Thanks 'browse Games' For Ruining My Server.

245

Comments

  • gazOzzgazOzz Work's a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-ThinG+Aug 8 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Aug 8 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If this thread has a point, it should have a point <a href='http://www.steampowered.com/' target='_blank'>here</a> and not <b>here</b>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes. It would be better there. The first timers do not generally stop by forums before playing the game, unless they have client.dll error ofcourse. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    However billions of threads are active on steampowered forums. This kind of a brief ns guide will just disappear among them in no minute. As soon as we have a NS section at steam forums; things will be better I guess... Ok... a bit better... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    nobody ever mentioned the way i came to ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i started with *gasp*.... <b>BOTS</b>



    before i joined my first onlinegame i already knew what the commchair was for, how to build, what the aliens were and so on...


    include bots in the official release and make the new players to play some rounds offline


    i believe it would work wonder on some people
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-surprise+Aug 8 2004, 06:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Aug 8 2004, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nobody ever mentioned the way i came to ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i started with *gasp*.... <b>BOTS</b>



    before i joined my first onlinegame i already knew what the commchair was for, how to build, what the aliens were and so on...


    include bots in the official release and make the new players to play some rounds offline


    i believe it would work wonder on some people <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    your one of few <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This isn't counter strike and DOD. NS, compared to the latter, has a very large learning curve. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually... you CAN play NS like CS or any deathmatch game; that is how marines win most of the time, if they at least bother to build stuff.

    Other than that, maybe you just had bad luck or your server (-name-) attracts that kind of players.

    "TehL77tn00bS [Pr0n]" <--- Insert the worst rubble here.
    "-- F u n n y _ L o v e --" <--- Could be my server once the next patch comes up. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    We (NS Guides) are busy updating the manual... it's being done - it just takes time (and a release to send it out with)

    Also, the guides 'special command' - private message thing was disabled when the last guides system was closed.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    The funniest thing is when commanding the marine team, the only thing they understand is "waypoint."

    I couldn't stop laughing, my marines stuck to the waypoint like flies to honey. I accidentaly left it on and I had 7 marines in cargo just sitting around doing nothing. I toyed with them, moved the waypoint right, then left, then right side of the room again. I couldn't stop laughing.

    But yeah, noobs are a problem, but also a solution.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Buggeh: Random Player, if you go onos every game and die too quickly because you are inexperienced, you hurt your team a lot. For the team, it would be better if you put a hive up instead.

    Random Player: ya

    Buggeh: So how about giving it a try?

    Random Player: if i want to go onos i go onos

    Buggeh: Even if it means you are the sole reason you make your team lose?

    Random Player: ya

    ^ that was an actual conversation i had in-game with someone. We had one hive for 15 minutes, i explained to him and asked him to kindly put up a hive. He didnt. He went onos, for the 4th map on a row, and got telefragged, as opposed to running into 4 HMG's. He didnt care either. He wasnt even ****. He just happily F4'ed for a new round of onos whorage. The amount of anger that boiled up in me because of players like this is probably one of the reasons I rarely play NS now.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Alkiller+Aug 8 2004, 07:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 8 2004, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The funniest thing is when commanding the marine team, the only thing they understand is "waypoint."

    I couldn't stop laughing, my marines stuck to the waypoint like flies to honey. I accidentaly left it on and I had 7 marines in cargo just sitting around doing nothing. I toyed with them, moved the waypoint right, then left, then right side of the room again. I couldn't stop laughing.

    But yeah, noobs are a problem, but also a solution. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lucky bastage. At least you got marines that followed waypoints. I've sadly had more than one game where we lost because EVERY SINGLE MARINE RAMBOED as soon as I hopped in the chair, leaving behind base and all the unfinished buildings. They didn't even stop at the nearest res node, they just wandered until they were killed.....it's just frustrating really. There has to be some way of forcing a mandatory training map on new players....even if it means that upon reinstallation you have to do it over (it can't possibly be <u>that</u> tedious).

    Just say "If you're good enough to play this game, you should have no trouble completing this training level." That should poke their pride enough to get them to complete the training <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Oh no, more players are here. This is a travesty.

    And please don't whine about them not knowing the game, the manual is horribly outdated, the game is in beta, and the beta manual is hidden somewhere on the website with no handy link.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Everyone has been new to the game, give them advice and time to learn. We all were noobs once. The community needs new players, that's the only way NS will be able to grow.

    Yes I did read the manual when I started playing NS (RC1), but I know that everyone arent as smart as I am.

    >_>
    <_<
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-coris+Aug 8 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 8 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Everyone has been new to the game, give them advice and time to learn. We all were noobs once. The community needs new players, that's the only way NS will be able to grow.

    Yes I did read the manual when I started playing NS (RC1), but I know that everyone arent as smart as I am.

    >_>
    <_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think you'vfe read my post thoroughly enough.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Are waypoints like that one mod with the fixed waypoints being fixed in ns?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The America's Army training system works because 1) you have a login, which means you only have to do it once 2) said login system also keeps track of things like <i>honor</i>, which I have no idea how would work in NS 3) you get rewarded with more than just playing the game if you do well in training, like with sniper/medic (right?) qualification.

    We've already got tens of thousands of people signed up for the forum, so maybe we can make use of those IDs. Even better if it encourages people to use the forums (read and learn, rather than spam I&S without searching).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Thats the problem, how to make training somewhat mandatory but also fun enough to encourage people to actually complete it.

    A system to track player skill would be very handy, in fact I believe it was in the earliest design schematic for NS.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited August 2004
    i can from FA (before the nerf), a true one man army. before then i was playing DoD. i had played star/war craft.

    but still it did not prepare me for playing NS. it took many weeks and wasted rez before i was contributing to the team. i did not know how to play as a team or to think in tearms of "will this be good for the team".

    if the nubs give them selfs a chance to learn and we help thouse that whish to learn...

    more players know what they are doing and in turn more players to teach more nubs.

    just help where you can and hope the admin wil kick thouse players that refuse to think in tearms of "is this good for the team".

    ex; had a player go leark over and over and over (on and on, map after map. with out dc) dieing to the first marine he ran into. finaly 4th map comes up and the admin tells him if you leark one more time without helping the team in someway such as droping a rt or 3 dc's you will be baned. exspecting the player to leave i instead saw the nub go gorge and build rt's.

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> = not l33t <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> = great big not l33t <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> = not l33t...

    it is the player behind the unit... nubs need to drop a rt and learn to skulk (lol i love the nub that says "WTH i'm a skulk. i was a fade")
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Lito+Aug 8 2004, 07:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 8 2004, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Aug 8 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 8 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Everyone has been new to the game, give them advice and time to learn. We all were noobs once. The community needs new players, that's the only way NS will be able to grow.

    Yes I did read the manual when I started playing NS (RC1), but I know that everyone arent as smart as I am.

    >_>
    <_< <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think you'vfe read my post thoroughly enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes I did, but I just mean that stupid noobs are still new players, and hopefully they'll stick around and eventually learn, just give them some time, even if they didnt have the patience to read the no-where-to-be-found manual.
  • nipnip Join Date: 2003-11-12 Member: 22670Members, Constellation
    Why not give the Comm the ability to slap people for damage (or otherwise discipline his troops). Not following orders...get disciplined. Then maybe people would start listening to orders.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    know what is a great way to learn the maps. is the named minimaps with the names of the locations, this easily helps to learn the maps easier.

    This should be an official thing, then you won't get people that say "urgh where is this miasma walkway", i'm not sure who made these again, but they spelled furnace as Furnance...
  • bassportbassport Join Date: 2004-01-24 Member: 25656Members, Constellation
    If there's a way to track Steam ID's for Consties and Veterans etc. it surely can't be that hard to have a player tracking for a hazard course... can it?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    You could make it like Americas Army where you have to pass the training course things before you're allowed online.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Consties are still done by hand as far as I know, and the client doesn't play any role whatsoever in their registration...
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I don't think forcing a player to go to training mode isn't worth it. If they add a training mode I would guess at least 50% newbies click on it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Even if the training was optional, at least it would give us something to tell people to do when they're new. "RTFM" doesn't really work right now for obvious reasons.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Well howabout we do it the way NS 1.04 did it? With the little flash program that started up when your installer started? Thats how I learned a TON of stuff, which made me curious about how to play the game for real. Just putting that back in alone will help a lot.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Oh yea... Same and more; this little intro made me spent hours on reading the manual... And my friends, that manual was the biggest reason of my love with NS at first sight...
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Right now anything productive would help. The noobs are going into the game with absolutely NO knowldege of how the game works.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Right now I find that nsguide thing a joke. The one person I saw on a server with that purple icon absolutely went berserk at a noob and flammed him into oblivion for dropping a sensory first, and then was yelling about getting an admin to ban him. I just think we should try to teach the noobs, even if they don't do what we tell them at first. I mean, when I started learning, my head was just swimming with all that was being told to me. So I often ignored them and did my own thing, which I guess wouldn't be best for the team, but it helped me learn at first.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Invader Scoot+Aug 8 2004, 09:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Aug 8 2004, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right now I find that nsguide thing a joke. The one person I saw on a server with that purple icon absolutely went berserk at a noob and flammed him into oblivion for dropping a sensory first, and then was yelling about getting an admin to ban him. I just think we should try to teach the noobs, even if they don't do what we tell them at first. I mean, when I started learning, my head was just swimming with all that was being told to me. So I often ignored them and did my own thing, which I guess wouldn't be best for the team, but it helped me learn at first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that could have been a server thing where the server gave him that icon for whatever reason taht may be
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    edited August 2004
    Your best bet is to report that guide to a guide lead, with logs, etc. Overall, it's a needed program, so try to help them out with that sort of thing, and not tar everyone with the same brush from one incident.

    Edit: And as Salvation said, for whatever reason, some servers use icons such as guide, developer, etc for reserved slots.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Most notibly, the Voogru servers. Its like a slap in the face, really. Not only are they using the icons, people are <b>flaming</b> noobs with them. Way to give a bad impression.
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