Prvt. Nancy (high Poly Female Marine Model)

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Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    <!--QuoteBegin-eug3n+Nov 17 2004, 11:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eug3n @ Nov 17 2004, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    or make em more futuristic.
    kinda like morph <a href='http://www.molehillgroup.com/flash-11.jpg' target='_blank'>flash's</a> eargear and yours... so theyre not that round and boring.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but that not futuristic.. thats just cheesy


    oh..and this is what a neck microphone looks like...there are 2 mics build in.. no way 2 mics will fail at the same time (and wth is that pic so big)
    nancys neck mic is build into the throatprotector. thats better than a external mic, because it wont be affected by external noise, and you can wear gasmasks ...
    <img src='http://www.legion-rf.com.tw/prod/LGR-32h.jpg' border='0' alt='user posted image' />
  • onos_turdonos_turd Join Date: 2003-08-10 Member: 19360Members
    methinks an areial ponting out of the top of the ear thing
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited November 2004
    The flashlight is in the center of the chest on the TSA marines.
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    hmm.. ecause i like her work im defending her <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    im a nobel man.


    that light is for their legs..
    so they can see where they step, but the flashlight on her helmet is for "longlight"
    so you can see in the dark, see far and with great lightning.


    or

    the thingie on their chest is in fact, acutally not a flashlight at all! yes! it's a minirocketthruster, it helps marines when they are attempting to do a backflip.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    lol eug3n that was great <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    no, thats not a flashlight.. i see it more as a work light..when you have to work on panels, repairing stuff , maybe it helps to reload your weapon in complete darkness... all stuff you have to operate with your hands. this lamp is not very strong, and lights just down to the floor.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited November 2004
    I'm still set in think that is a flashlight. It is a very practical location for one too. The only shoulder mounted tool on the marines was a laser, as seen in the original concept drawings, and I seriously doubt the TSA logo on the forehead is a flashlight, it's obviously not handheld or weapon mounted...and once again, right there in the chest is a very practical location for the flashlight.

    *edit* Take a look at the original models and concept drawings, that spot on the armor looks like it points in more of a forward direction than it does on your model too, which kind of helps to back up my thoughts that it is a flashlight.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    makes a little more sense to me to have the headphones more fluid from the back of the helmrt to the headphones...

    on the back of the helmet, we have scale-like armour, where it layers ontop of the edge of another.

    if you think about it, the first layer does nothing, why not have the 'lip' from that peice also be the support for the headphones, it would make them more fluid.

    you can also think about how a more fluid design might be achived if you tied the first and second topmost ridges together... here's my junk photoshop h4x...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Perdition Flamethrower+Nov 17 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Nov 17 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still set in think that is a flashlight. It is a very practical location for one too. The only shoulder mounted tool on the marines was a laser, as seen in the original concept drawings, and I seriously doubt the TSA logo on the forehead is a flashlight, it's obviously not handheld or weapon mounted...and once again, right there in the chest is a very practical location for the flashlight.

    *edit* Take a look at the original models and concept drawings, that spot on the armor looks like it points in more of a forward direction than it does on your model too, which kind of helps to back up my thoughts that it is a flashlight. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    like i said..i interpretate my own version of the tsa armor.. i think its more logic to have it on the helmet, because it would follow your head movements like ingame.. on you chest its static..and the cover over it doesnt allow to light higher
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    and when you are holding a LMG, how many hands do you use? two, and you dont keep it in your **** are, so its a little higher, tummy? no, not very accurate and aimable. so you keep it near your head/chest/torso whatever. and then the gun and your hands would totally block the lightrays coming from the flashlight bulb.
    so yeah.
    its a foot light/minirocketthruster for backflipping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    edited November 2004
    and when you are holding a LMG, how many hands do you use? two, and you dont keep it in your **** area?no, so its a little higher, tummy? no, not very accurate and aimable. so you keep it near your head/chest/torso whatever. and then the gun and your hands would totally block the lightrays coming from the flashlight bulb.
    so yeah.
    its a foot light/minirocketthruster for backflipping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    the word marked with *** is not a dirty word at all!!!
    its c rotch.
    its just like saying stomach or smth.. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited November 2004
    <!--QuoteBegin-sheena yanai+Nov 17 2004, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 17 2004, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Perdition Flamethrower+Nov 17 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Nov 17 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still set in think that is a flashlight. It is a very practical location for one too. The only shoulder mounted tool on the marines was a laser, as seen in the original concept drawings, and I seriously doubt the TSA logo on the forehead is a flashlight, it's obviously not handheld or weapon mounted...and once again, right there in the chest is a very practical location for the flashlight.

    *edit* Take a look at the original models and concept drawings, that spot on the armor looks like it points in more of a forward direction than it does on your model too, which kind of helps to back up my thoughts that it is a flashlight. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    like i said..i interpretate my own version of the tsa armor.. i think its more logic to have it on the helmet, because it would follow your head movements like ingame.. on you chest its static..and the cover over it doesnt allow to light higher <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well...POO ON YOUR INTERPRETATION OF THE ARMOR!

    Mine = the rox.

    *edit* The way the helmet light on your model looks isn't very good looking I don't think. Atleast make it mounted on one side of the helmet, and seperate from the helmet. The way it is now is just...ugly I think.

    *edit 2* The current position of her handgun also is kind of wack, ya feel me? It isn't in a very practical position for a soldier. Who wants to reach back like that, when it could/should be hip or thigh mounted.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    i wear my handgun on my back, with the grip pointing upside... its very nice to reach there... the side and chest area is more practical for magazines , chem lights, bangs , knife . on the other side is the pouch of my m17 gasmask. i rather have my right side free of equipment .
  • TheritesTherites Join Date: 2004-09-08 Member: 31525Members
    sheena do you play paintball/airsoft? cuz your sig and avatore show a female asian dressed in paintball gear. i love paintball so im just curious?
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited November 2004
    UGH! Get rid of those fugly socks and model this girl some cute feet to go with that hawt body <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I mean, looking at the wireframe of the chest... you even modeled the damn NIPPLES <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> 0o o0 0o o0 0o

    Heh, this would be a kick butt model to use in game if you could choose what your player model looked like... take the one from the locker room and run around with that... the aliens would be too busy drooling over you to kill you XD

    I WUBBLE YOU SHEENA-SAN!
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    You probably said this before, but what modelling program do you use?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited November 2004
    <!--QuoteBegin-Condizzle+Nov 17 2004, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 17 2004, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You probably said this before, but what modelling program do you use? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NURBS I think. Could be completely wrong though.

    [EDIT] What does NURBS stand for anyway?
    [EDIT2] <3 Google: Non-Uniform Rational B-Splines (NURBS).
    What's Non-Uniform Rational B-Splines stand for? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Captain_SparkyCaptain_Sparky Join Date: 2004-07-25 Member: 30126Members
    Absolutley fantastic work Sheena.

    MORE!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited November 2004
    <!--QuoteBegin-Dragon_Mech+Nov 17 2004, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 17 2004, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Condizzle+Nov 17 2004, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 17 2004, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You probably said this before, but what modelling program do you use? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NURBS I think. Could be completely wrong though.

    [EDIT] What does NURBS stand for anyway?
    [EDIT2] <3 Google: Non-Uniform Rational B-Splines (NURBS).
    What's Non-Uniform Rational B-Splines stand for? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    nurbs isn't a program <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> it's a way method of modeling. Nurbs **** me off I have to be honest. polygons are much more versatile IMO.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-BulletHead+Nov 17 2004, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 17 2004, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UGH! Get rid of those fugly socks and model this girl some cute feet to go with that hawt body <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    foot fetish? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    edited November 2004
    <!--QuoteBegin-Chrono+Nov 18 2004, 01:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Nov 18 2004, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-BulletHead+Nov 17 2004, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 17 2004, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UGH! Get rid of those fugly socks and model this girl some cute feet to go with that hawt body  <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    foot fetish? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    eh, I'll admit, a hot girl with cute feet > a hot girl with fugly feet... 0o, dun want BigFoot-Et as a girlfrend XD

    but no, that's not the point. I HATE knee high socks of ANY kind... they're so... so... FUGLY for lack of a better term. But when a lot of ppl do feet, they make em look... stupid... and if you're goign to have a model of the gal in her underknickers, you need to have her barefoot (cause honestly, if yer gonna run around in your boxers guys, do you where socks? Girls, do you where socks when in bed in yer panties and bra? Or whatever ya where to bed? 0o I didn't think so)

    In short, if yer gonna add the nipples to the breasts, add the feet to the legs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    THEN this model shall be my personal replacement for Alyx in Half Life 2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Oh, and the underwear only version pleae ... can you imagine the realism? IN HL2, when Alyx walks, her breast bounce, her body moves up and down with the walking motion... and she's in a battle getup! Can you imagine THIS babe walkin??? 0o

    It's nearly 2 am... so if I sound like a sex crazed teenager... it's cause at this time in the morning my "lower" brain has more control than my "cranial" brain... 0o
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited November 2004
    <!--QuoteBegin-BulletHead+Nov 18 2004, 01:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Nov 18 2004, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's nearly 2 am... so if I sound like a sex crazed teenager... it's cause at this time in the morning my "lower" brain has more control than my "cranial" brain... 0o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    BWAHAHAHAHAHA XD

    back on topic: sheena if you would be interested in having this nice work as ingame model, you could send me a little piece of the mesh, a hand or a leg would be enough (no insane filesizes!!!) so I can test if my "undetailing with no work"-procedure works. Im not shure but it would be worth or try I guess.

    edit: took a look, filetype doesnt matter but the neutral the better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin-Dragon_Mech+Nov 18 2004, 06:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 18 2004, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Condizzle+Nov 17 2004, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Condizzle @ Nov 17 2004, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You probably said this before, but what modelling program do you use? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NURBS I think. Could be completely wrong though.

    [EDIT] What does NURBS stand for anyway?
    [EDIT2] <3 Google: Non-Uniform Rational B-Splines (NURBS).
    What's Non-Uniform Rational B-Splines stand for? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hahahahaha! That was awesome! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    According to the screenshots, she must be using Cinema 4D XL.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    <!--QuoteBegin-eug3n+Nov 15 2004, 06:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eug3n @ Nov 15 2004, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why are the kneepads UNDER the knee??? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    or does She have very, very longs thighs? ^o) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because when she bend over they are just at the right place ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Terrific work man.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    <!--QuoteBegin-Therites+Nov 17 2004, 10:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Therites @ Nov 17 2004, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sheena do you play paintball/airsoft? cuz your sig and avatore show a female asian dressed in paintball gear. i love paintball so im just curious?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i use cinema 4d, maya for irix
    i use box and polymodelling too..but for organic shapes are nurbs better. i can convert them to a poly structure if i want...






    ok..now it gets offtopic..



    i dont play paintball... running around with a "gun" (gun is a funny therm for a device that is originally designed to mark cows) that looks ugly as hell ,firing around with balls filled with color, because your foe needs a proof that he got hit.... i dunno..thats not my thing.. RAM´S are cool ..but regular paintball equipment just scares me.

    i play airsoft
    its very popular here ,common known as "survival game" ..almost nobody says airsoft here.
    play in a team sponsored by tokyo marui and other companys (thats kinda my second job next to my work i do at marui itself <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) ,we perform cqb tactics demonstrations on bigger events ,promotion tours, or just play against or together with other teams at contests.
    we have our own training and event hall converted from an old factory building that we call "warehouse".




    but now back to topic

    Lt.Gravity... i fear i cant send you a leg so you can "undetail it" the model itself contains lots of seperate parts, and those parts need to welded first. the legs for example.. there are the protectors, those have intact backfaces, the pants, the boots , the legs of nancy are modeled too ..i mean..it would be really better to remodel all from scratch. it would be possible if i remove all stuff that is below that parts, weld the vertices, so the model is "hollow" but this is lots of work, and messes up the structure of it for sure

    bullet head: those "socks" are a additional knife protection (similar to the protective wear of kenbishika research, just more advanced) and protection against other things that are sharp and could cut through the legs of her pants.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    so... no ingame model... never... *makes unhappy face*
    legprotectors? that reminds me on this under-gloves that are used when you are working with really sharp objects.

    offtopic: I like airsoft, too but in our country the laws are very strict so there is nearly no chance for this kind of hobby <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Lt.Gravity+Nov 18 2004, 10:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Nov 18 2004, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so... no ingame model... never... *makes unhappy face*
    legprotectors? that reminds me on this under-gloves that are used when you are working with really sharp objects.

    offtopic: I like airsoft, too but in our country the laws are very strict so there is nearly no chance for this kind of hobby <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    on the other hand ,
    real weapons are strictly forbidden here..you cant even have a licence for one...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    ok..how about that.. ive remodelled the basic shape of the earpieces.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    a little bit more dynamic in shape...
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-sheena yanai+Nov 18 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 18 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little bit more dynamic in shape... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not bad - maybe add in an imprint of the TSA logo?
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    <!--QuoteBegin-Dragon_Mech+Nov 18 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Nov 18 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-sheena yanai+Nov 18 2004, 09:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 18 2004, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a little bit more dynamic in shape... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not bad - maybe add in an imprint of the TSA logo? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would trust that more detail is coming. Oh, like, enough detail to ensure the earphones alone would take a few hours to render on my poor old PC :)

    People like Sheena are reassuring when I start to get depressed about the competence level of people in the world. Forceful reminders that some people are very good at what they do helps me tolerate the ones I would otherwise be tempted to injure (education has its rewards and its pitfalls). So yes, this thread perked my day up a bit -- very nice model, I see why you get paid.

    Chris
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