Wh40k Goods

24

Comments

  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Already redoing the marines anyway! So I guess it should all work out in the end.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    The Bolter: Not entirely sure if i'm done with this one yet. C&C please.

    <img src='http://img89.exs.cx/img89/1350/BolterRender.jpg' border='0' alt='user posted image' />

    <img src='http://img89.exs.cx/img89/4950/BolterRender2.jpg' border='0' alt='user posted image' />
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    regular bolter has already been done, released a long time ago.

    space mairnes are on NSarmslab
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Have you not been following this entire thread? Myself and Evilwallpaper so far are making a complete Wh40k pack, means redoing everything.
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    <!--QuoteBegin-Perdition Flamethrower+Sep 7 2004, 05:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 7 2004, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Bolter: Not entirely sure if i'm done with this one yet. C&C please.

    <a href='http://img89.exs.cx/img89/1350/BolterRender.jpg' target='_blank'>http://img89.exs.cx/img89/1350/BolterRender.jpg</a>

    <a href='http://img89.exs.cx/img89/4950/BolterRender2.jpg' target='_blank'>http://img89.exs.cx/img89/4950/BolterRender2.jpg</a>

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bolt pistol or bolter?
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    BOLTER! You can't tell?
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    The backpack is indeed uber, but wouldnt work well on a scout marine, they typically carry light arms and that would just look funny on them (along with the shoulder-mount one).

    Hmm... what if we used tactical marines for both LA and HA, but change them enough so you can tell the difference. Maybe different helmet types? LA have no helmets (therefore they logically would be effected by spores) and HAs have helmets. You could even remove the pack for the LAs if you wanted.
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    edited September 2004
    as much as i hate to say it... but no...
    it looks somewhere in between. your best ref would prolly be the detailed irl replica.
    a few things i noticed, the bolter has a single largeish barrel with one huge vent hole in all other ref's and a small metal rod sticking out from under that, but it is is very small in comparison.
    and on the rear the \_\ part is smaller than the rest of the gun
    there is no trigger guard on bolters apparently. and there are grooves on the underside of the barrel where he supports it.


    EDIT: I think terminators for the HA is the best option, since space marines and terminators both have the option of useing jumppacks w/o it looking silly (+an imperial guard with the heavy bolter+backpack = bad.
    and besides, having a Space M+terminator combo > imperial guards+Space M <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    There are no trigger guards because you cut that entire part off so you can glue it onto the marine's fist <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Yeah, going back through I noticed the trigger guard and grooves on the underside of the foregrip. But I noticed by looking at the different pictures you posted, and others floating around the net, they all look slightly different. So i'll probably go back through and just resize things as necessary, and delete things.
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    <!--QuoteBegin-Tribal-Bob+Sep 7 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tribal-Bob @ Sep 7 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are no trigger guards because you cut that entire part off so you can glue it onto the marine's fist <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ever look at some of the game art? the spacemarine bolters dont have trigger guards on any o f them, most likely they dont really matter when you are encased in ceramite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • borninshadowborninshadow Join Date: 2004-04-20 Member: 28050Members
    edited September 2004
    I still think the Marines as LA and Terminators as heavies would be best, as making the LAs scouts would mean coming up with a reason to give em JPs, and I've never seen scouts with jump packs, have you? Also, instead of having the terminators heft around the heavy bolters/bolters/whatever, give em their terminator equivilants. Bolter -> Storm Bolter, Heavy Bolter -> Assault Cannon. I imagine you can work it since the LA weapons and the HA weapons are both entirely different models.

    -Aaron, back to the sneezing
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    But what about P models?
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    hmm... there must be a way around it... the malice model had HA specefic w and p models... dident it?
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    Yeah the pmodels would be impossible, as far as I know there's one universal pmodel for each weapon.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Well, here is the next render of the gun, kind of awkward lighting on the foregrip.

    Changes: Removed the triggerguard, added ridges to the foregrip, added a trigger, changed the handle.

    <img src='http://img86.exs.cx/img86/8517/adsf.jpg' border='0' alt='user posted image' />

    *edit* I did my own take on the foregrip, I wasnt quite sure of how to go back and redo it the way it <i>should</i> be done.
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    I dunno, the clip seems a little small... looking good so far though.

    (Im giving the heavy bolter a shot atm)
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Awesome, if it's good you will save me and MoreThanDead some time!
  • PriestPriest Join Date: 2003-01-08 Member: 12042Members
    it looks good, but i agree on the clip... it should be a tad larger as well as the barrel. its shooting rocket propeled shells.... takeing nice heavy chunk out of small aliens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-Tribal-Bob+Sep 7 2004, 03:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tribal-Bob @ Sep 7 2004, 03:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The JPs are with the player models... a weapons pack would be great, you could "borrow" the sounds from Dawn of War <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I'd personally like to see a whole pack

    Light Marines - Space Marine
    Heavy Armour - Terminator
    LMG - Bolter
    HMG - Heavy Bolter (underhand style)
    Knife - Knife or chainsword
    Pistol - Bolt Gun
    GL - Meta Gun?

    Be neat if the weapons all had their own models for the terminators though, I know that would be possible for v models but can you make specific armour p and w models? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, the space rines are to bulky IMO. I reccomend modeling the IMPERIAL GUARD.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    Space Marines all the way!

    Would love to see a Terminator in game tbh
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    please make the handle fattar too <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
    its kinda too thin for this kind of massive weapon.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Whats the problem with backpacks again??

    I thought the "how to fix the HB backpack" issue had been discussed and resolved..
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Okay!

    Changes to expect some time tonight: Fatter handle, fatter magazine, redone ridges in the forgrip, fatter barrel with more detail.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ewww, that gun needs its smoothing groups done <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Finished I think. I beefed up the handle, the barrel, the magazine, and redid the foregrip.

    (Sexorz render for my personal collection.)
    <img src='http://img41.exs.cx/img41/8843/BolterRender1.jpg' border='0' alt='user posted image' />

    (Poop render for all of you...people.)
    <img src='http://img41.exs.cx/img41/4950/BolterRender2.jpg' border='0' alt='user posted image' />
  • evilwallpaperevilwallpaper Join Date: 2004-01-30 Member: 25745Members, Constellation
    yea that does look alot better
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    looks better, still... lacks detail >.< I've always wanted to do a bolter myself, but haven't got nethin worth modelin with atm (PC wise)
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Hm, im not sure of whatelse I could do detail wise on the model. The guns themselves are pretty bland, maybe some detail in the magazine and some other stuff along the huge blank portions of the gun, but not much more I personally think I could do. Ill probably send it over to MoreThanDead, he has agreed to help me with modeling.

    Also, Tribal-Bob, what's the story on the Heavy Bolter?
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    Uh, bad I re-started it three times and I think I have it this time... maybe a pic tommorow later on.
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