Structure Blocking

13

Comments

  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    <!--QuoteBegin-killswitch1968+Sep 19 2004, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Sep 19 2004, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about making unbuilt structures clippable? Could cause issues of people getting stuck in buildings when they're finished building though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Way to post the same thing I posted 3 pages ago, and also back in 2.0 in I&S.
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    The rules accually make sence... Basically because of the large clip box on the onos it is possible to totally block an onos into certain areas with a since cc. This isnt really fair.

    The problem comes if an onos is trying to hit and run and a comm instantly blocks with no assistance from the marines it is too powerful. But if you drop a CC in a hallway to add an obstacle for leeping xeno skulks then that is fair because it was there when the aliens made the choice to enter that room.


    The reason it is seen as an exploit is because comms can do it instantly, at the cost of very few res, where aliens have to have a gorge in possition and marines dont have the large clip boxes.

    Ghosting makes sence. perhaps if instead of instantly going solid once a marine starts building it wouldnt go solid for 1 second, helps reduce the fast block technique.

    As for vents, it reminds me of the rule that was in cal, you could block parts of the map off as long as there was another route to that room. A simpler and more effective way would be to make vents wide enough for 2 skulks, since it is really anyoing to have skulks in vents going diff directions and being blocked it serves double purpose.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Hologram0110+Sep 19 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hologram0110 @ Sep 19 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The rules accually make sence... Basically because of the large clip box on the onos it is possible to totally block an onos into certain areas with a since cc. This isnt really fair.

    The problem comes if an onos is trying to hit and run and a comm instantly blocks with no assistance from the marines it is too powerful. But if you drop a CC in a hallway to add an obstacle for leeping xeno skulks then that is fair because it was there when the aliens made the choice to enter that room.


    The reason it is seen as an exploit is because comms can do it instantly, at the cost of very few res, where aliens have to have a gorge in possition and marines dont have the large clip boxes.

    Ghosting makes sence. perhaps if instead of instantly going solid once a marine starts building it wouldnt go solid for 1 second, helps reduce the fast block technique.

    As for vents, it reminds me of the rule that was in cal, you could block parts of the map off as long as there was another route to that room. A simpler and more effective way would be to make vents wide enough for 2 skulks, since it is really anyoing to have skulks in vents going diff directions and being blocked it serves double purpose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Of course it makes sense. You shouldn't have bothered explaining it. People just saw something that was obviously wrong and abusive to do, but no one complained about it, so they took advantage of it. It's human nature. Now that the devs have finally taken a position on it, all the people who came to think of it as reasonable are being forced to adapt. Of course they are going to whine.

    And whoever said comparing NS to WW2 was silly had a point but they were taking the comic in the wrong way. So NS has nanotechnology and the ability to put a building into place out of nowhere. That is an intentional part of the game. Dropping said buildings into the back of a nearby onos to lock him into place was never an intended part of the game. Rightly, in that comic, dropping a large building from the air, to block someone's way is also something that could never be expected or considered reasonable. The setting hardly matters, it just serves to make the comic funny.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited September 2004
    <!--QuoteBegin-Keyser59+Sep 19 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Sep 19 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The simple solution would be to make unbuilt structures have rediculously low hp, to the point it would only take about 3 bites to finish. This makes it so it is still able to block a fade, but unless the marine team capitalizes, the alien shouldn't have any problem either going around or killing the structure.

    Cookman, nice try, but seeing that this is a world in which humans have mastered nanotechnology and things can materialize out of nowhere by the activation of these nanos, you're just making yourself look silly comparing it to World War 2. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, I don't understand why this isn't the way it is now. And it would be the most simplest solution. With most RTS the buildings start with low HP. In War3, the buildings start with 1 and then begin building HP as they are built.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    <!--QuoteBegin-cookman+Sep 19 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cookman @ Sep 19 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG! WHAT!

    They wan't to remove CC blocking!

    But it's without CC blocking there won't be any realism left in the game:
    Humanity has been CC blocking in every war since the word "stragedy" was invented!!

    There won't be any atmosphere left in the game without CC blocking.

    (This is irony) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Fluffy_KittenFluffy_Kitten Join Date: 2003-06-20 Member: 17544Members, Constellation
    Fekkin' finally... CC blocking has ruined too many games, too many times.

    If the NS Guides have a forum, I'd suggest a huge, bold sticky of this annoucement at the top, as of all the ones I've seen only one of them hasn't CC blocked onos while chanting "LOL" and claiming Flayra's said it's a legit tactic.

    Anyway, I've been fairly vocal in my disapointment of where NS seems to be heading, (just not on this forum) but for once I see a sensible thought coming from DevLand, so I say "Top work".

    Sensible rulings on spawn camping next, please ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited September 2004
    <b>Why not just make unbuilt CCs have lower HP? (say 500hp? - or lower?)</b>

    Then the time required to build the CC would count as reasonable 'planning time' .

    Problem Solved?
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    edited September 2004
    <!--QuoteBegin-UKchaos+Sep 20 2004, 11:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Sep 20 2004, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Why not just make unbuilt CCs have lower HP? (say 500hp? - or lower?)</b>

    Then the time required to build the CC would count as reasonable 'planning time' .

    Problem Solved? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sure, that would help the aliens kill it faster to waste the commanders res, but the onos/fade will be dead because of the couple extra shells someone got in since it's being blocked by a structure.
  • FiredragonFiredragon Join Date: 2003-07-16 Member: 18207Members, Constellation
    edited September 2004
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> Just my 2 cents worth,I really don't give a hoot or a flying who does what where they drop what,as long as I can get to the enemy anyway I can and have fun "trying".Now this is where the "kill" command could come in useful,ya get blocked,type kill in the console easy enough lol. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->,that's hoping the marines don't kill you before the 3.0secs. runs out.


    If I was a commander I would do anything and everything together with the troops to keep the base safe and the troops safe from ANY threat.It's upto the aliens whether they die or not.


    I think I may have found a way to structure block without actually structure blocking....don't ask I'm sure ya could probably figure it out.


    Also I have a feeling nothing can and will be done about CC blocking and I will explain.Say you wanna relocate upper sewer on caged you need to place buildings around inf.portals armory,armslab etc.plus a CC,so if an onos comes runnin in you be very well able to block it and kill it before it kills you or whatever.

    That means what? if the alien has enough res to go onos again then there ya go.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    So the solution to having your 80 resource lifeform blocked by a 20 resource structure is to kill yourself.


    It all makes sense....
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sure, that would help the aliens kill it faster to waste the commanders res, but the onos/fade will be dead because of the couple extra shells someone got in since it's being blocked by a structure.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well you can get a couple of extra shots by blocking with players too.
  • Fluffy_KittenFluffy_Kitten Join Date: 2003-06-20 Member: 17544Members, Constellation
    Which requires a smidge more 'skill' than dropping a CC in a narrow corridor.
    ie/ you have to either hide in a place where the onos will run past you on his way in without seeing you, or get behind him while he's attacking.
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    <!--QuoteBegin-Keyser59+Sep 19 2004, 05:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Sep 19 2004, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The simple solution would be to make unbuilt structures have rediculously low hp, to the point it would only take about 3 bites to finish. This makes it so it is still able to block a fade, but unless the marine team capitalizes, the alien shouldn't have any problem either going around or killing the structure.

    Cookman, nice try, but seeing that this is a world in which humans have mastered nanotechnology and things can materialize out of nowhere by the activation of these nanos, you're just making yourself look silly comparing it to World War 2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, things that big and advanced, materializing that fast, without being able to build itself seems pretty silly to me. I mean, why not just make 10 tons of nanostructure cape in every hive before launching an attack? Don't say that I'm silly just because I compare such a silly thing to something more down-on-earth.

    But I guess some opinions varies, even if they're silly.

    PS: I didn't make that comic for some serius reason... i just thought it would be funny, most people would probably agree.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited September 2004
    <!--QuoteBegin-Zunni+Sep 19 2004, 05:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 19 2004, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Uhhh... Zunni I think this was a bad move.

    Not because you made the rule, but stating that you did was bad. I mean, we love all your updates, but I think you should have just released beta 6 and at that time said "Oh yeah, we've stopped blocking fades etc by doing so and so". Because this will just cause mass confusion, and alot of arguements.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I think the arguments were coming regardless of the order we did it in (block scripts anyone?), but I'm constantly getting PM'd by players who are wondering about this (and other) topics. All they wanted was a dev perspective, so I gathered this from Flayra (and the rest of the dev'ers) and put it in an easy to digest format.

    When the release that has this implemented in it comes out, we'll already have the ground work covered.

    But I appreciate the opinion.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, enforcing it was the main worry. I'm just glad that it will be less hazy in the future version (whatever it may be).
    Thanks for the PR <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The thing with alien structures is that you need a gorge, and a lot of res, and you can't recycle them.

    Sure you can rush in with 90 res and spam 9 OCs.... but you'll have to build them all. And hope they're placed well, because you can't remove them. Second, its tricky to impossible to get close to a marine to drop an OC block at him. Anyone comparing OCs to CCs need their head examined.

    CCs can block corridors, we're cool with that........ thats OK, because OC's block corridors. I'm sure OCs shouldn't be used to block vents, but this really isnt an issue because its a big screw up for aliens if they block their own vents.

    As for "what if I drop my CC 1.55555555555555555555555555559 seconds after an Onos looks at where I want to drop it" arguments..... well, you're a fool. The spirit of the devs is quite clear, and only a disruptive little infant would complain about numbers, and time windows, etc. People who exploit would love to know a solid figure for "how long" because then they'll wait x-plus-a-fraction-of-a-second to drop their CC, then declare that their blocking was "legit" because it wasn't within the specified period.

    If you can't understand the spirit of the decision, then float away off to your own little magical world where everything that makes you win is legit and everything that makes you lose is ogm lame. I'm sure somewhere there's a mystical server where Xeno is banned and CC blocking gets you 10 bonus kills and moves you to the top of the scoreboard.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    <!--QuoteBegin-cookman+Sep 20 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cookman @ Sep 20 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Keyser59+Sep 19 2004, 05:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Sep 19 2004, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The simple solution would be to make unbuilt structures have rediculously low hp, to the point it would only take about 3 bites to finish. This makes it so it is still able to block a fade, but unless the marine team capitalizes, the alien shouldn't have any problem either going around or killing the structure.

    Cookman, nice try, but seeing that this is a world in which humans have mastered nanotechnology and things can materialize out of nowhere by the activation of these nanos, you're just making yourself look silly comparing it to World War 2. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, things that big and advanced, materializing that fast, without being able to build itself seems pretty silly to me. I mean, why not just make 10 tons of nanostructure cape in every hive before launching an attack? Don't say that I'm silly just because I compare such a silly thing to something more down-on-earth.

    But I guess some opinions varies, even if they're silly.

    PS: I didn't make that comic for some serius reason... i just thought it would be funny, most people would probably agree. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In that case, small aliens that can gestate into huge tanks seem silly to me, I guess we should get rid of that too.
  • bonkeykong1bonkeykong1 Join Date: 2004-07-22 Member: 30048Members
    mods like lerk lift are playing the game not as it was meant to be played, but is that such a bad thing?
  • SavageXSavageX Join Date: 2003-05-17 Member: 16425Members
    Forgive me if this has already been mentioned but won't most of these blocking exploits be corrected if the level designers simply place "nobuild" brushes in areas that might be used for these exploits? Seems reasonable to me. If the "nobuild" entity doesn't work the way I think it does, it wouldn't be too hard to address that, would it?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-SavageX+Sep 20 2004, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SavageX @ Sep 20 2004, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forgive me if this has already been mentioned but won't most of these blocking exploits be corrected if the level designers simply place "nobuild" brushes in areas that might be used for these exploits? Seems reasonable to me. If the "nobuild" entity doesn't work the way I think it does, it wouldn't be too hard to address that, would it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This already has been mentioned. Apparently, nobuild brushes block players as well as structure placement. It could be changed, but it is done like that intentionally so that mappers can keep players out of areas that they don't belong in.
  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    Once on nancy our team was pinned at mother- a damn fade was holding us back. I ninja'd to the room to the right of mess, through the red hall, and I saw the fade, just around the corner, and I only had an lmg. Whatever- I'm dead anyway- I shoot the fade- and to my surprise, the fade was having comp problems and I killed him. We lost anyway.

    But, one time on Hera, I used motion tracking and slipped past all the alien defenses and set up a phase gate and we destroyed archiving (They almost had 3 hives). Good times.
  • Fluffy_KittenFluffy_Kitten Join Date: 2003-06-20 Member: 17544Members, Constellation
    Wrong thread, perhaps ?
  • Axel_StoneAxel_Stone Join Date: 2003-08-05 Member: 18993Members, Constellation
    I still say CC blocking either way is ****... Perhaps a limit on CCs in a game? Maybe to like 3? Only one at a time can be droped until completion or recycle? I typically set up TFs, they arent as expensive, and do not completely block an entryway. It actually is more effective due to even an experianced onos if they choke trying to go back over they die. They will actually try assaulting your base if they think they can get in/out easily. I think people whine to much because they found a way to annoy people and its being taken away.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    What is the official opinion on:

    5) type 5 - OC blocking

    This is imo even more kind of exploit than alien blocking. For 2-4 res (2 res for RT/armory, 4 res for CC) you have ideal WOL eliminator..
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I saw one mention of dropping structures to block oc's, but not any answer on it. If this could be clarified as well that would be nice. (Just had a bad game last night where structures blocking oc's made a big difference).
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    OCs and turrets will prioritise players over structures, so this shouldn't be a problem. <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000754' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000754</a>
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-obuh+Sep 21 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Sep 21 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OCs and turrets will prioritise players over structures, so this shouldn't be a problem. <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000754' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000754</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This IS problem, even if they prioritize players, you can physically block them! Just put CC in front of them, and even if they try to shoot marines, they will be hitting CC..
  • wzzawzza Join Date: 2004-09-21 Member: 31836Banned
    Structure blocking owns like yeha asdas!!

    i do it all the time f.u to the devs

    (islam rocks)
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Licho+Sep 21 2004, 03:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Sep 21 2004, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-obuh+Sep 21 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Sep 21 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OCs and turrets will prioritise players over structures, so this shouldn't be a problem. <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000754' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000754</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This IS problem, even if they prioritize players, you can physically block them! Just put CC in front of them, and even if they try to shoot marines, they will be hitting CC.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think it's a problem to use a structure as a shield like that. It means the player has to be standing still, or have lots of structures to stand behind. If there are several OC's spread around, the player still won't be protected from most of them, unless the comm spends lots of res on structures.

    Besides, the only implementation I can think of to prevent it is to have OC spikes go through structures if they are targeting a player, and that probably can't be done.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    What about when your sieging from red room and you block the vent that is closer to the hive with siege cannons?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    That already fits under one of the rules that the devs set, so it is an exploit. The solution would be to prevent marines from building anything there. I <i>think</i> what Licho was talking about is a marine that is building a phase gate near a hive, and the comm uses a CC to block the OC's from hitting the marine.
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