Structure Blocking

SkySky Join Date: 2004-04-23 Member: 28131Members
<div class="IPBDescription">Official Opinion</div> Yay, the devs speak out

<a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>Clickeh</a>
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Comments

  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    I'm hoping to do a series of these, so there can be no mistake about certain topics and if they are allowed/not-allowed, supported/unsupported and also so server admins/players can have a reference in any arguement that is to follow.

    Keep in mind we (at this time) are not preventing people from doing these things, but rather letting people know that by doing these things, they are playing the game as it was not intended to be played..
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Type 3: Blocking Enemies: This generally consists of dropping a structure on or directly beside a retreating foe and preventing his progress. We believe this to also be an exploit and are investigating measures to remove it from the game.





    Um... am I the only one confused by this? You can block doorways but you can't block people?

    Oh wait, I get it, you can't drop a structure if the enemy is nearby when you drop it...


    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
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    Still don't get it
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    its like if someoen is runnign away you cant drop a structure to block them, then just recycle it. but you can however block corridors to keep all aliens in or out.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited September 2004
    So basically, block hallways if you have the resources, but don't vents because that's a totally different story, and make sure you only block the hallways when the aliens aren't there right at the moment, otherwise you are blocking lifeforms and you are exploiting.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> ~ ?

    No, it really DOES make about that much sense. I guess just because it's official doesn't mean you have to comprehend it.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    I still think having structures be ghosted and noclipped until a marine actually starts to build them is the best way of solving this, BUT WHAT DO I KNOW?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Makes sense to me. Don't block vents because you might trap a gorge in there, or a bunch of skulk/lerks/fades if you block both sides. You can drop a cc in the middle of a doorway, which can actually be useful. Aliens will often just stop to chow down on a cc in the middle of a hallway for no apparent reason which buys you some time. Also, in marine starts like eclipse where they're are two exits, block one and the aliens either take it out or any onos that runs in there will die when a squad of marines runs to block it's only path.

    You can set up walls in advance, but you can't use them like guillotines.

    According to the devs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    edited September 2004
    I'm not sure why it's so difficult to understand.. Blocking the vents with a structure thereby not allowing skulks through is an exploit. This is because it completely prevents an alien from accessing part of the map via that vent.

    Blocking hallways/doorways are AOK because the majority of aliens are not blocked by any structures placed in a hallway. And there is some strategy to elec Tf'ing certain locations.

    Preventing aliens from getting away by dropping a structure on top of/right directly beside is an exploit..

    So if you drop a structure in the doorway to stop a retreating onos, it's considered an exploit...

    Not complicated..

    @MrGunner, the fact that we are posting this lets you know that we are aware of the issues and are looking at all possible ways to solve the problem.
  • BloodBallBloodBall Join Date: 2003-07-11 Member: 18098Members
    <!--QuoteBegin-MrGunner+Sep 19 2004, 01:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Sep 19 2004, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still think having structures be ghosted and noclipped until a marine actually starts to build them is the best way of solving this, BUT WHAT DO I KNOW? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    seconded

    what about blocking OCs with structures, is that legal?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    If structures do start out ghosted like mr gunner said, then aliens would have to be able to see them as well. Otherwise the com could drop a whole bunch of invisible cc around a room, a bunch of aliens walk into the room, all the marines start running around spamming "+use" and boom, instant onos maze <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    edited September 2004
    Just make them look like the alien structures do when you have the flashlight on as an alien. The idea came from the protoss on starcraft with the building taking awhile to phase in, but delaying the drop is kind of stupid when they could just be ghosted and built at anytime.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I've always thought ghosting was the best solution, in my eyes.

    As for "explanation"... as I read it -

    Corridors/rooms can be blocked so long as no alien is actually in the process of USING them to get away from the marines (re Onos smashed marine base, comm drops cc on onos, onos gets stuck and blasted by marines). Vents can't be blocked, ever.


    Makes sense to me. Set up room blocks as a prepared defense, not as a means of catching retreating players. Look at it like this - an Onos retreats at a set time because he knows he'll be 2 corridors away with health to spare. He leaves the room, but then a CC appears from nowhere. As he crawls over it he's a massive target for the marines, is moving much slower, and consequently suffering more fire than he expected. Bewm, dead onos, and what should have been a close to endgame situation will instead go back to a midgame one.



    Ghosting would certainly solve this - hard to block a vent unless a rine is there to build the CC. And mappers could always introduce more weldables in order to secure various areas, which would be a touch more realistic.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    great, now they made it "illegal".

    pff.. kharaa can like BITE the damn structures. If a comm choses to place a structure and not recycle I'd say LET HIM waste that res by blocking. Its not that bad.

    So, cause the mayority is to lame to freaking bite a marine structure like there supposed to its now illegal.. tss

    Ow wait.. from the style of writing this seems totally rine vs kharaa.

    So this means kharaa can spam OCs like hell near anything while rines can't do crap.

    Not much I can do about the devs opinion but lets just say I think this is pure crap.
    See, learn, adapt. Blocked? Either destroy or go around. And its not like a damn armslab will shoot back, unlike that damn OC.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited September 2004
    ....
    Clearly you've never been cc-blocked, and you have absolutely NO idea what the devs are discussing here.
    It's not a matter of destroy or go around when you're an onos fleeing from marines and a cc appears in front of you. Oh sure you can jump over it, but it's an extra second that you're in the marine's sights, and most likely that second is the difference between life and death when you've got a team of marines shooting you.

    OC spamming is only a problem on small servers, plus ocs can be sieged out, the com can med spam you through them, gls take them out, etc. It's not even close to the same problem. The com can recycle the cc after the onos dies, an oc is 10 res gone permanently. How you can say
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So this means kharaa can spam OCs like hell near anything while rines can't do crap<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    is beyond me, as is how you can consider comparing the two. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I've been CC blocked, I've had arms lab dropped on me, I've always though it was part of the game...

    A building can be prepared defense, but it can't be dropped when the alien is using the said doorway, because then it becomes "Their terrortorY!"


    So if I drop a CC in a doorway, but later the onos gets blocked by it and dies, guess that means:

    - I followed the rules
    - I broke the rules



    You decide!
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    No, according to the devs, if you place a structure in advance and the onos gets stuck there and dies, that's fine <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've been CC blocked, I've had arms lab dropped on me, I've always though it was part of the game...

    A building can be prepared defense, but it can't be dropped when the alien is using the said doorway, because then it becomes "Their terrortorY!"


    So if I drop a CC in a doorway, but later the onos gets blocked by it and dies, guess that means:

    -  I followed the rules
    -  I broke the rules



    You decide!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    That would be followed the rules, blocking running aliens are all we are talking about Forlorn... Setting up strategic blocks is A-OK..

    If you are dropping a structure for the explicit purpose of slowing the retreat of an alien, then you are exploiting (according to these rules) I've never ever seen a comm drop a CC right where an enemy is retreating, because he was planning on later using it as a strategic point, it was placed there to block the onos.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i saw this disc idea somewhere, where you place some disc thing that phases in the building when done building.

    i think they should do that, or make the CC smaller.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    So how far in advance is that? 1 second enough? 2 seconds? 3 seconds?

    I mean, according to the devs, 1 second is a long time in NS time, so if an onos enters a room, fights with some marines, is retreating, and hits the CC I placed 2 seconds ago as the onos entered, and the onos dies and is like "OMG I WAS BLOCKED" who's fault is that?
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Zunni+Sep 19 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 19 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure why it's so difficult to understand.. Blocking the vents with a structure thereby not allowing skulks through is an exploit. This is because it completely prevents an alien from accessing part of the map via that vent.

    Blocking hallways/doorways are AOK because the majority of aliens are not blocked by any structures placed in a hallway. And there is some strategy to elec Tf'ing certain locations.

    Preventing aliens from getting away by dropping a structure on top of/right directly beside is an exploit..

    So if you drop a structure in the doorway to stop a retreating onos, it's considered an exploit...

    Not complicated..

    @MrGunner, the fact that we are posting this lets you know that we are aware of the issues and are looking at all possible ways to solve the problem. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then please code the game this way... It sounds funny; when you code the game as is and claim everything you can do in game without using console is legal... And then officially state that puting structures in vents to block is exploit...

    Servers have their own rules... If server admins dont want players to use building blocking; it is fine to set it as a rule and say dont do it...

    But if you, NS devs think that this is exploit... Remove it; instead of making official statements which causes arguments between server admins and players...
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-IBT+Sep 19 2004, 02:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IBT @ Sep 19 2004, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i saw this disc idea somewhere, where you place some disc thing that phases in the building when done building.

    i think they should do that, or make the CC smaller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80581' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=80581</a>

    I think this would be it.

    Another idea that could be used is an "alien ring" around each alien player. They would be significant, so the com can't just place buildings around a retreating fade/onos.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So how far in advance is that? 1 second enough? 2 seconds? 3 seconds?

    I mean, according to the devs, 1 second is a long time in NS time, so if an onos enters a room, fights with some marines, is retreating, and hits the CC I placed 2 seconds ago as the onos entered, and the onos dies and is like "OMG I WAS BLOCKED" who's fault is that? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well, depending on what way we fix it will determine the answer.

    The thought is a strategically placed building will be built (to some degree we are still working on) by a marine.

    If it hasn't been built, then (using a method we are still working on) the onos shouldn't be blocked (wether it's a disc on the ground, or transparent buildings, etc etc)

    Hope that clarifies..
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zunni+Sep 19 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 19 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure why it's so difficult to understand.. Blocking the vents with a structure thereby not allowing skulks through is an exploit. This is because it completely prevents an alien from accessing part of the map via that vent.

    Blocking hallways/doorways are AOK because the majority of aliens are not blocked by any structures placed in a hallway. And there is some strategy to elec Tf'ing certain locations.

    Preventing aliens from getting away by dropping a structure on top of/right directly beside is an exploit..

    So if you drop a structure in the doorway to stop a retreating onos, it's considered an exploit...

    Not complicated..

    @MrGunner, the fact that we are posting this lets you know that we are aware of the issues and are looking at all possible ways to solve the problem. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    then please code the game this way... It sounds funny; when you code the game as is and claim everything you can do in game without using console is legal... And then officially state that puting structures in vents to block is exploit...

    Servers have their own rules... If server admins dont want players to use building blocking; it is fine to set it as a rule and say dont do it...

    But if you, NS devs think that this is exploit... Remove it; instead of making official statements which causes arguments between server admins and players...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Read the original announcement post, I posted this so that some admins who were torn about the issue understood what our opinion is.. And to let those know who didn't that we are discussing how to handle this issue.
  • SuperAdidasManSuperAdidasMan Join Date: 2004-09-19 Member: 31797Members
    Blocking with structures is possibly the lamest thing you can do. I always make sure commanders get banned who do this. It is ridiculous how they can drop two CC's in the path of an Onos whilst they conveniently shoot him whilst he's trapped. I hope the devs word will convince anyone who finds it ok that they were very wrong and learn to play the game properly.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Forlorn+Sep 19 2004, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 19 2004, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So how far in advance is that? 1 second enough? 2 seconds? 3 seconds?

    I mean, according to the devs, 1 second is a long time in NS time, so if an onos enters a room, fights with some marines, is retreating, and hits the CC I placed 2 seconds ago as the onos entered, and the onos dies and is like "OMG I WAS BLOCKED" who's fault is that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would say this is legit. If the onos is just running into the assault, and hears the CC drop, then they should know enough to get the hell out then, not wait till their half dead then try to run.

    Besides, as you say a second is a long time. The majority of that second comes from the inital suprise of having that CC dropped in front of you. Your running straight, and will continue to do so, hitting the CC until it registers and you switch controls to crouch-jump over it.

    However if the Onos knows the CC is there, is running towards it, they can prepare for it ahead of time and just do a running crouch-jump over it.

    Placing the block as a stratigic move while the onos is busy mucking up your base is fine, dropping one infront of their nose while in full retreat isn't.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Zunni+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Read the original announcement post, I posted this so that some admins who were torn about the issue understood what our opinion is.. And to let those know who didn't that we are discussing how to handle this issue.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Ignore my previous post... I missed the announcement as I just rushed to forums after a pointless discussion with a player... sorry about that...

    I hope you find a global solution without affecting gameplay much...
  • NovisNovis Join Date: 2003-08-09 Member: 19193Members
    <!--QuoteBegin-Zunni+Sep 19 2004, 02:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 19 2004, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it hasn't been built, then (using a method we are still working on) the onos shouldn't be blocked (wether it's a disc on the ground, or transparent buildings, etc etc)
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Quite some effort to increase the average close-to-death-escape percentage for an onos - and we're talking about onos only, aren't we ?

    Oh yeah, and while you revamp the build system, maybe include that big "BUILD ME!" sign on top of unbuilt structures if you find the time... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Novis+Sep 19 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Novis @ Sep 19 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quite some effort to increase the average close-to-death-escape percentage for an onos - and we're talking about onos only, aren't we ?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pretty much. Its possible to block a fade, but thats highly map dependant on the size of the exit. Generally speaking, its only the Onos this happens to, due to it's size and speed.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    And since it is the mst expensive creature in the game, it really should be fairly lame-proof..
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    I think that marine's structure should be build like a tower...

    The com drop the structure which is ghosted (no clipping).
    After, when a marine build it, it becomes gradually solid from the bottom to the top (and all objects or characters on the building move up).

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->  _______
     |          |
     |          |   Ghost struture
     |    O    |
    ''''''''''''''''''''
    =>
     _______
     |          |
     |    O    |  1/3 solid
     |@@@@|
    ''''''''''''''''''''
    =>
     _______
     |    O    |
     |@@@@|  2/3 solid
     |@@@@|
    ''''''''''''''''''''
    =>
     ___O___
     |@@@@|
     |@@@@|  finished
     |@@@@|
    ''''''''''''''''''''

    NOTE: The "O" on the struture is an object
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    OMG! WHAT!

    They wan't to remove CC blocking!

    But it's without CC blocking there won't be any realism left in the game:
    Humanity has been CC blocking in every war since the word "stragedy" was invented!!

    There won't be any atmosphere left in the game without CC blocking.

    (This is irony)
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