<!--QuoteBegin-Recoup+Sep 16 2004, 10:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Sep 16 2004, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The text needs to be fixed. You can bunnyhop if you want, we just need to get rid of it. (The text) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Alright, I feel safer now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
My input without reading anything posted in this entire thread.
Aliens are not weaker, but marines are getting better and people are still refusing to learn to bhop, rendering them stupidly easy to shoot. A non-bhopping skulk may as well be standing still.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, is there a reason why I haven't heard "Commander, I need ammo." ONCE in Beta5? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I call for and recieve easily over 30 packs of ammo per round. =|
You get some love points for knowing what Marathon is. Still my benchmark for if a game is any good or not: how does it stack up to Marathon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ?
<!--QuoteBegin-Cerebral+Sep 17 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Sep 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Recoup, even clanners agree the skulk needs a boost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wrong...they are fine it's called baiting..learn it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That must have worked oh so well in the NSI tourny considering all those marine wins right.
There were two guys that went on my regular server a while back.
pandas | Keyser59 Romano^_^
And you know, trying to go head to head against a 20:1 player that can take out 4 skulks by himself is really daunting.
Now, these people are in the extreme minority, but there are plenty of marines who can shoot above 2:1, as well.
Then you get down to the skulks, even the best bunny hopper can't hope to be on equal footing with the best marine.
And that's the problem. I can even ambush, but the ridiculous power of the LMG against skulks still prevails, they can kill faster than I can, assuming they get the bullets in place on time.
<!--QuoteBegin-rennex+Sep 17 2004, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 17 2004, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cerebral+Sep 17 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Sep 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Recoup, even clanners agree the skulk needs a boost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wrong...they are fine it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
<!--QuoteBegin-Cerebral+Sep 17 2004, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rennex+Sep 17 2004, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 17 2004, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cerebral+Sep 17 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Sep 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Recoup, even clanners agree the skulk needs a boost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wrong...they are fine it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling** <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Afaik, the marine wins sprout from aliens getting obliterated early game, which leads to fades having a job of looking at an entire team of sg/hmg/welder marines, with a building second hive in his back.
Seriously, the little tricks with skulks won't work against a decent marine team with brains.
<!--QuoteBegin-Cerebral+Sep 17 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rennex+Sep 17 2004, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 17 2004, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cerebral+Sep 17 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Sep 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Recoup, even clanners agree the skulk needs a boost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wrong...they are fine it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling** <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No one is suggesting that "the entire marine bias is because skulks aren't strong enough". In any case, are you then saying that fades should make or break the game for the alien team? Wouldn't that lead to another glaring example of inbalance in the game (marines vs kharra)?
<!--QuoteBegin-rennex+Sep 17 2004, 01:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 17 2004, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cerebral+Sep 17 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rennex+Sep 17 2004, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Sep 17 2004, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cerebral+Sep 17 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Sep 17 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Sep 16 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 16 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Recoup, even clanners agree the skulk needs a boost. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wrong...they are fine it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling** <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No one is suggesting that "the entire marine bias is because skulks aren't strong enough". In any case, are you then saying that fades should make or break the game for the alien team? Wouldn't that lead to another glaring example of inbalance in the game (marines vs kharra)? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> listen...i'm not saying that the game is balanced as is by far...all i'm saying is that i don't think that the early game is as uneven as everyone wants to make it out to be
I thikn the Fade should be given much more energy instead of having it be impossible to Blink and Slash at a group w/o losing energy and then dieing <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> . You can get Adrenaline but w/o it its' almost impossible to blink really quick and slash away. Plus Metabolize is a pian in the **** to do after every blink you do.
<!--QuoteBegin--Fade for teh Win+Sep 17 2004, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Fade for teh Win @ Sep 17 2004, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thikn the Fade should be given much more energy instead of having it be impossible to Blink and Slash at a group w/o losing energy and then dieing <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> . You can get Adrenaline but w/o it its' almost impossible to blink really quick and slash away. Plus Metabolize is a pian in the **** to do after every blink you do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Stop holding blink for so long, use it like leap.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Fade for teh Win Posted on Sep 17 2004, 02:10 PM I thikn the Fade should be given much more energy instead of having it be impossible to Blink and Slash at a group w/o losing energy and then dieing . You can get Adrenaline but w/o it its' almost impossible to blink really quick and slash away. Plus Metabolize is a pian in the **** to do after every blink you do.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Metabolise is soooo good since it gives back energy, I almost don't see the point of even taking adrenaline.
I'm happy with the gorge boost, they can't give lerk more hp without making him slower...
Skulks are fine, it's still possible to kill 3 or 4 decent marines.
Onos needs slight speed boost to make celerity and option instead of a must.
I like his thinking. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--Fade for teh Win+Sep 17 2004, 02:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Fade for teh Win @ Sep 17 2004, 02:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thikn the Fade should be given much more energy instead of having it be impossible to Blink and Slash at a group w/o losing energy and then dieing <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> . You can get Adrenaline but w/o it its' almost impossible to blink really quick and slash away. Plus Metabolize is a pian in the **** to do after every blink you do. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i think he's point is directed at the fact that in b5, there is a delay in weapon switch --> weapon use, and that blink-meta in the air is just not able to be pulled off as it was in b4a... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-milosis+Sep 5 2004, 08:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milosis @ Sep 5 2004, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think u people are forgetting the incredible alien buffs released in beta5
marines can no longer listen for the res node to determine the hive location in the begginning of the game which allows aliens to spread out more and the marines to be more on alert, which slows them down.
knockback is reduced so basically if u land one bite, or swipe u can land them all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Get an ob and scan <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<!--QuoteBegin-Kevin+Sep 23 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kevin @ Sep 23 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-milosis+Sep 5 2004, 08:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milosis @ Sep 5 2004, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think u people are forgetting the incredible alien buffs released in beta5
marines can no longer listen for the res node to determine the hive location in the begginning of the game which allows aliens to spread out more and the marines to be more on alert, which slows them down.
knockback is reduced so basically if u land one bite, or swipe u can land them all <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Get an ob and scan <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Or drop an ammo pack on the hive locations to see where it 'sinks' through the supposed hive, OR use the free version: liften for skulk steps.
Oh noes, whatever are the marines gonna do now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
"The aiming reticle (crosshair) is aligned properly now, making it easier to predict where your pellets are going to go."
lol, so since the crosshair is now aligned correctly it makes it stronger? No. Thats like saying if parasite crosshair thing wasnt aligned right, then they aligned it correctly, its somehow stronger? It just makes it proper, not stronger .
whatever happened to regeneration overflowing into armor once hp was filled up? i'm 99% sure that i read that it was suposed to be in b5 and i'm 99% sure it is NOT in b5... that alone is something that would help aliens tremendously.
I believe Zunni or another dev stated that they had intended to add the regen overflow into b5, but after several rounds of testing before the release, they had deemed it to be rather overpowering. Which could be true because aliens would be invincible if they were defending a hive. The hive heals for quite a lot, if you add regen or cara into the mix, the damage that aliens take would be minimal, add meta for a fade, he can almost have constant health unless like 3 HMG marines with aimbot constantly shoot the fade.
actually, aliens are MUCH better than rines when they move in packs. Since most rines think that if a skulk kills 1 rine, the next rine will kill it, so they'll relax, but then gets killed becouse the skulk killed the 5 rines standing infront of you.
also xenocide spamming seems to be popular these days...
well, in that situation the marines are dumb and the aliens are smart, and you cant balance that.
and i dont know about you but unless i have good confidence in my teammates around me (not common in pubs) i never think "oh the other guy will kill the skulk" instead i go and kill it. as a general note i think the worst time to "relax" is when a skulk has killed your teammate and is proceeding to the next one, possibly yourself.
Aliens with only one hive are too weak in late game, thus no chance of comeback. This is because everything is tied to the number of hives, leading to very unflexible system.
1 marine >> Any chamber, thus aliens have no static defence and this allows marine comebacks, especially if you think the next point too.
Marine tech == Permanent >> Alien tech == fluid like water in a toilet.
The smaller the game, the less starting res they get, thus advanced life-forms come up later and/or everything depends of a few players.
The bigger the game, the bigger team benefits marines get (Ranged >> Melee).
Map full of marine RTs + easily replaced by any marine = the win. If aliens try to chew them down (...tedious...), it leaves the team short of 1-3 players.
If there is a free RT, <b>Someone</b> has to go gorge. Too bad that Someone just took a break and returns five minutes before HA-train shreds the first and last hive.
Comments
Alright, I feel safer now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<rhetorical question>
Also, is there a reason why I haven't heard "Commander, I need ammo." ONCE in Beta5?
</rhectorical question>
The only time I even SEE a fricken ammo pack is when it's getting dropped on my Hive at the beginning of a game.
STOP BUFFING THE MARINES FFS. Give the aliens some wuv.
Aliens are not weaker, but marines are getting better and people are still refusing to learn to bhop, rendering them stupidly easy to shoot. A non-bhopping skulk may as well be standing still.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, is there a reason why I haven't heard "Commander, I need ammo." ONCE in Beta5? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I call for and recieve easily over 30 packs of ammo per round. =|
You get some love points for knowing what Marathon is. Still my benchmark for if a game is any good or not: how does it stack up to Marathon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ?
wrong...they are fine
it's called baiting..learn it
wrong...they are fine
it's called baiting..learn it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That must have worked oh so well in the NSI tourny considering all those marine wins right.
pandas | Keyser59
Romano^_^
And you know, trying to go head to head against a 20:1 player that can take out 4 skulks by himself is really daunting.
Now, these people are in the extreme minority, but there are plenty of marines who can shoot above 2:1, as well.
Then you get down to the skulks, even the best bunny hopper can't hope to be on equal footing with the best marine.
And that's the problem. I can even ambush, but the ridiculous power of the LMG against skulks still prevails, they can kill faster than I can, assuming they get the bullets in place on time.
wrong...they are fine
it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling**
wrong...they are fine
it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling** <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Afaik, the marine wins sprout from aliens getting obliterated early game, which leads to fades having a job of looking at an entire team of sg/hmg/welder marines, with a building second hive in his back.
Seriously, the little tricks with skulks won't work against a decent marine team with brains.
wrong...they are fine
it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling** <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No one is suggesting that "the entire marine bias is because skulks aren't strong enough". In any case, are you then saying that fades should make or break the game for the alien team? Wouldn't that lead to another glaring example of inbalance in the game (marines vs kharra)?
wrong...they are fine
it's called baiting..learn it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That must have worked oh so well in the NSI tourny considering all those marine wins right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you can't honestly believe that the marine bias is attributed entirely to skulks not being strong enough?
**edit: spelling** <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No one is suggesting that "the entire marine bias is because skulks aren't strong enough". In any case, are you then saying that fades should make or break the game for the alien team? Wouldn't that lead to another glaring example of inbalance in the game (marines vs kharra)? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
listen...i'm not saying that the game is balanced as is by far...all i'm saying is that i don't think that the early game is as uneven as everyone wants to make it out to be
Stop holding blink for so long, use it like leap.
I thikn the Fade should be given much more energy instead of having it be impossible to Blink and Slash at a group w/o losing energy and then dieing . You can get Adrenaline but w/o it its' almost impossible to blink really quick and slash away. Plus Metabolize is a pian in the **** to do after every blink you do.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Metabolise is soooo good since it gives back energy, I almost don't see the point of even taking adrenaline.
I'm happy with the gorge boost, they can't give lerk more hp without making him slower...
Skulks are fine, it's still possible to kill 3 or 4 decent marines.
Onos needs slight speed boost to make celerity and option instead of a must.
i think he's point is directed at the fact that in b5, there is a delay in weapon switch --> weapon use, and that blink-meta in the air is just not able to be pulled off as it was in b4a... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Does stomp do damage? If not, it should.
marines can no longer listen for the res node to determine the hive location in the begginning of the game which allows aliens to spread out more and the marines to be more on alert, which slows them down.
knockback is reduced so basically if u land one bite, or swipe u can land them all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Get an ob and scan <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
marines can no longer listen for the res node to determine the hive location in the begginning of the game which allows aliens to spread out more and the marines to be more on alert, which slows them down.
knockback is reduced so basically if u land one bite, or swipe u can land them all <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Get an ob and scan <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or drop an ammo pack on the hive locations to see where it 'sinks' through the supposed hive, OR use the free version: liften for skulk steps.
Oh noes, whatever are the marines gonna do now. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
incredible buff's in b5 would also include the jp, the hand nade, and weapons levels affecting turrets (not sure about that one).
but skulks could use some buffing. doesnt have to be much to make it matter.
lol, so since the crosshair is now aligned correctly it makes it stronger? No. Thats like saying if parasite crosshair thing wasnt aligned right, then they aligned it correctly, its somehow stronger? It just makes it proper, not stronger .
Since most rines think that if a skulk kills 1 rine, the next rine will kill it, so they'll relax, but then gets killed becouse the skulk killed the 5 rines standing infront of you.
also xenocide spamming seems to be popular these days...
and i dont know about you but unless i have good confidence in my teammates around me (not common in pubs) i never think "oh the other guy will kill the skulk" instead i go and kill it. as a general note i think the worst time to "relax" is when a skulk has killed your teammate and is proceeding to the next one, possibly yourself.
Aliens with only one hive are too weak in late game, thus no chance of comeback. This is because everything is tied to the number of hives, leading to very unflexible system.
1 marine >> Any chamber, thus aliens have no static defence and this allows marine comebacks, especially if you think the next point too.
Marine tech == Permanent >> Alien tech == fluid like water in a toilet.
The smaller the game, the less starting res they get, thus advanced life-forms come up later and/or everything depends of a few players.
The bigger the game, the bigger team benefits marines get (Ranged >> Melee).
Map full of marine RTs + easily replaced by any marine = the win. If aliens try to chew them down (...tedious...), it leaves the team short of 1-3 players.
If there is a free RT, <b>Someone</b> has to go gorge. Too bad that Someone just took a break and returns five minutes before HA-train shreds the first and last hive.