QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
First off:
NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.
NS would be MUCH better on the DOOM 3 engine. Why? Because its already proved itself in the sci-fi environment. Why go for a engine without dynamic shadows and full dynamic lighting?
Also, I like the idea of having CoD's damage system. I always loved that system, and I think with NS' fast gameplay, you could actually TAKE KNOCKBACK OUT, and give the rines that, and tahdah- instant balancing(and would get the idiots to stop complaining about knockback).
<!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines?
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Daxx22+Aug 6 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Aug 6 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But think about it: The reason NS is so much fun is because of small, claustrophobic areas. Having enough room to put in vehicles would just trash the gameplay to hell.
<!--QuoteBegin-Quaunaut+Aug 6 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 6 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daxx22+Aug 6 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Aug 6 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But think about it: The reason NS is so much fun is because of small, claustrophobic areas. Having enough room to put in vehicles would just trash the gameplay to hell. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm sure Flay realizes this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Forlorn+Aug 6 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Aug 6 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 6 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daxx22+Aug 6 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Aug 6 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But think about it: The reason NS is so much fun is because of small, claustrophobic areas. Having enough room to put in vehicles would just trash the gameplay to hell. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm sure Flay realizes this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Of course he does. I'm just making sure teh nubpaicaek's realize this. A lot people seem to get this idea like NS is slowly becoming a NS/BF42/CS kind of game when it isn't. NS is NS, no matter what. Flayra isn't a sellout, he wouldn't change gameplay dynamics unless HE WANTED TO.(and if ANYONE says combat- according to everything I've heard, thats what Flayra wanted to do. And whos to stop him?)
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-HEYCHECKITOUTYO+Aug 6 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEYCHECKITOUTYO @ Aug 6 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> atmosphere becomes an annoyance after a while (wonderful ambiences of powersilo anyone?) give me gameplay, not pretty graphics and irritating sounds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, there IS a way to maintain atmosphere while still keeping gameplay. Powersilo as an example, can be made TONS better if that stuff was just quieted down. Either that, or we were given a REASON its so loud, like still-active-batteries(as a good example, Triad in ns_eclipse.)
<!--QuoteBegin-Quaunaut+Aug 7 2004, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 7 2004, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-HEYCHECKITOUTYO+Aug 6 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEYCHECKITOUTYO @ Aug 6 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> atmosphere becomes an annoyance after a while (wonderful ambiences of powersilo anyone?) give me gameplay, not pretty graphics and irritating sounds. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, there IS a way to maintain atmosphere while still keeping gameplay. Powersilo as an example, can be made TONS better if that stuff was just quieted down. Either that, or we were given a REASON its so loud, like still-active-batteries(as a good example, Triad in ns_eclipse.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hahaha, so if there are "reasons" for any type of annoyance then it makes it all right?
HAI GUYS DUCKED FADES ARE INVULERNABLE DO TO NANITES AND STUFF SO IT IS ALL RIGHT.
Well. Yeah? Maps dont HAVE to be pefrect to your needs. Maybe there was a balance issue which meant the mapper should discourage ppl from camping in power silo. :\
<!--QuoteBegin-HEYCHECKITOUTYO+Aug 7 2004, 04:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HEYCHECKITOUTYO @ Aug 7 2004, 04:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hahaha, so if there are "reasons" for any type of annoyance then it makes it all right?
HAI GUYS DUCKED FADES ARE INVULERNABLE DO TO NANITES AND STUFF SO IT IS ALL RIGHT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh, please, that's a blatantly false statement.
<!--QuoteBegin-Quaunaut+Aug 7 2004, 03:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 7 2004, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS would be MUCH better on the DOOM 3 engine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> One commander and one marine vs 2 aliens ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Droggog, 4 players is the limit they chose for doom multiplayer, not the engine limit. It is already possibly to find mods that allow 32 players on one server.
I personally think the HL2 engine is more likely, while at the moment Doom3 has the right atmosphere that's only because thats how they made the game. The original HL isn't anything like NS and it took a lot of work by Flayra and Co to get it like it is now.
Why do you think they wouldn't do the same for any engine they licenced? Especially if this is going to be a retail release instead of a free mod. I for one would love to pay for NS2, not only does Flayra deserve to get a monetary reward for all the hard work he's put in (and not just constellation money) but it will mean the game will be even closer to exactly how he wants it.
Now I love the modding community, I'm fully behind it all the way and I hope to always be a part of it, whether as a spectator or someone more active. However which would you prefer to play, a game that has taken years to create with highly talented individuals paid to create the best experience they can or a handful of 15 year olds playing around with free editors in their bedrooms between homework and their favourite programs? That's not to say the modding community can't produce some amazing games but the people who produce those games should be creating them commercially instead of as a hobby.
<!--QuoteBegin-curlydave+Aug 4 2004, 08:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (curlydave @ Aug 4 2004, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's just so un-clear as to wheather your taking damage or not <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> alrighty team have no fear avenger-x is here, I'll post some things that damage you to help unconfuses the lost and afriad sheep of ns
THINGS THAT HURT aliens biting/slashing/eating/grabbing/melting your flesh off/ spitting on you...all those things hurt jumping off a cliff falling into a pool of acid shooting a grenade at your feet bringing home a pet skulk to marine start trying to eat an onos before he eats you
alright theres the list and I hope that helps make things more clear on the whole getting hurt, if you have any questions feel free to PM me
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-CMEast+Aug 7 2004, 07:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Aug 7 2004, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Droggog, 4 players is the limit they chose for doom multiplayer, not the engine limit. It is already possibly to find mods that allow 32 players on one server.
I personally think the HL2 engine is more likely, while at the moment Doom3 has the right atmosphere that's only because thats how they made the game. The original HL isn't anything like NS and it took a lot of work by Flayra and Co to get it like it is now.
Why do you think they wouldn't do the same for any engine they licenced? Especially if this is going to be a retail release instead of a free mod. I for one would love to pay for NS2, not only does Flayra deserve to get a monetary reward for all the hard work he's put in (and not just constellation money) but it will mean the game will be even closer to exactly how he wants it.
Now I love the modding community, I'm fully behind it all the way and I hope to always be a part of it, whether as a spectator or someone more active. However which would you prefer to play, a game that has taken years to create with highly talented individuals paid to create the best experience they can or a handful of 15 year olds playing around with free editors in their bedrooms between homework and their favourite programs? That's not to say the modding community can't produce some amazing games but the people who produce those games should be creating them commercially instead of as a hobby. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> My reason for thinking that the D3 engine would be much smarter is the 100% dynamic shadows. That could play a HUGE role in mapping, and just be a ton of fun overall for a Onos to block out all light in a room or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I honestly don't see where people get the idea that the Source engine will be better. Lets see what advantages it has:
A BIT(notice; VERY VERY SMALL BIT) better Physics. .... ....
Anyone think of anything else? Now, lets look at what Doom 3 has:
A Better Lighting/Shadowing System A Better Particle System(as far as I've seen. Haven't seen much other than so-so particle systems in the E3 videos for HL2) Already has a good foothold as a great engine for the Sci-Fi universe A Very Capable/Easier to Use(for the experienced) Map Editor(radiant)
I mean, it may be just me, but unless the Source engine can get some better graphics- TRULY better, not just gimmick stuff(like motion blurring and the such)- it'll be less of a engine than DOOM 3. Really all it has going for it is Physics: And let me ask you, on a space station, or a cruiser, are there usually many things loose on the ground? Nope. Usually its just humans, and after humans its just a few panels lifted up here and there, most weighing in at about 40-80 lb. DOOM 3.
Thanks, but no thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Peh, hell yes. That would be so awsome to see a marine hold his flashlight like the dude in Doom3 (with the flashlight sesci effects) and the LMG in the other hand. As long as hes strong he can aim it since the LMG has no recoil.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Would be awsome, and a lot more scary of a game. Darkness + Jumpfright + Flashlights + Infestation = awsome.
The hit-knock thing in doom3 just annoys me, sure without it sometimes it's hard to tell if you're being hit or not, but at least you know your being attacked most of the time... Isn't like we can't see a guy shooting at us? is it?
<!--QuoteBegin-Quaunaut+Aug 7 2004, 10:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 7 2004, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone think of anything else? Now, lets look at what Doom 3 has:
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Cleaned it up for ya
Now while I don't know if HL2 is gonna be less taxing on your system, I'm guessing yes because valve did the same thing for HL.
Ah <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Just typed a loooong message on that topic while you posted, Nemesis, sorry.
Deleted it. Lost about 30 mins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Forlorn+Aug 7 2004, 09:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 09:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Aug 7 2004, 10:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 7 2004, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone think of anything else? Now, lets look at what Doom 3 has:
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cleaned it up for ya <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already.
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cleaned it up for ya <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> About the FPS: I've have friends with current super computers, and even they say at full settings Doom 3 is a bit odd in how it's not a constant 60 fps (the max right now), because their computers are like 1 gig ram, 3 GHz, and Radeon 9800 XT. Even today most people cannot get 100 fps in NS. 1 year from now does not mean top fps for doom3.
About open enviroments: Charilie wants to expand NS, in case you didn't know
About the HL2 graphics: Come on, you played a leaked version, like I'm sure that's the best graphics
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cleaned it up for ya <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> About the FPS: I've have friends with current super computers, and even they say at full settings Doom 3 is a bit odd in how it's not a constant 60 fps (the max right now), because their computers are like 1 gig ram, 3 GHz, and Radeon 9800 XT. Even today most people cannot get 100 fps in NS. 1 year from now does not mean top fps for doom3.
About open enviroments: Charilie wants to expand NS, in case you didn't know
About the HL2 graphics: Come on, you played a leaked version, like I'm sure that's the best graphics<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The Radeon 9800XT is the odd man out, the X800 and 6800 are widely available today, so I wouldn't consider those 'super' computers (CPU seems to be a limiting factor as well).
The reason why NS runs badly isn't due to faulty hardware, rather the use of the HL engine for what it wasn't ment to be used for. You can get Quake3 to run dozens of times faster than NS with half the system requirements.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About open enviroments: Charilie wants to expand NS, in case you didn't know<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well... what Zephor said about that, perfectly convident Doom3 is capable of pretty sizable eviroments, as was Quake3 (unlike alot of people thought).
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About the HL2 graphics: Come on, you played a leaked version, like I'm sure that's the best graphics<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unfortunatly that's the only material we can go by at the moment, as I wouldn't like to use simple screenshots as engine demonstrations.
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cleaned it up for ya <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 30 fps is absolute crap though if you wanna play multiplayer/online... especially competetively
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cleaned it up for ya <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As far as doom 3 not having open environments, obviously that guy hasn't played the game. The first level you play has you crossing the martian landscape and hands down you're getting your best screenshots from those periods. When you play the game there are periods where you suddenly step back from being scared half to death and realize that you're looking at a really stunning image. Almost all the times I've done that so far have been on the levels with exterior sections.
Horrible FPS unless godlike system No open enviroments Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cleaned it up for ya <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> As far as doom 3 not having open environments, obviously that guy hasn't played the game. The first level you play has you crossing the martian landscape and hands down you're getting your best screenshots from those periods. When you play the game there are periods where you suddenly step back from being scared half to death and realize that you're looking at a really stunning image. Almost all the times I've done that so far have been on the levels with exterior sections. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use
Doom 3's FPS goes completely to hell(no pun intended) when you go online. The recommended settings for me were Medium 640x480, and the singleplayer is usually 40-60 FPS sometimes going as low as the 10s in extreme cases(the "knockback" effect when hit really slaughters my framerates for some reason). When I go online, it never breaks 30 FPS and in action it can stay below 10, especially with the Berserk upgrade which is just a slideshow. I don't know what Id did to it to make it so awful but it's really ridiculous. This is with no more than 4 people ever on the screen by the way. My specs: Athlon XP 2400+, 1 gig DDR RAM, Radeon 9500 Pro.
<!--QuoteBegin-Zek+Aug 7 2004, 09:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 7 2004, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3's FPS goes completely to hell(no pun intended) when you go online. The recommended settings for me were Medium 640x480, and the singleplayer is usually 40-60 FPS sometimes going as low as the 10s in extreme cases(the "knockback" effect when hit really slaughters my framerates for some reason). When I go online, it never breaks 30 FPS and in action it can stay below 10, especially with the Berserk upgrade which is just a slideshow. I don't know what Id did to it to make it so awful but it's really ridiculous. This is with no more than 4 people ever on the screen by the way. My specs: Athlon XP 2400+, 1 gig DDR RAM, Radeon 9500 Pro. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your mem card is horribly lacking in RAM. (64mbs I think right?) Doom3 recommends a 256 mb vid card or higher. For some strange reason doom3 likes more ram, whether it's vidcard ram or cpu ram. You should probably upgrade your catalyst drivers too since they recently released a new set of drivers made specifically to increase performance in Doom3. Secondly, they said your recommended setup is a 2600xp with at least 1gb of pc3200 ddr ram at a 9800 pro. Most people dont have that but in a few months I'm sure things will pick up again because with the addition of the new 6800 GTs and the higher end cpus the prices of the Doom3 recommended vidcards/cpus will go down and be more easily affordable for people.
<!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it?
Comments
NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.
NS would be MUCH better on the DOOM 3 engine. Why? Because its already proved itself in the sci-fi environment. Why go for a engine without dynamic shadows and full dynamic lighting?
Also, I like the idea of having CoD's damage system. I always loved that system, and I think with NS' fast gameplay, you could actually TAKE KNOCKBACK OUT, and give the rines that, and tahdah- instant balancing(and would get the idiots to stop complaining about knockback).
And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines?
And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But think about it: The reason NS is so much fun is because of small, claustrophobic areas. Having enough room to put in vehicles would just trash the gameplay to hell.
And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But think about it: The reason NS is so much fun is because of small, claustrophobic areas. Having enough room to put in vehicles would just trash the gameplay to hell. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm sure Flay realizes this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
And with this comment, the thread goes straight to hell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS will never have vehicles. Why? Because its not that kind of game, and would be hell to balance.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS as it currently is couldn't support vechicles. Whos say for future versions, on better engines? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But think about it: The reason NS is so much fun is because of small, claustrophobic areas. Having enough room to put in vehicles would just trash the gameplay to hell. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm sure Flay realizes this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Of course he does. I'm just making sure teh nubpaicaek's realize this. A lot people seem to get this idea like NS is slowly becoming a NS/BF42/CS kind of game when it isn't. NS is NS, no matter what. Flayra isn't a sellout, he wouldn't change gameplay dynamics unless HE WANTED TO.(and if ANYONE says combat- according to everything I've heard, thats what Flayra wanted to do. And whos to stop him?)
Well, there IS a way to maintain atmosphere while still keeping gameplay. Powersilo as an example, can be made TONS better if that stuff was just quieted down. Either that, or we were given a REASON its so loud, like still-active-batteries(as a good example, Triad in ns_eclipse.)
Well, there IS a way to maintain atmosphere while still keeping gameplay. Powersilo as an example, can be made TONS better if that stuff was just quieted down. Either that, or we were given a REASON its so loud, like still-active-batteries(as a good example, Triad in ns_eclipse.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hahaha, so if there are "reasons" for any type of annoyance then it makes it all right?
HAI GUYS DUCKED FADES ARE INVULERNABLE DO TO NANITES AND STUFF SO IT IS ALL RIGHT.
HAI GUYS DUCKED FADES ARE INVULERNABLE DO TO NANITES AND STUFF SO IT IS ALL RIGHT. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh, please, that's a blatantly false statement.
...It's due to alien bacteria, not nanites.
:P
One commander and one marine vs 2 aliens ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I personally think the HL2 engine is more likely, while at the moment Doom3 has the right atmosphere that's only because thats how they made the game. The original HL isn't anything like NS and it took a lot of work by Flayra and Co to get it like it is now.
Why do you think they wouldn't do the same for any engine they licenced? Especially if this is going to be a retail release instead of a free mod. I for one would love to pay for NS2, not only does Flayra deserve to get a monetary reward for all the hard work he's put in (and not just constellation money) but it will mean the game will be even closer to exactly how he wants it.
Now I love the modding community, I'm fully behind it all the way and I hope to always be a part of it, whether as a spectator or someone more active. However which would you prefer to play, a game that has taken years to create with highly talented individuals paid to create the best experience they can or a handful of 15 year olds playing around with free editors in their bedrooms between homework and their favourite programs? That's not to say the modding community can't produce some amazing games but the people who produce those games should be creating them commercially instead of as a hobby.
alrighty team have no fear avenger-x is here, I'll post some things that damage you to help unconfuses the lost and afriad sheep of ns
THINGS THAT HURT
aliens biting/slashing/eating/grabbing/melting your flesh off/ spitting on you...all those things hurt
jumping off a cliff
falling into a pool of acid
shooting a grenade at your feet
bringing home a pet skulk to marine start
trying to eat an onos before he eats you
alright theres the list and I hope that helps make things more clear on the whole getting hurt, if you have any questions feel free to PM me
I personally think the HL2 engine is more likely, while at the moment Doom3 has the right atmosphere that's only because thats how they made the game. The original HL isn't anything like NS and it took a lot of work by Flayra and Co to get it like it is now.
Why do you think they wouldn't do the same for any engine they licenced? Especially if this is going to be a retail release instead of a free mod. I for one would love to pay for NS2, not only does Flayra deserve to get a monetary reward for all the hard work he's put in (and not just constellation money) but it will mean the game will be even closer to exactly how he wants it.
Now I love the modding community, I'm fully behind it all the way and I hope to always be a part of it, whether as a spectator or someone more active. However which would you prefer to play, a game that has taken years to create with highly talented individuals paid to create the best experience they can or a handful of 15 year olds playing around with free editors in their bedrooms between homework and their favourite programs? That's not to say the modding community can't produce some amazing games but the people who produce those games should be creating them commercially instead of as a hobby. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
My reason for thinking that the D3 engine would be much smarter is the 100% dynamic shadows. That could play a HUGE role in mapping, and just be a ton of fun overall for a Onos to block out all light in a room or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I honestly don't see where people get the idea that the Source engine will be better. Lets see what advantages it has:
A BIT(notice; VERY VERY SMALL BIT) better Physics.
....
....
Anyone think of anything else? Now, lets look at what Doom 3 has:
A Better Lighting/Shadowing System
A Better Particle System(as far as I've seen. Haven't seen much other than so-so particle systems in the E3 videos for HL2)
Already has a good foothold as a great engine for the Sci-Fi universe
A Very Capable/Easier to Use(for the experienced) Map Editor(radiant)
I mean, it may be just me, but unless the Source engine can get some better graphics- TRULY better, not just gimmick stuff(like motion blurring and the such)- it'll be less of a engine than DOOM 3. Really all it has going for it is Physics: And let me ask you, on a space station, or a cruiser, are there usually many things loose on the ground? Nope. Usually its just humans, and after humans its just a few panels lifted up here and there, most weighing in at about 40-80 lb. DOOM 3.
Thanks, but no thanks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Peh, hell yes. That would be so awsome to see a marine hold his flashlight like the dude in Doom3 (with the flashlight sesci effects) and the LMG in the other hand. As long as hes strong he can aim it since the LMG has no recoil.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Would be awsome, and a lot more scary of a game. Darkness + Jumpfright + Flashlights + Infestation = awsome.
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cleaned it up for ya
Now while I don't know if HL2 is gonna be less taxing on your system, I'm guessing yes because valve did the same thing for HL.
Deleted it. Lost about 30 mins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cleaned it up for ya
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already.
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cleaned it up for ya
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
About the FPS: I've have friends with current super computers, and even they say at full settings Doom 3 is a bit odd in how it's not a constant 60 fps (the max right now), because their computers are like 1 gig ram, 3 GHz, and Radeon 9800 XT. Even today most people cannot get 100 fps in NS. 1 year from now does not mean top fps for doom3.
About open enviroments: Charilie wants to expand NS, in case you didn't know
About the HL2 graphics: Come on, you played a leaked version, like I'm sure that's the best graphics
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cleaned it up for ya
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
About the FPS: I've have friends with current super computers, and even they say at full settings Doom 3 is a bit odd in how it's not a constant 60 fps (the max right now), because their computers are like 1 gig ram, 3 GHz, and Radeon 9800 XT. Even today most people cannot get 100 fps in NS. 1 year from now does not mean top fps for doom3.
About open enviroments: Charilie wants to expand NS, in case you didn't know
About the HL2 graphics: Come on, you played a leaked version, like I'm sure that's the best graphics<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The Radeon 9800XT is the odd man out, the X800 and 6800 are widely available today, so I wouldn't consider those 'super' computers (CPU seems to be a limiting factor as well).
The reason why NS runs badly isn't due to faulty hardware, rather the use of the HL engine for what it wasn't ment to be used for. You can get Quake3 to run dozens of times faster than NS with half the system requirements.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About open enviroments: Charilie wants to expand NS, in case you didn't know<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well... what Zephor said about that, perfectly convident Doom3 is capable of pretty sizable eviroments, as was Quake3 (unlike alot of people thought).
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About the HL2 graphics: Come on, you played a leaked version, like I'm sure that's the best graphics<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unfortunatly that's the only material we can go by at the moment, as I wouldn't like to use simple screenshots as engine demonstrations.
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cleaned it up for ya
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
30 fps is absolute crap though if you wanna play multiplayer/online... especially competetively
When I play doom, it tells me what the next ns should be like, and its great.
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cleaned it up for ya
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As far as doom 3 not having open environments, obviously that guy hasn't played the game. The first level you play has you crossing the martian landscape and hands down you're getting your best screenshots from those periods. When you play the game there are periods where you suddenly step back from being scared half to death and realize that you're looking at a really stunning image. Almost all the times I've done that so far have been on the levels with exterior sections.
Horrible FPS unless godlike system
No open enviroments
Graphics are subpar to HL2 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cleaned it up for ya
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
30fps on medium settings on a perfectly resonable computer seems pretty good to me. Especially since it will take at least a year for ns to come out on doom3 and by then they will have much better computers at cheaper prices. Someday we will be able to play doom3 at 300fps just like some people do now with quake 3 which use to be the omg awesome technology of the future a long time ago.
No open environment? Since when did ns take place in the open? Lets play the game before you say they suck at open environments. In later games, Hell especially, they have HUGE HUGE rooms which could only be matched with by Serious Sam or Unreal Tournament.
Graphics are hardly subpar to half life2. Yes I'm sure since it seems some of us have actually played half life 2 already. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As far as doom 3 not having open environments, obviously that guy hasn't played the game. The first level you play has you crossing the martian landscape and hands down you're getting your best screenshots from those periods. When you play the game there are periods where you suddenly step back from being scared half to death and realize that you're looking at a really stunning image. Almost all the times I've done that so far have been on the levels with exterior sections. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use
Your mem card is horribly lacking in RAM. (64mbs I think right?) Doom3 recommends a 256 mb vid card or higher. For some strange reason doom3 likes more ram, whether it's vidcard ram or cpu ram. You should probably upgrade your catalyst drivers too since they recently released a new set of drivers made specifically to increase performance in Doom3. Secondly, they said your recommended setup is a 2600xp with at least 1gb of pc3200 ddr ram at a 9800 pro. Most people dont have that but in a few months I'm sure things will pick up again because with the addition of the new 6800 GTs and the higher end cpus the prices of the Doom3 recommended vidcards/cpus will go down and be more easily affordable for people.
these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it?