Shotguns

LofungLofung Join Date: 2004-08-21 Member: 30757Members
<div class="IPBDescription">huh?</div>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in no damage after 700 units, to stop shotgun sniping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

how long is 500 units?
700 units?

Comments

  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Lofung+Mar 25 2005, 10:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Mar 25 2005, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Shotgun range begins to fall off at 500 units, and is then reduced by 1% for every 2 further units, resulting in no damage after 700 units, to stop shotgun sniping.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    how long is 500 units?
    700 units? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Long, but its kinda bugged right now (the entrys are wrong, causing the shotgun to stop doing damage after 500 units instead of 700.
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    Yes, 500 units is far too long for the sg I think.

    I would suggest a nerf, but then rines would be like "OMG WTH SG SUKX !!!!!!!!!!!11111oneoenoenoeevlelvel"
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited March 2005
    For a unit size reference:

    <a href='http://members.cox.net/benkarcher/UnitSize.jpg' target='_blank'>http://members.cox.net/benkarcher/UnitSize.jpg</a>

    So, for 500 units, imagine about six command chairs lined up front-to-back. For whatever reason, this doesn't seem just right at the moment, but it might be because of my lack of sleep.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Cyndane+Mar 26 2005, 04:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyndane @ Mar 26 2005, 04:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, 500 units is far too long for the sg I think.

    I would suggest a nerf, but then rines would be like "OMG WTH SG SUKX !!!!!!!!!!!11111oneoenoenoeevlelvel" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    500 is long? SG is weak enough in 3.01f
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    shotguns do suck in 3.0 -.-
    thats why i ask how long...
    cant even kill a skulk -.-
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    500 units could roughly be about 18-20 feet.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-Lofung+Mar 26 2005, 12:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Mar 26 2005, 12:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> shotguns do suck in 3.0 -.-
    thats why i ask how long...
    cant even kill a skulk -.- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean it's harder to snipe skulks running away? Good, because that's not what the shottie is made for.
    But... it's still easy to do. Maybe it's broken?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I don't think the shotgun was actually changed... I think it was moomin? who showed some pics, where he would shoot at a fade, and only a single pellet would hit, then step back a bit, shoot again, do the exact same amount of damage(the fade was allowed to regen up to full to make sure it was the same amount), step back another bit, and no pellet at all would hit(ie, the fade would be out of range).
    What should have happened is that the fade should have started taking progressively less damage the more he stepped back.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Align+Mar 26 2005, 07:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Mar 26 2005, 07:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think the shotgun was actually changed... I think it was moomin? who showed some pics, where he would shoot at a fade, and only a single pellet would hit, then step back a bit, shoot again, do the exact same amount of damage(the fade was allowed to regen up to full to make sure it was the same amount), step back another bit, and no pellet at all would hit(ie, the fade would be out of range).
    What should have happened is that the fade should have started taking progressively less damage the more he stepped back. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hi




    And 500 is anything but distanced, it needs to have its old range back at least, with the damage dropoff.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    yer I hate the new SG, Ive even started to adapt my commanding to get hmgs fast, where as before I used to think SG were fine dealing with everything but onos, now, I go for hmgs faster.
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