Ns_europa

PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
<div class="IPBDescription">splish splash</div> <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_1b.jpg' border='0' alt='user posted image'>

<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_2b.jpg' border='0' alt='user posted image'>

<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_3.jpg' border='0' alt='user posted image'>
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Comments

  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_4.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_5b.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_6b.jpg' border='0' alt='user posted image'>
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_7.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_8.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_9.jpg' border='0' alt='user posted image'>
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hive2a.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hive2b.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hive2c.jpg' border='0' alt='user posted image'>
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_rr1.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_rr2.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_rr3.jpg' border='0' alt='user posted image'>
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_rr4.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hall2.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hall1.jpg' border='0' alt='user posted image'>
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    holy!!!!!! wow, thats some good work, some places Still feel a bit, uncharacterized though.. I like alot of the brush work you did your definatly an insperation there!


    I like Although it seems that it might be harder for aliens then humans as the rooms look big for lots of construction.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    edited November 2002
    <span style='color:red'>Plz... That wasn't even funny. Like, at all.</span>

    <span style='color:blue'>Cool, I've never been edited before. Oh wait, that's a bad thing. What I said had nothing intentionally against DoD (just in case) because it IS my second favorite mod.</span>

    . . . What? When did I log into the Natural Selection forums? . . . Holy cow!

    Those are the best screenies of an NS map I've ever seen! Eh, I don't have any constructive criticism because everything looks perfect from where I'm sitting. How long has this map been in production?
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    Might I suggest compressing your jpgs a bit more? That took forever for me to load, and I'm on a College T3 line.

    That said, it looks really great. I think the ceiling in the spilling pipe room is a bit too square, maybe use a few more organic shapes in the infestation area, instead of square ones with infestation textures.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    edited November 2002
    Incredible work, PB. You've made an underwater facility that still holds true to the NS atmosphere... awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I looooove that first hive room.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    Great stuff... exsept some of the water is a bit too glowy. Those porthole rooms are some of the best areas I've seen for NS.
  • PinkyPinky Join Date: 2002-11-07 Member: 7540Members
    Wow. I wait 10 minutes for the pics to load, and only 3 finish, and I go to pick my sister up from her friends house, wasting about 15 minutes, and only about 7 have finished by then. And im on cable here. You REALLY need to fix your JPG compression.
    From the pics I saw, it looked great, good use of space and lighting.
    One thing however, I am getting very sick of those pinkish wall textures as used ever-so-much in ns_eclipse, and in all the other maps. Maybe change it to the same texture, but of a blue or gray color, for that 'extra' underwater feeling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    I would make it a bit darker, think of the poor skulks! THINK OF THE SKULKS!!! AHHHHH!!!

    Other then that, looks great. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    PS: I would suggest making the rooms with the green goo really dark, but having the goo glowing green and slightly illuminating the room. Would give it a very nice spooky effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • dukeduke Join Date: 2002-11-09 Member: 7883Members
    You know how to make maps, thats for sure!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Wow PLague, amazing shots!!. I really like the hive. Ive sen that lots of maps are all using the same redish texture (eclipse one, i also do use them) but i must say that theyre one of the best textures ive seen.

    I suggest to use some glows at some lights, just as Ken did on one of his lifts in Nothing. Maybe the first shots room is a bit dark, but as i dont know how near from the hive it is.... i just can say "GOOD WORK" hehehe

    ;P
  • jaMzjaMz Join Date: 2002-11-10 Member: 7996Members
    well.. i only saw 2 of the screenies! it took forever tooo loaddd and then all the other pics then had 'x' marks on them.. owell... but the first picture really caught my attention! it was hell of a great mapped place! well, the second was kinda dull, cuz for me, it was too lighted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    niCEEEE one of the best screenies i've seen in this forums <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • jaMzjaMz Join Date: 2002-11-10 Member: 7996Members
    ok i was wrong in my numbering of your screenies.. the thing is.. they'r great!!!! xcept that destroyed pipe with water flowing out.. it doesn't look too lifelike/realistic. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <span style='font-size:14pt;line-height:100%'>OMG! </span>I don't know weither to kill myself, have a squirell skull**** me, or have a space shark eat my eyeballs. I am one of those rare people who get discouraged by such an awsome peice of work. Like, Why am I trying an attempt at mapping? Anyways I envy your work obviously. YOu have had much experience in the mapping feild. I don't know what other things to say rather than plain AWSOME. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I have to say, I think the lighting on the alien side of the readyroom is some of the freakiest, creepiest lighting that I've ever seen. It's just perfect for the alien atmosphere. The rest of the map is very nicely detailed, too. Great job.
  • KobraKobra Join Date: 2002-06-09 Member: 744Members
    Great work Plague. You've really managed to capture the NS atmosphere in those shots. i love the eirie lightning not to forget to mention the nice hive design. This map looks better then ever.
    Keep up the good work.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    I agree .. very well done.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    OMG nice =D, i really like the theme and all the water in the level =) my only complain are those lights, they are too bright (its cause of gamma) try to tune em down trought the .rad or try changing the gamma so i dont blind myself in-game on the next ns version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looking great, as always, Plague. There's some really excellent use of textures here.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would make it a bit darker, think of the poor skulks! THINK OF THE SKULKS!!! AHHHHH!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Err... no.... the lighting's great. Dark corners or isolated patches of dark are good, something that this map has. Darkness does not = atmosphere, but this map has it in bucketloads.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    /me votes ns_europa for the next version of NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    ownage as usual pb, but we want vents <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TiskaiteTiskaite Join Date: 2002-11-12 Member: 8269Members
    As i said when u first showed it to me, those screenshots makes me wanna give up my map :O

    feels like my map looks like poo compared to yours. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    cool map.

    The pipe with water flowing out of it might look better if you make the water brush smaller than the pipe brush (smaller diameter)
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    So....O_O...pretty...O_o....must..o_O....play.

    But seriously, I really really like that texture use in the first pic, from the clean warm feel to the hard and sharp metal doors in there, sweet.

    Also, seeing that water there.. think you could put in some sort of fishies? =)





    About that texture using (the one seen in eclipse).. maybe there is a reason we all like it so much.

    1 (this is my case) I suck at doing my own
    2 IT WAS IN ECLIPSE <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
    3 They just look dam good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TheScapegoatTheScapegoat Join Date: 2002-11-09 Member: 7870Members
    Plauge, AWSOME! I really like the way pics 1 and 2 look compared to the way they did a couple months ago, they look really clean and the lighting is MUCH better.

    Cudas man, cant wait to see more.
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Just tell us when we can test it on the Gridlock <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--BoZmAn20+Nov 14 2002, 01:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BoZmAn20 @ Nov 14 2002, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just tell us when we can test it on the Gridlock <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    count me in!
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