The "Post Your Screenshots" Thread

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Comments

  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    finally an update on co_spacer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Secondary Test Chamber

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/19.jpg' border='0' alt='user posted image' />

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/20.jpg' border='0' alt='user posted image' />

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/18.jpg' border='0' alt='user posted image' />
    r_speeds = 400~

    The chamber is actually about twice as deep now, it didn't look cool enough before, there's also a vent in the next room leading to upper reactor observation. This connects lower reactor with Test Chamber #1.


    Random Corridor

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/21.jpg' border='0' alt='user posted image' />
    r_speeds = 200~

    The corridor that connects upper reactor with Test Chamber #1, with red spinny light things


    Test Chamber #1

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/22.jpg' border='0' alt='user posted image' />
    r_speeds = 500~

    <img src='http://www.another-world.org.uk/spacer/co_unnamed/23.jpg' border='0' alt='user posted image' />
    r_speeds = 650~

    It's damn huge, yes. I've since added a little glass pillar that encompasses the inner ring of that walkway, so you can't shoot straight across to the other side.
    You don't wanna fall down either test chamber btw, its a very long drop <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.

    Oh, and i had to remove the reactor from reactor observation to keep the r_speeds managable.
    Don't worry, IT SHALL RETURN!!!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Spacer please have my children
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    to freaking cool fore words <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Too bright sprites, texture misalignment (light texture) and repetitive texture use, conclusion:

    Not so cool IMHO.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Yeah, I find it not so cool, too. Reason: repeative textures, sprites not set to glow (cut off at walls), red alarm lights have a much to harsh and short light beam. Despite that this map is on it's way.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    the textures are repetitive because they're similar areas (test chamber 1 and secondary test chamber) the rest of the map won't be so similar.
    I'm working on the texture alignment and other things atm, but the lights in secondary test chamber (the ones in the shaft, i've already fixed the ones above the walkway) aren't glow because you won't get close enough for them to be properly shown (unless you can't walk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    It's just... I see that wall_yelgrey06 over and over and over and over again... it just gets boring to look at.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Rendermode: Glow
    Renderfx: Constant Glow

    This setting works really well for the glow effect around lights, as the glow will not become diffuse at distances and it won't get clipped by surfaces.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    O_O Space, I was just browsing through really fast, then I saw the testing chamber, with the yellow wall crap.
    :O JAW DROPPAGE.
    I don't care what other people say, but that just looks... :O----
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I'm sort of new with VHE (Only "made" two maps, that people have played on)
    I'm going to mess around with it for an hour or two, just make a special room, then drop it and do something else.

    Nice work though.
  • FreezerFreezer Join Date: 2004-05-11 Member: 28601Members
    And you should add some railings at testchamber.

    Once, I played an unfunny funmap with lava a silly catwalk. Everytime Aliens made suicide 2 or more marines died (had fallen into the lava).

    It wouldn't be funny to die like this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    I've remake the cargosip and cargobay, because some people was complaining that it was boxy-ugly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <img src='http://torment.wz.cz/NS/ns_hulk20013.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20014.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20015.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20016.jpg' border='0' alt='user posted image' />


    Comments ?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    hjaiowehbi;oebho[iebhpoebhpoerhbobe

    In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> !
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    it need to be more like this, so it looks like its the same distance from the edge all the way round
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    the texture markt look funny, maybe change it to some other..
    maybe nos_subwall or whatever
    looking good !
    but the spaceship general textureing is looking funny
    but it might be only me who dont like those textures

    good work !
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking good, pretty good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    I've made the small changes


    Ceiling is now brighter
    <img src='http://torment.wz.cz/NS/ns_hulk20019.jpg' border='0' alt='user posted image' />

    Fixed the strange texture and crates
    <img src='http://torment.wz.cz/NS/ns_hulk20020.jpg' border='0' alt='user posted image' />

    I hope, now it is OK
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    r_speeds matey? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-waller+Jul 1 2004, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Jul 1 2004, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_speeds matey? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    700 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    some extra detail for <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=358' target='_blank'>ns_enceladus</a>...
    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/17.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_17.jpg' border='0' alt='user posted image' /></a>
  • DimebagDimebag Join Date: 2003-08-07 Member: 19176Members
    ns_archangel

    First time ever i have tried mapping <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> ... 1% complete, and thats what you see now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    got enuff textures there? =]
  • DimebagDimebag Join Date: 2003-08-07 Member: 19176Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I wouldnt know... I still need to take a Tutorial about mapping... Ive never taken one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Dimebag, that looks very good for your first try at ns mapping! I do have a few things to crit, however. Having five monitors with the same text on them looks kinda out of place. Perhaps you can make your own. The monitor with the skeleton on the left side also looks out of place, since it looks like it's an x-ray image... Other than that, it's pretty good, but we want ingame shots with lighting and stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DimebagDimebag Join Date: 2003-08-07 Member: 19176Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Critics are appriciated man! I cant learn anything without them! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I am making some improvements right now and re-mapping the whole map, that is going to be the Rowengreen Cannon controlroom, so i have to make some additional controls, monitors with stuff and, yah, things like that... The map is coming along! Now i need to learn about Lightning, Doors, Controlling lights etc... *sigh* This is going to take a while <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    The aul screenshot thready seems to be on a wee break. . .
    I'll sort that. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Here is two pics of a new style i'm trying out for a ns_map.
    I'm sure you guys can tell me if its ok to go ahead and start the rest or
    change a few things?!?!?! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    looks gud apart from the cc, sticking into the comp panel
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    edited July 2004
    the new ready room for <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=358' target='_blank'>ns_enceladus</a>:

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/01.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_01.jpg' border='0' alt='user posted image' /></a>
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking fabulous <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    A preview of co_ether_final, which most likely will be my last map-release, ever.
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