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  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Nothing I can really add to that, other than a bump.


    I agree 100% with everything said, its definitely all about making the other guy spend more for less - be it marines who stay in a hive to remove every single OC while you're mangling their spawn, or an alien team who focus too much on one defeated siege and miss the PG on the other side of the hive...
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    As much as rapier and me disagree, fight, and argue, we know our comming.... (large servers primarily) and he is right....

    I dont give a flatulent flying biznitch of a freaking god damn rats behind about how much RFK we give them if i have to beacon a 12 man team 18 times until that hive is dead, BECAUSE... plain and simple, if the hive goes down, we are victorious... because now i haev 3 minutes(assuming they drop the hive instantly) to do the exact same thing at the next hive via a beacon rush drop phase RUSH HIVE


    ANother thing morons dont know...

    PRIME YOUR GRENADE RIGHT AT THE BEACON.. IT WILL STAY PRIMED/PRIMING WHILE YOU PHASE, TOSS IT AND GET KILLS... the end......

    MY personal best was a 2 hour 3.0B5 game.....using the expendable marines tactic, i was able to phase rush 6 hives in 6 minutes when aliens ahd 3 hives...

    We actually got a ping of death for a few seconds, however it was an hour into the game, the map was lamed up, so we just kept taking hives down that they kept putting up
    (each of the three hives twice)

    Best game ever, and my first use ever of beacon/ip rush strategies

    But it absolutely enrages me to have Seven(yes 7) people somewhere i want a pg... and to have Absolutely none of them build it for a good 45 seconds... then die and be like OMG COMM THERE WAS ALIENS THERE

    so id like to introduce you to a term me and Rapier use

    POWER BUILD- Ns has this quirk, where two amrines building can build a structure twice as fast, therefore 7 marines building a structure could build it 7 times as fast, or in say, 3 seconds??

    Even with focus and lvl 0 armor, that fade wont kill you all in three seconds... it will take him at least like a good 10 seconds (assuming ur not moving and all building, and all his swipes hit) SO FREAKING BUILD

    The end

    ~Jason
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Allahu Commanderbar!
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    <!--QuoteBegin-SDJason+Feb 1 2005, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 1 2005, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PRIME YOUR GRENADE RIGHT AT THE BEACON.. IT WILL STAY PRIMED/PRIMING WHILE YOU PHASE, TOSS IT AND GET KILLS... the end......
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    amen
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    Too bad the hand grenades do little to no damage and would probably end up boucing off some obscure texture because of the messed up physics!
    I honestly think if the hand grenades functioned more like the grenades in counter strike they would be alot more usefull, that and maybe a damage buff, because at the moment they aren't even worth the 20 res.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Grenades save RTs and PGs. Throw your grenade behind an RT with a skulk on it, and the skulk will either explode or run out from behind the RT, where you will then shoot it. I have gotten 3-5 kills instantly NUMEROUS times by chucking a single grenade at an RT or right as I phase. That's certainly worth 20 res. The sooner you get them, the more effective they are, as well.
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    True, but most people forget that they are even there or don't know how to use them. It usually ends up being a waste of res because of lack of use. Besides, it's hard enough to get players to phase, let alone prime a grenade and phase. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-Eggman+Feb 6 2005, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eggman @ Feb 6 2005, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> True, but most people forget that they are even there or don't know how to use them. It usually ends up being a waste of res because of lack of use. Besides, it's hard enough to get players to phase, let alone prime a grenade and phase. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh yes... however i get my team to do it frequently....


    No matter where the grenade lands... itll do blanket damage.... and that makes it HIGHLY EFFECTIVE...

    8-12 Grenades at a hive will do a lot of damage to that hive... resulting in less lmg bullets to kill...

    ~Jason
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    Grenades on a hive are useful if you just have lmgs, I suppose... but with a shotgun it would be faster just to shoot one more time, since that does the same amount of damage.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    True...

    What i usaully have is The grenades on the floor blanketing the hive room with explosions as we rush in.... This severely damages everything in there making it easier to get stuff down, and kills off a lot of the aliens/damages them enough to run away screaming like a little baby

    ~Jason
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    A note about hand grenades. If you upgrade them, make sure the rest of your team knows about it so they can use the grenades.

    Eggman, you are thinking about a normal strategy. SDJason's regular strategy is to have 1 ip per player on the team (not counting himself), get a pg up near a hive, and have everyone suicidally charge through. Even though the aliens get a 3:1 k:d ratio, marines still outspawn the alien team. All those deaths means lots of grenades for marines to use.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    bleh i still don't see hand grenades coming into serious games or clan matches any time soon <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Thats largely a skill and tactics issue. If you have a coordinated team who can aim then you really don't need large area suppression weapons.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-Necrosis+Feb 7 2005, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Feb 7 2005, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats largely a skill and tactics issue. If you have a coordinated team who can aim then you really don't need large area suppression weapons. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    on the contrary, these grenades help the marines out immensely by killing weak fades, skulks, lerks, chambers, and completely clearing the hive room...

    Plus... 10 grenades into a hive is like 15-20 percent of its HP gone.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Thats a liot

    Back on topic though....

    Marines are expendable.... if you have a postive kill to death ratio... im giving you too many god damn meds.... freaking go do something useful like knife a node, and die already

    ~Jason
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-SDJason+Feb 8 2005, 02:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 8 2005, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines are expendable.... if you have a postive kill to death ratio... im giving you too many god damn meds.... freaking go do something useful like knife a node, and die already<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for the sig.
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    Heh, that's a good one. ^^

    Oh, I see what you mean about the mass IP strategy and grenades working together. Good point.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-SDJason+Feb 8 2005, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 8 2005, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Necrosis+Feb 7 2005, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Feb 7 2005, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats largely a skill and tactics issue. If you have a coordinated team who can aim then you really don't need large area suppression weapons. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    on the contrary, these grenades help the marines out immensely by killing weak fades, skulks, lerks, chambers, and completely clearing the hive room...

    Plus... 10 grenades into a hive is like 15-20 percent of its HP gone.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Thats a liot

    Back on topic though....

    Marines are expendable.... if you have a postive kill to death ratio... im giving you too many god damn meds.... freaking go do something useful like knife a node, and die already

    ~Jason <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok, but woulndt a better idea be to have SG+ HMG marines staying alive inside the hive room while shooting the hive and anything in it to death? I find that option much more appealing.

    But to each his own I guess. And my own would be to eject you if I ever got you as commander.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Marines are not expendable. One marine dead=a hive dropped 15 second earlier/Fade. Dead marines are also not shooting aliens or taking down nodes. Dead marines also clog up the spawn queue unless you waste a massive amount of res on lots of IPs. It is better to use 2 res to med your marines than to let the aliens get 2 res from the kill.

    If marines do not have a positive K:D ratio, the marines are screwed.
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    "The idea is not to die for your commander, but to make the other bugger die for his hive." <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    As has been stated before... I comm differently...

    Personally i find the marines ahve much more fun with hiev rushes/hand grenades and mass ip tactics than they would sitting outside with HMG's sieging....

    As you said... to each his own i guess..... but i comm for fun, never to win.....

    I wont deny being ejected a lot for my strats, but i also wont deny thier effectiveness, despite being different....

    Yeah they can drop a 2nd hive earlier, only problem is, that first one goes down, then we get into a cool game of musical hives with dropping and killing... leads to a fun game... which is what i comm for..... :-P

    And i still maintain any marine with a positive kill to death ratio is flipping stupid and needs to go knife more alien nodes/chambers down

    ~Jason
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-SDJason+Feb 9 2005, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 9 2005, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And i still maintain any marine with a positive kill to death ratio is flipping stupid and needs to go knife more alien nodes/chambers down <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Explain plx? In my experience a marine team with a negative k:d ratio almost never wins. I mean... why die knifing a node half to death when you can live and knife two nodes while killing the skulks trying to rush you instead?

    I dont get it... it's not logical.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    When I do well, I typically knife down qutie a few nodes, AND kill all the skulks rushing me, resulting in me getting a high K:D ratio, and denying the alien res in both RT and r4k. Is that worse than me knifing nodes and then getting chomped for no reason?

    Now, mass IP rushing is fun and a valid strategy, and if marines are dying more than usual at that time it is perfectly understandable, but for most of the game, you do NOT want your marines dying over and over again beause you will lose and your marines won't have fun.

    Unless you are at a point in your strat where your marines should be dying a lot, and dying will do mroe good than not dying, then you should never let your ariens die on purpose.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-tjosan+Feb 9 2005, 01:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Feb 9 2005, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SDJason+Feb 9 2005, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 9 2005, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And i still maintain any marine with a positive kill to death ratio is flipping stupid and needs to go knife more alien nodes/chambers down <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Explain plx? In my experience a marine team with a negative k:d ratio almost never wins. I mean... why die knifing a node half to death when you can live and knife two nodes while killing the skulks trying to rush you instead?

    I dont get it... it's not logical. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That statement is more a broad thing than anything else.... I just hate rambos camping the hive killing... Not only does it ruin the game, but its no fun for either team, knife thier res...

    Personally... a rambo who will keep his k:d ratio while running back and forth between three nodes knifing them and making the aliens chase him all over, hiding in corners until the aliens arent around knifing a node, then hiding again as they come, silent snake style, is cool and more valuable to me than Turin or any other superinsane impulse10 spammer.....

    Anyways...

    my strat for hiverushing is always shoot the hive first, aliens second... I dont care if one skulk kills 11 marines, ill **** because that stupid hive is still alive and you guys killed the skulk....
    Hives have importance over all.... marines are simply a means to get hives down (in the broad term of things)

    Once again, i comm differently, but id invite you to come to the NSA server sometime and see... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I agree that unless seiging, the marines should just shoot the hive, but that's just common sense.

    Now, I persoanlly prefer to be the guy that not only knifes down all three, nodes, but also shoots down any aliens coming at me. That way, not only am I killing nodes,I'm making the aliens waitin the spawn queue. That's even more useful than just knifing the nodes but not killing aliens.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-SDJason+Feb 9 2005, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 9 2005, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personally... a rambo who will keep his k:d ratio while running back and forth between three nodes knifing them and making the aliens chase him all over, hiding in corners until the aliens arent around knifing a node, then hiding again as they come, silent snake style, is cool and more valuable to me than Turin or any other superinsane impulse10 spammer.....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ok, so basically you're saying that you'd rather have a marine that gets you no rfk and takes 3 times as long to kill an rt (since he's knifing 3 simultainiously) than a marine that gets to the first rt after getting you ~6 rfk, kills the rt while getting you another 6-9 rfk adnt hen proceeds to the rest of their rts doing the same untill he gets to their hive, where he waits for a pg to be dropped so the hive can be killed.

    Ok, I see what you mean now it's all clear to me.

    ?!?!?!?!?!?!?!??!!??!?!?!?!
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-tjosan+Feb 9 2005, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Feb 9 2005, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SDJason+Feb 9 2005, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SDJason @ Feb 9 2005, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personally... a rambo who will keep his k:d ratio while running back and forth between three nodes knifing them and making the aliens chase him all over, hiding in corners until the aliens arent around knifing a node, then hiding again as they come, silent snake style, is cool and more valuable to me than Turin or any other superinsane impulse10 spammer.....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ok, so basically you're saying that you'd rather have a marine that gets you no rfk and takes 3 times as long to kill an rt (since he's knifing 3 simultainiously) than a marine that gets to the first rt after getting you ~6 rfk, kills the rt while getting you another 6-9 rfk adnt hen proceeds to the rest of their rts doing the same untill he gets to their hive, where he waits for a pg to be dropped so the hive can be killed.

    Ok, I see what you mean now it's all clear to me.

    ?!?!?!?!?!?!?!??!!??!?!?!?! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No

    Id rather have the marine that knifes the rt to half health and dies from the skulk that sneaks up on him than the one that will just roam the map getting kills and leave all the alien nodes up...

    It was more a sarcastic statement than anything else i cant really defend it....

    ~Jason
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    How about the marine that kills the RT while his teammates watch his back?
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-MadJackMcJack+Feb 9 2005, 05:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadJackMcJack @ Feb 9 2005, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about the marine that kills the RT while his teammates watch his back? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    definitely rather have him than two rambos who spend 20 seconds arguing over whose gnona knife and whose gonna guard..... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    even though your marines may find hive rushing and hand grenades fun, they gonna be bored as hell when u let them die a million times before they get to do something fun.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    no one is saying that marines should roam the map getting kills.

    You are saying marine B (attacks nodes but maybe dies) is preferable to marine A (doesn't attack nodes at all and just wanders around getting kills). No one is arguing against you.

    However, we ARE saying that marine C (the one that will kill the nodes while obliterating all aliens that comes his way) is preferable to marine B.

    C > B > A

    C has a high K:D ratio as does A, but C is obviously better than B since C can kill more nodes than B can.
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