Calling All Sprite Artists!

NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
<div class="IPBDescription">read!!!</div> Okay, as some of you know i'm making NSSprites which will be hosted on rr.org once i get lots of sprites in, i can't do them all myself, and to keep the site alive i'm going to need your help. so please if you can make something, hud, crosshair, weapon death sprite, or anything else email it to me @ necro@planethalflife.com and i'll be sure to include it with a nice little review <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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Comments

  • LickyLicky Join Date: 2002-11-01 Member: 3526Members
    edited November 2002
    i might try something for you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    edit: I might do an alternative hivesight set that's maybe a bit easier to see than Fina's.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    thanks licky, oh and i'd like to welcome fam to the NSS crew <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> he'll be helping with sprites <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    What progs would I use formaking sprites cuz i have a few good ideas also maybe if you could provide a few tuts too id be glad to help!
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    you make it in an paint program (psp, ps NOT paint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) and the make it into a sprite file with sprwiz, i'll have a tutorial up when the site goes live.
  • whiskaswhiskas Join Date: 2002-11-02 Member: 5020Banned
    im 80% done a stylish commander interface
    its black
    with some shiny highlights

    after that ill make a catfood interface
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i'd like to ask everyone who sends in sprites or releases sprites in general PLEASE put a pic, it makes my life a lot easier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    How would i open existing sprites though
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    <a href='http://www.wrenchsoftware.com/tools/tools.html' target='_blank'>Wrench Software's Tools Section</a> has got the best sprite viewer for HL. You can use this to view and extract images from sprite files.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Cant wait for those custom huds and xhairs!
  • Soulja-RagsSoulja-Rags Join Date: 2002-11-03 Member: 5809Members
    Yeah. Hurry it up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Hmm, I made this HUD, but its only really good for people running NS at 1024 x 768 resolution.
    hud.jpg 54.7K
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    Thats all fine and dandy, but wheres the download?
    (Man, that kicks mass <b> **obscenity** </b> ! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    very nice! try 2 get it released soon!
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    Yes, it is very nice, i hope for a release soon.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Well here it is. As I said it is only good if you run at 1024 x 768 or larger (probably)

    At 640 x 480 (which is all my Voodoo 3 is capable of) The sprite scales horribly, and it looks really bad. Therefore I don't know how this actuallt looks in-game at high resolutions, so any feedback is appreciated.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    eeeeeeeeexcellent! now i can put this up as the first hud ever released!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SuPaMaNSuPaMaN Join Date: 2002-11-16 Member: 8908Members
    mmm very nice and very nice in game to like it lots i dont no wat to get into moding sprites skins maps argh questions, questions, questions <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • dragonsbladedragonsblade Join Date: 2002-08-07 Member: 1104Members
    carbon14 is a realy good skinner this looks realy nice at 1024x740
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    where is the crosshair file? I can't find it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Sorry, no crosshairs yet, I'm working on it though.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i'll see what sprites i can work out- first thing i do will prolly be the motion detection ones. what i need is a sprite viewer that works in xp tho.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Well, I've got a new set of Hive-Sight sprites done.

    Got tired of the badly looping cycles the default ones went through, the 'loop' looks forced on them both when viewed over long periods.

    So, I pulled up POV-Ray and made some properly cyclic sprites. They're nothing particularly fancy, and I took steps to make sure they were approximately the same colours and styles as the default ones, only solving the one set-out problem of the looping sequence looking forced.

    I'm also investigating a solution for the hive-sight being more opaque than was intended from what I can tell, particularly the white 'friendly' circles.
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    <!--QuoteBegin--Kaine+Nov 21 2002, 06:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Nov 21 2002, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'll see what sprites i can work out- first thing i do will prolly be the motion detection ones. what i need is a sprite viewer that works in xp tho.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The sprite viewer I listed works just fine in XP... So does the one by Mach III if you can find it.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    wolf those rock, can i get an ingame screenshot?


    oh and NSS should be online as soon as monse gets back from DC (this weekend!)
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Comparison Shot of 'Parasite' sprite: <img src='http://wolf.lionhaven.com/Blip0.gif' border='0' alt='user posted image'><img src='http://wolf.lionhaven.com/OldBlip0.gif' border='0' alt='user posted image'>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Comparison Shot of 'Scent of Fear' sprite: <img src='http://wolf.lionhaven.com/Blip1.gif' border='0' alt='user posted image'><img src='http://wolf.lionhaven.com/OldBlip1.gif' border='0' alt='user posted image'>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Comparison Shot of 'Friendly Uninjured' sprite: <img src='http://wolf.lionhaven.com/Blip2.gif' border='0' alt='user posted image'><img src='http://wolf.lionhaven.com/OldBlip2.gif' border='0' alt='user posted image'>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Comparison Shot of 'Friendly Under Attack' sprite: <img src='http://wolf.lionhaven.com/Blip3.gif' border='0' alt='user posted image'><img src='http://wolf.lionhaven.com/OldBlip3.gif' border='0' alt='user posted image'>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Sorry about that spam, the boards have a limit of image-count per post, and I didn't feel like trying to merge images together willy-nilly to meet that limit. :-)

    Also, I'm working on some less-arbitrary gunfire flashes, as right now they're all the same frame, just mirrored horizontally and vertically. Progressing a little at making similair-looking visual splash with POV-Ray, will see if I can make random versions with same like I did for these.

    Heck, note that, while I kept some the same 'effect' I did different rendering loops and not just recolours. =^.^= Yeah, it's tiny, but I'm proud when something turns out nice-looking like these did, to me at least.

    I may make an 'improved' version at some point, though this version is free for any use by anyone, it's up in the air! If anyone wants, I can explain how the POV-Ray effect works, if they want to attempt similair.
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