the forum mods/admins honestly need to start giving out temp suspensions -WITHOUT WARNING- to these wannabe-antiscripthaxxors who dont have a goddamn clue what theyre talking about, and just like to start up flame wars. honestly.
okay okay okay.... I have to apologise....you know more about cheats and scripts than me. I just heard about some scripts and that's all...and sb offended me on a server that I'm using a pistol script because i fired my pistol very fast.
like I said I am not much into scripts and that stuff and I never wanna be. so post your opinion but don't become too much personal (pinkeye)
I didn't offend you because you are a part of the community (I wrote that in my first post in this topic) and btw I didn't start to talk about scripts. It was just a point on my list when you, check it! and then sb asked me about what commander scripts are and so on..so I'm not the only one to blame here..
<!--QuoteBegin-dhakbar+Feb 27 2005, 02:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dhakbar @ Feb 27 2005, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nemesis Zero+Feb 26 2005, 10:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 26 2005, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Travis Dane+Feb 26 2005, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Feb 26 2005, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Classic clanners go, and retarded combat players come in. That is not a good sign. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Love that attitude. Got any facts to back it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, the relative death of the competitive clan scene would seem potential evidence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Classic clanners such as members from sYn, HAM, ir, eR, ReD [TE], |TE| X/O, iRiot, ue, #cri, and several other members from former clans have retired from NS. I believe I am the only former sYn member left still playing NS. The others it is tough to speak for.
Most of the other clans are filled with "recycled" clan members, that is members of previous teams.
I can't find one delta team that atleast doesn't have the vast majority of their roster from previous clans. For example Terror is comprised of old UE and old ir players. Omega clans seem to be forming with completely new competitive players (which is good by the way), but it is very tough for them considering they scrim mostly delta clans and usually get crushed.
About combat, I have no statistics for that other than a lot of servers have 32 player combat servers, where as classic are usually 16-20.
More people are playing combat than classic, which could lead to quality of player decline because in combat there is very little communication, and the action is very fast paced. Classic the gameplay is slower and people have more time to think about their actions, and what to plan out next.
I think that satisfys the empirical inquiry by Nemesis Zero.
More people are playing combat than classic, which could lead to quality of player decline because in combat there is very little communication, and the action is very fast paced. Classic the gameplay is slower and people have more time to think about their actions, and what to plan out next.
I think that satisfys the empirical inquiry by Nemesis Zero. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I agree with you!
but it's sad that even most classical games are running very fast. the marines try to rush the aliens and block them wherever they can. Some crazy commanders even relocate directly in front of the hive areas. I can remember that the games of 2.0 were definitely longer. Hopefully the devs will head back to those standards because it's more fun to play 1 game for 1 hour or more!
<!--QuoteBegin-Firewater+Mar 3 2005, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Mar 3 2005, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-dhakbar+Feb 27 2005, 02:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dhakbar @ Feb 27 2005, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nemesis Zero+Feb 26 2005, 10:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 26 2005, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Travis Dane+Feb 26 2005, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Feb 26 2005, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Classic clanners go, and retarded combat players come in. That is not a good sign. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Love that attitude. Got any facts to back it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, the relative death of the competitive clan scene would seem potential evidence. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Classic clanners such as members from sYn, HAM, ir, eR, ReD [TE], |TE| X/O, iRiot, ue, #cri, and several other members from former clans have retired from NS. I believe I am the only former sYn member left still playing NS. The others it is tough to speak for.
Most of the other clans are filled with "recycled" clan members, that is members of previous teams.
I can't find one delta team that atleast doesn't have the vast majority of their roster from previous clans. For example Terror is comprised of old UE and old ir players. Omega clans seem to be forming with completely new competitive players (which is good by the way), but it is very tough for them considering they scrim mostly delta clans and usually get crushed.
About combat, I have no statistics for that other than a lot of servers have 32 player combat servers, where as classic are usually 16-20.
More people are playing combat than classic, which could lead to quality of player decline because in combat there is very little communication, and the action is very fast paced. Classic the gameplay is slower and people have more time to think about their actions, and what to plan out next.
I think that satisfys the empirical inquiry by Nemesis Zero. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Through a lot of double-speak and beating around the bush, you implied that Combat players are on average different and less capable than Classic players. This is the ultimate truth lots of people just can't accept, certainly one of the contributing factors to the deterioration of the NS community.
<!--QuoteBegin-Firewater+Mar 3 2005, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Mar 3 2005, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can't find one delta team that atleast doesn't have the vast majority of their roster from previous clans.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Just for the sake of the counter-example out of the 11 guys on DL's roster 8 have only played for DL (5 have been there since our first game in Season 1), and of the remaining 3 (Zephor, Edward, Grepdashv) only Zeph has ever played for another Delta-team. Confederacy has a similar make-up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Juasi+Feb 26 2005, 07:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Juasi @ Feb 26 2005, 07:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3. The community being more and more retarted each day passed ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hehehe
Comments
agreed
Even though theres a forum for it...
ps: i agree with amarc.
I have to apologise....you know more about cheats and scripts than me. I just heard about some scripts and that's all...and sb offended me on a server that I'm using a pistol script because i fired my pistol very fast.
like I said I am not much into scripts and that stuff and I never wanna be. so post your opinion but don't become too much personal (pinkeye)
I didn't offend you because you are a part of the community (I wrote that in my first post in this topic) and btw I didn't start to talk about scripts. It was just a point on my list when you, check it! and then sb asked me about what commander scripts are and so on..so I'm not the only one to blame here..
like I said before. it was just a POINT on my LIST of things. so I think we finished this now.
-back to topic-
Love that attitude. Got any facts to back it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, the relative death of the competitive clan scene would seem potential evidence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Classic clanners such as members from sYn, HAM, ir, eR, ReD [TE], |TE| X/O, iRiot, ue, #cri, and several other members from former clans have retired from NS. I believe I am the only former sYn member left still playing NS. The others it is tough to speak for.
Most of the other clans are filled with "recycled" clan members, that is members of previous teams.
I can't find one delta team that atleast doesn't have the vast majority of their roster from previous clans. For example Terror is comprised of old UE and old ir players. Omega clans seem to be forming with completely new competitive players (which is good by the way), but it is very tough for them considering they scrim mostly delta clans and usually get crushed.
About combat, I have no statistics for that other than a lot of servers have 32 player combat servers, where as classic are usually 16-20.
More people are playing combat than classic, which could lead to quality of player decline because in combat there is very little communication, and the action is very fast paced. Classic the gameplay is slower and people have more time to think about their actions, and what to plan out next.
I think that satisfys the empirical inquiry by Nemesis Zero.
More people are playing combat than classic, which could lead to quality of player decline because in combat there is very little communication, and the action is very fast paced. Classic the gameplay is slower and people have more time to think about their actions, and what to plan out next.
I think that satisfys the empirical inquiry by Nemesis Zero. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree with you!
but it's sad that even most classical games are running very fast. the marines try to rush the aliens and block them wherever they can. Some crazy commanders even relocate directly in front of the hive areas. I can remember that the games of 2.0 were definitely longer. Hopefully the devs will head back to those standards because it's more fun to play 1 game for 1 hour or more!
Love that attitude. Got any facts to back it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, the relative death of the competitive clan scene would seem potential evidence. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Classic clanners such as members from sYn, HAM, ir, eR, ReD [TE], |TE| X/O, iRiot, ue, #cri, and several other members from former clans have retired from NS. I believe I am the only former sYn member left still playing NS. The others it is tough to speak for.
Most of the other clans are filled with "recycled" clan members, that is members of previous teams.
I can't find one delta team that atleast doesn't have the vast majority of their roster from previous clans. For example Terror is comprised of old UE and old ir players. Omega clans seem to be forming with completely new competitive players (which is good by the way), but it is very tough for them considering they scrim mostly delta clans and usually get crushed.
About combat, I have no statistics for that other than a lot of servers have 32 player combat servers, where as classic are usually 16-20.
More people are playing combat than classic, which could lead to quality of player decline because in combat there is very little communication, and the action is very fast paced. Classic the gameplay is slower and people have more time to think about their actions, and what to plan out next.
I think that satisfys the empirical inquiry by Nemesis Zero. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Through a lot of double-speak and beating around the bush, you implied that Combat players are on average different and less capable than Classic players. This is the ultimate truth lots of people just can't accept, certainly one of the contributing factors to the deterioration of the NS community.
Just for the sake of the counter-example out of the 11 guys on DL's roster 8 have only played for DL (5 have been there since our first game in Season 1), and of the remaining 3 (Zephor, Edward, Grepdashv) only Zeph has ever played for another Delta-team. Confederacy has a similar make-up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
3. The community being more and more retarted each day passed ...
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hehehe
wow?! I am that old, yet accomplished nothing? I must suck! No, but my computer does. Plus I still don't sleep enough, haha
<img src='http://swiftspear.0x01a4.com/Img/WMNecro.gif' border='0' alt='user posted image' />