The backpack is indeed uber, but wouldnt work well on a scout marine, they typically carry light arms and that would just look funny on them (along with the shoulder-mount one).
Hmm... what if we used tactical marines for both LA and HA, but change them enough so you can tell the difference. Maybe different helmet types? LA have no helmets (therefore they logically would be effected by spores) and HAs have helmets. You could even remove the pack for the LAs if you wanted.
as much as i hate to say it... but no... it looks somewhere in between. your best ref would prolly be the detailed irl replica. a few things i noticed, the bolter has a single largeish barrel with one huge vent hole in all other ref's and a small metal rod sticking out from under that, but it is is very small in comparison. and on the rear the \_\ part is smaller than the rest of the gun there is no trigger guard on bolters apparently. and there are grooves on the underside of the barrel where he supports it.
EDIT: I think terminators for the HA is the best option, since space marines and terminators both have the option of useing jumppacks w/o it looking silly (+an imperial guard with the heavy bolter+backpack = bad. and besides, having a Space M+terminator combo > imperial guards+Space M <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
There are no trigger guards because you cut that entire part off so you can glue it onto the marine's fist <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Yeah, going back through I noticed the trigger guard and grooves on the underside of the foregrip. But I noticed by looking at the different pictures you posted, and others floating around the net, they all look slightly different. So i'll probably go back through and just resize things as necessary, and delete things.
<!--QuoteBegin-Tribal-Bob+Sep 7 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tribal-Bob @ Sep 7 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are no trigger guards because you cut that entire part off so you can glue it onto the marine's fist <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ever look at some of the game art? the spacemarine bolters dont have trigger guards on any o f them, most likely they dont really matter when you are encased in ceramite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I still think the Marines as LA and Terminators as heavies would be best, as making the LAs scouts would mean coming up with a reason to give em JPs, and I've never seen scouts with jump packs, have you? Also, instead of having the terminators heft around the heavy bolters/bolters/whatever, give em their terminator equivilants. Bolter -> Storm Bolter, Heavy Bolter -> Assault Cannon. I imagine you can work it since the LA weapons and the HA weapons are both entirely different models.
it looks good, but i agree on the clip... it should be a tad larger as well as the barrel. its shooting rocket propeled shells.... takeing nice heavy chunk out of small aliens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Tribal-Bob+Sep 7 2004, 03:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tribal-Bob @ Sep 7 2004, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The JPs are with the player models... a weapons pack would be great, you could "borrow" the sounds from Dawn of War <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'd personally like to see a whole pack
Light Marines - Space Marine Heavy Armour - Terminator LMG - Bolter HMG - Heavy Bolter (underhand style) Knife - Knife or chainsword Pistol - Bolt Gun GL - Meta Gun?
Be neat if the weapons all had their own models for the terminators though, I know that would be possible for v models but can you make specific armour p and w models? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, the space rines are to bulky IMO. I reccomend modeling the IMPERIAL GUARD.
please make the handle fattar too <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> its kinda too thin for this kind of massive weapon.
ewww, that gun needs its smoothing groups done <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hm, im not sure of whatelse I could do detail wise on the model. The guns themselves are pretty bland, maybe some detail in the magazine and some other stuff along the huge blank portions of the gun, but not much more I personally think I could do. Ill probably send it over to MoreThanDead, he has agreed to help me with modeling.
Also, Tribal-Bob, what's the story on the Heavy Bolter?
Comments
<img src='http://img89.exs.cx/img89/1350/BolterRender.jpg' border='0' alt='user posted image' />
<img src='http://img89.exs.cx/img89/4950/BolterRender2.jpg' border='0' alt='user posted image' />
space mairnes are on NSarmslab
<a href='http://img89.exs.cx/img89/1350/BolterRender.jpg' target='_blank'>http://img89.exs.cx/img89/1350/BolterRender.jpg</a>
<a href='http://img89.exs.cx/img89/4950/BolterRender2.jpg' target='_blank'>http://img89.exs.cx/img89/4950/BolterRender2.jpg</a>
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bolt pistol or bolter?
Hmm... what if we used tactical marines for both LA and HA, but change them enough so you can tell the difference. Maybe different helmet types? LA have no helmets (therefore they logically would be effected by spores) and HAs have helmets. You could even remove the pack for the LAs if you wanted.
it looks somewhere in between. your best ref would prolly be the detailed irl replica.
a few things i noticed, the bolter has a single largeish barrel with one huge vent hole in all other ref's and a small metal rod sticking out from under that, but it is is very small in comparison.
and on the rear the \_\ part is smaller than the rest of the gun
there is no trigger guard on bolters apparently. and there are grooves on the underside of the barrel where he supports it.
EDIT: I think terminators for the HA is the best option, since space marines and terminators both have the option of useing jumppacks w/o it looking silly (+an imperial guard with the heavy bolter+backpack = bad.
and besides, having a Space M+terminator combo > imperial guards+Space M <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
ever look at some of the game art? the spacemarine bolters dont have trigger guards on any o f them, most likely they dont really matter when you are encased in ceramite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
-Aaron, back to the sneezing
Changes: Removed the triggerguard, added ridges to the foregrip, added a trigger, changed the handle.
<img src='http://img86.exs.cx/img86/8517/adsf.jpg' border='0' alt='user posted image' />
*edit* I did my own take on the foregrip, I wasnt quite sure of how to go back and redo it the way it <i>should</i> be done.
(Im giving the heavy bolter a shot atm)
I'd personally like to see a whole pack
Light Marines - Space Marine
Heavy Armour - Terminator
LMG - Bolter
HMG - Heavy Bolter (underhand style)
Knife - Knife or chainsword
Pistol - Bolt Gun
GL - Meta Gun?
Be neat if the weapons all had their own models for the terminators though, I know that would be possible for v models but can you make specific armour p and w models? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, the space rines are to bulky IMO. I reccomend modeling the IMPERIAL GUARD.
Would love to see a Terminator in game tbh
its kinda too thin for this kind of massive weapon.
I thought the "how to fix the HB backpack" issue had been discussed and resolved..
Changes to expect some time tonight: Fatter handle, fatter magazine, redone ridges in the forgrip, fatter barrel with more detail.
(Sexorz render for my personal collection.)
<img src='http://img41.exs.cx/img41/8843/BolterRender1.jpg' border='0' alt='user posted image' />
(Poop render for all of you...people.)
<img src='http://img41.exs.cx/img41/4950/BolterRender2.jpg' border='0' alt='user posted image' />
Also, Tribal-Bob, what's the story on the Heavy Bolter?