Calling All Sprite Artists!
Necro
<insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
<div class="IPBDescription">read!!!</div> Okay, as some of you know i'm making NSSprites which will be hosted on rr.org once i get lots of sprites in, i can't do them all myself, and to keep the site alive i'm going to need your help. so please if you can make something, hud, crosshair, weapon death sprite, or anything else email it to me @ necro@planethalflife.com and i'll be sure to include it with a nice little review <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
edit: I might do an alternative hivesight set that's maybe a bit easier to see than Fina's.
its black
with some shiny highlights
after that ill make a catfood interface
(Man, that kicks mass <b> **obscenity** </b> ! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
At 640 x 480 (which is all my Voodoo 3 is capable of) The sprite scales horribly, and it looks really bad. Therefore I don't know how this actuallt looks in-game at high resolutions, so any feedback is appreciated.
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Got tired of the badly looping cycles the default ones went through, the 'loop' looks forced on them both when viewed over long periods.
So, I pulled up POV-Ray and made some properly cyclic sprites. They're nothing particularly fancy, and I took steps to make sure they were approximately the same colours and styles as the default ones, only solving the one set-out problem of the looping sequence looking forced.
I'm also investigating a solution for the hive-sight being more opaque than was intended from what I can tell, particularly the white 'friendly' circles.
The sprite viewer I listed works just fine in XP... So does the one by Mach III if you can find it.
oh and NSS should be online as soon as monse gets back from DC (this weekend!)
Also, I'm working on some less-arbitrary gunfire flashes, as right now they're all the same frame, just mirrored horizontally and vertically. Progressing a little at making similair-looking visual splash with POV-Ray, will see if I can make random versions with same like I did for these.
Heck, note that, while I kept some the same 'effect' I did different rendering loops and not just recolours. =^.^= Yeah, it's tiny, but I'm proud when something turns out nice-looking like these did, to me at least.
I may make an 'improved' version at some point, though this version is free for any use by anyone, it's up in the air! If anyone wants, I can explain how the POV-Ray effect works, if they want to attempt similair.