Lightgamma -1

BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
<div class="IPBDescription">Exploit or Normal command?</div> As above

For those who dont know, lightgamma -1 makes darker areas appear brighter and also cloaked skulks are easier to see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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Comments

  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    -1 = 0 = 1, no difference, and still isn't locked.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    They need to lock it wayyyyy more. Seriously. Give skulks the advantage of darkness when they have it, instead of a normally bright room. :\
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Because dark areas are an advantage to aliens who don't have a flashlight?
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    Or how about skulks are given more "advanced vision," when they turn on their "flashlight."
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    I am sometimes surprised by the efficiency some marines can track my celerity/leap/silence skulk in the big dark basement room of co_angst.

    Because I sure as hell know I can barely track them, even with their muzzle flashes, when I'm buzzing at 100mph. Darkness is rarely solely advantageous for aliens. Aliens benefit a bit more from obscure placements and points of attack rather than anywhere specifically dark.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Darkness isn't very beneficial. Marine who use their flashlight:
    1) Still cannot track skulks
    2) Are so bright everyone attacks them.

    Skulks don't have it any better since no marines use flashlight.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited October 2004
    <!--QuoteBegin-Bluee+Oct 6 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bluee @ Oct 6 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am sometimes surprised by the efficiency some marines can track my celerity/leap/silence skulk in the big dark basement room of co_angst.

    Because I sure as hell know I can barely track them, even with their muzzle flashes, when I'm buzzing at 100mph.  Darkness is rarely solely advantageous for aliens.  Aliens benefit a bit more from obscure placements and points of attack rather than anywhere specifically dark. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Their gamma is probably higher than yours.

    There's no possible way to totally standardize everyone's gamma.

    Edit - There they're is their now.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited October 2004
    unless they programed automatic night vision into the aliens. and had something similar to the lighting in doom3.
    but I dont think that would be possilbe in NS. and I dont think the dev team wants to go that rout.
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    <!--QuoteBegin-Alkiller+Oct 7 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Oct 7 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Bluee+Oct 6 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bluee @ Oct 6 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am sometimes surprised by the efficiency some marines can track my celerity/leap/silence skulk in the big dark basement room of co_angst.

    Because I sure as hell know I can barely track them, even with their muzzle flashes, when I'm buzzing at 100mph.  Darkness is rarely solely advantageous for aliens.  Aliens benefit a bit more from obscure placements and points of attack rather than anywhere specifically dark. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They're gamma is probably higher than yours.

    There's no possible way to totally standardize everyone's gamma. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    THEY'RE?

    their <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Don't nitpick on the net, please. This is not english class, we do not need reminders we did something wrong. We can figure it out for ourselves. Night vision for the skulks would be cool. Maybe as a sensory upgrade? We can scrap SoF.
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    <!--QuoteBegin-mirrodin+Oct 6 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Oct 6 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't nitpick on the net, please. This is not english class, we do not need reminders we did something wrong. We can figure it out for ourselves. Night vision for the skulks would be cool. Maybe as a sensory upgrade? We can scrap SoF. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NO!!! Scrap sof and marines hide forever at end game. FOREVER!!!
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    With the default lightgamma (2.5), max b5 gamma values (all of them), and my screen's brightness cranked up all the way, I can't see a thing. It's as if future humans forgot all about the lightbulb, or signed away their rights to anything above 30 watts.

    I have to lower my lightgamma for NS to even be playable, and I'm not nearly alone.

    Now, let's say I wanted to be abusive, and give myself an advantage. I could use an external program to do it, regardless of what you lock things to.

    Just keep that in mind.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    True enough. Sadly, the only thing that will work in this case is social pressure. So all you guys who crank your gamma and monitor until there are no dark spots? You all suck.

    Of course, it'd help if the dev's or mappers or someone would create a room where you go in and make your settings match the intended, like they do in Thief..

    " The easiest way to set your gamma is to start the training mission and go into the first large hall, where you are instructed to avoid the light. Adjust the gamma with the + and - keys on your keyboard until you can barely see the outline of the walls in deep shadow"

    If we had something like that, then at least those of us who want to play the game "as intended" would have the means to do so. As it is, I always wonder if perhaps I have the maps set darker than the designer intended or what.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Yeah, the lightgamma lock is nonsense. I never use lower than 2.0, but I don't see any reason why people with gammaproblems should be nerfed.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    I believe this thread was about lightgamma set to -1.


    Btw Video drivers have gamma adjustments. So if they do lock it you shouldnt have a problem.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Lightgamma -1 is the same as lightgamma 1, or according to Prodigy at least <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    If locking a variable does nothing, then doesn't it seem rather dumb to lock it? No sense in forcing a workaround when there's a nice in-game fix.
  • FlyFlownFlyFlown Join Date: 2003-04-26 Member: 15847Members, Constellation
    I used to play with "lightgamma -2" but it never helped me to see cloaked skulks. It just brightens textures, just as powerstrip does.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-SaltzBad+Oct 6 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Oct 6 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, the lightgamma lock is nonsense. I never use lower than 2.0, but I don't see any reason why people with gammaproblems should be nerfed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    CUZ IT LETS U SEE CLOAKED GUYS WTH OMG


    (it really doesn't.)


    stupid urban legends.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I think that the reason they did not lock the gamma was because it would only hurt player with dark monitors who didnt know how to up their gamma via gfx card drivers

    Ps. <3 Be <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    The lightgamma lock is working, but only sometimes it seems. Half the servers I jump on, everything lights up like times square, the rest seem to keep lightgamma at 2, which is too dark for me in some areas. (dark monitor)
  • VB_PhatVB_Phat Join Date: 2004-07-20 Member: 30009Members
    Man thanks and why doid you put it out here form them to ruin it
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-VB Phat+Oct 8 2004, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VB Phat @ Oct 8 2004, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man thanks and why doid you put it out here form them to ruin it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Erm... what?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    CUZ IT LETS U SEE CLOAKED GUYS WTH OMG


    (it really doesn't.)


    stupid urban legends.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No actually it does, at least on CRT's. CRT's are nutoriously bad at dark colours, it's hard to see the difference between pitch black and stuff like {20 20 20}. Things that aren't entirely cloaked are faintly visible, but in a dark room with a CRT there's just no way you'll see it, you'd be lucky to see them without cloak, with lightgamma set to something low it you get into a region of colours where CRTs behave better. LCDs have the reverse problem, separating between bright colours such as {230 230 230} and {255 255 255} on a CRT is much easier than it is on an LCD.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    Really? I'd love to see a screenshot of a lightgamma setting where you can easily see the cloaked alien (aka you don't have to examine it for 5+ seconds, you'll never do that in game).

    I had real high brightness for the week while ns_hera was being played in CAL (I think its a bug with my computer and the map, the brightness was just so high I could barely see anything, skulks were blending in with the yellow walls, it sucked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> , tried lowering all my settings, didn't help) and I still couldn't see cloaked aliens.



    Show me a screenshot and I'll believe you, but I've never seen it.
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    edited October 2004
    <span style='color:white'>Stay constructive, please.</span>
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin-Nadagast+Oct 10 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Oct 10 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really?  I'd love to see a screenshot of a lightgamma setting where you can easily see the cloaked alien (aka you don't have to examine it for 5+ seconds, you'll never do that in game).

    I had real high brightness for the week while ns_hera was being played in CAL (I think its a bug with my computer and the map, the brightness was just so high I could barely see anything, skulks were blending in with the yellow walls, it sucked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> , tried lowering all my settings, didn't help) and I still couldn't see cloaked aliens.



    Show me a screenshot and I'll believe you, but I've never seen it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You need movement, you're much better at noticing a change, if you're standing absolutely still because you expect there to be a cloaked alien you can see movement well enough to pick them out alot of the time, when it's bright, it's much better to have a CRT, when it's dark, it's much better to have an LCD or crank down the lightgamma to bring the colours into a range where you can easily see them on your monitor(no really dark colours left at all).

    In the image below there's a pitch black section and a bright white section. The dark side contains a rectangle filled with {20 20 20} and the white side contains a light grey rectangle filled with { 235 235 235 }. I'm on a pretty good CRT monitor, I can just barely make out the dark grey rectangle on the right side, I'd never see it if I didn't know it was there. On the left side, the bright grey rectangle sticks out like an eyesore.

    For LCD users it's probably going to be the opposite. The bright grey will hardly be visible and the dark grey rectangle unmissable. The colours are as far appart in brightness, for CRT users it's a big benefit to ramp gamma in dark games, for LCD users high gamma can be a problem in slightly brighter games.

    It would be very hard for me to show you a screenshot to somehow prove to you that lowering lightgamma is a beneficial thing as it will depend on what monitor type you have, it would have to be a video and I'm not sure if lightgamma is captured by screenshots(if it's just a video card setting that affects output to the monitor and not the colour values themselves it won't even be visible in screenies.)
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    edited October 2004
    I can't even see the dark rectangle on my small CRT (Maybe on mine, when I get home), so I believe you. And I do see cloakers more easily with lightgamma set to -1!

    <span style='color:orange'>entire off-topic swearfilter-dodging line removed.</span>
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    I can see both squares pretty clearly. I have to stare at each one though since its an optical illusion causing my eyes to focus on the brighter one rather than the darker one.

    And yes I am running an TFT monitor. In fact probaly one of the best I've ever had, a Samtron. Some of the best image quality I have for a long time.
  • Az0rAz0r Join Date: 2004-09-10 Member: 31570Members
    I use an LCD and can easily see the darker squares but have difficulty seeing the lighter squares.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    I dont know what you're talking about, except that I can see both the light gray and the dark gray rectangle clearly.
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