So When Will Gorges Be Able To Eat From Open Vents

2

Comments

  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    When I go gorge I generally stay gorge for the rest of the game actually <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Instead of having gorges suck extra res, why not have other life forms Poop out big res turds, or barf them up like bees. These barf-res turds things could only be eaten by gorges.

    Can't you see the Fades going out and killing mrines for rfk and comeing back to the hive to feed their gorge buddies by reguritation or pooping.

    I would rather have the fades and Oni poop res, maybe when they go over 99 res they start to poop res involuntarily.

    Actually I just like saying poop. poop poop poop
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    <!--QuoteBegin-Tasty+Aug 31 2004, 01:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tasty @ Aug 31 2004, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instead of having gorges suck extra res, why not have other life forms Poop out big res turds, or barf them up like bees. These barf-res turds things could only be eaten by gorges.

    Can't you see the Fades going out and killing mrines for rfk and comeing back to the hive to feed their gorge buddies by reguritation or pooping.

    I would rather have the fades and Oni poop res, maybe when they go over 99 res they start to poop res involuntarily.

    Actually I just like saying poop. poop poop poop <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is very insightful.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    There is always the giveres plugin.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited August 2004
    Tasty, stop making me wet my pants.

    I do kind of like the idea of the little gorgies being fed some spare res.

    There's always the issue people bring up about it killing balance.

    Just make it so that it doesn't.

    IE: only gorges can have res transferred to them, and put a cap, either in terms of how much res or in terms of how often you can feed gorgies res. It doesn't sound too complicated to just bind a button to "barf" and tap it at gorges. You could even have a special icky green particle effect arcing from the skulk or fade or whatever to the gorgie, who basks and dances gleefully in the stew of marine chunks and stomach acid. Just make it so you can only barf up res at gorges, and only do it when you've gotten RFK. For instance, make the game keep track of which resource points you got from RFK, and which ones are from RTs. The RT res can't be barfed back, but RFK can be, every so often. You could make it even more detailed and design the RFK-Barf System so that only RFK you get while STILL ALIVE as the same lifeform can be transferred. This would make skulks have to be a little careful to be able to deliver small bits of RFK to gorges, but fades would be RFK-Barf MACHINES. However, that's where the Res Transfer Cap comes in, or a time limit on how often Mr. Fade can act bulemic. *CHORKSPEW*

    The bee hive analogy is pretty good, especially because the NS aliens <b>are</b> sort of a hierarchical, hive-based group of species. The gorgies are the weak, sit-around-do-nothing-but-build fatassed queen bees (all gorges are female, didn't you know? And fat chicks need love too), with onos and fades being the RAR killer attack bees, lerks to a lesser extent, and skulks being the disposable drones.

    Maybe I'm going to be called stupid, or just get funny looks. But anything with the possibility of addressing actual BALANCE issues should be considered, IMO. Being able to donate RFK to gorges might be just what big games need, and it couldn't hurt small games that much, unless I completely and utterly do not understand 6v6 games, as Forlorn is fond of telling people who come up with ideas like this.

    I was thinking maybe a maximum of 10 RFK per barf, with a between-barf time limit of anywhere from 30 to 60 seconds. Putting a cap on both res and time would be a nice way to level the idea and make sure it wouldn't get out of hand. And of course, if you make it so only RFK you got while still alive, and ONLY RFK can be transferred, it would be a cute little minor tweak.

    Everything needs some tweaking now and then.


    <span style='color:yellow'>
    VOMIT FOR JUSTICE!!</span>
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited August 2004
    <!--QuoteBegin-UnderDOG+Aug 31 2004, 07:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UnderDOG @ Aug 31 2004, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He has made more posts in the past 2 weeks than in the past 4 months. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's awesome. It good to have active leaders.

    <!--QuoteBegin-Necrosis+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I really hate those situations where two gorges have 20 res and the team really needs a hive badly.

    It'd be nice to see some way for gorges to spit res at each other. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There is such a admin_mod pluggin that allow this I think...
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah the thing with res-exchange is someone gets double res which isnt nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but if youre playing on a 20 players server with the double alien res plugin you wont notice much difference <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Legat+Aug 31 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Aug 31 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea, but sharing res would somehow be a nice feature. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Game starts, all aliens give res to one player that player fades/onos's within the first 2 mins..
    GG.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    a fade or an onos wont do jack at hive1 without upgs :S
  • DnomDnom Join Date: 2004-04-25 Member: 28173Members, Constellation
    No, but one onos and two fades would easily take out the lvl 0 rines with only 1 IP, with gorges behind them healing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I wouldn't touch admin mods with a 10 foot barge pole.


    Now, back to business. How to balance res sharing but without allowing insanely early fades?
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    A sensible suggestion this time (honest).

    Maybe only allow gorges to get res from other gorges?

    It may be possible to code it so that the res gained this way could ONLY be used for building structures, and not for evolving.

    For example, we have two gorges, Bob and Alice. Bob has 20, Alice has 20.
    Alice (somehow) gives Bob her 20.

    Bob now has 40, but the 20 from Alice is reserved for buildings only. Bob can spend all 40 to build a hive, but CANNOT evolve to lerk until his res increases "naturally" by another 10 (so he has 30 of his own, plus Alice's 20).

    If he then chooses to spend his 30 to go lerk, the extra 20 from Alice is lost.

    This way gorges can't put all their res together to have an instant Onos, and it discourages gorges from wasting the res given to them (Alice would not give Bob any more if he wasted it by evolving instead of using it build).

    How's that sound? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    I think that gorges should be able to suck from open vents up to 40 res (enough for a hive). They should suck at the same rate as a tower, with all the proceeds going to them (and extra res or 4 per tick). Once they hit 40 res, they quit sucking.

    Advantages - a hive can be put up sooner, no res tower for the marines to take down, gorges get more res to compenstate for their lack of res for kills. (honestly, who kills while a gorge? - yet they need the most res).

    disadvantages - the rest of the team would not get the resources from having a res tower there.

    This system would encourage a permagorge, consolidate resources better, and actually allow aliens to have a chance in large games.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    Here's an idea as to this res-suckling idea: Make it so that alien res towers generate an extra sack of res for a gorge to pick up, but he has to do it ON THE SPOT, as in, he has to go and manually pick it up. Make this feature available to either all gorges or just the gorge that built the res tower. Not sure yet.

    Make the amount generated have a cap-limit, let's say, it can only generate an extra 15 res per node if you've only got one hive. Two hives? 25 res. Three hives? 35 res. This is put into effect to stop people from going Onos early in the game, and to prevent whorage.

    Pros and cons [overall]:
    Pros:
    -Encourages people to Gorge
    -Encourages teamwork through protecting the gorge
    -Encourages Gorge Mobility (moving around the map, not just reswhoring one spot, and thusly more likely to build chambers, create hives, etc)
    Cons:
    -With proper application, could also lead to the inevitable problem of res-whoring.
    -Still unsure as to the technical details if someone leaves being Gorge and forfeits their ability to pick up these res packages.


    Ideally we want to give the gorge more res, but stop him from reswhoring and stop him from griefing as well. I think the idea of generating a pickup package of res(independant of the res the rest of the team is recieving) from a tower that a gorge created would be ideal. They pick it up all in one lump, they can't say, pick up 23 res out of a pack that's meant to hold 25.

    I think that giving the Gorge extra res is a good thing, but this is only my suggestion as to how this should be done.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    If you wanna give res, make it so you cant give more than 5-10, and gorge can only accept 1 giveaway per 1.5 or 2 mins.
    Enought o make a diff if multiple gorges.
    Like 3 can gorge, 3 others can give them a boost. You got some more basic structures and nothing to allow a stupid amount of evolving.

    hahah remember when you could "only" have one gorge on the team at a time?
    "You stoopit noob! go back to skull.""!
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    All this would be so much easier if gamers were responsible and intelligent about what they were doing.

    But we can't bank on that, now can we?
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I read a tad and i think:

    limiting the res a tick to the amounts of RTs build might actually work.
    unlimited res till 15 fails. (OC WOLs like insane babeh)
    maybe you can suck res but slower then a normal rt. (So a RT would always be better)
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    edited September 2004
    RTs will never be better than suckling, unless the res you get from the node is distributed between the team (kinda useless, but viable if the team is too big) or it takes 6 times as long to suckle (sp?) 1 res. (which makes 1 res every 24 seconds. Somewhat useless)
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    With the idea of player to player res transfer, what about capping the amount of res that can be give in total. Say five res, it's not much but still enough. It could be play tested for balance issues like the amount of time between transfers (i.e. cooldown) and how many times you could do this in the game.

    Just a thought.
  • MrGMrG Join Date: 2003-01-09 Member: 12067Members
    how about.... you make it so if a gorge sits on a open node... he picks up that res... but instead of giving it to him.... it gets filtered down to all players... that kinda system would work....
  • KontarKontar Join Date: 2004-08-30 Member: 31052Members
    edited September 2004
    Make the limit for gorge-res suckling to 15 Res.
    A gorge goes to a node, gets 15 Res and builds the ressource tower. Then he looks for the next RT.
    The speed could be normal: 1 Res / 4 sec, like every RT.

    pro:
    - more perma-gorges because you dont have to wait for hours (while the team has fun)
    - no one goes gorge for just earn some res
    - no super-fast onos or hive
    - not a big change that blows up the balance
    - easier/faster way for aliens to build RTs (marines often build 4 or 5 rts in 1 min)
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I HAVE AN IDEA FOR RES SUCKLING: Make it use energy.

    Example: For each resource, it costs 75-100% energy (subject to change). There is also a limit, making sure that gorges cannot gain a resource amount over 50 by suckling.

    So, if it used energy, MCs would be more viable too OMG!
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-Dnom+Sep 1 2004, 03:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dnom @ Sep 1 2004, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, but one onos and two fades would easily take out the lvl 0 rines with only 1 IP, with gorges behind them healing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nonono FOURTY onos!
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited September 2004
    <!--QuoteBegin-Necrosis+Sep 1 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Sep 1 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't touch admin mods with a 10 foot barge pole.


    Now, back to business. How to balance res sharing but without allowing insanely early fades? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    reduce armoury research time, up armoury research cost! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    if res transer is only between gorges and is only so fast, you lack man power for a long time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    nonono.. we can not make the limit 15 res. Cause CHAMBERS cost less. This is a FREE RES TICKET.

    We either have to make sure that you get res SLOWER then by a rt, or raise nad lower some build res.

    I'd say the slow thingy is good. Say you get 15 res a minute. That means a RT has payed of itself in a min yes.
    Now say we get 5 res a min for suckling. that means that after 2 mins we have:

    RT=15
    us=10

    so if we placed a rt we gained 5 res. I'd say this would be doable. I prefer to sit 2 min suckling res AND waiting for RTs then just waiting.

    If the limit is to low, well, lets try 10.

    after 2 min we have:

    RT=15
    us=20

    eek.. 2 min is better suckling. but wait. what about 3 min?

    rt=30
    us=30

    thats even. After 3 min its pure gain. So 4 min or above a rt would always be better. As it should be. RTs should be better but suckling should still work.
  • dislexusdislexus Join Date: 2003-07-17 Member: 18243Members, NS1 Playtester
    I'd like to see a build where everybodies RFK went to the gorges.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Or a tax. if 2 or more RFK gained, put 1 into the pool or have it go directly to a gorge.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--QuoteBegin-dislexus+Sep 2 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dislexus @ Sep 2 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to see a build where everybodies RFK went to the gorges. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Very very nice idea!!! Flaya how about ya give it a go!!!!
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited September 2004
    <!--QuoteBegin-kabab+Sep 3 2004, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kabab @ Sep 3 2004, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-dislexus+Sep 2 2004, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dislexus @ Sep 2 2004, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to see a build where everybodies RFK went to the gorges. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Very very nice idea!!! Flaya how about ya give it a go!!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Problem: this creates a situation similar to what happened with gorge suckling from unoccupied nodes: players going gorge for the sole purpose of rapidly gathering personal resources to go lerk, fade, or onos.
    In the case of the res suckling tests, the downside to having a gorge do this was that if they wanted to save time and be productive to the team as soon as possible, they'd switch species as soon as they could afford it, the res node would stay unoccupied, and no resources would go to the team. If the player decided to wait longer to afford the tower before the species change, he/she would be sitting there unproductive for that much longer. Bad situation either way.

    The downside to having players' RFK go to gorges is that people will realize they can get res faster by going gorge; with enough people doing this, all of a sudden the entire team is doing a lot less killing because you don't have enough fighting species around.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited September 2004
    In the end, there are a lot of ways that a couple of greedy players can ruin their team even in the current build. I don't see that as a valid reason to leave out a feature that would otherwise be ideal. If someone wants to be a lamer, they'll do it regardless.
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