Now heres where things change a lot. If our chair is getting hammered, ill usually pick up a welder. If there are a lot of Skulks about, its mines. Or if I feel the need for a HMG/GL, i'll get that. But if I feel like im going to be doing a lot of Hive killing, ill stick with the shottie
9) Weapons 2 10) Weapons 3
The server I play on goes up to 12, so after those...
Why do you need a JP that fast? if anything JP should be last, i would never give my good ol' shotgun up for a level 5 jp, because by the time you're level 5 so will aliens, and that means early game fades.
I choose my upgrades to stick with what Im best at.
So, 2: Motion Tracking (even more essential in small games) 3: Dmg 1 4: Shotty 5: Dmg 2 6: Resupply 7: Dmg 3 8: Armor 1 9: Armor 2 10: Armor 3
Depending on the map and the aliens, I may sacrifice an armor later on to get scan or a welder when i need it.
Now, i know this looks like a stupid build, as armor comes late, and so you can live even less against skulk bites, etc. But... theoretically with a shotty and MT, you can kill things before they hit you, (specially a lvl 3 shotty). If anything gets close enough to hit you, it is also close enough for you to deal massive damage to it. Plus, I love those people who rush fade (lvl 4) and i take them down in 2-3 shots before they can even hit me once.
2) Resupply 3) Wep 1 4) Shotty 5) Wep 2 6) Wep 3 7) Arm 1 8) Welder 9) Arm 2 10) HA or JP (depends what I'm in the mood for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteBegin-Fox One+Aug 15 2004, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fox One @ Aug 15 2004, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2) Resupply 3) Wep 1 4) Shotty 5) Wep 2 6) Wep 3 7) Arm 1 8) Welder 9) Arm 2 10) HA or JP (depends what I'm in the mood for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You can't go jp or ha, they cost two points matey.
Pithlit's config is probably most effective IMO. I think it's insane to risk being focused by not taking armour 1 soon. And MT is too much of an advantage to say "no" to.
<ul><li>MT over an extra damage level anyday. I need to find the skulk before I need to worry about killing it quickly.</li><li>HMG lvl 1 > Shottie lvl 2, esp in end game. (Reverse is true if you can't aim, or use a sense lower than 5...)</li><li>JP or HA are essential unless you are Onos hunting with lvl3 HMG.</li><li>Resuply and welders work in groups. Welders are overpowered in the hands of 2 marines with resuply and jetpacks. </li><li>Lmg lvl 3 will be your downfall when Mr Fade comes. </li><li>Hand grenades... Hmm. Not really tried. </li><li>The problem with Catpacks is you need to actually *kill* something before it is activated. </li><li>MT > All. (Just let's re-iterate that.)</li></ul> HTH.
Finally, when it's available, take the "teamwork" upgrade. ::Shock:: it works.
I usually get gl instead of reloading if I'm pretty sure the hive is dying...but today, in the same game :
First I empty my Lmg and take shotgun imediatly to get no reload...but the stupid shotgun doesnt come!!! (bug section?) Later on, I'm flying over the hive and shooting everyone. After about 22 shots in the hive (and killing 3 gorges), I decide to take gl so I don't need to reload..,the same bug AGAIN...no gl until I spawn, there goes my chance to not reload.
WTH would I need gl after I spawn!!!
We actually lost, and I'm sure we lost because of this bug because after they healed the hive, 3 of em went fade! Gl vs fade = the lost...the gl would of owned those gorges healing but noooooo!
Bug... Me got once JP and managed not to die about 2 mins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Then i got JP meself
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've noticed if you stand completely still and select the upgrade you'll get it more than if you're moving around.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> more what? quicker u mean? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-WhiteRabbit+Aug 20 2004, 04:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WhiteRabbit @ Aug 20 2004, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've noticed if you stand completely still and select the upgrade you'll get it more than if you're moving around.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> more what? quicker u mean? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, he means it doens't bug and not give you it. I remember picking up someone's HA once ^_^
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->waller Posted on Aug 20 2004, 04:56 AM
QUOTE (WhiteRabbit @ Aug 20 2004, 04:17 AM) QUOTE I've noticed if you stand completely still and select the upgrade you'll get it more than if you're moving around.
more what? quicker u mean?
No, he means it doens't bug and not give you it. I remember picking up someone's HA once ^_^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
He's right, but movement is key to survive sometimes...
I once had a jp at level 1 because of the same bug!
What comes after this is irrelevant. If we aren't already heavily in their hive, we aren't going to win since this is when Fades start to appear.
I usually just played Alien <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
1. wep 1
2. sg
3. welder
4. wep 2
5. arm 1
6. hmg
7. wep 3
8. arm 2
9. mt/resupply
Sometimes, especially in small games, that MT goes first.
So many people not getting welders... nubs
no wonder marines lose more often in combat. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
true
Well i get
2- resuply
3-weap1
4-shotgun
5-armor1
6-armor2
-
8-JP or HA
welder or weap2
weap2 or weap3
Level 2 - Mines
Level 3 - Damage 1
Level 4 - Shotgun
Level 5 - Armour 1
Level 6 - Armour 2
Level 7 - Resupply
Level 8 - *-Save-*
Level 9 - JP/HA
Level 10 - Damage 2
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Damage
Shotgun
(Resupply)
(HMG or GL depending on map and situation)
Armor 1
Armor 2
Jetpack
MT
Weld
If over lvl 10
Weapon 2
Weapon 3
Hand Nade
3) Armor 2
4) Save
5) JP
6) Resupply
7) Weapons 1
8) SG
Now heres where things change a lot. If our chair is getting hammered, ill usually pick up a welder. If there are a lot of Skulks about, its mines. Or if I feel the need for a HMG/GL, i'll get that. But if I feel like im going to be doing a lot of Hive killing, ill stick with the shottie
9) Weapons 2
10) Weapons 3
The server I play on goes up to 12, so after those...
11) Armor 3
12) Mine, Welder, better gun, etc.
Level 0 lmg < any level fade.
So,
2: Motion Tracking (even more essential in small games)
3: Dmg 1
4: Shotty
5: Dmg 2
6: Resupply
7: Dmg 3
8: Armor 1
9: Armor 2
10: Armor 3
Depending on the map and the aliens, I may sacrifice an armor later on to get scan or a welder when i need it.
Now, i know this looks like a stupid build, as armor comes late, and so you can live even less against skulk bites, etc. But... theoretically with a shotty and MT, you can kill things before they hit you, (specially a lvl 3 shotty). If anything gets close enough to hit you, it is also close enough for you to deal massive damage to it. Plus, I love those people who rush fade (lvl 4) and i take them down in 2-3 shots before they can even hit me once.
weeeeeeeeeeeeee 999 Hits....
3) Wep 1
4) Shotty
5) Wep 2
6) Wep 3
7) Arm 1
8) Welder
9) Arm 2
10) HA or JP (depends what I'm in the mood for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
3) Wep 1
4) Shotty
5) Wep 2
6) Wep 3
7) Arm 1
8) Welder
9) Arm 2
10) HA or JP (depends what I'm in the mood for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You can't go jp or ha, they cost two points matey.
<ul><li>MT over an extra damage level anyday. I need to find the skulk before I need to worry about killing it quickly.</li><li>HMG lvl 1 > Shottie lvl 2, esp in end game. (Reverse is true if you can't aim, or use a sense lower than 5...)</li><li>JP or HA are essential unless you are Onos hunting with lvl3 HMG.</li><li>Resuply and welders work in groups. Welders are overpowered in the hands of 2 marines with resuply and jetpacks. </li><li>Lmg lvl 3 will be your downfall when Mr Fade comes. </li><li>Hand grenades... Hmm. Not really tried. </li><li>The problem with Catpacks is you need to actually *kill* something before it is activated. </li><li>MT > All. (Just let's re-iterate that.)</li></ul>
HTH.
Finally, when it's available, take the "teamwork" upgrade. ::Shock:: it works.
weapon 1
shotgun
hmg
armor 2
HA
weapon 2
weapon 3
and then a choice of MT, welder, or mine dependign on the situation.
If I get up to 5 kills without dying I usually get weapon 1, shotgun then armor 1, then the HMG and the rest as above.
I find if you're facign decent players armor 1 will be most useful, since it will help you stay alive long enough to get xp for weapons
2) Shotgun
3) Heavy Machine Gun
4) Weapon 2
5) Weapon 3
6)Catalyst
7)Armor 1
8) Armor 2
9) Mine
Catalysts allow you to be evasive, so HA or JP isn't needed.
3) Shotgun
4) Resupply
5) Armor 1
6) Weapon 2
7) Armor 2
8) Save
9) Jetpack
10) Welder/Hmg/Weapon 3
Damage 1
Shotgun
Resupply
Armor 1
Armor 2
Jetpack
Damage 2
Damage 3
u can swap in the hmg for lvl 2 only damage but even though i consider it far better than the shotgun the reload just takes the ****.
3 Armor1
4 Scan
5 welder\dmg1
6 SG
7 Armor2
8 *SAVE*
9 JP
I play on Extra LVLs server so i dont care about 10lvl limit much....
Weapon 1
Shotty
Armor 1
Armor 2
Save
Jetpack
Weapon 2
Weapon 3
First I empty my Lmg and take shotgun imediatly to get no reload...but the stupid shotgun doesnt come!!! (bug section?)
Later on, I'm flying over the hive and shooting everyone. After about 22 shots in the hive (and killing 3 gorges), I decide to take gl so I don't need to reload..,the same bug AGAIN...no gl until I spawn, there goes my chance to not reload.
WTH would I need gl after I spawn!!!
We actually lost, and I'm sure we lost because of this bug because after they healed the hive, 3 of em went fade! Gl vs fade = the lost...the gl would of owned those gorges healing but noooooo!
anyway
Resupply
Weapon 1
Shotty
Armor 1
Armor 2
Save
Jetpack
Weapon 2
Weapon 3
looks like that usually
Me got once JP and managed not to die about 2 mins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Then i got JP meself
PS ur GL\SG went to other player if u dont know
more what? quicker u mean? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
more what? quicker u mean? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, he means it doens't bug and not give you it.
I remember picking up someone's HA once ^_^
QUOTE (WhiteRabbit @ Aug 20 2004, 04:17 AM)
QUOTE
I've noticed if you stand completely still and select the upgrade you'll get it more than if you're moving around.
more what? quicker u mean?
No, he means it doens't bug and not give you it.
I remember picking up someone's HA once ^_^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
He's right, but movement is key to survive sometimes...
I once had a jp at level 1 because of the same bug!
Level 3 - Shotgun
Level 4 - Resupply
What comes after this is irrelevant. If we aren't already heavily in their hive, we aren't going to win since this is when Fades start to appear.
I usually just played Alien <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->