Calling All Sprite Artists!

135

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Enemy: Abandon_All_Hope ...

    LOFL
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    What I would really like to see with these.....


    <img src='http://wolf.lionhaven.com/NewBlip.gif' border='0' alt='user posted image'>

    one yellow ring, one red ring
    one green orb, one red orb

    Would you plz make some like that?
  • THE_penguinTHE_penguin Join Date: 2002-11-21 Member: 9521Members
    a green orb for friendlies would be nice...
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    edited December 2002
    <!--QuoteBegin--Teufel Eldritch+Dec 22 2002, 05:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teufel Eldritch @ Dec 22 2002, 05:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->one yellow ring, one red ring
    one green orb, one red orb

    Would you plz make some like that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Okay, rendering, will update when it's done. :-)
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    edited December 2002
    As requested...

    <i>Yellow Ring</i> for <b>Parasite/Alien Vision</b>
    <i>Red Ring</i> for <b>Scent of Fear</b>
    <i>Green Blob</i> for <b>Friendly Units</b>
    <i>Red Blob</i> for <b>Friendly Units Under Attack</b>

    I took one minor liberty with the rings, leaving a counter-tint along the inside edge. Specifically, the 'bloody enemy' ring for <b>Scent of Fear</b> has a purplish highlight along the inside edge, which I made by accident at first but which I thought suited the 'bloody and bruised enemy' idea quite well. The counterpoint to this on the yellow ring gave it a white outline, which didn't seem to detract so I left the 'artifact' in the attached version.

    Updated the package with a 'corrected' set of sprites. The adjustment is relatively minor, but clears up the 'cut-off fogging' around the edges of the 'friendly' markers.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Omg! Those look awesome in-game! Thank you creating them! They are the best ones so far!
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    No problem, and I'm glad to help as they were very close to what I had in mind to do next already. :-)

    The 'perfect set' I made was not perfect from a beauty perspective, but from an attempted 'technical' perspective, to make it as useful as possible for colour-blind people to use, while still making it usable by those that could see all the colours.

    To be honest, it only partially succeeded, the friendly icons not having as much difference as I thought the shifting-colours would make when viewed in grayscale in the game.

    This is a purely 'function' set of hive-sight icons for someone that's not colour-blind in the slightest, and wants a lot of edge, in that there's only two symbols to track (friendly or enemy) and simple colour-coding of importance of destinations, red most, green least.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    For anybody wishing to see what these last ones look like.

    <img src='http://teufeldritch.netfirms.com/Images/Screenshots/HL Engine/NS/hivesight1.jpg' border='0' alt='user posted image'>
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Yes, and I appologize for the 'glitch' with the sprites for the 'blobs' being a bit boxy. I had my gamma mis-adjusted when working on the sprites, so I didn't crop them correctly in the 3D render software. (Yes, those are all done with a 3D render package. :-)

    I'm re-processing the 'blobs' now and will re-upload the original package when I'm done.

    And I'm going to HAVE to look into making a directory on my web-site to display all these sprite-packages on too. :-)
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    <!--QuoteBegin--WolfWings+Dec 23 2002, 11:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WolfWings @ Dec 23 2002, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, and I appologize for the 'glitch' with the sprites for the 'blobs' being a bit boxy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Small prob. Only really noticeable when real close to the target. At distance you never see it.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Me being pedantic. I'm obnoxiously picky about my own work like that. =^.^=
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    keep them coming, as for NSS, when Monse dissapeared so did my hosting...so im waiting for him to resurface <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    harr MORE sprites <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> GJ! so what about more HUDs? is it possible to have different fonts for the numbers for aliens and marines?

    Well for a completely red sprite set for marines i would be very happy(com + marine view). sooo anyone bored? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    To be perfectly frank and honest... I detest the construction the NS team is using for the commander and marine iconage, as they're being incredibly wasteful and ineffecient in regards to 3D accelerators.

    Specifically, they're not all power-of-2 sizes, some of them are odd sizes like four icons across by three icons tall, so the icons don't look as good as they should in-game.

    I'm waiting for the client-side release of v1.1 before I try to tackle the marine sprites, because I don't feel like fighting with Half-Life's texture-rounding while I make my graphics, which I have to with the current version of NS's client-side files for the Commander HUD icons.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    lol...just had a poke through the ns sprite folder and it seems the team used the counter-strike template for the weapon models - you can see the cs kill sprites next to the ns weapon ones <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Blls_n0t_Dr0ppEdBlls_n0t_Dr0ppEd Join Date: 2003-01-16 Member: 12362Members
    Hey about those crosshairs plz hurry I really want one!! I have also been loking for a good Marine skin (New modle not just red or blue) so if u find one tell me I'll check it out




    ======================== <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ======================
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    unfortunetly, i can't do anything until monse, or whoever's going to be running rr.org now gets online <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    Hey

    im kinnda new and i were just wondering, how do i change the numbers that displays HP armor and ammo and so on... ? im mean the font and color...
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    btw... i've made this for the marine "grunts" i'll add more details later and make and hud for commander as well later.. but for now.. im off to bed.. its 4:45 in the morning :/
  • NeptalidNeptalid Join Date: 2003-01-06 Member: 11951Members
    I don't think that the sprites use a font, I believe you would have to redraw the numbers. As for color, its probably whatever solution they come up with in this thread <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=21108' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=21108</a> I think that they've used Sprite Wizard to compile it using IndexAlpha as the color mode....then again....I'm not a sprite artist, I'm just a bored forum reader.
  • CookieCookie Join Date: 2002-11-04 Member: 6817Banned, Constellation
    ive downloaded loads of sprite makers but none of em work(it probably me) but i would like a user friendly windows one for a n00b <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CookieCookie Join Date: 2002-11-04 Member: 6817Banned, Constellation
    oh it ok now i got me one dat works w00t <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • enfurnoenfurno Join Date: 2003-01-25 Member: 12729Members
    i got some crosshairs here for ya, just made them if you get a chance pls post a screenshot of them, im at work so i cant do it
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    Necro : you the same necro as the pixelation forums?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Pixelation?

    As in, swoo.net pixelation?

    Whohoh... that brings back memories. I can still remember when that place came into existence.
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    yeah that place <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    aint been there in a while, but i remember a sprite artists called "Necro" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    anyone got any tutorials? As i would like to start making sprites soon aswell as maps, also that is a good idea, Sprite Wizard for windows. . . . contact the Unreal Team (Hosted by PlanetHalflife.com) I'm sure one of their coders could whip it up in about 3hours.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I got a request: Can someone make an as large as you can crosshair while one part is the crosshair but the other part has a transparent colour w/ scanlines making the effect of looking through a visor.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    i can try, so it looks partially like the default minimap area with the blue scanlines and square / rectagular border?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    YOSHI - atempted the visor part.... gunna test it....i'll get back to you
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