Pics And Sounds From B6

13

Comments

  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Finally, a great picture of bast.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    there was a web xhair for ns already rite? except it was disabled

    anyway i think that the free upgrades are really good, should really persuade skulks to use mc upgrades. the bile bomb looks abit blocky, but the new maps look great. and the reload animations we have all been waiting for <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The "weld me" request is still missing, though. Oh well.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    image hosting died on first page <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    the bilebomb now looks like a bulky stone in a screen of snot - however, i hope it flys better now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    and for web x-hair: yes, it was disabled.


    @Dragon: What is that cool stamina bar? I WANT THAT, TOO!!
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86958' target='_blank'>l0tus FTW.</a>
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I see the new reload animations looking weird with vertical clip peewees in the near future.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    <!--QuoteBegin-RobB+Jan 22 2005, 07:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RobB @ Jan 22 2005, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the bilebomb now looks like a bulky stone in a screen of snot - however, i hope it flys better now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    and for web x-hair: yes, it was disabled.


    @Dragon: What is that cool stamina bar? I WANT THAT, TOO!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The stamina bar was custom. And, trust me...bilebomb only looks wierd up close, it looks awesome further away. And, you can actually hit structures with it.

    The web crosshair wasn't disabled...I played with it last night.

    And I just have to say that now...bast is awesome. Not sure if I already said this, but so are gorges.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    its disabled before b6 by default. somewhere is have seen a tutorial to activate it - but I was/are to lazy to search for it.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    I think they should just change the hitboxes back to the b5 ones and release b6. then release b6a when they got hitboxes working again.

    Anyway, MORE SCREENS!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-WaterBoy+Jan 22 2005, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WaterBoy @ Jan 22 2005, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think they should just change the hitboxes back to the b5 ones and release b6. then release b6a when they got hitboxes working again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We're actually reverting to the B5 hitboxes in the next CM build, but still try to pin the problem down. We still have some cloaking and other gameplay tweaks as well as a solution to the redout bug outstanding. Shouldn't be too long now, though.
  • JaneJane Seriously&#33;? Join Date: 2003-07-01 Member: 17835Members, Constellation
    edited January 2005
    Sorry about my comment

    *edit* but the new bast is awesome and so is sava, Mendasp has been working hard, that is obvious!
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited January 2005
    edit: what quote? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Oh, and Dragon's pic of the hive on page 3 looks like a **** for aliens to kill jetpackers in <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-Sky+Jan 22 2005, 10:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 22 2005, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jane+Jan 22 2005, 03:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jane @ Jan 22 2005, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->~~~~~~~~~~~~~~~~~ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The observation deck looks nice <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    Oh, and Dragon's pic of the hive on page 3 looks like a **** for aliens to kill jetpackers in <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    trust me, the map as it is now is even more a pain. especialy with that ladders... *shudders*
  • EndEnd Join Date: 2003-11-11 Member: 22566Members, Constellation, Reinforced - Shadow
    edited January 2005
    the NS-Team forgot to edit the Medpack sprite <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    and what about a new ammopack? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    The medpack skin is changing again anyway, so don't count on that medpack being in.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The medpack skin's changing, it's based on a design by Supernorn, who also supplied updated sprites. The other upgrade models will stay the same, however.
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    edited January 2005
    All in all B6 is lookin damn good I have to admit. This may be the one to get me back into the NS scene again - we'll see <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Rhodri
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    SCs are the work of the devil. Do what the Pope might have done, boycot SCs.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-tjosan+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SCs are the work of the devil. Do what the Pope might have done, boycot SCs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uhm...

    <a href='http://xs.to/xs.php?h=xs12&d=05030&f=gotobs.jpg' target='_blank'><img src='http://xs12.xs.to/pics/05030/gotobs.jpg.xs.jpg' border='0' alt='user posted image' /></a>

    tbh: I'm glad its cotsidered an option now, until the average pub los..eh..marine starts to complain about it - yet another time.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I remember during the beta tests for 2.0 people were saying sensory first was going to be a viable first chamber. It did become more useful than in 1.04, but it still couldn't compete with the frequency of dms, in pub or clan play. I hope this isn't the case for the current setup.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    In my opinion...now, not only is SC an option, it is THE option. Probably every other ame I play, SC is chosen first now, with MC second, and if we get a third hive, DCs go up. It's that good...but that's my opinion. If I were to guess, I've seen SCs first 50-60% of the time, MCs 30-40% of the time, and DCs first 10%. However, that's still a lot better than it was before.

    SCs FTW. I'm expecting a nerf to SC next beta build.

    About angst - I've played it once or twice, it seemed fine to me. I'd say more than half of the map stayed the same (most of the back way, most of MS, most of alien spawn, some of the front way).
  • M_a_vM_a_v Join Date: 2005-01-07 Member: 33224Members
    other than sounds and animations we cant really see in those screens

    whats different? models look the same, maps look the same. the preview logfile is mostly gameplay changes but i was hoping for more graphical changes.
  • themakefunofpplacctthemakefunofpplacct Join Date: 2005-01-12 Member: 35170Members
    <!--QuoteBegin-NolSinkler+Jan 22 2005, 07:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Jan 22 2005, 07:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In my opinion...now, not only is SC an option, it is THE option. Probably every other ame I play, SC is chosen first now, with MC second, and if we get a third hive, DCs go up. It's that good...but that's my opinion. If I were to guess, I've seen SCs first 50-60% of the time, MCs 30-40% of the time, and DCs first 10%. However, that's still a lot better than it was before.

    SCs FTW. I'm expecting a nerf to SC next beta build.

    About angst - I've played it once or twice, it seemed fine to me. I'd say more than half of the map stayed the same (most of the back way, most of MS, most of alien spawn, some of the front way). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They say that every beta
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    Can we get someone to put up a website for all beta 6 screenies and upload like 300 to a gallery for us to drool at? If not, MORE PICS!
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-M a v+Jan 23 2005, 09:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (M a v @ Jan 23 2005, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> other than sounds and animations we cant really see in those screens

    whats different? models look the same, maps look the same. the preview logfile is mostly gameplay changes but i was hoping for more graphical changes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unfortunately, NS is currently all out of artists, so it's quite difficult to offer significant visual updates.

    Re: SCs. A part of their popularity is certainly connected to them being new. Once people had time to get used to them, their frequency will reduce itself a little. Also, cloaking is currently above the line in so far that it's supposed to offer frist-strike capabilities, not nigh-to permanent invisibility. The idea is to give aliens a chance at closing in unseen, but becoming visible with their first attack, thus making ramboing that much less likely without of overpowering groups. We're working on it.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    ...i bet, "they" will start to yell to reduce the sc again - or crank up their gamma to the value of "snowblind".


    -rob the alien
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    Higher gamma doesn't help to see cloakers kthx
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    It does in some configurations. We were able to reproduce it and are taking steps to reduce such exploit's effectivity. It's nice to see that you're so certain of yourself, but please try to allow for the chance that your PC and its properties are not the end-all.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited January 2005
    Seeing that all I've seen to back this up was rumors and "I once saw a guy on a server that did X etc" stories, I have no reason to think so. The visibility of cloaking depends on many other aspects. But thanks a lot for enlightning me.

    [sarcasm=on]I hope you permanently ban those evil people who turn up their gamma ! They are really exploitive !![/sarcasm]

    Edit: Potential exploit removed
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