There are some in the forums in packages, sometimes split across a few though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
if you download WhichBot or HiveMind it already has metamod, but for RCBot, you have to download it from <a href='http://metamod.org' target='_blank'>http://metamod.org</a>
i've been running a marine training server for almost the last two months with whichot. they implementation was extremely simple and i've had the pleasure of watching nsplayers become NS players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Maybe I'm not setting the RCbots right but those bots are a serious pain in the **** to command. They have bad tendency to constantly rambo and you have to keep setting a waypoint at the place you want them to stay at to avoid having them run off on you. Dropping buildings seem to be the more useful way of getting them to stay put. Because they just want to roam so much, it's hard to set up a strategy since they go off into areas and blew their cover. I remember in an older version they would stay put and wait for orders but now they just rambo like mad.
HiveMind bot crashes my listenserver when i try to use it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-SavageX+Sep 4 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SavageX @ Sep 4 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> those bots are a serious pain in the **** to command. They have bad tendency to constantly rambo... an older version they would stay put and wait for orders but now they just rambo like mad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Use my latest BETA version of the bot (metamod only) you can get on the bot forum.
It wasn't my fault but NS since changed something which meant the bots didn't know there was a comm and didn't stay put if given an order. It still works if you use the rcbot dll you are using with an older version of NS.
<!--QuoteBegin-<[UEA]>Cobra+Sep 7 2004, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (<[UEA]>Cobra @ Sep 7 2004, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rcbots suck big time, they use aimbot or something and it annoys the crap out of every1, especially since they can see u cloaked <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> All BOTs in every single game or modification uses aimbot... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Infact any piece of code that will analyse the distance and movement of the target and rotates the FOV in order to center reticle to target; is called aimbot...
The only way is to make AI ignore cloacked aliens; which I wonder why Cheeseh did not coded that way...
Comments
Last resort many files. -_-,
HiveMind 3.3 will be released soon. I will edit the first post and re-post about it again.
Additionally, having installed the bots I now find myself unable to SHOOT hives. Yes, you can knife em, but you can't shoot them.
Joy.
<a href='http://hivemind.game-mod.net/' target='_blank'>http://hivemind.game-mod.net/</a>
Use my latest BETA version of the bot (metamod only) you can get on the bot forum.
It wasn't my fault but NS since changed something which meant the bots didn't know there was a comm and didn't stay put if given an order. It still works if you use the rcbot dll you are using with an older version of NS.
All BOTs in every single game or modification uses aimbot... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Infact any piece of code that will analyse the distance and movement of the target and rotates the FOV in order to center reticle to target; is called aimbot...
The only way is to make AI ignore cloacked aliens; which I wonder why Cheeseh did not coded that way...
enemy_is_cloaked
so it would be like this:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
// Is enemy cloaked?
if ((enemy_is_cloaked == 1))
{
// Ignore that enemy, I'm a stupid bot :P
continue;
}
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Anyone know what's causing this?