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1246

Comments

  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited February 2005
    combat is ok... as a warm up, before a match, to get the feel for things again, after the night befores drinking binge! Combat cures hangovers!! :o

    *edit* I mean on a locked server, where u know everyone playing, and know they want to play to better their game, not play for cheep kills!

    *edit2* - sorry that was below the belt!
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    hmm if you ask me

    keeping current players happy > getting new players
  • tuutti2tuutti2 Join Date: 2004-02-11 Member: 26392Members
    Combat is good for the game. There you can really learn how to play with lerk/fade/onos without outraging your team.

    I play rarely combat but without it, I would still be totally newbie with lerk/fade/onos. It just takes so much time if you have to practise how to use fade in ns-game (and you will get people furious by dying right away with fade).
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Juasi+Feb 26 2005, 07:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Juasi @ Feb 26 2005, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If i'm not wrong ...

    1. Lots of people stopped playing once 3.0 was out. (I mean the early beta and stuff) mainly because of Blockstrip.
    2. Newer games such as WoW is out.
    3. The community being more and more retarted each day passed ...

    There must be much more reasons to add but the 3 first reasons is already good enough imo.

    As for the Beta 6 ... I haven't played since a while. (Stopped to NS 2.0b if I'm not wrong) but this version really seem to balance somes stuff and is really interesting...

    So yeah better for them to take their time instead of getting a Beta with unfixed stuff.

    Maybe more old player will get back when the newest version is out.

    If only they Blockscript were blocking only the most commonly used scripts ahh ~
    ( I want my : (Healspray 2 Lastinv) and (Contruct Building and Start building it) back ! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its true.


    Me and many others quit after playtesting 3.0 and the following beta builds, with much dissapointment. I toughed it out till this last june then through in the towel. NS Is a great universe but I personally do not like the path its taking in development. When I went to a lan with e-theeph I talked to him about it and such (but that was little less than a year ago)
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    <!--QuoteBegin-keep it Gangsta+Feb 28 2005, 10:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Feb 28 2005, 10:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm if you ask me

    keeping current players happy > getting new players <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not actually possible to keep every existing player happy, though.

    If they changed one thing, it'd delight x players and irritate y players.

    The NS dev team understands that it's all about compromise, so the problem is trying to make balance changes that will *satisfy* both types of player. Beta 6 has a good shot of doing this.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    The problem i see (as i said before) is that things that annoy people in beta 5 have been magnified 10 fold in beta 6.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin-Travis Dane+Feb 26 2005, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Feb 26 2005, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nemesis Zero+Feb 26 2005, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 26 2005, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, people you know leave. It's the usual thing any multiplayer game experiences - many move on. Others come in.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Classic clanners go, and retarded combat players come in. That is not a good sign. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I came back just recently... I'm a clanner.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    I do think and always have that using constellation members to test new releases is a bad method.
    Yes it had a great advanatge of getting people to donate which helps keep flayra and co eating.It also provides a wider test base where different hardware and setups can be tested so more bugs can be found However, the effect imo that it has had on the community is horrible especially since the testing has lasted long.
    If the testing lasts a max of 2 weeks then the effect is not that bad. But, with it being such a long and drawn out test (yes i realise this is positive for fixing buts) the community has suffered as a result.
    A lot of the regular ns players are constellation members so naturally they want to play the latest version and play with other ns regs on the constellation only servers. Yet to the community at large that are not constellation members we suddenly fine a lack of players.
    There are less people playing ns classic on public servers (constellation members from what i have seen generally do not prefere combat so the number of people playing co is relatively unchanged) meaning people can not get as many decent games anymore.
    Closed testing with a small group is best. Semi public testing where people have to donate to test is not, it splits and factures the community so much that those that dont donate often have less servers to play on with a decent amount of players. In the long run the longer payed for testing (as that is virtually what it is) lasts the worse effect it has on the community at large and the more ns suffers. It seems to me as a regular ns player and a contributor (spend hundreds of pounds a year running ns servers) but, not a donator that constellation testing is a bad idea, it splits the community and the majority who are not donators suffer. This is what playtesters are for.
  • GenomaxterGenomaxter Join Date: 2003-10-11 Member: 21597Members
    I have been playing NS since 1.04 and let me tell you, finding a server to call your "NS Home Ground" is a must to be happy. The first server I went on and stayed at was SoM. But sadly they went away. After 2 days, I found NSA. I have been on their servers ever since. The great thing about NSA is they have 3 servers. One Classic, then two Combat. I play mostly on Classic and I enjoy playing with people I know. I find it also helpful to become an active member of the server too, even if its not on the server. I also go to their Team Speak channel and just have fun chattin with the clan members and others who play on the server. Its a great feeling when you get on a server and hear, "whats up Buttertoast!"
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Bry+Feb 28 2005, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bry @ Feb 28 2005, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I do think and always have that using constellation members to test new releases is a bad method.
    Yes it had a great advanatge of getting people to donate which helps keep flayra and co eating.It also provides a wider test base where different hardware and setups can be tested so more bugs can be found However, the effect imo that it has had on the community is horrible especially since the testing has lasted long.
    If the testing lasts a max of 2 weeks then the effect is not that bad. But, with it being such a long and drawn out test (yes i realise this is positive for fixing buts) the community has suffered as a result.
    A lot of the regular ns players are constellation members so naturally they want to play the latest version and play with other ns regs on the constellation only servers. Yet to the community at large that are not constellation members we suddenly fine a lack of players.
    There are less people playing ns classic on public servers (constellation members from what i have seen generally do not prefere combat so the number of people playing co is relatively unchanged) meaning people can not get as many decent games anymore.
    Closed testing with a small group is best. Semi public testing where people have to donate to test is not, it splits and factures the community so much that those that dont donate often have less servers to play on with a decent amount of players. In the long run the longer payed for testing (as that is virtually what it is) lasts the worse effect it has on the community at large and the more ns suffers. It seems to me as a regular ns player and a contributor (spend hundreds of pounds a year running ns servers) but, not a donator that constellation testing is a bad idea, it splits the community and the majority who are not donators suffer. This is what playtesters are for. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I 100% agree with this, and it was the advent of the 2.0 vets that killed the good system (in my opinion) that was in place for playtesting.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    If you hate version 3 so much go play a different game and stop all the whining. You're not so important that the dev team is going to die over your loss.
  • ShadowRamShadowRam Join Date: 2003-03-16 Member: 14577Members
    <!--QuoteBegin-Juasi+Feb 26 2005, 07:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Juasi @ Feb 26 2005, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. The community being more and more retarted each day passed ...
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya tell me bout it, I come in after being away from NS for a very long time, try and make a suggestion? and get STOMPED on by a few members, and the moderator....

    Not exactly the fun community this used to be..... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    These days it is quite difficult for me to find a populated classic server with a good ping. Before 3.0 this was never a problem. Duuuuuuuuuuuuur, yes, it's because of the co maps, but co is the same thing over and over again. NS has a strategy element to mix things up and keep it fresh.
  • xtremecorextremecore Join Date: 2005-01-21 Member: 36506Members, Constellation
    edited February 2005
    <!--QuoteBegin-ShadowRam+Feb 28 2005, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShadowRam @ Feb 28 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Juasi+Feb 26 2005, 07:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Juasi @ Feb 26 2005, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. The community being more and more retarted each day passed ...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ya tell me bout it, I come in after being away from NS for a very long time, try and make a suggestion? and get STOMPED on by a few members, and the moderator....

    Not exactly the fun community this used to be..... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you must phrase your suggestion correctly, otherwise it may come off as offensive or as a bash ;x

    p.s. i see ns as the only and best mod to half-life in EXISTANCE, SO BLAH ;x
  • HashinshinHashinshin Join Date: 2004-09-06 Member: 31427Members
    gah, all this forum did was remind me of how in 2.0 everyone went "GAAAAH ALIEN OVERPOWERED, CLANS ARE DEAD"

    ... bring back 2.0 onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> .... not the b5 giant skulk <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-Hashinshin+Mar 1 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hashinshin @ Mar 1 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gah, all this forum did was remind me of how in 2.0 everyone went "GAAAAH ALIEN OVERPOWERED, CLANS ARE DEAD"

    ... bring back 2.0 onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> .... not the b5 giant skulk <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    agreed
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-MamboKing+Mar 1 2005, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Mar 1 2005, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you hate version 3 so much go play a different game and stop all the whining. You're not so important that the dev team is going to die over your loss. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    erm....

    Ok

    You do realise that lots of the people posting host servers for people to play the game on. Without them, there would be no servers and you wouldnt be able to play NS. So infact, yes we are quite important.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Genomaxter+Feb 28 2005, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Genomaxter @ Feb 28 2005, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS since 1.04 and let me tell you, finding a server to call your "NS Home Ground" is a must to be happy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    incorrect.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-RaVe+Feb 28 2005, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Feb 28 2005, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-spinviper+Feb 28 2005, 08:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spinviper @ Feb 28 2005, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Soylent green+Feb 28 2005, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Feb 28 2005, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Combat was a big step backwards from my perspective. The number of NS players and servers has been roughly the same for a long time, but CO diluted the number of available populated servers with a game mode I cannot stand playing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quoted because they took the words out of my mouth.

    Combat has become mainstream now compared to Classic. Mainly because it is MUCH easier to play, and has a much better learning curve than Classic.

    Amazing how a mode originally intended to be a sort of training mode and an alternate turns into mainstream <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    combat is fun, much more fun on a public server than classic (at least usually) because the effect of a few idiots/newbies on your team is much less tremendous.

    however organised matches (gathers, pcw's etc) > any public server, classic or combat. just a sidenote there.

    and i dont think combat turned to an equal partner with classic (meaning: servers are around 50-50%) was an accident.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-Flayra+Feb 26 2005, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Feb 26 2005, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Contrary to what the naysayers like to spout, NS is not dying and probably never will be. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ^^

    that being said, I waited for 2.0. I can wait for anything <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I think play on NS will mostly stay pretty level. While I doubt that the same number of people will always be coming into the game, the cheapness of HL1, the freeness of NS, the very low system requirements, and the great gameplay actually work to draw in a pretty amazing number of new people, even these days.

    I would expect players to peak when 3.0 final comes out, though I think this will mostly be long time NS players paying more rather than significant numbers of completely new people trying it out.

    I think NS:Source is probably the only thing that will radically expand the player base. Right now, Source mods are rare, and there is still time to get in there with a great game and dominate the market. Because NS is so complex and interesting compared to other mods (which are often clones of each other: even DOD and CS are not that far apart), I feel that it could at least quadruple its player base if not more very quickly. It all depends on how quickly NS source can get to market. The market of moddable 3d engines is a LOT more crowded these days, but then so is the number of people playing mods. And the success of Source as a modding platform really depends quite a bit on the success of a broad range of mods that bring in players to the platform. I hope NS:Source can be one of the founding and lasting mods that keep Source going strong, especially if Valve, as promised, continues to update and enhance it.
  • calthaercalthaer Join Date: 2005-02-24 Member: 42341Members
    People will play NS until they realize that nadespam spawncamping and other llama marine tactics make the game rather one-sided unless you have some very, very skilled aliens playing. Once they see that it's pointless to play aliens, then you might as well turn every server into a team deathmatch with both sides being marines, because nobody will play aliens.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-calthaer+Mar 1 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (calthaer @ Mar 1 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People will play NS until they realize that nadespam spawncamping and other llama marine tactics make the game rather one-sided unless you have some very, very skilled aliens playing. Once they see that it's pointless to play aliens, then you might as well turn every server into a team deathmatch with both sides being marines, because nobody will play aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I happen to play Aliens almost exclusively in the PTs and I don't see how you think the game is onesided towards the Marines.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-KungFuDiscoMonkey+Mar 1 2005, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Mar 1 2005, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-calthaer+Mar 1 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (calthaer @ Mar 1 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People will play NS until they realize that nadespam spawncamping and other llama marine tactics make the game rather one-sided unless you have some very, very skilled aliens playing. Once they see that it's pointless to play aliens, then you might as well turn every server into a team deathmatch with both sides being marines, because nobody will play aliens. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I happen to play Aliens almost exclusively in the PTs and I don't see how you think the game is onesided towards the Marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he's refering to the lower-skill tiers. Aliens are very difficult to play properly, compared to the marine's point-and-click.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I'm a mapper. How much lower skill tier do you want? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-calthaer+Mar 1 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (calthaer @ Mar 1 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People will play NS until they realize that nadespam spawncamping and other llama marine tactics make the game rather one-sided unless you have some very, very skilled aliens playing. Once they see that it's pointless to play aliens, then you might as well turn every server into a team deathmatch with both sides being marines, because nobody will play aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You know, aliens are more difficult to play initially because most everyone's used to traditional fps shooter games - namely marine gameplay - but it really doesn't take that much practice to get good at skulking. Good enough to have at least a 50-50 chance against lone marines, I'd say. It's people who give up on playing aliens and always rush to the "Join Marine" side that never figure out how to play as a skulk well, because they never practice. If you're not willing to devote time to figuring out how to play the damn game, how can you expect anyone to take your whining seriously?

    To say that the entire game revolves around nadespamming proves one thing to me: you play too much Combat. GLs rarely show up in Classic games, and when they do they NEVER show up in numbers capable of laying down blankets of explosions like they do in Combat games.

    And spawncamping's a part of winning the game. To win as aliens you have to spawncamp. To win as marines you have to spawncamp (unless you siege, but then people cry about that <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ) If you're being spawncamped, it's because you did something wrong. You died, you let the marine in your hive, and no one's getting back to the hive to get him out. That's not the game's fault, it's your fault.

    Bottom-line: you get out of the game what you put into the game. This goes for every NSPlayer out there; Natural Selection can be one of the greatest games you've ever played if you would shut up your whining and just try to learn it. You're going to get owned. Viciously. Repeatedly. But there is no IQ barrier here; there's no secret formula that magically made the people that are killing you over and over again better than you. They've just played the game longer than you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-Sky+Mar 2 2005, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Mar 2 2005, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-calthaer+Mar 1 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (calthaer @ Mar 1 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People will play NS until they realize that nadespam spawncamping and other llama marine tactics make the game rather one-sided unless you have some very, very skilled aliens playing. Once they see that it's pointless to play aliens, then you might as well turn every server into a team deathmatch with both sides being marines, because nobody will play aliens. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You know, aliens are more difficult to play initially because most everyone's used to traditional fps shooter games - namely marine gameplay - but it really doesn't take that much practice to get good at skulking. Good enough to have at least a 50-50 chance against lone marines, I'd say. It's people who give up on playing aliens and always rush to the "Join Marine" side that never figure out how to play as a skulk well, because they never practice. If you're not willing to devote time to figuring out how to play the damn game, how can you expect anyone to take your whining seriously?

    To say that the entire game revolves around nadespamming proves one thing to me: you play too much Combat. GLs rarely show up in Classic games, and when they do they NEVER show up in numbers capable of laying down blankets of explosions like they do in Combat games.

    And spawncamping's a part of winning the game. To win as aliens you have to spawncamp. To win as marines you have to spawncamp (unless you siege, but then people cry about that <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ) If you're being spawncamped, it's because you did something wrong. You died, you let the marine in your hive, and no one's getting back to the hive to get him out. That's not the game's fault, it's your fault.

    Bottom-line: you get out of the game what you put into the game. This goes for every NSPlayer out there; Natural Selection can be one of the greatest games you've ever played if you would shut up your whining and just try to learn it. You're going to get owned. Viciously. Repeatedly. But there is no IQ barrier here; there's no secret formula that magically made the people that are killing you over and over again better than you. They've just played the game longer than you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Totaly agree with you sky.
  • xtremecorextremecore Join Date: 2005-01-21 Member: 36506Members, Constellation
    what people dont know is that a skilled alien is 100 times more lethal than any skilled marine =x <- TRUTH.ORG
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Is that why skulks get murdelized to the max in the top tier games?
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