3.0 Final - Release On Saturday

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
<div class="IPBDescription">Seriously</div> Doesn't anybody watch announcements anymore? Check the front page:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's finally ready. NS 3.0 (final) will be released to the public on Saturday, March 5th. If you would like to mirror any files after we release, submit your mirrored file here.

Thus, we conclude a long and colorful product cycle with a as we believe very worthy batch of features and updates. For details, read the changelog since NS 3.0 Beta 5.

The development of 3.0 saw a number of personnel changes on the extended team. We'd like to take the opporunity to thank Max "maxwell" McGuire, Spencer "voogru" MacDonald, Tom "ElvenThief" Grim, as well as the trainees, contributors, testers, and other volunteers we worked with during this version's development, including those who had to move on.

We, specifically myself, would also like to thank Greb "Wither" in den Berken and Jim "JazzX" Olson for taking over on managing the Playtester program, as well as Nicolas "Marik_Steele" Winocur for taking the community management position, thus allowing me to concentrate on my role as project manager on the NS team.

Special thanks go to NiteOwl, whom we have to thank for our outstanding new manual (to be released shortly).

NS 3.0 is in many ways an end to an era and marks a reorientation of big parts of our development procedure. As a first marker of this, I'd like to welcome Petter "tankefugl" Roennigen on the team. Petter, an outstanding programmer, and first of a number of trainees to become a full developer, will help us in creating the future of Natural Selection.

It's been a crazy ride so far and we're just getting started. We're glad to have you with us.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's just as good as a Beta 6 release I guess. Now let's hear some 3.1 info <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    everyone freak out!
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Could this have come at a worse time? Right before playoffs, oi.

    Regardless, I'm happy for it. Finally I can stop talking about how cool it is to clanmates <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Many guys have invested hundreds of man hours into NS 3.0. I hope y'all enjoy it.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Hmm. Wonder if playoffs will be held on the old version, or if a good chunk of the clanners will have to walk into the finals nearly blind. Which could be fun; seeing which non-PT clans adapt the fastest.
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    Not bad... Was really hoping it was going to come out soon.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Definatly surprised me when I saw the announcment.

    (Yes I saw the announcment before the post)
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Go NS Dev Team!!!!!!!!!!!!!!!!!!

    Lets recap shal we?
    - New medpacks
    - Weapon redout bug fixed (bou't damn time too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
    - Gestation model works (without crashing the entire server *cough*)
    - New maps
    - New viable sensory chamber and cloaking system that makes sensory first extremely viable
    - Alien flashlight
    - A whole lot more...
    - 3rd person reload animations

    And on a smaller note, congradulations to the NS Dev team for getting NS 3.0 done, best wishes in the future.

    Now, who thinks any future patches to 3.0 should have pi appended to the end, so there could be a 3.14156 patch (stolen from a IRC channel, not sure which one)
  • RammstienRammstien Join Date: 2003-11-30 Member: 23805Members, Constellation
    edited March 2005
    CAL playoffs will be on beta5, at least according to the cal webiste.
  • GNSGNS Join Date: 2005-02-02 Member: 39476Members
    SATURDAY!1!! THATS LIKE RIGHT AFTER FRIDAY!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
  • DrFuriousDrFurious Join Date: 2002-12-04 Member: 10445Members
    <!--QuoteBegin-Talesin+Mar 4 2005, 12:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 4 2005, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm. Wonder if playoffs will be held on the old version, or if a good chunk of the clanners will have to walk into the finals nearly blind. Which could be fun; seeing which non-PT clans adapt the fastest. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wasn't aware there were any clans actually involved in testing.
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
    coulnt of picked a worse time for me, right when my vidio card died.. I want $100000000+ of compensation.. I'm gonna mis the sensory 1st testing!!

    i'll just go and cry now..
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Oooh this is great! Right after I format my computer, it's all ready for gaming now.
    *waits glued to the screen*

    Congradulations, devs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    Best news i've heard all week. Hopfully we'll see a large influx of new and old faces with this release.
  • shoestershoester Join Date: 2003-10-30 Member: 22147Members
    or maybe the old boring ones?
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    amnesiac, for a moment i thought you said new feaeces. god i need to stop doing that.

    and hurrah for 3.0! it completely took me by suprise, i mean... Saturday? jesus that's like 3 days from now, i'm used to waiting for NS-related releases in the terms of months or weeks, not days. it' snuck up on us.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    heh wasn't expecting a release announcement tonight since another changelog was updated tonight but hey that works

    when in rome

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    Did the new hitbox detection get completely scrapped in this release? (appears so)
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <img src='http://www.welovetheiraqiinformationminister.com/images/07-minister.jpg' border='0' alt='user posted image' />

    There is nothing wrong with the hitboxes.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    finally......after a year

    dun expect anything now

  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    edited March 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> /me does the donce of joy

    Have the 3rd person reload animations been finished ( last I heard only LMG and another gun worked ) ?
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    Just about time! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Looking forward to tomorrow!
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Wow, I guess I was wrong. I can't believe they're billing a version with such large changes to gameplay as 'final' without seeing how it works in the grand scheme of things. Constie tests have never found all of the bugs, nor have they revealed every gameplay or balance issue due to the size of teams and types of players in Constellation matches.

    It's nice that we have a date, though I'd rather we had a public playtest first instead of relying on the smaller numbers and legitimate tactics of Constellation players. I sense a repeat of 2.01 and all the horrible bugs (stucking through walls, broken bilebomb, structure dropping to name a few) that never got fixed until 3.0's betas, and NS:S+NS2 are going to be alot farther away than 3.0 was.
  • CurveCurve Join Date: 2003-12-17 Member: 24475Members, Reinforced - Shadow
    Yay wont have to have two versions of NS on my machine!
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Is it just me who is surprised its not been renamed 4.0?
  • DemanufactureDemanufacture Join Date: 2004-03-29 Member: 27581Members, Constellation
    LOL @ Minstrel Knight's post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    congratz @ the NS dev team for this release and especially congratz to Tanke <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    greetz dema
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    Wasn't this release supposed to be over Steam? Not that it matters! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • neenee Join Date: 2004-10-01 Member: 32021Members
    so is it like over for NS?? will they keep fixinf bugs n stuff???
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Dang it, I'm going to be out of town for the weekend, and then I have 6 tests over the two weeks following that. At least it will be waiting for me when I have time.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    This is not it. First there will be a 3.1, which is supposedly the addition of the mysterious BUS to the game. If major bugs crop up, they'll continue to update. Major features and functionality, however, are done. This is pretty much the game, as it stands, period.

    After 3.1, the hope of many, and the hinting of some of the devs, is that NS:source is the next hurdle to tackle for a small part of the team (probably more of the volunteers) while the big boys hopefully start work on a full-featured UWE game. Support for old versions will continue, surely, until everyone is satisfied that they are stable.
This discussion has been closed.