<!--QuoteBegin-kuperaye+Aug 24 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Aug 24 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you only pick them up when you pick the weapon up... or that what it seems like
edit it exactly what it seems like so you dont end up picking up empty shotguns but then again if you have a shotty whats the point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, read <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78534&view=findpost&p=1203212' target='_blank'>Hypergrip's post</a>. The ammo pack is attached to the gun model if the gun had reserve ammo, but it's picked up separately if you already have the gun. For example, if a teammate drops an empty LMG with 100 bullets in reserve, their gun will have an ammo pack next to it and walking over it will give you 100 ammo for your LMG.
Question for the PTs: will leftover ammo(i.e. what's not used if you only need part of it to fill your reserve) be left on the ground, or disappear with the rest of it?
Great! Now marines are even better at turtling in base, they don't need to use the armory anymore! And if you're rushing a hive and you pick up the shotgun you lost when you died, no need to run around looking for ammo! Now shotgun rushes are even worse!
<!--QuoteBegin-Zek+Aug 24 2004, 02:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 24 2004, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kuperaye+Aug 24 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Aug 24 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you only pick them up when you pick the weapon up... or that what it seems like
edit it exactly what it seems like so you dont end up picking up empty shotguns but then again if you have a shotty whats the point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, read <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78534&view=findpost&p=1203212' target='_blank'>Hypergrip's post</a>. The ammo pack is attached to the gun model if the gun had reserve ammo, but it's picked up separately if you already have the gun. For example, if a teammate drops an empty LMG with 100 bullets in reserve, their gun will have an ammo pack next to it and walking over it will give you 100 ammo for your LMG.
Question for the PTs: will leftover ammo(i.e. what's not used if you only need part of it to fill your reserve) be left on the ground, or disappear with the rest of it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And also, what about the ammo "in the gun" ?
If a shotgun rush on the hive lasts long enough to where it matters what ammo you pick up after you die, then the hive is probably already dead. Also, if the clip was empty when they died, then you probably have to take time to reload it anyway, leaving you vulnerable and taking time.
Edit: Zunni, if you don't start the thread in General Discussion, someone else will, anyway. People will want to discuss it and ask questions, which can't be done in Announcements.
Thank you Zunni, finnaly a much needed regular news update, u sir indeed deserve the title as NS Pr dood.
hurray for ammo packs, onwards to beta 5!
(ps im in italy and stole my cousins computer jst to post this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) pss has anyone figured out what the last shot with the jp is about, the one with the box in the minimap?
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin-i'm lost+Aug 24 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Aug 24 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Edit: Zunni, if you don't start the thread in General Discussion, someone else will, anyway. People will want to discuss it and ask questions, which can't be done in Announcements.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Probably correct, and not a bad thing at all..
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And also, what about the ammo "in the gun" ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Works the same as it does now.. If you pick up a weapon and there were 5 shells in it, there are still 5 shells in it, this just allows you to pick up the 20 that were in reserve..
<!--QuoteBegin-Browser [ICE+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->,Aug 24 2004, 06:06 PM]Now we will have a new definition of camper : guy-waiting-for-you-to-die-to-get-your-ammos !!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> a.k.a. vulturing: Waiting for a neaby teammate to die in a fight to 1) get the frag on his weakened enemy 2) get his ammo (new) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
New job for new players: official team resuppliers!!
Stock up on ammo, run to a teammate who's spawncamping, drop weapon, suicide, rinse repeat.
This assuming of course the com doesn't want to spend the res to drop ammo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Now that I think about it...yeah the newbies could be like...portable armories without the humpage XD Mostly because in order for them to supply you with ammo, they'd have to die.
Hehe, just some crazy afterthought. This feature should be nifty for the newbies who drop empty weapons when they die.
NolSinklerOn the ClorfJoin Date: 2004-02-15Member: 26560Members, Constellation
Uhh, I don't think he would point out the best and most interesting things. This would just ruin the beta for some people days/weeks/months in advance, so he's posting medium/medium-large changes.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->New ammo system... OMG IT'S THE BUS!!!!!111oneoneone<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well it IS a system (big unannounced <u>system</u>), it IS graphical (remember Nem said "it looks cool"), and it IS a gameplay change (some dev or playtester remarked that it will take a bit to adapt too) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?
Example: Marine A gets killed with 2/27 shotgun shells. Marine B and C run to where Marine A died. Marine B has a shotgun, Marine C has an LMG. Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells. Marine C arrives and gets the shotgun with 2 shells and none in reserve. You arrive at the problem of picking up a weapon with nearly no ammo.
<!--QuoteBegin-A Boojum Snark+Aug 25 2004, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Aug 25 2004, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?
Example: Marine A gets killed with 2/27 shotgun shells. Marine B and C run to where Marine A died. Marine B has a shotgun, Marine C has an LMG. Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells. Marine C arrives and gets the shotgun with 2 shells and none in reserve. You arrive at the problem of picking up a weapon with nearly no ammo.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What if marine B has 20 shells in reserve? He can't pick up 27 more (with a cap of 40). What happens then?
Aaronvroom vroom der party startahJoin Date: 2002-11-05Member: 7020Members
<!--QuoteBegin-5kyh16h91+Aug 24 2004, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Aug 24 2004, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->New job for new players: official team resuppliers!!
Stock up on ammo, run to a teammate who's spawncamping, drop weapon, suicide, rinse repeat.
This assuming of course the com doesn't want to spend the res to drop ammo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually, I think that makes a nice argument for droppable ammo-only. Or for that matter, selectable ammo repleneshing. Oh my, think of the humping! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
hehe, hump the nub for ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(or shoot, if it's a ff-on server)
....aww crap, that might become a problem. I don't think it'd be very realistic for space marines to start shooting each other for ammo....or maybe it might be.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-A Boojum Snark+Aug 25 2004, 01:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Aug 25 2004, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?
Example: Marine A gets killed with 2/27 shotgun shells. Marine B and C run to where Marine A died. Marine B has a shotgun, Marine C has an LMG. Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells. Marine C arrives and gets the shotgun with 2 shells and none in reserve. You arrive at the problem of picking up a weapon with nearly no ammo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> then you're ****ing screwed...that's how it's meant to be...
That's like saying dropping weapons poses a problem because someone else could get one before you do...
<!--QuoteBegin-A Boojum Snark+Aug 25 2004, 01:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Boojum Snark @ Aug 25 2004, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem I see with this is the ability to pick up just the ammo if you already have the weapon, does that not defeat the purpose of it in the first place?
Example: Marine A gets killed with 2/27 shotgun shells. Marine B and C run to where Marine A died. Marine B has a shotgun, Marine C has an LMG. Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells. Marine C arrives and gets the shotgun with 2 shells and none in reserve. You arrive at the problem of picking up a weapon with nearly no ammo.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> or he only gets those shells if he drops his current shotgun...
one thing i would like Zunni to address is if the ammo on the floor has more than you can carry, what happens to the left over ammo? does it just stay in the box that was already on the floor?
<!--QuoteBegin-kuperaye+Aug 25 2004, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Aug 25 2004, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or he only gets those shells if he drops his current shotgun... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Or not...
<!--QuoteBegin-Al_Kaholic+Aug 24 2004, 10:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al_Kaholic @ Aug 24 2004, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Welcome to another installment of Gripe Time, featuring CommunistWithAGun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your tears fuel me
<!--QuoteBegin-5kyh16h91+Aug 25 2004, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Aug 25 2004, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe, hump the nub for ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(or shoot, if it's a ff-on server)
....aww crap, that might become a problem. I don't think it'd be very realistic for space marines to start shooting each other for ammo....or maybe it might be.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It happened in the Red Army when fighting against the Germans. Except in that case you had to beat them with your fists or a knife of some sort... only 1 of 2-3 men actually had a gun then.
NolSinklerOn the ClorfJoin Date: 2004-02-15Member: 26560Members, Constellation
It's been 4 days...TIME FOR ANOTHER NEWS UPDATE!!!!1
Seriously though, these new announcements are really keeping me interested, so I want to say we need another. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
edit it exactly what it seems like so you dont end up picking up empty shotguns but then again if you have a shotty whats the point. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, read <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78534&view=findpost&p=1203212' target='_blank'>Hypergrip's post</a>. The ammo pack is attached to the gun model if the gun had reserve ammo, but it's picked up separately if you already have the gun. For example, if a teammate drops an empty LMG with 100 bullets in reserve, their gun will have an ammo pack next to it and walking over it will give you 100 ammo for your LMG.
Question for the PTs: will leftover ammo(i.e. what's not used if you only need part of it to fill your reserve) be left on the ground, or disappear with the rest of it?
Now marines are even better at turtling in base, they don't need to use the armory anymore! And if you're rushing a hive and you pick up the shotgun you lost when you died, no need to run around looking for ammo! Now shotgun rushes are even worse!
edit it exactly what it seems like so you dont end up picking up empty shotguns but then again if you have a shotty whats the point. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, read <a href='http://www.unknownworlds.com/forums/index.php?showtopic=78534&view=findpost&p=1203212' target='_blank'>Hypergrip's post</a>. The ammo pack is attached to the gun model if the gun had reserve ammo, but it's picked up separately if you already have the gun. For example, if a teammate drops an empty LMG with 100 bullets in reserve, their gun will have an ammo pack next to it and walking over it will give you 100 ammo for your LMG.
Question for the PTs: will leftover ammo(i.e. what's not used if you only need part of it to fill your reserve) be left on the ground, or disappear with the rest of it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And also, what about the ammo "in the gun" ?
Edit: Zunni, if you don't start the thread in General Discussion, someone else will, anyway. People will want to discuss it and ask questions, which can't be done in Announcements.
hurray for ammo packs, onwards to beta 5!
(ps im in italy and stole my cousins computer jst to post this <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
pss has anyone figured out what the last shot with the jp is about, the one with the box in the minimap?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Edit: Zunni, if you don't start the thread in General Discussion, someone else will, anyway. People will want to discuss it and ask questions, which can't be done in Announcements.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Probably correct, and not a bad thing at all..
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And also, what about the ammo "in the gun" ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Works the same as it does now..
If you pick up a weapon and there were 5 shells in it, there are still 5 shells in it, this just allows you to pick up the 20 that were in reserve..
-Zunni (PR, Natural Selection team)
It took a while but I see my suggestion made its way through somehow about picking up ammos from dropped guns. I asked about it back in Jan-2003
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=18637&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...topic=18637&hl=</a>
That idea adds more reality to the game.
Now we will have a new definition of camper : guy-waiting-for-you-to-die-to-get-your-ammos !!!
a.k.a. vulturing:
Waiting for a neaby teammate to die in a fight to
1) get the frag on his weakened enemy
2) get his ammo (new)
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Nice news anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Stock up on ammo, run to a teammate who's spawncamping, drop weapon, suicide, rinse repeat.
This assuming of course the com doesn't want to spend the res to drop ammo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Mostly because in order for them to supply you with ammo, they'd have to die.
Hehe, just some crazy afterthought. This feature should be nifty for the newbies who drop empty weapons when they die.
edit: LOL FUNNY
Well it IS a system (big unannounced <u>system</u>), it IS graphical (remember Nem said "it looks cool"), and it IS a gameplay change (some dev or playtester remarked that it will take a bit to adapt too) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Example:
Marine A gets killed with 2/27 shotgun shells.
Marine B and C run to where Marine A died.
Marine B has a shotgun, Marine C has an LMG.
Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
Marine C arrives and gets the shotgun with 2 shells and none in reserve.
You arrive at the problem of picking up a weapon with nearly no ammo.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Example:
Marine A gets killed with 2/27 shotgun shells.
Marine B and C run to where Marine A died.
Marine B has a shotgun, Marine C has an LMG.
Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
Marine C arrives and gets the shotgun with 2 shells and none in reserve.
You arrive at the problem of picking up a weapon with nearly no ammo.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What if marine B has 20 shells in reserve? He can't pick up 27 more (with a cap of 40). What happens then?
Stock up on ammo, run to a teammate who's spawncamping, drop weapon, suicide, rinse repeat.
This assuming of course the com doesn't want to spend the res to drop ammo <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually, I think that makes a nice argument for droppable ammo-only. Or for that matter, selectable ammo repleneshing. Oh my, think of the humping! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
(or shoot, if it's a ff-on server)
....aww crap, that might become a problem. I don't think it'd be very realistic for space marines to start shooting each other for ammo....or maybe it might be.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Example:
Marine A gets killed with 2/27 shotgun shells.
Marine B and C run to where Marine A died.
Marine B has a shotgun, Marine C has an LMG.
Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
Marine C arrives and gets the shotgun with 2 shells and none in reserve.
You arrive at the problem of picking up a weapon with nearly no ammo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
then you're ****ing screwed...that's how it's meant to be...
That's like saying dropping weapons poses a problem because someone else could get one before you do...
Example:
Marine A gets killed with 2/27 shotgun shells.
Marine B and C run to where Marine A died.
Marine B has a shotgun, Marine C has an LMG.
Marine B gets there first and (intentionally/accidently) runs over the weapon, picking up the 27 extra shells.
Marine C arrives and gets the shotgun with 2 shells and none in reserve.
You arrive at the problem of picking up a weapon with nearly no ammo.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
or he only gets those shells if he drops his current shotgun...
Or not...
Your tears fuel me
(or shoot, if it's a ff-on server)
....aww crap, that might become a problem. I don't think it'd be very realistic for space marines to start shooting each other for ammo....or maybe it might be.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It happened in the Red Army when fighting against the Germans. Except in that case you had to beat them with your fists or a knife of some sort... only 1 of 2-3 men actually had a gun then.
Seriously though, these new announcements are really keeping me interested, so I want to say we need another.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->