Replacing Regeneration

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Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If it cost an onos 2 res and 5 seconds to be fully healed, it would get used.
  • PehmoleluPehmolelu Join Date: 2004-05-03 Member: 28424Members, Constellation
    edited August 2004
    Read carefully that I said if onos has lower than 10hp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Of course if it has 500~ hp it wouldnt take so much time... But It would be quite unfair if onos can regenerate so fast and without DC:s.... Thats why it must take some time
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    how about having an alien regain n% of his hp/ap after a kill? tho it makes no sense in accordance to the backstory (aliens thrive on bacterium that is similar to the gorges' healspray), but it should be workable though. only downside to it would be when fades are anally raping the marines insideout, and with the endless stream of kills comes endless streams of hp/ap, and even so i dont think that's a big problem. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • kiddiegrinderkiddiegrinder Join Date: 2004-01-09 Member: 25181Members, Constellation
    <!--QuoteBegin-Icejelly+Aug 6 2004, 11:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Icejelly @ Aug 6 2004, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how about having an alien regain n% of his hp/ap after a kill? tho it makes no sense in accordance to the backstory (aliens thrive on bacterium that is similar to the gorges' healspray), but it should be workable though. only downside to it would be when fades are anally raping the marines insideout, and with the endless stream of kills comes endless streams of hp/ap, and even so i dont think that's a big problem. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think rather than this just being a replacement for regen it could be cool if that happened anyway on maybe when aliens have 3 hives up???

    just an idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    I like the unchained chamber idea much better.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Shazbot+Aug 6 2004, 01:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shazbot @ Aug 6 2004, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the unchained chamber idea much better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This would work well with unchained also. A 1-hive fade could realistically take celerity instead of regen and still be able to do some damage to electrified rt's, for example.
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    No.

    Also, "Unchain the chambers" is a BAD idea. It will completely ruin the gameplay, so all of you "UTC" fans out there get it OUT of your avator/sig because it's STUPID.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--QuoteBegin-ModChaosControl+Aug 17 2004, 05:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ModChaosControl @ Aug 17 2004, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.

    Also, "Unchain the chambers" is a BAD idea. It will completely ruin the gameplay, so all of you "UTC" fans out there get it OUT of your avator/sig because it's STUPID. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and howso is it bad? in what sense? just plainly shooting it down is just like saying "sausages are bad becuz i sez so". it's just not justified. there are threads with discussions with the idea as the subject, there are servers running unchaining plugins which are recieving much support from the players. it's just aint a proper stand without substantiated evidence. think before you shoot it down. better so, PLAY it before shooting it down.

    P.S. we like the avatar just the way it is. you have <u>absolutely no say</u> in what belongs in our avatar and whatnot.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    What he said. Who do you think you are to make such posts ?...

    I think we should fix or replace redemption , before replacing regen. Passive regen could happen when you have a full stamina bar , or if you stand still. It would make adren and silence more useful for sure.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If flayra said so, why didn't he also say so in the poll, where everyone would get to see it?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Hobojoe+Aug 17 2004, 10:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 17 2004, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> flayra said unchained chambers are a bad idea and its very unlikely they will go in.

    although this doesn't really say if its a good or bad thing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can you show us actual proof?

    Thank you, IceJelly for your post. People should read the reply guidlines and post WHY they posted their opinions rather than a simple yes or a no. Unfortunately, many ideas will not and can not be tested... In the case of unchained chambers, Ryo got lucky.

    No we should NOT be focusing on buffing redempt or cara, right now the problem is regen. If you would have read my initial post, you would have read the reason why the DMS structure is fixed. Regeneration is just a too powerful ability. It needs to be nerfed, BUT given to the aliens as a given ability.

    I like the suggestion of the full energy bar BEFORE the free regen kicks in idea. The only problem is if you are a fade and want regen WITH metabolize... That is why I suggested the "No moving the A,S,D,W keys" idea. That way, fades with metabolize could use it, yet it wouldn't be as powerful as the current beta4a regen.
  • bigjanginbigjangin Join Date: 2002-11-01 Member: 2090Members
    IMO, Regen should only heal HEALTH and not ARMOR. The rate of healing shoudl be increased a bit also. This would still allow the aliens to heal, but when out of armor they would need the hive/gorge/dcs to heal their armor. Similar to how marines can get medpacks but cant easily repair their armor.

    Unchaining the chambers is a bad idea. There is a plugin that unchains the chambers, and we tried it extensively. Here is what happened after everyone got used to it:
    Aliens drop sensory everywhere. They then drop 3 dcs. Marines HAVE to get mt almost immediately, and they still get slaughtered everytime they walk into a room unless the comm scans for them. Fades come a little later, but it doesnt matter, the marines get owned because the whole map is under a veil of cloaking, yet the aliens still have dc upgrades. Just imagine the game how we play it now, but 3-4 minutes into the game all the aliens are cloaked the whole time for free, and still get their d or m upgrade of choice.

    The game totally changes, it goes from marines vs aliens to marines getting slaughtered everytime they get out of range of the obs.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    If regen was a static thing that all lifeforms got I would get carapace all the time!

    But regen as base skill for a lifeform seems abit unfair, but what do i know.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited August 2004
    <!--QuoteBegin-Hobojoe+Aug 17 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 17 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> flayra said unchained chambers are a bad idea and its very unlikely they will go in.

    although this doesn't really say if its a good or bad thing <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Habeas corpus, Hobo.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    edited August 2004
    <!--QuoteBegin-bigjangin+Aug 18 2004, 06:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bigjangin @ Aug 18 2004, 06:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO, Regen should only heal HEALTH and not ARMOR.  The rate of healing shoudl be increased a bit also.  This would still allow the aliens to heal, but when out of armor they would need the hive/gorge/dcs to heal their armor.  Similar to how marines can get medpacks but cant easily repair their armor. 

    Unchaining the chambers is a bad idea.  There is a plugin that unchains the chambers, and we tried it extensively.  Here is what happened after everyone got used to it:
    Aliens drop sensory everywhere.  They then drop 3 dcs.  Marines HAVE to get mt almost immediately, and they still get slaughtered everytime they walk into a room unless the comm scans for them.  Fades come a little later, but it doesnt matter, the marines get owned because the whole map is under a veil of cloaking, yet the aliens still have dc upgrades.  Just imagine the game how we play it now, but 3-4 minutes into the game all the aliens are cloaked the whole time for free, and still get their d or m upgrade of choice.

    The game totally changes, it goes from marines vs aliens to marines getting slaughtered everytime they get out of range of the obs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that´s a very good idea!
    So natural-regen wouldn´t replace the gorge heal or DCs completely. A skulk with carapace can absorb 10 (am I right?) LMGs bullets before dying. without armor that would be only 6 (7 th shot means death).

    I would suggest to test this for future versions, cause it´s really an interesting idea.

    * As addition: natural-regen will initiate only when you are longer than 4 seconds not attacked (that are all conditions)
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    edited August 2004
    so if i am a skulk, i kill a lmg and have 10 health left... i can stay still AND take down a rt while im healing? or does regen only work when u are like TOTALLY still (i.e. cant move the mouse around <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    edit; i feel imho that this IS better than UNCHAINING THE CHAMBERS! like bigjangin said, unchaining unbalences the whole game towards the aliens! hell alot of us have seen marine stacking in 1.X versions, but now itll be UBER ALIEN STAKGE 4 TEH WIN!!! now personaly i think that if flayra and the dev team did put unchaining in now, itll suffer the combat treatment... remember went combat was SOOOO h8ed throughout the ns comunnity? well now look at it.. when do u remember reading a post about getting rid of ns recently?! i rest my case... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but overall, say NO to unchaining chambers like u should 2 drugs, but if have weak will power, i say go on a server with the unchaining plugin... otherwise u can shut up and go home!
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--QuoteBegin-jamespsx+Aug 27 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jamespsx @ Aug 27 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so if i am a skulk, i kill a lmg and have 10 health left... i can stay still AND take down a rt while im healing? or does regen only work when u are like TOTALLY still (i.e. cant move the mouse around <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    edit; i feel imho that this IS better than UNCHAINING THE CHAMBERS! like bigjangin said, unchaining unbalences the whole game towards the aliens! hell alot of us have seen marine stacking in 1.X versions, but now itll be UBER ALIEN STAKGE 4 TEH WIN!!! now personaly i think that if flayra and the dev team did put unchaining in now, itll suffer the combat treatment... remember went combat was SOOOO h8ed throughout the ns comunnity? well now look at it.. when do u remember reading a post about getting rid of ns recently?! i rest my case... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but overall, say NO to unchaining chambers like u should 2 drugs, but if have weak will power, i say go on a server with the unchaining plugin... otherwise u can shut up and go home! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    whoa. very insightful post there Mr. Jamespsx. Please do try to type in legible accepted english next time please. It would make your argument a whole lot more believable. And the point on unchaining chambers unbalancing the marines has been debated and discussed over and over. And on bigjangin's point:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aliens drop sensory everywhere. They then drop 3 dcs. Marines HAVE to get mt almost immediately, and they still get slaughtered everytime they walk into a room unless the comm scans for them. Fades come a little later, but it doesnt matter, the marines get owned because the whole map is under a veil of cloaking, yet the aliens still have dc upgrades. Just imagine the game how we play it now, but 3-4 minutes into the game all the aliens are cloaked the whole time for free, and still get their d or m upgrade of choice.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    notice that aliens' chamber count is currently limited by amount of res available. so more RTs = more Res, more RTs = less early chambers, more early chambers = less RTs = Less res for later ingame = Marine domination of nodes = no such thing as a "veil of cloaking". Obs ping = Dead SC. A "veil of cloaking" is a luxury, not a must. With res **** ever-so apparent, "uber aliens" are less common too. If the team wastes all their res on early chambers, they would miss out on Res Towers, and would probably run into res-crisis soon into the game, coupled with a lack of fades to control the mid-game, often spells imminent doom for the aliens. Similarly, if the alien team uses their res on RTs, they would not have enough res to drop chambers, much less to say "spam SCs around the map" to achieve a "veil of cloaking" effect. Please do your homework before putting down an idea. Plainly saying "OMJOMJOMJ TEH UNCHENGIN OF CHAMBARS = OVERPOWA ALINES LOLOL!!!111one MARIEN = PWNE WIF TEH UNCHAIN CHAMBARZZZZ ROFLMAO!!" is not going to sound very believable. Arrange your thoughts and ideas and elaborate on them clearly being civilised people like ourselves, and not blabble like some mindless crude cavemen with a smidge of intelligence.

    For more information regarding the "Unchaining Chambers" discussion, please direct your attention to <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71686&st=0' target='_blank'>here</a>, or <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72187&st=0' target='_blank'>here.</a>

    Now that wasn't so hard, was it? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited August 2004
    I'll make this clear.

    My idea for a given regen ONLY kicks in when you don't move the a,s,d or w keys at all. If you are being shot, it kicks in, if you are attacking it kicks in. That's all I wanted to say.

    Another idea would be keep regen on at ALL TIMES except this level would be level 2 as to not give aliens too much of a buff.

    DCs are supposed to be like other chambers, they give you significant buffs, but are not needed to win every single game. Instead DCs currently are too vital and are instrumental to win any game against equally skilled marines. The problem is because you get the advantage of using a powerful thing (Onos, Hmg, Fade) if you hold it for long periods of time rather than losing it. DCs extend this period of use making aliens rely on it more for their life forms.

    I suggest we give the regen ability because that itself SHOULD be a given thing to the aliens since most lifeforms use it and because it wouldn't make DCs as important. I also think that all chambers should heal nearby chambers or aliens around them, but the DC would heal faster than any other chamber.

    DCs should be a helpful feature thing such as SCs or MCs, but instead the game has made it REQUIRED 99% of the time to gain a victory.

    You know what, if something is not done, the devs should make DC-MC-SC chained in this order as so. It would prevent noobs from SC building first and would definitely win most of the games.
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