<!--QuoteBegin-SaltzBad+Sep 8 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Sep 8 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Sep 8 2004, 01:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I bhop over 400 without a 3jump script or mousewheel. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I walk over 400 (Just look down below the horizon and hit forward, or align the 2 uppermost teeth with the horizon and hold +movedown +forward), and get a first jump at about 480-540 depending on my FPS and mood. 400 doesn't even warrant bunnyhopping - unless you're breaking 460-480 on a consistent basis, you might as well glidejump aside from a bit of air control.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 99.9% of the time lag doesn't effect how your character interacts with the map, only how other characters in objects interact with your character.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Your FPS drastically affects everything though - your perception, your speed of input and the reaction of your object to air control movements. And the height of your jump, just to make it more fun.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been playing for a while, and I can hit the jump pattern in my sleep. once you learn it, it isn't hard to imaculately hit within a fractional time that is only slightly less acurate than any mouse wheel or script. That being said, I won't feign perfection either, I'm not exactly a master at air control, and I occationally make costly errors like the one in the diagram, but 90% of the time I can hold a good Bhop quite accurately.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats great for you. Natural-Selection is however not a fanservice to a select few, nor do alot of people strive to become like you. Alot of voices here on the forums would like to play a game where tedious jumptiming is only a minor factor. They don't care how great you are, or think you are. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What I'm trying to say is that people make it sound like an impossible task to bunny hop effectively without some sort of mutiple jump spamming device. This is simply not true, you may doubt my ability to hang just below the more mechanical hoppers but I assure you I do, and to that end, I assure you it very much is a thing that can be done.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in.
<!--QuoteBegin-Swiftspear+Sep 8 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I'm trying to say is that people make it sound like an impossible task to bunny hop effectively without some sort of mutiple jump spamming device. This is simply not true, you may doubt my ability to hang just below the more mechanical hoppers but I assure you I do, and to that end, I assure you it very much is a thing that can be done.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate.
<!--QuoteBegin-NGE+Sep 8 2004, 09:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Sep 8 2004, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Funny how none of these pr0's who can do a super bhop without any jump aid's are noticed by the community for their awesome skill.
And Aphex (used to play NS 1.04 -> 2.01, he also played in koSm.) He learnt me how to bhop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-davidsansome+Sep 7 2004, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidsansome @ Sep 7 2004, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>I can bunnyhop just fine without a script.</b> No, you probably can't. The human brain simply cannot give you the accuracy you need to time every single jump absolutely correctly. Look at the second picture above. You are probably jumping a <b>tiny amount</b> before or after you are supposed to. This won't slow you down much, but it will stop you from attaining the maximum speeds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <span style='color:white'>Be nice.</span>
This is comming from a Bhopper from a little known game called quakeworld, ON WHICH (quake) HALF LIFE IS FORMED. Bhopping existed there since... oh... say 97 or so, so i've got about 7 years of practice.
Do I need a script?
No.... But i'm also better than you. Do you have 7 years practice?
I found mousewheel better than scripts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-E-Fonzarelli+Sep 8 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (E-Fonzarelli @ Sep 8 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is comming from a Bhopper from a little known game called quakeworld, ON WHICH (quake) HALF LIFE IS FORMED. Bhopping existed there since... oh... say 97 or so, so i've got about 7 years of practice.
Do I need a script?
No.... But i'm also better than you. Do you have 7 years practice? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Quake's bhopping worked significantly different from the way it is practiced in HL to gain topspeeds (so much in fact that some suggest to implement it as an end-all to this debate), so I don't see your point, honestly. HL is based on the Quake engine, yes, but a large part of especially its physics engine is Valve-built.
<span style='color:white'>The record for the shortest time between a tempsuspension's end and a permban's beginning is at less than fifteen minutes. You're already above that, so please don't keep trying.</span>
<span style='color:white'>Snip.</span> come now, of course I know the difference. Mainly, in quake, you could press jump at any time after your initial jump, therefore negating the use for timing. HOWEVER, there are lots of instances in quake where you had to time your jumps more precisly while going up ramps and such... us old timers call such things "trimping" but i'm sure I didn't need to tell you that.
Yes, the timing is very different, and yes, I am quite **** as I have just learned about bhop scripts for NS. It makes me mad (Sorry, I control my emotions but I cannot help them) that this whole time i've been playing NS, relying on reaction skills to gain speed as an alien, others have been using (very cheesy) scripts to do so.
Smack me a couple times if it will make you feel better. Yes i'm opinionated, but I do try to get some kind of point across (most of the time)
<!--QuoteBegin-E-Fonzarelli+Sep 8 2004, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (E-Fonzarelli @ Sep 8 2004, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:white'>Snip.</span> come now, of course I know the difference. Mainly, in quake, you could press jump at any time after your initial jump, therefore negating the use for timing. HOWEVER, there are lots of instances in quake where you had to time your jumps more precisly while going up ramps and such... us old timers call such things "trimping" but i'm sure I didn't need to tell you that.
Yes, the timing is very different, and yes, I am quite **** as I have just learned about bhop scripts for NS. It makes me mad (Sorry, I control my emotions but I cannot help them) that this whole time i've been playing NS, relying on reaction skills to gain speed as an alien, others have been using (very cheesy) scripts to do so.
Smack me a couple times if it will make you feel better. Yes i'm opinionated, but I do try to get some kind of point across (most of the time) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How does it feel knowing that you were only going half of the max speed because if your simple anger which kept you from going to a 3 line script or mousewheel?
The thing that really annoys me is that people use the 3 jump to make timing jumps easier and people use the mousewheel to make timing jumps easier. I don't think anyone honestly would use mousewheel for jump if it wasn't for the fact you can bunnyhop with it easily. Yet because one isn't a script it's perfectly legal and isn't considered lame even though the result aquired and the reason for using it is exactly the same.
It simply boils down to a matter of preference and what you feel comfortable with. For me mousewheel is something i'm not comfortable with as i've used space bar as i my jump key since forever. I've tried quite hard to adapt but it's hard to break the habit of simply hitting space to jump.
This is why i don't enjoy playing on blockscript servers. People say "oh can't live without your scripts which give you skills" but really it's i can't play with this config because i'm not used to it and i hate that i'm being forced to change because scripting is percieved to be evil. This whole thing came about because of peoples perception of what is a perfectly innocent thing and labelling it as something bad when an alternative which has EXACTLY the same results is okay because it has a different name.
<!--QuoteBegin-Mr.Ben+Sep 8 2004, 01:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Sep 8 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The thing that really annoys me is that people use the 3 jump to make timing jumps easier and people use the mousehweel to make timing jumps easier. I don't think anyone honestly would use mousewheel for jump if it wasn't for the fact you can bunnyhop with it easily. Yet because one isn't a script it's perfectly legal and isn't considered lame even though the result is aquired and the reason for using it is exactly the same.
It simply boils down to a matter of preference and what you feel comfortable with. For me mousewheel is something i'm comfortable with as i've used space bar as i my jump key since forever. I've tried quite hard to adapt but it's hard to break the habit of simply hitting space to jump.
This is why i don't enjoy playing on blockscript servers. People say "oh can't live without your scripts which give you skills" but really it's i can't play with this config because i'm not used to it and i hate that i'm being forced to change because scripting is percieved to be evil. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've been saying this for months, thankfully other people are picking up on this... (not because of me of course)
<!--QuoteBegin-gopher+Sep 8 2004, 07:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gopher @ Sep 8 2004, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Sep 8 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I'm trying to say is that people make it sound like an impossible task to bunny hop effectively without some sort of mutiple jump spamming device. This is simply not true, you may doubt my ability to hang just below the more mechanical hoppers but I assure you I do, and to that end, I assure you it very much is a thing that can be done.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I bunny hop almost exclusively with the gorge however, so no, it isn't wallstrafing speed. With a skulk I just strafe jump everywhere, I find its less predictable and easier to manuvuer at high speeds.
<!--QuoteBegin-Swiftspear+Sep 8 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-gopher+Sep 8 2004, 07:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gopher @ Sep 8 2004, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Sep 8 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I'm trying to say is that people make it sound like an impossible task to bunny hop effectively without some sort of mutiple jump spamming device. This is simply not true, you may doubt my ability to hang just below the more mechanical hoppers but I assure you I do, and to that end, I assure you it very much is a thing that can be done.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I bunny hop almost exclusively with the gorge however, so no, it isn't wallstrafing speed. With a skulk I just strafe jump everywhere, I find its less predictable and easier to manuvuer at high speeds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Much love for mr.ben + forlorn(did i say this <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
By the way, just use macros for jumping, works exactly the same way as the 3jumps script, the only difference is it isn't blocked by blockscripts (how could it) :>
<!--QuoteBegin-Forlorn+Sep 8 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 8 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mr.Ben+Sep 8 2004, 01:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Sep 8 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The thing that really annoys me is that people use the 3 jump to make timing jumps easier and people use the mousehweel to make timing jumps easier. I don't think anyone honestly would use mousewheel for jump if it wasn't for the fact you can bunnyhop with it easily. Yet because one isn't a script it's perfectly legal and isn't considered lame even though the result is aquired and the reason for using it is exactly the same.
It simply boils down to a matter of preference and what you feel comfortable with. For me mousewheel is something i'm comfortable with as i've used space bar as i my jump key since forever. I've tried quite hard to adapt but it's hard to break the habit of simply hitting space to jump.
This is why i don't enjoy playing on blockscript servers. People say "oh can't live without your scripts which give you skills" but really it's i can't play with this config because i'm not used to it and i hate that i'm being forced to change because scripting is percieved to be evil. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I've been saying this for months, thankfully other people are picking up on this... (not because of me of course) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Tell me of 1 member of this community who is against bunnyhopping who understands Mr.Ben's point and has changed his view because of its logic. The only reason Mr.Ben even cared to post was because of the blockage. Instead of dividing and silencing the community the mp_blockscript has now made the pro-script community vocal.
<!--QuoteBegin-Swiftspear+Sep 8 2004, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-gopher+Sep 8 2004, 07:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gopher @ Sep 8 2004, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Sep 8 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 8 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I'm trying to say is that people make it sound like an impossible task to bunny hop effectively without some sort of mutiple jump spamming device. This is simply not true, you may doubt my ability to hang just below the more mechanical hoppers but I assure you I do, and to that end, I assure you it very much is a thing that can be done.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I bunny hop almost exclusively with the gorge however, so no, it isn't wallstrafing speed. With a skulk I just strafe jump everywhere, I find its less predictable and easier to manuvuer at high speeds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Please post a demo of yourself bhopping at 400 groundspeed as gorge... The cap is 300 for a gorge...
<!--QuoteBegin-[DV]dolemite+Sep 8 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DV]dolemite @ Sep 8 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rgr. It isn't hard to learn a mousewheel bunnyhop. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I use an mwheel bhop, but I don't see why everyone else should be forced to. If I was forced to start bhopping with a 3jump script on mouse2, I would be ticked, because for my config mouse2 = slot2. I would be constantly, instinctively pressing mouse2 to pull out my pistol, or parasite, or blink, or whatever -- for weeks until I relearned the new control scheme. It's a pain, basically, and there's no reason that it should be forced.
If I bound forward to MOUSE5 and crouch to MOUSE4 and jump to Mousewheelup, I could bhop with one hand behind my back. <span style='font-size:8pt;line-height:100%'><---this is wrong but you get the idea.</span>
And if they remove mousewheel as a key you can bind to jump, I'll use macros, which trumps anything the devs can do anyway. Win.
Listen, the point I think everyone is trying to make to you anti-scripter guys is that if I can do it just because I bought a nice mouse, everyone should be able to do it without having to buy a nice mouse. To that end, a 3jump script on spacebar is an alternative for the poor kids with $10 mice and keyboards.
And you guys saying you can bhop manually, stop blocking the middle of the hallway when I'm trying to pass your sedate, sub-walking-speed self. I have to wallstrafe past you just to get my bhop started right
If I bound forward to MOUSE5 and crouch to MOUSE4 and jump to Mousewheelup, I could bhop with one hand behind my back. And still attack.
And if they remove mousewheel as a key you can bind to jump, I'll use macros, which trumps anything the devs can do anyway. Win.
Listen, the point I think everyone is trying to make to you anti-scripter guys is that if I can do it just because I bought a nice mouse, everyone should be able to do it without having to buy a nice mouse. To that end, a 3jump script on spacebar is an alternative for the poor kids with $10 mice and keyboards.
And you guys saying you can bhop manually, stop blocking the middle of the hallway when I'm trying to pass your sedate, sub-walking-speed self. I have to wallstrafe past you just to get my bhop started right <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Just because I used to jump with mouse2 in every single FPS since about 6 1/2 years doesn't mean my mouse sucks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> But yeah, macro's for the win. The kids have their blockscripts, I got my "3jumps": Everybody is happy <3
Comments
I walk over 400 (Just look down below the horizon and hit forward, or align the 2 uppermost teeth with the horizon and hold +movedown +forward), and get a first jump at about 480-540 depending on my FPS and mood. 400 doesn't even warrant bunnyhopping - unless you're breaking 460-480 on a consistent basis, you might as well glidejump aside from a bit of air control.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 99.9% of the time lag doesn't effect how your character interacts with the map, only how other characters in objects interact with your character.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Your FPS drastically affects everything though - your perception, your speed of input and the reaction of your object to air control movements. And the height of your jump, just to make it more fun.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been playing for a while, and I can hit the jump pattern in my sleep. once you learn it, it isn't hard to imaculately hit within a fractional time that is only slightly less acurate than any mouse wheel or script. That being said, I won't feign perfection either, I'm not exactly a master at air control, and I occationally make costly errors like the one in the diagram, but 90% of the time I can hold a good Bhop quite accurately.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thats great for you. Natural-Selection is however not a fanservice to a select few, nor do alot of people strive to become like you. Alot of voices here on the forums would like to play a game where tedious jumptiming is only a minor factor. They don't care how great you are, or think you are. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What I'm trying to say is that people make it sound like an impossible task to bunny hop effectively without some sort of mutiple jump spamming device. This is simply not true, you may doubt my ability to hang just below the more mechanical hoppers but I assure you I do, and to that end, I assure you it very much is a thing that can be done.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate.
Funny, that.
Funny, that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
zaiko <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
to the people who think including scripts in the default cfg is the answer <span style='color:white'>Be nice.</span>
No, you probably can't. The human brain simply cannot give you the accuracy you need to time every single jump absolutely correctly. Look at the second picture above. You are probably jumping a <b>tiny amount</b> before or after you are supposed to. This won't slow you down much, but it will stop you from attaining the maximum speeds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:white'>Be nice.</span>
This is comming from a Bhopper from a little known game called quakeworld, ON WHICH (quake) HALF LIFE IS FORMED. Bhopping existed there since... oh... say 97 or so, so i've got about 7 years of practice.
Do I need a script?
No.... But i'm also better than you. Do you have 7 years practice?
Do I need a script?
No.... But i'm also better than you. Do you have 7 years practice? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Quake's bhopping worked significantly different from the way it is practiced in HL to gain topspeeds (so much in fact that some suggest to implement it as an end-all to this debate), so I don't see your point, honestly. HL is based on the Quake engine, yes, but a large part of especially its physics engine is Valve-built.
come now, of course I know the difference. Mainly, in quake, you could press jump at any time after your initial jump, therefore negating the use for timing. HOWEVER, there are lots of instances in quake where you had to time your jumps more precisly while going up ramps and such... us old timers call such things "trimping" but i'm sure I didn't need to tell you that.
Yes, the timing is very different, and yes, I am quite **** as I have just learned about bhop scripts for NS. It makes me mad (Sorry, I control my emotions but I cannot help them) that this whole time i've been playing NS, relying on reaction skills to gain speed as an alien, others have been using (very cheesy) scripts to do so.
Smack me a couple times if it will make you feel better. Yes i'm opinionated, but I do try to get some kind of point across (most of the time)
come now, of course I know the difference. Mainly, in quake, you could press jump at any time after your initial jump, therefore negating the use for timing. HOWEVER, there are lots of instances in quake where you had to time your jumps more precisly while going up ramps and such... us old timers call such things "trimping" but i'm sure I didn't need to tell you that.
Yes, the timing is very different, and yes, I am quite **** as I have just learned about bhop scripts for NS. It makes me mad (Sorry, I control my emotions but I cannot help them) that this whole time i've been playing NS, relying on reaction skills to gain speed as an alien, others have been using (very cheesy) scripts to do so.
Smack me a couple times if it will make you feel better. Yes i'm opinionated, but I do try to get some kind of point across (most of the time) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How does it feel knowing that you were only going half of the max speed because if your simple anger which kept you from going to a 3 line script or mousewheel?
It simply boils down to a matter of preference and what you feel comfortable with. For me mousewheel is something i'm not comfortable with as i've used space bar as i my jump key since forever. I've tried quite hard to adapt but it's hard to break the habit of simply hitting space to jump.
This is why i don't enjoy playing on blockscript servers. People say "oh can't live without your scripts which give you skills" but really it's i can't play with this config because i'm not used to it and i hate that i'm being forced to change because scripting is percieved to be evil. This whole thing came about because of peoples perception of what is a perfectly innocent thing and labelling it as something bad when an alternative which has EXACTLY the same results is okay because it has a different name.
It simply boils down to a matter of preference and what you feel comfortable with. For me mousewheel is something i'm comfortable with as i've used space bar as i my jump key since forever. I've tried quite hard to adapt but it's hard to break the habit of simply hitting space to jump.
This is why i don't enjoy playing on blockscript servers. People say "oh can't live without your scripts which give you skills" but really it's i can't play with this config because i'm not used to it and i hate that i'm being forced to change because scripting is percieved to be evil. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I've been saying this for months, thankfully other people are picking up on this... (not because of me of course)
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I bunny hop almost exclusively with the gorge however, so no, it isn't wallstrafing speed. With a skulk I just strafe jump everywhere, I find its less predictable and easier to manuvuer at high speeds.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I bunny hop almost exclusively with the gorge however, so no, it isn't wallstrafing speed. With a skulk I just strafe jump everywhere, I find its less predictable and easier to manuvuer at high speeds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Much love for mr.ben + forlorn(did i say this <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
It simply boils down to a matter of preference and what you feel comfortable with. For me mousewheel is something i'm comfortable with as i've used space bar as i my jump key since forever. I've tried quite hard to adapt but it's hard to break the habit of simply hitting space to jump.
This is why i don't enjoy playing on blockscript servers. People say "oh can't live without your scripts which give you skills" but really it's i can't play with this config because i'm not used to it and i hate that i'm being forced to change because scripting is percieved to be evil. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I've been saying this for months, thankfully other people are picking up on this... (not because of me of course) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Tell me of 1 member of this community who is against bunnyhopping who understands Mr.Ben's point and has changed his view because of its logic. The only reason Mr.Ben even cared to post was because of the blockage. Instead of dividing and silencing the community the mp_blockscript has now made the pro-script community vocal.
Meh, I agree with you, and I certianly wouldn't be the biggest factor against an easier method if it were hardcoded in. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well it is. You just said you "bunnyhop" at 400, which is wallstrafing speed :x
So yes, it is impossible to bunnyhop effectively without spamming the command (3jumps, macro or mousewheel) at a constant rate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I bunny hop almost exclusively with the gorge however, so no, it isn't wallstrafing speed. With a skulk I just strafe jump everywhere, I find its less predictable and easier to manuvuer at high speeds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Please post a demo of yourself bhopping at 400 groundspeed as gorge... The cap is 300 for a gorge...
Rgr. It isn't hard to learn a mousewheel bunnyhop.
mfg
Lance, simple scripts for convenience and usability
I use an mwheel bhop, but I don't see why everyone else should be forced to. If I was forced to start bhopping with a 3jump script on mouse2, I would be ticked, because for my config mouse2 = slot2. I would be constantly, instinctively pressing mouse2 to pull out my pistol, or parasite, or blink, or whatever -- for weeks until I relearned the new control scheme. It's a pain, basically, and there's no reason that it should be forced.
I like my MX510. It's so smexy. Mmmmmmm<3mousy
If I bound forward to MOUSE5 and crouch to MOUSE4 and jump to Mousewheelup, I could bhop with one hand behind my back. <span style='font-size:8pt;line-height:100%'><---this is wrong but you get the idea.</span>
And if they remove mousewheel as a key you can bind to jump, I'll use macros, which trumps anything the devs can do anyway. Win.
Listen, the point I think everyone is trying to make to you anti-scripter guys is that if I can do it just because I bought a nice mouse, everyone should be able to do it without having to buy a nice mouse. To that end, a 3jump script on spacebar is an alternative for the poor kids with $10 mice and keyboards.
And you guys saying you can bhop manually, stop blocking the middle of the hallway when I'm trying to pass your sedate, sub-walking-speed self. I have to wallstrafe past you just to get my bhop started right
I like my MX510. It's so smexy. Mmmmmmm<3mousy
If I bound forward to MOUSE5 and crouch to MOUSE4 and jump to Mousewheelup, I could bhop with one hand behind my back. And still attack.
And if they remove mousewheel as a key you can bind to jump, I'll use macros, which trumps anything the devs can do anyway. Win.
Listen, the point I think everyone is trying to make to you anti-scripter guys is that if I can do it just because I bought a nice mouse, everyone should be able to do it without having to buy a nice mouse. To that end, a 3jump script on spacebar is an alternative for the poor kids with $10 mice and keyboards.
And you guys saying you can bhop manually, stop blocking the middle of the hallway when I'm trying to pass your sedate, sub-walking-speed self. I have to wallstrafe past you just to get my bhop started right <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just because I used to jump with mouse2 in every single FPS since about 6 1/2 years doesn't mean my mouse sucks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But yeah, macro's for the win. The kids have their blockscripts, I got my "3jumps": Everybody is happy <3