Pics And Sounds From B6

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
edited January 2005 in NS General Discussion
<div class="IPBDescription">I was told we were allowed, and so...</div> Here are some pics of the new features in NS b6:

<img src='http://www.ualberta.ca/~achari/NSpictures/Medpack.jpg' border='0' alt='user posted image' />

That's the new medpack, little more gritty and less cartoony, I like it.

<img src='http://www.ualberta.ca/~achari/NSpictures/NS_eon.jpg' border='0' alt='user posted image' />

This is an overlay of the new eon map. It's pretty good but has many many many tight corridors. Colorful map though.

<img src='http://www.ualberta.ca/~achari/NSpictures/buildingparasited.jpg' border='0' alt='user posted image' />

This is the new sprite for a parasited building

<img src='http://www.ualberta.ca/~achari/NSpictures/gorgesprite.jpg' border='0' alt='user posted image' />

This is the new sprite for a gorge on the HUD.

<img src='http://www.ualberta.ca/~achari/NSpictures/webxhairs.JPG' border='0' alt='user posted image' />

A minor change, this is the new web crosshairs for the gorge.

<img src='http://www.ualberta.ca/~achari/NSpictures/reload1.JPG' border='0' alt='user posted image' />

<img src='http://www.ualberta.ca/~achari/NSpictures/reload2.JPG' border='0' alt='user posted image' />

These are 2 shots of the new 3rd person reload animations. I like these the best, but it's hard to get a good capture.

Finally here are <a href='http://www.ualberta.ca/~achari/NSpictures/pistol_clipin.wav' target='_blank'>1</a> and <a href='http://www.ualberta.ca/~achari/NSpictures/pistol_clipout.wav' target='_blank'>2</a> sounds for the new pistol reload. Sounds a lot better in game when they're put together.

Enjoy! Any other requests you're interested to see/hear? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
My sincere apologies if I wasn't allowed to do this!

<b>EDIT</b>
Here are some more sounds. These are all the new fall sounds of the <a href='http://www.ualberta.ca/~achari/NSpictures/skulk.wav' target='_blank'>skulk</a>, <a href='http://www.ualberta.ca/~achari/NSpictures/onos.wav' target='_blank'>onos</a>, <a href='http://www.ualberta.ca/~achari/NSpictures/gorge.wav' target='_blank'>gorge</a>, <a href='http://www.ualberta.ca/~achari/NSpictures/lerk.wav' target='_blank'>lerk</a>, <a href='http://www.ualberta.ca/~achari/NSpictures/fade.wav' target='_blank'>fade</a>, and <a href='http://www.ualberta.ca/~achari/NSpictures/HeavyArmour.wav' target='_blank'>heavy armor.</a> I'm pretty sure these are correct! The original growl is not used anymore, but the sound is still there (confirmation?).
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Comments

  • illhillh Join Date: 2004-08-31 Member: 31104Members
    Wow, thanks a lot for giving us freeloaders a chance to see b6
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    haha that was an awesome game, we rushed the marine start and only left the cc at 0 bars lol fun game.
  • ThantosThantos Join Date: 2004-05-26 Member: 28940Members, Reinforced - Supporter, Reinforced - Diamond
    edited January 2005
    is new hitboxes still messed up?

    new pistol reload sound is great, using that in ns beta 5 now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin-Thantos+Jan 17 2005, 08:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thantos @ Jan 17 2005, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is new hitboxes still messed up?

    new pistol reload sound is great, using that in ns beta 5 now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's the major complaint, although I myself haven't noticed it. Well, except when I was silently baconed as an onos and died in literally 2s. Then again I also suck so that may be why.

    But ya, outside of some map changes there's not that much that's brand spanking new. Not like 2.0 or the addition of combat.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    oooh eon...too bad there's only two weldables though. That hive looks very interesting, but wow those corridors are small. And I can't seem to find a really good siege spot...then again, I'm looking at a 2D layout, so what do I know. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BloodyFoolBloodyFool Join Date: 2005-01-11 Member: 34779Members
    <!--QuoteBegin-urinalcake+Jan 16 2005, 11:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jan 16 2005, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Donate anyways. It doesn't hurt... much.
  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    Thanks for the update, looking good. Please let us know how the poor sensory chamber is doing, does it look more promising as a first upgrade choice ?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-BloodyFool+Jan 17 2005, 09:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodyFool @ Jan 17 2005, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-urinalcake+Jan 16 2005, 11:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jan 16 2005, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Donate anyways. It doesn't hurt... much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    b6 will be in its beta stage forever........hence it is called beta 6 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    sorry i couldnt resist.




    p.s. i donated today wooty wooty
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-urinalcake+Jan 17 2005, 05:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jan 17 2005, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin-urinalcake+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    this SHOULD be allowed
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It is allowed - anyone playing beta6 is free to discuss it openly.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Looks great! 3rd person reload animations! \o/
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Twelve+Jan 17 2005, 03:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Jan 17 2005, 03:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the update, looking good. Please let us know how the poor sensory chamber is doing, does it look more promising as a first upgrade choice ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It absolutely rocks as a first chamber. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> With the 'marines in range of an SC show up on hivesite' and area of effect cloaking, you can have the effect of all three upgrades at once if you evolve focus - which can be a huge advantage.
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    Glad you like the new sounds, also hope you like the alien landing sounds....
    Try dropping an onos.
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    <!--QuoteBegin-urinalcake+Jan 17 2005, 05:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jan 17 2005, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Constie status is really quick now, thanks to the new site, if you want to play b6, sign up, you'll get to play it privately all things being equal.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-MaDMaXx+Jan 17 2005, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaDMaXx @ Jan 17 2005, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-urinalcake+Jan 17 2005, 05:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jan 17 2005, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Constie status is really quick now, thanks to the new site, if you want to play b6, sign up, you'll get to play it privately all things being equal. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nice, knowing that, i just might become a constie, if i have some money to spare...
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I have the money, but I don't feel like sending it in the mail, and don't have paypal. Anyone know where to get it or anything?
  • shenkshenk Join Date: 2004-05-29 Member: 28977Members
    killswitch What about the 2% innate regeneration is it any good?
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin-DragonMech+Jan 17 2005, 03:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Jan 17 2005, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Twelve+Jan 17 2005, 03:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twelve @ Jan 17 2005, 03:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the update, looking good. Please let us know how the poor sensory chamber is doing, does it look more promising as a first upgrade choice ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It absolutely rocks as a first chamber. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> With the 'marines in range of an SC show up on hivesite' and area of effect cloaking, you can have the effect of all three upgrades at once if you evolve focus - which can be a huge advantage.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, SC first is noticeably better, particularly in combat. <b>However</b>, the major problem with SC first is still a two hive lockdown, which is impossible to break with only sensory chambers. Once all marine nozzles are electrified they're pretty well untouchable. Even with innate regen 1 hive onoses/fades can't break the lockdown.

    The 2% regen is noticeable. Especially since this means that skulks can take one extra bullet at the beginning. It's a good change but nothing too dramatic.

    <span style='font-size:14pt;line-height:100%'>I have added some new sounds at the top</span>
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    lol I think i'll be switching the gorge falling sound to the onos one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol j/k
  • BadMouthBadMouth It ceases to be exclusive when you can have a custom member titl Join Date: 2004-05-21 Member: 28815Members
    yay. web got crosshair. next time i wont mix it up with healing spray. 2% regen owns. And free upgrades!
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    <!--QuoteBegin-shenk+Jan 17 2005, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shenk @ Jan 17 2005, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> killswitch What about the 2% innate regeneration is it any good? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its really only good for when you get random bullets. It is not made to be a full replacement for Regeneration. It will take you several minutes to regen to full from a low HP. TBH, I think it was a long time coming. I mean, Our bodies heal themselves, why don't they in game? I suggested a Armor repair for marines, such that nanites mend themselves together again...or maybe only in HAs/JP it would do that about the same rate.

    To sum up, It is only really useful for small amounts. Any big heal that would be needed, you still have to find a gorge, some DCS or a hive.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <!--QuoteBegin-urinalcake+Jan 17 2005, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (urinalcake @ Jan 17 2005, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that just makes me want to wait for B6 more.
    this SHOULD be allowed, so the community doesn't get bored and restless..

    if i knew that i'd get Connie status right away, i'd donate so I could play, but I don't know how much longer b6 is in beta. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    do it, its pretty quick and painless

    i donated and was playing B6 the next morning (i had to work that night ^^) just after the site came back up.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Yeah I'm donating to constie like tonight, Flayra needs money to live, after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .

    And boy, am I excited to play b6.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Since a few things sprang up in here:<ul><li>I can't tell you for certain when the Constie testing will end. We feel we're fairly close, balance-wise, but there are still some gameplay complaints, and a number of <i>really</i> mean bugs, to resolve. I guess it's fair to claim that anyone coming in to the tests now will still have more than 50% of it ahead of himself.</li><li>Beta 6 does not offer all-new gameplay. Of course it doesn't. It's supposed to be the final version of NS 3.0, not the first of NS 4.0. There are quite substantional changes to some game aspects (SC), but this won't completely redesign the game, nor is it supposed to. We're in the polish stages right now, after all.</li><li>That parasite structure sprite is a placeholder. Let me repeat: <b>Placeholder.</b>. Just making sure.</li></ul>
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--QuoteBegin-CyberMantis+Jan 17 2005, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CyberMantis @ Jan 17 2005, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha that was an awesome game, we rushed the marine start and only left the cc at 0 bars lol fun game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, but was funny we managed to come back as far as we did, taking down hives and everything. AND it was the first time I commanded that map, naver played as marines, only twice before as alien. All in all good game tho.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Wow, I love the new alien falling sounds. Except the fade's sounds very strange...like dropping like 500 pounds of jello or something. I think that should be replaced with the growl or something...

    Anyway, nice job NS team, I really like what I've seen of the beta so far.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    that's awesome!
    especially the new pistol reload sound! I didn't really like the old one because it sounded like the USP in CS
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    love all the new sounds...except for the fade. that's just...odd. Apparently fades are big cups of magical bacterial goo, held together by a Martha Stewert recipe or something. Or they have bad gas, and it tends to be liquidey. Your choice.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Sky+Jan 19 2005, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 19 2005, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> love all the new sounds...except for the fade. that's just...odd. Apparently fades are big cups of magical bacterial goo, held together by a Martha Stewert recipe or something. Or they have bad gas, and it tends to be liquidey. Your choice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya, the fades fall sound's like you dropped a huge cup of jello or something...It kinda sucks.
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