Most of the time I advise people on thinking more about their map and to constantly re-evaluate their areas and map themes. However this is a special case...
<!--QuoteBegin-Thaldarin+Mar 30 2005, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 30 2005, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 30 2005, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 30 2005, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Meh, don't worry about it. Having parts of your map that vaugly resemble another map is no major problem... I think you are MORE than safe as far as decompile accusations and what not go, you haven't copied the architexture in the slightests, there are just a few texturing similarities that kindof tweak the old remeniciance nerves. Like I said before though, other parts of your map don't resemble anything I have seen before in the slightest.
<!--QuoteBegin-Swiftspear+Mar 31 2005, 05:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 31 2005, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 30 2005, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 30 2005, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 30 2005, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 30 2005, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Meh, don't worry about it. Having parts of your map that vaugly resemble another map is no major problem... I think you are MORE than safe as far as decompile accusations and what not go, you haven't copied the architexture in the slightests, there are just a few texturing similarities that kindof tweak the old remeniciance nerves. Like I said before though, other parts of your map don't resemble anything I have seen before in the slightest. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's not that, it's just the textures are totally different. I see no resemblence.
*EDIT*
The architecture is different aswell, with the majority of the walls in rebirth just flat, not even with the carvings in to the textures like I designed.
<!--QuoteBegin-Thaldarin+Mar 31 2005, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 31 2005, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 31 2005, 05:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 31 2005, 05:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 30 2005, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 30 2005, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Mar 30 2005, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 30 2005, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Meh, don't worry about it. Having parts of your map that vaugly resemble another map is no major problem... I think you are MORE than safe as far as decompile accusations and what not go, you haven't copied the architexture in the slightests, there are just a few texturing similarities that kindof tweak the old remeniciance nerves. Like I said before though, other parts of your map don't resemble anything I have seen before in the slightest. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's not that, it's just the textures are totally different. I see no resemblence.
*EDIT*
The architecture is different aswell, with the majority of the walls in rebirth just flat, not even with the carvings in to the textures like I designed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They are different textures, but they are in very similar colorsets. You lighting is also a little similar, it creates a reminicent feel, at least from looking at the SS. The architexture, while being totally different has a little bit of the same flare. You use shallow slopes as ramps and whatnot, very reminicent of places in rebirth. Man, seriously though, don't worry about it. It isn't something that you need to try to change.
<!--QuoteBegin-nogoodnickname+Apr 3 2005, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nogoodnickname @ Apr 3 2005, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks 2 much ns_metal with those walltextures <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Could you supply a few comparison screenshots like I did with rebirth? As I think metal is alot dirtier and more NS1.wad than my map. I'm more so dis-illusioned by this than the rebirth thing, I wouldn't have asked only you make it out to sound like a bad thing. So please, help me out with some comparison screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You are very weird <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
how do florescent ceiling lights act as spot lights, im lookin at one of the first pics put up on page one, and, i see spot light on the ground, and florescent lights above. hehe. last i looked, they dont act that way.
<!--QuoteBegin-ssjyoda+Apr 3 2005, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Apr 3 2005, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do florescent ceiling lights act as spot lights, im lookin at one of the first pics put up on page one, and, i see spot light on the ground, and florescent lights above. hehe. last i looked, they dont act that way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> In-game the effect as you are running around looks square <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I thought I'd cheat a little and save myself some time, damn you for noticing! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
<span style='font-size:21pt;line-height:100%'><span style='color:red'>Map first, ask questions later!</span></span>
Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Meh, don't worry about it. Having parts of your map that vaugly resemble another map is no major problem... I think you are MORE than safe as far as decompile accusations and what not go, you haven't copied the architexture in the slightests, there are just a few texturing similarities that kindof tweak the old remeniciance nerves. Like I said before though, other parts of your map don't resemble anything I have seen before in the slightest.
Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Meh, don't worry about it. Having parts of your map that vaugly resemble another map is no major problem... I think you are MORE than safe as far as decompile accusations and what not go, you haven't copied the architexture in the slightests, there are just a few texturing similarities that kindof tweak the old remeniciance nerves. Like I said before though, other parts of your map don't resemble anything I have seen before in the slightest. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's not that, it's just the textures are totally different. I see no resemblence.
*EDIT*
The architecture is different aswell, with the majority of the walls in rebirth just flat, not even with the carvings in to the textures like I designed.
Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Meh, don't worry about it. Having parts of your map that vaugly resemble another map is no major problem... I think you are MORE than safe as far as decompile accusations and what not go, you haven't copied the architexture in the slightests, there are just a few texturing similarities that kindof tweak the old remeniciance nerves. Like I said before though, other parts of your map don't resemble anything I have seen before in the slightest. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's not that, it's just the textures are totally different. I see no resemblence.
*EDIT*
The architecture is different aswell, with the majority of the walls in rebirth just flat, not even with the carvings in to the textures like I designed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They are different textures, but they are in very similar colorsets. You lighting is also a little similar, it creates a reminicent feel, at least from looking at the SS. The architexture, while being totally different has a little bit of the same flare. You use shallow slopes as ramps and whatnot, very reminicent of places in rebirth. Man, seriously though, don't worry about it. It isn't something that you need to try to change.
Could you supply a few comparison screenshots like I did with rebirth? As I think metal is alot dirtier and more NS1.wad than my map. I'm more so dis-illusioned by this than the rebirth thing, I wouldn't have asked only you make it out to sound like a bad thing. So please, help me out with some comparison screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
In-game the effect as you are running around looks square <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I thought I'd cheat a little and save myself some time, damn you for noticing! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->