So, I've Been Playing Doom3...

24

Comments

  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Have any of you tried the mod that puts a flashlight on your pistol? It makes the game a lot more fun.

    I for one would love to play NS on a newer engine, the aliens would look so much cooler, although the game's pace may change a lot. IMO, NS on Doom3 would be a much slower paced game, which could still be a lot of fun.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or way to 1337...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Doing it yourself is very likely to suffer from the same afflictions duke nukem forever did or be poor quality work.

    Look how much work went into the source engine, to get anywhere near that level of quality would be allmost impossible without a long development time and lots of people involved, I don't think anyone wants to wait 5 years more than they have to for NS2.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited August 2004
    True true..

    Meh take a good engine that will run on most of the pc's.
    <edit> Wait for HL2, duh!</edit>
  • Nightfire_WANightfire_WA Join Date: 2003-06-08 Member: 17106Members, Constellation
    <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd pay for, or make regular donations for the development of that game!

    I don't play NS to see how many frags I can get, I play it for the atmosphere. Anything that will improve it, I'll support.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Flay you prob wont reply to this but hey.

    If it goes to a new engine will the continuation of this Beta stop, because seeing how my PC is so crap and i probably wont get a new one till xmas (still then i'll only have about ?800 to spend on one, think i can get a good one for that?) i highly doubt it will run this new engine any good =/
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    Practically everyone licenses engines nowadays, building one from scratch is almost psychotic due to the immense costs involved, not to mention the time you have to wait before they actual 'game' starts being made.

    Licensing an engine is something like 10x cheaper than building one from scratch and you can spend the time you would have spent working on -how- to put pretty graphics on the screen actually -making- pretty graphics and a great game.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    The advantages of making your own engine is that you can liscense that out to other people. Muhahahaha.

    But seriously, Half Life 2's engine took large amounts from the Havok engine for physics.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Imo, if he wanted to licsense (sp?) the doom3 engine he would have to rob 7-10 banks.

    Go with the ut2k4 engine!
  • KhalessKhaless Join Date: 2003-11-16 Member: 23008Members
    <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then i hope your one for getting your way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin-waller+Aug 5 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 5 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Flay you prob wont reply to this but hey.

    If it goes to a new engine will the continuation of this Beta stop, because seeing how my PC is so crap and i probably wont get a new one till xmas (still then i'll only have about ?800 to spend on one, think i can get a good one for that?) i highly doubt it will run this new engine any good =/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, this beta will not stop. That is why Flayra assigned people to take over NS for him while gets his new company up and running.

    From past statements from Flayra and others, it would be safe to assume NS2 will be on its own engine, not a licenced one. Also, chances are that NS2 will not be out for years, so you don't have to rush getting a new computer (unless you want to play Doom3/HL2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited August 2004
    <!--QuoteBegin-Unknown+Aug 5 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 5 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, chances are that NS2 will not be out for years, so you don't have to rush getting a new computer (unless you want to play Doom3/HL2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Laaaaaaaaaaaaame.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Rapier7+Aug 5 2004, 09:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Aug 5 2004, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The advantages of making your own engine is that you can liscense that out to other people. Muhahahaha.

    But seriously, Half Life 2's engine took large amounts from the Havok engine for physics. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ha! Have you forgotten the the HL2 source code was stolen like a year ago. The otehr game prob copied of them. Ya know, copy&paste?


    Anyways I think best thing about Doom 3 is that it probably, hopefully, will get VALVe to stop being lazy and release HL2.

    We know Flaya will redo NS on the new engine and maybe now we can have vehicles too! woot woot!

    /me drives rines in assault truck:

    -| <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> |
    / |------------------------|
    __OO---------------O-O-O

    |>}{34|2 /^\3 _/00 4|_13[\]5!!! lol



    PS: people who have tested both say both engines are phenominal in their own way. And correct me if I'm wrong but isn't Doom3 a singleplayer only? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    <!--QuoteBegin-Unknown+Aug 5 2004, 08:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 5 2004, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=waller,Aug 5 2004, 09:43 AM] [QUOTE=Flayra,Aug 5 2004, 12:06 AM] Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [/QUOTE]

    From past statements from Flayra and others, it would be safe to assume NS2 will be on its own engine, not a licenced one. Also, chances are that NS2 will not be out for years, so you don't have to rush getting a new computer (unless you want to play Doom3/HL2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Even on its "own engine", I'd be heartily surprised (and equally impressed and humbled) if he started from scratch. Certainly there will be code from other engines for support so that he doesn't have to write everything himself, even if it means licensing costs.

    And if you can provide a post where he or a staff said something along those lines, that'd be great to see. Thanks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NeoTheHunterNeoTheHunter Join Date: 2004-02-01 Member: 25901Members
    I would definetely like to see ns in other engine than hl. at least having in new engine will fix the hit box issue. the new engine prolly be from hl2.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I could see the ideal Natural Selection as somewhat of a cross between Halo's outstanding multiplayer gameplay and drop-jaw graphics of Doom3. In my opinion, if you could quite literally scare a player repeatedly while they play, you've successfully achieved what I'd be looking for. It is difficult to be scared after long playing, and in fact it is in part due to the fact that you realize you aren't actually there, but to instill a sense of caution and reluctance for fear of jumping out of their seats is something that is possible to obtain each and everytime you play.

    I don't know.. maybe they should wire you to a chair with electric wires all over that will really zap you when you are hurt in the game. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    At least then you'd really be scared since there are physically painful consequences for making mistakes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Since NS worked so well on the HL engine, I don't see why they wouldn't put it on the HL2 engine. HL2 engine supports so many new things that the HL engine could only dream of. They already said the feel of HL is within HL2, whether it be how you look around, or the way you move. So if NS was made for the HL2 engine, it would most likely feel like the game we all love and hold so dear to our hearts. I would definitly shell out $50 if NS was made on the HL2 engine.

    /me begs developers to choose HL2 engine.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    More seriously , the Quake 3 engine is rumored to become open source next year. If tweaked a bit , it might suit NS well...
  • DashelDashel Join Date: 2003-03-24 Member: 14847Members
    I'm loving Doom3 as well but agree that Source is still the better engine for any forward looking NS projects (hint, hint) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Something as old as the Q3 engine would be a waste of effort at this point. Only a new engine would justify the huge time sink.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    HL2 = vehicles!!!

    Imao I can already hear the ideas in the I&S forum getting ready to explode on this one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    Hmmmm....I don't ever buy games (except HL, and HL2 when that comes out) so I would hope that NS gets ported over and remain a free HL2 mod. Sorry Flayra and Dev team, I won't spend $50 on NS2 in retail. I'm buying HL2 mostly because I know that not only will the single player experience blow me away, but I will get access to the single, most talented modding community in the world, which will provide me endless wonderful new gaming experiences.

    $0.02
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Call of Duty has a really elegant solution to indicating damage.

    In HL, let's say you get shot from the left. However, when you turn to the right, the damage indicator still shows up to the left, which is false, and it also shows up in the middle of the screen, which blocks your view.

    In Call of Duty, if you turn to the right, the damage indicator accurately shifts as well to the rear, showing you where that shot came from. Also, the damage indicator is at the sides of the screen, which does not obstruct your view, and tints that side slightly, making the damage more visible to you.

    Simple, elegant and workable.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    When your under attack, you should know. If you don't know that you're under attack when you're under attack, chances are you're dead.

    It's just a developed 6th sense.

    <Overused pun relating NS to the move The 6th Sense>
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Unknown+Aug 5 2004, 11:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 5 2004, 11:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-waller+Aug 5 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 5 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Flay you prob wont reply to this but hey.

    If it goes to a new engine will the continuation of this Beta stop, because seeing how my PC is so crap and i probably wont get a new one till xmas (still then i'll only have about ?800 to spend on one, think i can get a good one for that?) i highly doubt it will run this new engine any good =/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, this beta will not stop. That is why Flayra assigned people to take over NS for him while gets his new company up and running.

    From past statements from Flayra and others, it would be safe to assume NS2 will be on its own engine, not a licenced one. Also, chances are that NS2 will not be out for years, so you don't have to rush getting a new computer (unless you want to play Doom3/HL2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    XMas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> D':
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    Your screen does move in NS when you get hurt. There are blood sprites that show up. It's really easy to tell where you are getting hit from and when.

    The creator of this thread is just wowed by Doom3. It will wear off.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    edited August 2004
    NS on the DOOM3 engine would own. too bad the requirements for the engine are high (it taxes my new computer quite heavily). otherwise, it'd be great for NS. if someone makes a NS-like mod for DOOM3, i'm totally there. Source would obviously be better for vehicles and outdoor environments. either engine would be good, but it would depend on which direction flay would want to take NS in the future.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    NS would look better on the Source engine, IMO... it would fit much better on that engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    <!--QuoteBegin-Raistlin666+Aug 5 2004, 08:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raistlin666 @ Aug 5 2004, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only question that Remains will this Engine an Complete New Engine or is Flayra going to license an Engine like Doom3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, if Flayra was going to license an engine (which, of course, would be the smart thing to do), the Unreal Tech 3 engine by far looks better than the Doom 3 engine. Looks like it has many more features too...
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    <!--QuoteBegin-Mendasp+Aug 6 2004, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Aug 6 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS would look better on the Source engine, IMO... it would fit much better on that engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I see a lot of people saying this.

    On what basis are you claiming that the HL2 engine is so obviously superior to the Doom 3 engine? John Carmack is an industry legend for a good reason, you know. I'm very, very sick of the HL2 fan boys around here. It hasn't even been released yet, for Christ's sake.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited August 2004
    <!--QuoteBegin-Warmonger+Aug 6 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Warmonger @ Aug 6 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Raistlin666+Aug 5 2004, 08:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raistlin666 @ Aug 5 2004, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only question that Remains will this Engine an Complete New Engine or is Flayra going to license an Engine like Doom3 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, if Flayra was going to license an engine (which, of course, would be the smart thing to do), the Unreal Tech 3 engine by far looks better than the Doom 3 engine. Looks like it has many more features too...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    License it? Where's he going to get the untold amount of cash to do that? It's better to simply make a mod.

    UE3 is years away, and only recently have Epic been able to get the tech demos running above 5 fps thanks to the Nvidia 6800s.
This discussion has been closed.