Shotguns
Lofung
Join Date: 2004-08-21 Member: 30757Members
<div class="IPBDescription">huh?</div>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in no damage after 700 units, to stop shotgun sniping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
how long is 500 units?
700 units?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in no damage after 700 units, to stop shotgun sniping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
how long is 500 units?
700 units?
Comments
how long is 500 units?
700 units? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Long, but its kinda bugged right now (the entrys are wrong, causing the shotgun to stop doing damage after 500 units instead of 700.
I would suggest a nerf, but then rines would be like "OMG WTH SG SUKX !!!!!!!!!!!11111oneoenoenoeevlelvel"
<a href='http://members.cox.net/benkarcher/UnitSize.jpg' target='_blank'>http://members.cox.net/benkarcher/UnitSize.jpg</a>
So, for 500 units, imagine about six command chairs lined up front-to-back. For whatever reason, this doesn't seem just right at the moment, but it might be because of my lack of sleep.
I would suggest a nerf, but then rines would be like "OMG WTH SG SUKX !!!!!!!!!!!11111oneoenoenoeevlelvel" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
500 is long? SG is weak enough in 3.01f
thats why i ask how long...
cant even kill a skulk -.-
thats why i ask how long...
cant even kill a skulk -.- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You mean it's harder to snipe skulks running away? Good, because that's not what the shottie is made for.
But... it's still easy to do. Maybe it's broken?
What should have happened is that the fade should have started taking progressively less damage the more he stepped back.
What should have happened is that the fade should have started taking progressively less damage the more he stepped back. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hi
And 500 is anything but distanced, it needs to have its old range back at least, with the damage dropoff.