Nice Mod But...

AhabAhab Join Date: 2002-11-09 Member: 7851Members
At first I would like to tell the developers that they did a really good job and natural selection is really worth a play.
New and good ideas are indeed what we need but I have a single question to the developers:
Why did you choose the Half-Life-Engine for NS?
When I look at the huge levels and the various textures I'm really impressed because I know how much time such a work needs but wouldn't the mod look so much better with an other engine like the Q3-Engine?
You really did well but I think the game doesn't have the looks to become such an All-time-favourite like CS or Day of Defeat.
It's too late for that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
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Comments

  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    Think about it, this mod has probaly been in the work shop for awhile, Q3 is pretty new... they probaly had about 85% of the work done on the HL engine before Q3 was even out.
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    Uh Q3 came out awhile ago man, I think they used the HL engine becuase they have a well developed community from TFC CS and DoD... and well yea I think they wanted the HL water bug <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->!
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    o wait im thinking UT 2003 for some reason, whoops ;P
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    HL was chosen for multiple reasons, especially the broad player base (no other FPS has such a big online community), the option of modding in C++ instead of a scripting language, and the strong support modders recieve from Valve.
  • AhabAhab Join Date: 2002-11-09 Member: 7851Members
    And do you plan to add some improvements to the graphics or is this the final look?
    CS for example does not look much like a half-life mod because of the increased model quality.

    Besides I think that with THIS mod you could have gathered a lot of players as well, if you had chosen th Q3-Engine.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Y3tiY3ti Join Date: 2002-11-09 Member: 7853Members
    Dude CS has awful textures and models compared to NS..
  • BigEyeGuyBigEyeGuy Join Date: 2002-11-01 Member: 3335Members
    u know what
    ill answer u
    this mod would have felt and played diffrently on Q3
    not better
    but worst
    HL has that certin feeling that Q3 dosent have
    and besides the mod looks great just as DoD and CS (if not more)
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    purdy particle effects ;D


    as for why HL here are a few I remember

    1) modding comunity is realy supported (hell thats all HL is any more realy)
    2) HUGE played base
    3) will run on nearly ANY machine (god I love you guys for this)
    4) as some one said, the project started well before UT2K3, doom3 etc were release (even thought of being released)
  • AhabAhab Join Date: 2002-11-09 Member: 7851Members
    I like the mod but don't tell me the graphic is better than that of CS.
    @BigEye: You are competely wrong... Ever played Medal of Honor? It is based on the Q3-Engine but it's completely different...
    By the way you should consider that the HL-Engine itself is based on the Q2-Engine. And we don't have to discuss what Q2 "feels" like, do we?
  • AwakenAwaken Join Date: 2002-11-07 Member: 7502Members
    I don't see the problem with the graphics. If anything this mod makes the HL engine look good.
  • BogBog Join Date: 2002-11-05 Member: 7004Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like the mod but don't tell me the graphic is better than that of CS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The graphics in NS are vastly superior to the graphics in CS. Sorry, Ahab.. Show me some of your 3D modelling and animatino work, so I know you're qualified to judge, and I'll be happy to debate the various qualitative points with you.

    Hurray.

    Anyway, the HL engine works rather well for what NS does IMAO. I don't see what the beef is.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    edited November 2002
    <!--QuoteBegin--Ahab+Nov 9 2002, 03:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahab @ Nov 9 2002, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->By the way you should consider that the HL-Engine itself is based on the Q2-Engine.  And we don't have to discuss what Q2 "feels" like, do we?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not only think i that Natural Selection looks much more impressive than Counter-Strike (IMO) but that Half-Life is build on Q2 is simply not true.

    Look at the following Link to read an official statement to the "What-Was-Before-Half-Life" Question:

    <a href='http://collective.valve-erc.com/index.php?doc=1028244478-62628500' target='_blank'>Quake 1 or 2?</a>
  • NovakoalaNovakoala Join Date: 2002-07-17 Member: 962Members, Constellation
    edited November 2002
    If NS was made for Quake 3 (or any other game, really) I wouldn't be here.
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    I have a problem with people trying to compare NS to other mods such as CS and DoD. Those mods have been out for quite a while now. CS is out of Beta and DoD is in its later beta stages.

    If you compared the beta 1.0 releases of NS, CS, and DoD, NS would blow the others out of the water in terms of visual quality.

    This mod is in its first release. Give it some time. Compared to all the other first release mods i have played this one is the best.

    Half Life was most likely chosen to make this mod, not because of the graphics, but because the ease of use and the support Valve gives to the modding community.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    Every thing done in q3 engine unless heavly modified looks fat.
  • DangerxDangerx Join Date: 2002-11-09 Member: 7852Members
    Are u all sayin ns is better than cs because its newer or because of graphix wise??

    Cos CS Level textures and details look much better than ns, in ns ns when u get up close its like a load of big 1m blocks of colours!!!
    Dont get me wrong ns is a good and worthwhile game but i still think as soon as this craze is over its bak 2 cs 4 most people
    Whos talking about wolfinestine now heh! Its going to be the same for battlefield and maybe 4 ns the only reason for ns to stay popular is its link to HL
    But in the end were all going to go bak to our beloved CS!!!


    (Please note this is only an Hypotheses curtisy of some dumb **obscenity**) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • AhabAhab Join Date: 2002-11-09 Member: 7851Members
    it seems some people haven't got my point...
    Wether the HL-Engine was based on Q1 or Q2: It was based on a Q-Engine and that was the point.

    I never said the graphics aren't good but they are of course not up to date and that is why I asked if the developers plan to make some improvements to it! Got it?
    I even think NS to be better than CS and DOD but not because of the graphics.
    (good graphics + excellent gameplay) < (very good graphics + excellent gameplay), right?

    @Bog: I'm just a mapper <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • BogBog Join Date: 2002-11-05 Member: 7004Members
    Ahab: So you're qualified <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Please forgive my initial reaction. I'm sure you've come across a whole bunch of people who crit what you do without having any idea of how it was done.... *grin*

    If I was to bounce up and down saying "Engine, engine!" then what'd really float my boat would be using something like Tenebrae, which supports stencil shadows and per-pixel shading, so you could (A) have all those lovely bumpmaps and glossmaps on the game surfaces and (B) add to the Fear Factor with wildly shifting shadows.
  • BigEyeGuyBigEyeGuy Join Date: 2002-11-01 Member: 3335Members
    edited November 2002
    i still think HL is the right engine for this game
    any other engine will change the entrie gameplay

    and i like NS as it is so this converstion is stupid
    Viloence Jack youre so right
    and HL is kinda Thin
    but most quality mods changed that
  • AolphobiaAolphobia Join Date: 2002-08-08 Member: 1113Members
    I'm glad it's on the HL engine for people like me who still use Voodoo2's. w00t! If anyone wants to buy me a new computer, then let it be on another engine. Actually, I have to agree, there's something about the HL engine that just feels right or something, can't explain it.
  • BigEyeGuyBigEyeGuy Join Date: 2002-11-01 Member: 3335Members
    im glad someone understands me
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    I think Half-Life was teh best choice at the time, and still would be, even if you started right now...

    Unreal/ UT / UT2K engine --> UTTERLY MARRED by poor support and a scripting engine that just doesn't cut it for truly complicated mods, and a truly horrible, proprietary, map editor... Also, no option to go commercial. Smaller playerbase. Once its out, development on the engine itself ceases.

    Quake 3 Engine --> Terrible 'you're on your own' support from the team when it comes to mods. Quake3 code has no inherent lag-compensation support. It also doesn't work on all machines well. It also doesn't support hitboxes and oddly shaped models without wierdness. Etc etc etc etc... its designed for nice big bouncy deathmatchy games. Even if the decision was made right now, I would still say half-life. Also, no option to go commercial. Reasonable playerbase but only 1/10th of the size of the CS/HL/DOD/FA playerbase... Quake3 was stale from the moment it was released in that the developers stopped making stuff for it / improving it besides a few bugfixes and optimizations.

    Half-Life Engine --> Built in lag-comp support for marine guns. Built in VGUI for commander mode. Rock solid netcode thats tried and tested for over 2 years. Support from Valve for modders. Oodles of mod making tools, third party mapping programs, example code. Option to go commercial with the help of Valve. Code wise, extremely well defined clientside / serverside divide. Good testing tools. HUGE player base. Very compatible. Extremely moddable. And obviously, it doesn't look at all that bad, either! Not only that, but it's still being updated and developed and patched by Valve, they've added tons of stuff to do with netcode / skeletal animation, and more is planned like Steam, etc.

    If people are choosing an engine to make a complicated mod in, even today, I would still suggest Half-Life. And I'm not surprised that the NS team selected it way back when they started.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Bronski+Nov 9 2002, 07:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bronski @ Nov 9 2002, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you compared the beta 1.0 releases of NS, CS, and DoD, NS would blow the others out of the water in terms of visual quality.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ns is NOT beta. it is release 1 just like cs is now release 1.5.
  • CreepCreep Join Date: 2002-11-03 Member: 6705Members
    <!--QuoteBegin--Bronski+Nov 9 2002, 11:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bronski @ Nov 9 2002, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a problem with people trying to compare NS to other mods such as CS and DoD. Those mods have been out for quite a while now. CS is out of Beta and DoD is in its later beta stages.

    If you compared the beta 1.0 releases of NS, CS, and DoD, NS would blow the others out of the water in terms of visual quality.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you compared the beta release of NS and the CURRENT releses of all other mods NS would STILL kick butt!

    2 Cents
  • AwakenAwaken Join Date: 2002-11-07 Member: 7502Members
    <!--QuoteBegin--Dangerx+Nov 10 2002, 05:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dangerx @ Nov 10 2002, 05:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its going to be the same for battlefield and maybe 4 ns the only reason for ns to stay popular is its link to HL
    But in the end were all going to go bak to our beloved CS!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Doubt it very much.

    Battlefield 1942 is just too amazing and I doubt it will become unpopular.

    NS is the best concept for an HL mod out, it looks great and the gameplay is massive. Plus look at the many MANY people who are giving it support. If anything I'll end up leaving CS to play NS.
  • CreepCreep Join Date: 2002-11-03 Member: 6705Members
    Counter-Strike Stratiges: rush left! you died. :respawn: Rush LEFT!!! You died again! :respawn: RUSH RIGHT!!!!!! Killed by a camping AWP **obscenity**!

    NS Stratiges: Get in that vent, wait, evolve, acid rocket and bile bomb there base while your team owns the rest of the map!


    Well I could get into all the complexities but I'm sure most of you get my drift!

    So if any of you plan on going back to CS at some point, go now because you are just hindering the rest of us from getting good..
  • AhabAhab Join Date: 2002-11-09 Member: 7851Members
    Well... if the Q3 and Unreal-Engines are so difficult to handle why then became Tactical Ops (UT) and Urban Terror (Q3) so popular? Of course a game gives some kind of a touch to the gameplay of its mods but Medal of Honor proofs that it is indeed possible to change the gameplay of an engine to a completely different form.
    I now exactly what you mean BigEye... it is this smooth feeling when you run, it is ths punch that kicks around your view when you get hit or shot and the sounds play a role too but as you can see in Medal of Honor it can be done to change an "Arcade"-Engine like the Q3-Engine into a more realistic form.
    Of course I do not doubt what the people here say concerning the technical terms, they'll know better than me but thats why I asked.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I play NS because it's fun. The devs would earn my money if they got a deal struck and had it published as CS was. I don't care if the mod doesn't look cutting edge like a brand new game as UT2K3 does - it's the fun that counts, and this one is funner than ... well just about anything. And it's free. And there are a lot of Half-life games out there, perhaps not as many Q3. It's not the technology, people, it's the content that matters!
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    The CS models, skins, and textures make me sick.
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    It's kinda hard to compare NS to DoD, FA and CS or pretty much any other HL MOD.

    I mean, in CS your rescuing hostages and shooting Terrorists, in NS your eating Marines and making alien blood as your new rust remover. DoD your shooting Nazi's and so forth, so gameplay wise you can't really compare IMO.

    As far as mapping textures, I think NS is superior to ANY HL MOD, many may disagree but they are fantastic, I also think the player models are superior as well. I do however, think the weapon models could use some slight work, but thats just a minor detail, and thats why we have model sites open eventually right:)?

    But really, NS differs SO much from other MOD's, that I can't really see how you can compare them. But thats just me I suppose.
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