So, I've Been Playing Doom3...

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Comments

  • meetrameetra Join Date: 2004-08-07 Member: 30436Members
    edited August 2004
    the D3 engine is the way to go...

    I think that the textures in HL2 are better than D3 but that is a job for the artists, yes?
    The best think of D3 is the engine... the game it's ok. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    To port NS into D3 engine shouldn't be a pain, most of the weapons in D3 can be used on NS (pisol, shotgun, machinegun, chaingun, plasma), the interaction with the computers is excelent and there's already an dark and scary evironment. Maybe the thinks that need to be done from scratch are the skins and the commander interface... but with this engine it would be nice to have some new ideias in D3:NS (i've tons of ideias...) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    if the development team need ppl to work, count me in. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Zephor+Aug 8 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's pathetically small

    <img src='http://half-life2.com/secret/shots/HL2-airboat2.jpg' border='0' alt='user posted image' />

    <img src='http://half-life2.com/secret/shots/HL2-antlions2.jpg' border='0' alt='user posted image' />

    Now this is large
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    edited August 2004
    <!--QuoteBegin-Forlorn+Aug 8 2004, 05:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Aug 8 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's pathetically small

    *pic*
    *pic*

    Now this is large <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That wasn't the best Doom3 had, just a quick shot of a fairly big scene.

    HL2's screenshots however, lack decent detail, the only reason it looks remotely nice is because of the redicelous anti-aliasing applied. HL2 has yet to show me graphics to match Doom3 or FarCry's.

    Either way, I do wonder what Flayra intends to do if he requires scenery that big.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zephor+Aug 8 2004, 02:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 02:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your mem card is horribly lacking in RAM. (64mbs I think right?) Doom3 recommends a 256 mb vid card or higher. For some strange reason doom3 likes more ram, whether it's vidcard ram or cpu ram. You should probably upgrade your catalyst drivers too since they recently released a new set of drivers made specifically to increase performance in Doom3. Secondly, they said your recommended setup is a 2600xp with at least 1gb of pc3200 ddr ram at a 9800 pro. Most people dont have that but in a few months I'm sure things will pick up again because with the addition of the new 6800 GTs and the higher end cpus the prices of the Doom3 recommended vidcards/cpus will go down and be more easily affordable for people. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, it's 128mb. Even well above the minimum specs, multiplayer plays like crap with bare minimum settings. Besides, do you realize how small a percentage of the gaming community has a computer like that? If NS required such obscene specs to even be playable on that engine, it would be alienating 90% of its original playerbase.
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    <!--QuoteBegin-Zek+Aug 8 2004, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 8 2004, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, it's 128mb. Even well above the minimum specs, multiplayer plays like crap with bare minimum settings. Besides, do you realize how small a percentage of the gaming community has a computer like that? If NS required such obscene specs to even be playable on that engine, it would be alienating 90% of its original playerbase. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fortunatly, we're not looking at an NS2 release on Doom3 next week, would quite likely take a couple of months to say the least. By then, people should have more adiquit systems.

    (All hipothetical ofcourse)
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    I will forever stick with HL2. Just because the basic game doesn't look "OMG THIS ROX MY SOX!!1" doesn't mean the MODs will. NS looks 10x better then the original HL (It's an opinion but you have to admit, the textures rock).

    So I'm willing to bet HL2 will be the same. Plus, Doom 3 multiplayer sucks. Lagtastic.
  • BlucezpeBlucezpe Join Date: 2003-09-21 Member: 21068Members
    <!--QuoteBegin-Travis Dane+Aug 8 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Aug 8 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Either way, I do wonder what Flayra intends to do if he requires scenery that big.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well what the hell do you think? He's going to introduce us 64 player servers with fully operational field artillery for both sides and kharaa dragons battling with marine fighter jets. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    And for the engine, I'd stick with HL2. The game performance is more important to me than the graphics.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Blucezpe+Aug 8 2004, 12:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blucezpe @ Aug 8 2004, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Travis Dane+Aug 8 2004, 12:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Aug 8 2004, 12:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Either way, I do wonder what Flayra intends to do if he requires scenery that big.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well what the hell do you think? He's going to introduce us 64 player servers with fully operational field artillery for both sides and kharaa dragons battling with marine fighter jets. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    And for the engine, I'd stick with HL2. The game performance is more important to me than the graphics. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And DOOM 3 doesn't run well? Sorry bud, seems you haven't played.

    Those that have trouble with the engine have the SAME problems with Steam HL generally. So a lot of you shouldn't be complaining.

    And frankly, I'd be willing to say that DOOM 3 is *almost*(as in VERY FRICKIN CLOSE) to being as scaleable as HL2.

    Also, I've been playing around with DOOM 3's editor: Believe me when I say it can handle HUGE areas with no problem whatsoever. I'd still rather go with DOOM 3's engine, being that NS still seems to have a much better liking to very static environments instead of the "everything bouncing everywhere" of HL2. Its a toss up, though I'm almost willing to put my life on it that Flay doesn't want to go into these "HOLY CRAP ITS A FRICKIN SQUARE MILE!" area. It doesn't fit NS, and I doubt(though I'm not sure) that Flayra would want a huge thing to involve vehicles in.
  • NegativityNegativity Join Date: 2004-08-08 Member: 30463Members
    Wow...my first post here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Anyways, check out answer number 2.

    <a href='http://www.halflife2.net/forums/showpost.php?p=553849&postcount=634' target='_blank'>http://www.halflife2.net/forums/showpost.p...9&postcount=634</a>

    That should fix any problems you have with the lighting.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->8 - What is the the current maximum amount of players supported by source for online games/mods
    *** The engine can handle 256, however realizing that is not likely given the bandwidth and cpu requirements. 64 should be doable, possibly even 128 if you made some changes to the code (reduced the amount of data sent).
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    /me wants to see 128 skulks rushing... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    the PURE darkness in D3 is what NS needs, even on full bright settings from monitor to game settings, its really hard to see in the dark.

    Then Ka POW a skulk flies out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    <!--QuoteBegin-Negativity+Aug 8 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Negativity @ Aug 8 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wow...my first post here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Anyways, check out answer number 2.

    <a href='http://www.halflife2.net/forums/showpost.php?p=553849&postcount=634' target='_blank'>http://www.halflife2.net/forums/showpost.p...9&postcount=634</a>

    That should fix any problems you have with the lighting.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2 - Would it be possible for a mod team to add a totally real time lighting/shadowing system (like doom3's) or would this be something that you would need the source code for?
    *** You should get all of the code you need in the final SDK to do this as a mod maker.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Right, I can believe you could add alot alot of Doom3's graphic effects into HL2, however, you'd have to wonder wether this is all that efficient.

    Imagine Doom3 basically being built around the realtime-shadow technology, not to mention John Carmack performing his magic on it as well. Now wich of the 2 engines would perform better at it?
  • NegativityNegativity Join Date: 2004-08-08 Member: 30463Members
    <!--QuoteBegin-Travis Dane+Aug 8 2004, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Aug 8 2004, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right, I can believe you could add alot alot of Doom3's graphic effects into HL2, however, you'd have to wonder wether this is all that efficient.

    Imagine Doom3 basically being built around the realtime-shadow technology, not to mention John Carmack performing his magic on it as well. Now wich of the 2 engines would perform better at it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No one here is sure how efficient that would be.

    The porting of all the content over to HL2, however, would be easier though and save lots of time. The Doom 3 engine code is also different compared to HL1's code whereas HL2's code resembles it, so a coder familiar to HL1's SDK would have an easier time adapting.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    <!--QuoteBegin-Forlorn+Aug 8 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zephor+Aug 8 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's pathetically small

    <a href='http://half-life2.com/secret/shots/HL2-airboat2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-airboat2.jpg</a>

    <a href='http://half-life2.com/secret/shots/HL2-antlions2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-antlions2.jpg</a>

    Now this is large<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So what? It can handle open environments that aren't even as impressive as Far Cry's? Take a look at some of HL2's indoor areas~ Not only are they not in the same league as D3's, they're nothing last year's gen couldn't reproduce easily.

    Even UT2k4 can handle quite a bit of what HL2 is putting out, minus DX9 shaders, which aren't going to matter if performance with low-end hardware is going to be a consideration. Besides, if you can run NS constantly > 60 fps then Doom 3 will probably run just fine.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I like how people are just creating their own assumptions about the Source engine, and then bashing them as a substitution for actual facts.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zek+Aug 8 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 8 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like how people are just creating their own assumptions about the Source engine, and then bashing them as a substitution for actual facts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I myself am wondering what your talking about. I haven't noticed anything that hasn't been confirmed by a official source within VALVe.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Sizer+Aug 8 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Aug 8 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 8 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zephor+Aug 8 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's pathetically small

    <a href='http://half-life2.com/secret/shots/HL2-airboat2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-airboat2.jpg</a>

    <a href='http://half-life2.com/secret/shots/HL2-antlions2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-antlions2.jpg</a>

    Now this is large<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So what? It can handle open environments that aren't even as impressive as Far Cry's? Take a look at some of HL2's indoor areas~ Not only are they not in the same league as D3's, they're nothing last year's gen couldn't reproduce easily.

    Even UT2k4 can handle quite a bit of what HL2 is putting out, minus DX9 shaders, which aren't going to matter if performance with low-end hardware is going to be a consideration. Besides, if you can run NS constantly > 60 fps then Doom 3 will probably run just fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope

    I get 99 fps on NS most of the time and doom 3 runs like crap, i had to tweak doom 3 to hell (no pun intended) to get a modest framrate with it

    Oh yeah, did I mention a max of 60 fps sucks?


    Not to mention the amount of detail you are gonna get for HL2's performance will be greater than doom 3's, for sure.

    By the way, farcry's open enviroments look like a cartoon, HL2's looks much better

    Open area's in UT2K4 run like crap with many models in them



    HL2 will be the most scalable and adjustable to NS, and probably have the best netcode, and therefore will be the best.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Forlorn+Aug 8 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sizer+Aug 8 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Aug 8 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 8 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zephor+Aug 8 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's pathetically small

    <a href='http://half-life2.com/secret/shots/HL2-airboat2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-airboat2.jpg</a>

    <a href='http://half-life2.com/secret/shots/HL2-antlions2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-antlions2.jpg</a>

    Now this is large<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So what? It can handle open environments that aren't even as impressive as Far Cry's? Take a look at some of HL2's indoor areas~ Not only are they not in the same league as D3's, they're nothing last year's gen couldn't reproduce easily.

    Even UT2k4 can handle quite a bit of what HL2 is putting out, minus DX9 shaders, which aren't going to matter if performance with low-end hardware is going to be a consideration. Besides, if you can run NS constantly > 60 fps then Doom 3 will probably run just fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope

    I get 99 fps on NS most of the time and doom 3 runs like crap, i had to tweak doom 3 to hell (no pun intended) to get a modest framrate with it

    Oh yeah, did I mention a max of 60 fps sucks?


    Not to mention the amount of detail you are gonna get for HL2's performance will be greater than doom 3's, for sure.

    By the way, farcry's open enviroments look like a cartoon, HL2's looks much better

    Open area's in UT2K4 run like crap with many models in them



    HL2 will be the most scalable and adjustable to NS, and probably have the best netcode, and therefore will be the best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seems to me Forlorn your basing games off of a system that is probably pretty crappy. I don't EVER get FPS lag in UT2k4, and I've got a pretty modest system.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Quaunaut+Aug 8 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 8 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 8 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sizer+Aug 8 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Aug 8 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 8 2004, 11:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 8 2004, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Zephor+Aug 8 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Aug 8 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 7 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 7 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those outdoor area's are really small compared to what HL2 could do or NS2 probably could use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    these must be pretty small huh? I'm pretty sure any jper coudl easily make it from floor to ceiling. Maybe not a good example about outdoor size but I didnt' have a savepoint that I could easily get to in hell so....yeah. Just how big do you want it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's pathetically small

    <a href='http://half-life2.com/secret/shots/HL2-airboat2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-airboat2.jpg</a>

    <a href='http://half-life2.com/secret/shots/HL2-antlions2.jpg' target='_blank'>http://half-life2.com/secret/shots/HL2-antlions2.jpg</a>

    Now this is large<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So what? It can handle open environments that aren't even as impressive as Far Cry's? Take a look at some of HL2's indoor areas~ Not only are they not in the same league as D3's, they're nothing last year's gen couldn't reproduce easily.

    Even UT2k4 can handle quite a bit of what HL2 is putting out, minus DX9 shaders, which aren't going to matter if performance with low-end hardware is going to be a consideration. Besides, if you can run NS constantly > 60 fps then Doom 3 will probably run just fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope

    I get 99 fps on NS most of the time and doom 3 runs like crap, i had to tweak doom 3 to hell (no pun intended) to get a modest framrate with it

    Oh yeah, did I mention a max of 60 fps sucks?


    Not to mention the amount of detail you are gonna get for HL2's performance will be greater than doom 3's, for sure.

    By the way, farcry's open enviroments look like a cartoon, HL2's looks much better

    Open area's in UT2K4 run like crap with many models in them



    HL2 will be the most scalable and adjustable to NS, and probably have the best netcode, and therefore will be the best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Seems to me Forlorn your basing games off of a system that is probably pretty crappy. I don't EVER get FPS lag in UT2k4, and I've got a pretty modest system. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2.6 gigs of processing power on Intel 4
    Radeon 9800 SE (soft modded, but only with omega drivers and they aren't out for 4.9 yet)
    512 mghz DDRAM
    120 gigs of memory
  • Night_ShadeNight_Shade Join Date: 2003-03-28 Member: 14985Members, Constellation
    And right under this thread in the last posts list is someone asking for a low poly pack. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Nemesis Zero+Aug 7 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Aug 7 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Belay the 'what engine should NS run on' discussion, please. I locked better thread because of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As I said...

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.