What's Wrong With The Shotty...

kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
<div class="IPBDescription">...and how to fix it.</div> Or at least I think so.
I took some demos of myself playing combat, and then watched the parts where I was shooting at skulks with a shotgun at 1/8 speed. And I noticed that sometimes I'd shoot at a skulk that was pretty close, and I'd be right on with my aim, but the skulk would live, and he'd be surrounded by sparks, although there'd be a little bit of green blood. Allow me to reiterate that this isn't misplaced ego or whatever - I was watching at <i>one eighth speed</i> and my reticle was <i>right on</i> the skulk (I use the old 1.04 crosshair for every gun but the gl).

So then I went and started a local game, turned on sv_cheats, shot the walls from a medium range a few times, and looked at the bullet holes. Sure enough, the spread is random, and sometimes there are holes in it, or a side is weighted more heavily with pellets than another, or whatever. Skulks are small enough that they can fit inside these little irregularities. Additionally, I'd sometimes get kills that should have been woundings because the load happened to congregate where the skulk was.

So, how to fix it? Simple, make the ns shotty work the way real shotties work. Give it a consistent, predictable, and even spread. Easy!
«134

Comments

  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    posting to say nice avatar




















    The shotgun seems to do fine IMO. It sorta adds some luck to it.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Zephor+Jun 3 2004, 01:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Jun 3 2004, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> posting to say nice avatar




















    The shotgun seems to do fine IMO. It sorta adds some luck to it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah because random damage and bullet movement makes a game fun
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    But think if that did happed? skulks would be nerfed big time at any point in the game...
    And rines would be........UN-nerfed....
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    edited June 2004
    Man,

    <span style='color:white'>Be nice.</span>

    There is things wrong with the shooty, Ive found while trying to reload, then you try and shoot, it doesnt, and u can keep doing that for 30 seconds and it still wont have any shells in the shooty even tho it looks like it put 50 shells in it.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    sighorz


    could be done less random, but with some randomy
  • SpiderSpider Join Date: 2002-12-15 Member: 10874Members
    I have also noticed the random spread of the shot gun, can sometimes be very annoying at medium range (say 5-10 metres) when no pellets hit, and then on the other hand drop a skulk at 15, just 'cause the pellets hit the right spot. If damage remained cosistent over different distances it would be good and stuff and even and reliable and stuff and more reliable on player skill rather than random spread and stuff.

    And what a fine moustache you have. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--QuoteBegin-CommunistWithAGun+Jun 3 2004, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 3 2004, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Jun 3 2004, 01:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Jun 3 2004, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> posting to say nice avatar




















    The shotgun seems to do fine IMO. It sorta adds some luck to it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah because random damage and bullet movement makes a game fun <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    owned
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    <!--QuoteBegin-CommunistWithAGun+Jun 3 2004, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 3 2004, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Jun 3 2004, 01:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Jun 3 2004, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> posting to say nice avatar




















    The shotgun seems to do fine IMO. It sorta adds some luck to it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah because random damage and bullet movement makes a game fun <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    probably the single most reason people are quiting ns.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited June 2004
    <!--QuoteBegin-Gerald R Ford+Jun 3 2004, 04:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 3 2004, 04:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 3 2004, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 3 2004, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Jun 3 2004, 01:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Jun 3 2004, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> posting to say nice avatar




















    The shotgun seems to do fine IMO. It sorta adds some luck to it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah because random damage and bullet movement makes a game fun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    probably the single most reason people are quiting ns. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's the reason I've been gone so long. That and what's with the default crosshairs? They are this horribly transparent blue things. I can't tell where it is if it's hovering over anything lit. But I'd feel wrong doing something like modifying the sprites or whatever you do..

    Random spread shotgun is stupid/counterintuitive/lucky. I've also been noticing inconsistencies with the models and hitboxes, a problem I never think will be solved. The models are just too bizarre for HL to handle I guess.

    Also that reload bug and not being able to instantly fire out of a reload are a couple other beefs I have. Yeah. Anyway I'd love the team more if they eventually focused on polished details like that SOME DAY.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Good games have a balance between skill and luck.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    edited June 2004
    <span style='color:white'>Related post nuked.</span>
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    <!--QuoteBegin-Gerald R Ford+Jun 3 2004, 04:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 3 2004, 04:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 3 2004, 02:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 3 2004, 02:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zephor+Jun 3 2004, 01:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zephor @ Jun 3 2004, 01:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> posting to say nice avatar




















    The shotgun seems to do fine IMO. It sorta adds some luck to it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah because random damage and bullet movement makes a game fun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    probably the single most reason people are quiting ns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then let's make all guns shoot exactly like the pistol ... -_- ...

    If there is absolutely nothing random in a game... then the game gets boring way to fast...
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    The shotgun "bug" as you put it, is entirely predictable and happens when you try and fire mid reload.

    Think of it as analogous to a misfire.

    <i>Whilst it was unintentional, it:</i>

    a) Is <b>completely avoidable</b> if you reload the weapon fully.

    b) Easy to clear the jam.

    c) Acts to marginally balance the most excessive weapon in the marine armoury.

    d) Adds tension and gives skulks some kind of chance.


    <i>The shotgun Costs 10 RP. For that you get:</i>

    A weapon with no research time.

    Lethal Functionality against ALL Kharaa lifeforms.

    Excellent anti-building characteristics.

    The fastest reload of any weapon in the game.

    The most ammunition/damage capability of any weapon in the game.

    1 Hit kills versus the most common Kharaa lifeform in the game.


    I presume it will be fixed, when time permits. Since we all have real lives, it might take a while. Off the top of my head, here are a few solutions for you to try in the interim:

    a) Find somewhere safe to reload.

    b) Learn how to clear the jam.

    c) Use pistol.

    d) Use knife.

    e) Get a team mate to cover you.

    f) Stop rushing the hive and crying when you die.

    g) Play kharaa instead for once.


    Personal Note:

    I like the current shotgun functionality, warts and all and I like the way that we currently have at least one thing to reduce it's puissance somewhat without simply tweaking ROF or damage.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Great another bug passed off as balance.


    <i>If you are going to have things like jams make it a feature do not balance a game off it. Look at bhop, while I like it and totally agree with it, it too is treated as balance which is <b>bad</b></i>
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    It's not the shotgun that is bugged, it's the alien's hitboxes that are bugged (I blaim Steam, hitbox problem's happen in almost every mod). Shotgun just take's the blunt of the "bugged hitboxes" because it's supposed to be a 1-shot 1-kill weapon at close range, but if it hit's just a small portion of the bugged hitbox they'll just do zippo to minor damage and then the alien will just kill you and you will wonder why you bother picking up a shotgun.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I agree with Battletech. Its most likely a Steam fault, and happens in every mod, but we notice it more in NS with the skulk because it has the smallest hitbox.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    True sparks bug happens on WON HL too. (Well, we can't SEE the sparks anymore, but it happens)
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-CommunistWithAGun+Jun 3 2004, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 3 2004, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Great another bug passed off as balance.


    <i>If you are going to have things like jams make it a feature do not balance a game off it. Look at bhop, while I like it and totally agree with it, it too is treated as balance which is <b>bad</b></i> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Read the my post again. At no point did I suggest that it wasn't a bug. But it does help balance the power of the shotgun, since it is a predictable, rather than a random occurance.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I know some of you may find this hard to believe, but just to make it clear:

    <span style='font-size:21pt;line-height:100%'>There is no randomness to the shotgun. At all.</span>

    The pellets travel in the same path every time.

    If it ever seems like you should have killed a skulk and it lived, and you see some blood then it is because you hit it but not directly enough. And if you don't even see any blood and the skulk/lerk is taking repeated shots, then it is the hitboxes of the said player that are messed up.


    But again, there is no random pattern to the shotty. You don't have to believe me, but I know the truth because I've learned the pattern and I can nail sniper shots on the shotgun from crazy distances because you learn there is no pattern to the shotty.


    Also, Kavasa, do not shoot the wall for a test... bullet holes aren't real. Go shoot a hive for the real shotgun pattern.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Thank you Folorn.

    In fact, for a little about how your client draws things like decals and why the Aureal Soundcard is still finer that the soundblaster, go look at the Summerblue report.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Forlorn+Jun 3 2004, 07:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 3 2004, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But again, there is no random pattern to the shotty. You don't have to believe me, but I know the truth because I've learned the pattern and I can nail sniper shots on the shotgun from crazy distances because you learn there is no pattern to the shotty. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You should really work on your understanding of the words "random" and "pattern." That was hella confusing.
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    edited June 2004
    <!--QuoteBegin-Grendel+Jun 3 2004, 03:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jun 3 2004, 03:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> d) Adds tension and gives skulks some kind of chance.


    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're not giving a skulk a chance if people know how to clear it. This is my opinion, if you want the shotgun to jam to 'add tension' to the game you should at least make it random. The fact that this is easily recreated and easily fixed doesn't make it something worth keeping around. All it does is **** newbies off.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    edited June 2004
    Hm, k. I'll shoot some hives/onoses later tonight, see what it looks like.

    p.s.: way to delete all the posts complimenting me on my moustache. I'm sure they represented a threat to freedom justice and the ns.org way.
  • haldichaldic Join Date: 2004-06-03 Member: 29077Members
    edited June 2004
    Well hot dawg, so wait forlorn is the shotty a random spray, or a pattern, oh wait silly me, I forgot, it's a random pattern. And might I add, that is a very fine moustache you have.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    Forlorn, or anyone who has to much free time

    what exactly does the spread look like, and what are some tips for shooting things with the shotgun that aren't in [close up] shotgun range?
  • haldichaldic Join Date: 2004-06-03 Member: 29077Members
    On second thought, I am 99.9% sure that the spray is random, I've many a times shot the hive at great distance, without moving the crosshair some have hit and some have missed.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yeah I know that the random pattern your client generates is different to the actual pattern the server generates but having the same pattern everytime would mean the server thinks its a fixed path weapon when the client thinks its a random weapon, which I find rather unlikely.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Ok, attached is a screenshot, with the relevant sprites emphasized. The blue thing is my crosshair overdrawn with blue lines so it's easier to see (the one I actually use is hard to see in the screenshot) and the green blood sprites overdrawn in bright green. Going back htrough the combat demos, it looks like most of the near-kills would place most of that pentagon of pellets above the skulk, so that's consistent. And the pattern was indeed 100% consistent over time. I compared five screens taken from shots made without moving, and all the blood spatters matched up.

    So, there you have it.
  • niftyguyniftyguy Join Date: 2003-11-13 Member: 22812Members
    edited June 2004
    <span style='color:white'>Be nice.</span>
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    interesting spread... it's two pentagons.

    Now, someone make a shotgun aim sprite that looks like the spread pattern and test! fast! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Sign In or Register to comment.