Co_serenity

ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
edited April 2005 in Mapping Forum
<div class="IPBDescription">a little taster...</div> <span style='color:red'><b>IF YOU SEE THIS THEN CHECK BACK SOON BETA 1 SCREENSHOTS + RELEASE WILL BE HERE.</b></span>
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Comments

  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Too monochrome and that wall_grey texture looks a little out of place among the wall_panel. Also it'd be good if the monitors displayed something rather than just being bright blue.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I think you've definitely reached a higher level in your mapping, Mr Dethridge. Congrats on your overall mapping progress.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2005
    <img src='http://jdleveldesign.hlgaming.com/images/co_serenity3.jpg' border='0' alt='user posted image' />
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    edited March 2005
    <!--QuoteBegin-Thaldarin+Mar 12 2005, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 12 2005, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: The map is rather flat, dull, lifeless and grey. Add some light sources on ceilings, and maybe some light_spots too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    JD: its rather bright at the moment, your architecture is nice tho but you really need the lighting to be good to get that overall effect.

    spacer:ns2.wad IS GREY. . practically and from what i can see "most" light sources are from the ceiling + theres obviously light spot on all the screens he posted.

    JD: if i was too change anything i would change the floor texture. maybe choose a darker coloured texture.
    also if your feeling fruity, just do a quick ps job on the monitors and make them red instead of blue(or some other colour) atm its too one colourish if you know what i mean??. also i agree with crispy some nice progress on your mapping, its brill when you can clearly see how some-one is advancing.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited March 2005
    Interesting, i like the colours. My only concern is how you lit the screens in the corner. It would look alot better in my opinion if you used a func_illusionary with the overlay as a texture light.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    JD mate.. Looking good. I like the use of textures and lighting.
    Nothing more to say for now.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Olmy+Mar 13 2005, 10:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Mar 13 2005, 10:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting, i like the colours. My only concern is how you lit the screens in the corner. It would look alot better in my opinion if you used a func_illusionary with the overlay as a texture light. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    overlays look good but keep in mind that they raise entitycount. but n a co map it should be ok. alternative: dim the light slightly. its possible to create nice looking screenlighting without using overlays, trust me. just try it out.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The overlay is there for the moment purely for visuals, it has always been lit by 8 low level light entities.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Thaldarin+Mar 18 2005, 10:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 18 2005, 10:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The overlay is there for the moment purely for visuals, it has always been lit by 8 low level light entities. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just light it with overlays, it will look alot better.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Kudos if you named this after Firefly.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited March 2005
    <!--QuoteBegin-Tequila+Mar 18 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Mar 18 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Kudos if you named this after Firefly.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I am a big Joss Whedan fan <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Two newly compiled screenshots, it's a storage area. Although I feel I may need to spice it up a bit with *something other than a crate* in the near future.

    <img src='http://jdleveldesign.hlgaming.com/images/co_serenity_yoversion1.jpg' border='0' alt='user posted image' />
    <img src='http://jdleveldesign.hlgaming.com/images/co_serenity_yoversion2.jpg' border='0' alt='user posted image' />
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> you could do better in the floor, you know that grate with out trims look wierd.
    nice room excpet the floor.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The part where the ladder meets the floor (and the top, to an extent) looks a bit off.

    Maybe tone down the spotlights a bit. They look a bit too aggressive to me.
  • MythoNMythoN Join Date: 2005-03-20 Member: 45888Members
    I say that the map looks better than any that I have mapped <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Fix up that ladder though.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Yeah that ladder looks wierd. Keep the spots like they are now though. They look agressive and it looks good that way. The floor could be better, but it's also ok to keep it like you've made it in this room. The lighting is good methinks.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Slightly updated corridor. Removed the ladder, going to be a vent which is JP/alien only then. Also added panels which got removed.
    <img src='http://jdleveldesign.hlgaming.com/images/co_serenity_yoversion4.jpg' border='0' alt='user posted image' />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    WIP Marine Spawn. Comments please.

    <img src='http://jdleveldesign.hlgaming.com/images/co_serenity_ms_wip.jpg' border='0' alt='user posted image' />
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Interesting, personally I think you should have flr_panel02 be the lower plane and elevate flr_diamndwlk to where it currently is. Heh.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The metal grate floor shouldn't just suddenly become red-white as it rounds the corner, this needs trimming. Oh, and turn the CC 90º anti-clockwise please.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Bijiy+Mar 28 2005, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Mar 28 2005, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting, personally I think you should have flr_panel02 be the lower plane and elevate flr_diamndwlk to where it currently is. Heh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah good point, have no idea why I did it like that. Will be changed.

    Crispy: CC will be turned. Although the red/white trim will stay as it is.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited March 2005
    I think its way too bright. Seriously my eyes used to hurt playing previous versions of bast when building an RT and these spotlights looks brighter. If you made the whole thing darker (lightspots included) it would still look contrasted enough.

    (actually don't darken the inset wall panel lights if you do that, i just noticed the blue lights there)
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    The spotlights look a bit too focussed on a few areas, I think.

    Also, try putting a trim around the metal walkway in the bottom of the last screenshot - so that the grating doesn't get cut like that. Maybe just a small bar or something... I don't know.
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    This map looks very similar to co_rebirth... I like it.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    I think he's talking about how some of the textures (texture usage) look similar.
  • ZavaroZavaro Tucson, Arizona Join Date: 2005-02-14 Member: 41174Members, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Textures + lighting look similar, however, I bet it will play much different compared to Rebirth, looking at the narrow hallways and dark corners.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    *After visiting rebirth still left on his computer from previous NS 3 Beta's installed on his computer*

    I disagree with that statement, reasons below:

    <img src='http://jdleveldesign.hlgaming.com/images/rebirth1.jpg' border='0' alt='user posted image' /> <img src='http://jdleveldesign.hlgaming.com/images/rebirth2.jpg' border='0' alt='user posted image' />

    (Note they are rebirth screenshots from 3.0 B5, for those that did not recognise it)

    I'd say the maps are quite dis-similar.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited March 2005
    <!--QuoteBegin-Thaldarin+Mar 30 2005, 02:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 30 2005, 02:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *After visiting rebirth still left on his computer from previous NS 3 Beta's installed on his computer*

    I disagree with that statement, reasons below:

    <img src='http://jdleveldesign.hlgaming.com/images/rebirth1.jpg' border='0' alt='user posted image' /> <img src='http://jdleveldesign.hlgaming.com/images/rebirth2.jpg' border='0' alt='user posted image' />

    (Note they are rebirth screenshots from 3.0 B5, for those that did not recognise it)

    I'd say the maps are quite dis-similar. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.

    [edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Swiftspear+Mar 30 2005, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 30 2005, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 30 2005, 02:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 30 2005, 02:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *After visiting rebirth still left on his computer from previous NS 3 Beta's installed on his computer*

    I disagree with that statement, reasons below:

    <img src='http://jdleveldesign.hlgaming.com/images/rebirth1.jpg' border='0' alt='user posted image' /> <img src='http://jdleveldesign.hlgaming.com/images/rebirth2.jpg' border='0' alt='user posted image' />

    (Note they are rebirth screenshots from 3.0 B5, for those that did not recognise it)

    I'd say the maps are quite dis-similar. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.

    [edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project.
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