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  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-kuperaye+Aug 24 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Aug 24 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you only pick them up when you pick the weapon up... or that what it seems like



    edit it exactly what it seems like so you dont end up picking up empty shotguns but then again if you have a shotty whats the point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, read <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78534&view=findpost&p=1203212' target='_blank'>Hypergrip's post</a>. The ammo pack is attached to the gun model if the gun had reserve ammo, but it's picked up separately if you already have the gun. For example, if a teammate drops an empty LMG with 100 bullets in reserve, their gun will have an ammo pack next to it and walking over it will give you 100 ammo for your LMG.


    Question for the PTs: will leftover ammo(i.e. what's not used if you only need part of it to fill your reserve) be left on the ground, or disappear with the rest of it?
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Yeah, the Ammo Pack is seperate from the weapon itself, But under normal conditions it falls in the same place as the gun.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    Great!
    Now marines are even better at turtling in base, they don't need to use the armory anymore! And if you're rushing a hive and you pick up the shotgun you lost when you died, no need to run around looking for ammo! Now shotgun rushes are even worse!
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Alternatively, no more getting raped when you backpedal into some fallen marine's empty shotty/hmg/gl.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    <!--QuoteBegin-Zek+Aug 24 2004, 02:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 24 2004, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kuperaye+Aug 24 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Aug 24 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you only pick them up when you pick the weapon up... or that what it seems like



    edit it exactly what it seems like so you dont end up picking up empty shotguns but then again if you have a shotty whats the point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, read <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78534&view=findpost&p=1203212' target='_blank'>Hypergrip's post</a>. The ammo pack is attached to the gun model if the gun had reserve ammo, but it's picked up separately if you already have the gun. For example, if a teammate drops an empty LMG with 100 bullets in reserve, their gun will have an ammo pack next to it and walking over it will give you 100 ammo for your LMG.


    Question for the PTs: will leftover ammo(i.e. what's not used if you only need part of it to fill your reserve) be left on the ground, or disappear with the rest of it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And also, what about the ammo "in the gun" ?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited August 2004
    If a shotgun rush on the hive lasts long enough to where it matters what ammo you pick up after you die, then the hive is probably already dead. Also, if the clip was empty when they died, then you probably have to take time to reload it anyway, leaving you vulnerable and taking time.

    Edit: Zunni, if you don't start the thread in General Discussion, someone else will, anyway. People will want to discuss it and ask questions, which can't be done in Announcements.
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    edited August 2004
    Thank you Zunni, finnaly a much needed regular news update, u sir indeed deserve the title as NS Pr dood.

    hurray for ammo packs, onwards to beta 5!


    (ps im in italy and stole my cousins computer jst to post this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
    pss has anyone figured out what the last shot with the jp is about, the one with the box in the minimap?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin-i'm lost+Aug 24 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Aug 24 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Edit:  Zunni, if you don't start the thread in General Discussion, someone else will, anyway.  People will want to discuss it and ask questions, which can't be done in Announcements.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Probably correct, and not a bad thing at all..

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And also, what about the ammo "in the gun" ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Works the same as it does now..
    If you pick up a weapon and there were 5 shells in it, there are still 5 shells in it, this just allows you to pick up the 20 that were in reserve..

    -Zunni (PR, Natural Selection team)
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited August 2004
    Woohooo !

    It took a while but I see my suggestion made its way through somehow about picking up ammos from dropped guns. I asked about it back in Jan-2003

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=18637&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...topic=18637&hl=</a>


    That idea adds more reality to the game.


    Now we will have a new definition of camper : guy-waiting-for-you-to-die-to-get-your-ammos !!!
  • NovisNovis Join Date: 2003-08-09 Member: 19193Members
    <!--QuoteBegin-Browser [ICE+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->,Aug 24 2004, 06:06 PM]Now we will have a new definition of camper : guy-waiting-for-you-to-die-to-get-your-ammos !!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    a.k.a. vulturing:
    Waiting for a neaby teammate to die in a fight to
    1) get the frag on his weakened enemy
    2) get his ammo (new)
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Nice news anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    New job for new players: official team resuppliers!!

    Stock up on ammo, run to a teammate who's spawncamping, drop weapon, suicide, rinse repeat.

    This assuming of course the com doesn't want to spend the res to drop ammo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Now that I think about it...yeah the newbies could be like...portable armories without the humpage XD
    Mostly because in order for them to supply you with ammo, they'd have to die.

    Hehe, just some crazy afterthought. This feature should be nifty for the newbies who drop empty weapons when they die.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    edited August 2004
    <span style='color:red'>Nuked.</span>
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Uhh, I don't think he would point out the best and most interesting things. This would just ruin the beta for some people days/weeks/months in advance, so he's posting medium/medium-large changes.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    Welcome to another installment of Gripe Time, featuring CommunistWithAGun.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited August 2004
    cWAG YOUR TAIL

    edit: LOL FUNNY
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->New ammo system... OMG IT'S THE BUS!!!!!111oneoneone<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well it IS a system (big unannounced <u>system</u>), it IS graphical (remember Nem said "it looks cool"), and it IS a gameplay change (some dev or playtester remarked that it will take a bit to adapt too) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    technically it's a feature and this jsut isn't high enough on the "L33t" scale to be OMG it R BUS!!!!111one!!!oneone!
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    edited August 2004
    The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?

    Example:
    Marine A gets killed with 2/27 shotgun shells.
    Marine B and C run to where Marine A died.
    Marine B has a shotgun, Marine C has an LMG.
    Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
    Marine C arrives and gets the shotgun with 2 shells and none in reserve.
    You arrive at the problem of picking up a weapon with nearly no ammo.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-A Boojum Snark+Aug 25 2004, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Aug 25 2004, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?

    Example:
    Marine A gets killed with 2/27 shotgun shells.
    Marine B and C run to where Marine A died.
    Marine B has a shotgun, Marine C has an LMG.
    Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
    Marine C arrives and gets the shotgun with 2 shells and none in reserve.
    You arrive at the problem of picking up a weapon with nearly no ammo.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What if marine B has 20 shells in reserve? He can't pick up 27 more (with a cap of 40). What happens then?
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin-5kyh16h91+Aug 24 2004, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Aug 24 2004, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->New job for new players: official team resuppliers!!

    Stock up on ammo, run to a teammate who's spawncamping, drop weapon, suicide, rinse repeat.

    This assuming of course the com doesn't want to spend the res to drop ammo  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, I think that makes a nice argument for droppable ammo-only. Or for that matter, selectable ammo repleneshing. Oh my, think of the humping! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    hehe, hump the nub for ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    (or shoot, if it's a ff-on server)

    ....aww crap, that might become a problem. I don't think it'd be very realistic for space marines to start shooting each other for ammo....or maybe it might be.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    <!--QuoteBegin-A Boojum Snark+Aug 25 2004, 01:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Aug 25 2004, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?

    Example:
    Marine A gets killed with 2/27 shotgun shells.
    Marine B and C run to where Marine A died.
    Marine B has a shotgun, Marine C has an LMG.
    Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
    Marine C arrives and gets the shotgun with 2 shells and none in reserve.
    You arrive at the problem of picking up a weapon with nearly no ammo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then you're ****ing screwed...that's how it's meant to be...

    That's like saying dropping weapons poses a problem because someone else could get one before you do...
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    <!--QuoteBegin-A Boojum Snark+Aug 25 2004, 01:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Aug 25 2004, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?

    Example:
    Marine A gets killed with 2/27 shotgun shells.
    Marine B and C run to where Marine A died.
    Marine B has a shotgun, Marine C has an LMG.
    Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
    Marine C arrives and gets the shotgun with 2 shells and none in reserve.
    You arrive at the problem of picking up a weapon with nearly no ammo.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    or he only gets those shells if he drops his current shotgun...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Guys the ammo/guns disappear after like 30 seconds so it doesn't matter anyways in many situations
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    one thing i would like Zunni to address is if the ammo on the floor has more than you can carry, what happens to the left over ammo? does it just stay in the box that was already on the floor?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-kuperaye+Aug 25 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Aug 25 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or he only gets those shells if he drops his current shotgun... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or not...
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Al_Kaholic+Aug 24 2004, 10:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al_Kaholic @ Aug 24 2004, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Welcome to another installment of Gripe Time, featuring CommunistWithAGun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Your tears fuel me
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-5kyh16h91+Aug 25 2004, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Aug 25 2004, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe, hump the nub for ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    (or shoot, if it's a ff-on server)

    ....aww crap, that might become a problem. I don't think it'd be very realistic for space marines to start shooting each other for ammo....or maybe it might be.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It happened in the Red Army when fighting against the Germans. Except in that case you had to beat them with your fists or a knife of some sort... only 1 of 2-3 men actually had a gun then.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    It's been 4 days...TIME FOR ANOTHER NEWS UPDATE!!!!1


    Seriously though, these new announcements are really keeping me interested, so I want to say we need another.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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