Lightgamma -1
Beretta
Join Date: 2003-08-16 Member: 19794Members
<div class="IPBDescription">Exploit or Normal command?</div> As above
For those who dont know, lightgamma -1 makes darker areas appear brighter and also cloaked skulks are easier to see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
For those who dont know, lightgamma -1 makes darker areas appear brighter and also cloaked skulks are easier to see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
Because I sure as hell know I can barely track them, even with their muzzle flashes, when I'm buzzing at 100mph. Darkness is rarely solely advantageous for aliens. Aliens benefit a bit more from obscure placements and points of attack rather than anywhere specifically dark.
1) Still cannot track skulks
2) Are so bright everyone attacks them.
Skulks don't have it any better since no marines use flashlight.
Because I sure as hell know I can barely track them, even with their muzzle flashes, when I'm buzzing at 100mph. Darkness is rarely solely advantageous for aliens. Aliens benefit a bit more from obscure placements and points of attack rather than anywhere specifically dark. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Their gamma is probably higher than yours.
There's no possible way to totally standardize everyone's gamma.
Edit - There they're is their now.
but I dont think that would be possilbe in NS. and I dont think the dev team wants to go that rout.
Because I sure as hell know I can barely track them, even with their muzzle flashes, when I'm buzzing at 100mph. Darkness is rarely solely advantageous for aliens. Aliens benefit a bit more from obscure placements and points of attack rather than anywhere specifically dark. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They're gamma is probably higher than yours.
There's no possible way to totally standardize everyone's gamma. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
THEY'RE?
their <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
NO!!! Scrap sof and marines hide forever at end game. FOREVER!!!
I have to lower my lightgamma for NS to even be playable, and I'm not nearly alone.
Now, let's say I wanted to be abusive, and give myself an advantage. I could use an external program to do it, regardless of what you lock things to.
Just keep that in mind.
Of course, it'd help if the dev's or mappers or someone would create a room where you go in and make your settings match the intended, like they do in Thief..
" The easiest way to set your gamma is to start the training mission and go into the first large hall, where you are instructed to avoid the light. Adjust the gamma with the + and - keys on your keyboard until you can barely see the outline of the walls in deep shadow"
If we had something like that, then at least those of us who want to play the game "as intended" would have the means to do so. As it is, I always wonder if perhaps I have the maps set darker than the designer intended or what.
Btw Video drivers have gamma adjustments. So if they do lock it you shouldnt have a problem.
If locking a variable does nothing, then doesn't it seem rather dumb to lock it? No sense in forcing a workaround when there's a nice in-game fix.
CUZ IT LETS U SEE CLOAKED GUYS WTH OMG
(it really doesn't.)
stupid urban legends.
Ps. <3 Be <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Erm... what?
CUZ IT LETS U SEE CLOAKED GUYS WTH OMG
(it really doesn't.)
stupid urban legends.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No actually it does, at least on CRT's. CRT's are nutoriously bad at dark colours, it's hard to see the difference between pitch black and stuff like {20 20 20}. Things that aren't entirely cloaked are faintly visible, but in a dark room with a CRT there's just no way you'll see it, you'd be lucky to see them without cloak, with lightgamma set to something low it you get into a region of colours where CRTs behave better. LCDs have the reverse problem, separating between bright colours such as {230 230 230} and {255 255 255} on a CRT is much easier than it is on an LCD.
I had real high brightness for the week while ns_hera was being played in CAL (I think its a bug with my computer and the map, the brightness was just so high I could barely see anything, skulks were blending in with the yellow walls, it sucked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> , tried lowering all my settings, didn't help) and I still couldn't see cloaked aliens.
Show me a screenshot and I'll believe you, but I've never seen it.
I had real high brightness for the week while ns_hera was being played in CAL (I think its a bug with my computer and the map, the brightness was just so high I could barely see anything, skulks were blending in with the yellow walls, it sucked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> , tried lowering all my settings, didn't help) and I still couldn't see cloaked aliens.
Show me a screenshot and I'll believe you, but I've never seen it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You need movement, you're much better at noticing a change, if you're standing absolutely still because you expect there to be a cloaked alien you can see movement well enough to pick them out alot of the time, when it's bright, it's much better to have a CRT, when it's dark, it's much better to have an LCD or crank down the lightgamma to bring the colours into a range where you can easily see them on your monitor(no really dark colours left at all).
In the image below there's a pitch black section and a bright white section. The dark side contains a rectangle filled with {20 20 20} and the white side contains a light grey rectangle filled with { 235 235 235 }. I'm on a pretty good CRT monitor, I can just barely make out the dark grey rectangle on the right side, I'd never see it if I didn't know it was there. On the left side, the bright grey rectangle sticks out like an eyesore.
For LCD users it's probably going to be the opposite. The bright grey will hardly be visible and the dark grey rectangle unmissable. The colours are as far appart in brightness, for CRT users it's a big benefit to ramp gamma in dark games, for LCD users high gamma can be a problem in slightly brighter games.
It would be very hard for me to show you a screenshot to somehow prove to you that lowering lightgamma is a beneficial thing as it will depend on what monitor type you have, it would have to be a video and I'm not sure if lightgamma is captured by screenshots(if it's just a video card setting that affects output to the monitor and not the colour values themselves it won't even be visible in screenies.)
<span style='color:orange'>entire off-topic swearfilter-dodging line removed.</span>
And yes I am running an TFT monitor. In fact probaly one of the best I've ever had, a Samtron. Some of the best image quality I have for a long time.