Why Do Marines Never Use Their Flashlight

jugglerjuggler Join Date: 2003-10-20 Member: 21808Members
<div class="IPBDescription">hmmmm i wonder....</div> Because the maps are too bright.

why??

why was ns_eclipse made brighter??? I can't even hide at the roof in triad anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

what do you think about this?
«1

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    No, the marines don't use the flashlight because it effectively puts a neon sign above your head saying "Free Skulk snacks here!".
  • jugglerjuggler Join Date: 2003-10-20 Member: 21808Members
    thats true but what if you can't see the skulk anyway otherwise <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I think that there are so few dark spots in the new maps that using your flashlight give the kharaa a bigger advantage than what you get.

    The only time I use the flashlight is if I want aliens to come get me like at the start of combat cause skulks are easy to kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    lightgamma 1 > flashlight
  • RideRide Join Date: 2003-11-11 Member: 22511Members
    <!--QuoteBegin-Abix+May 4 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ May 4 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lightgamma 1 > flashlight <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, lightgamma isn't making dark spots bright, it's just increasing the brightness of the lights. I got to use the flashlight sometimes, even with lightgamma on.
  • jugglerjuggler Join Date: 2003-10-20 Member: 21808Members
    <!--QuoteBegin-Rue+May 4 2004, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 4 2004, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that there are so few dark spots in the new maps that using your flashlight give the kharaa a bigger advantage than what you get.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well that's my point! the maps shouldn't be that bright...
  • rnnrnn Join Date: 2003-11-13 Member: 22756Members, Constellation
    You still need flashlight to see into some ventilations, for example the new one at overlook on veil.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Just ramp your gamma and brightness up to about 600% (so u need sunglasses to play) and you'll never need flashlight again.
  • Jink_JinkJink_Jink Join Date: 2003-03-05 Member: 14348Members
    I have to agree that the maps are too bright now. Back in the day the maps had a realy dark, dreary atmosphere that made you get paranoid that you were going to be ambushed from every angle. Now you can see the skulks eveywhere.

    ns_eclipse got so much brighter.. Power Sub usto be a deathtrap for marines, now its just another hallway.

    Dont get me wrong, i like a lot of stuff that the mappers have done, its just that the atmosphere of NS is like walking in a park at daytime, instead of going around a dark abandoned space station with aliens ready to pounce on you, watching you from every corner.
  • jugglerjuggler Join Date: 2003-10-20 Member: 21808Members
    <!--QuoteBegin-Jink Jink+May 4 2004, 11:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jink Jink @ May 4 2004, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Dont get me wrong, i like a lot of stuff that the mappers have done, its just that the atmosphere of NS is like walking in a park at daytime, instead of going around a dark abandoned space station with aliens ready to pounce on you, watching you from every corner. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    i constantly use my flash light, to be honest.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    edited May 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think that there are so few dark spots in the new maps that using your flashlight give the kharaa a bigger advantage than what you get.

    The only time I use the flashlight is if I want aliens to come get me like at the start of combat cause skulks are easy to kill<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lol you think state of the art nanobot equiped marines would know how to use some nightvision gogs, instead of a flashlight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I mean even CS has nightvision lol

    *Edit* hmm just had a thought typing this that nightvision could be an upgrade that the commander could research, this would give the option for mappers to make extremely dark areas in the maps since the marines could counter it.
  • NullzeroNullzero Join Date: 2002-11-05 Member: 6968Members
    I've found that the flashlight is next to worthless, and actually makes it HARDER for me to aim.

    When I see a skulk while my flashlight is on, when my crosshair moves over the moving skulk, the skulk begins to light up. This makes it a nice bright target... however, if the skulk jumps out of my crosshair, suddenly the only bright spot in my view is empty, and I have a harder time trying to find where the skulk went off to.

    It's hard to explain. It's too bad HL is an older engine, because then the NS devs could implement flashlight glare... with a real flashlight, if someone is shining it at you, you don't see the person shining it, you just see the glare from the flashlight. That would be incredibly helpful when used against a charging skulk.

    -----
    Nullzero
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    Why do marines never use the flashlight? Because you can change the gammas and brightness of the game, and with this things tweaked, u dont see any shadows, its true, ppl do this. So if there isnt any shadows u dont need the flashlight.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have to agree that the maps are too bright now. Back in the day the maps had a realy dark, dreary atmosphere that made you get paranoid that you were going to be ambushed from every angle. Now you can see the skulks eveywhere.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Incidentally, it's those brighter maps that get played the most; Eclipse and Veil, whereas those 'darker' ones, like Nancy and Lost, are almost forgotten. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    IMO, flashlight is good only when you are moving in a group; this way you can practically light up a whole room. They really should replace it with something a bit more useful...
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Another good "torch" is an activated PG.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    The reason why no marines use it is because

    A. There aren't _too_ many dark spots on the maps any more
    B. The flashlight bug in HL, that causes the player using the flashlight to become an enormous lightbulb, meaning free snacks for skulks.

    The flashlight bug is something I would really like to see fixed, as it means a very useful tool goes to waste.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    Someone already mentioned this--The only time an NS player should use their flashlight is to see that pesky little bugger in the vent and pop 6 bullets into'em.

    Otherwise it's not really that useful since the flashlight only lights up a certain distance and might COMPLETELY miss the skulk anyway.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>The flashlight illuminates everything in your area, so when you and a group are passing through a dark place in the map, if you all turn on your flashlights at once, it's no longer dark, and you can easily see any skulk that tries to attack your glowing friends. That's why you use the flashlight.

    I wish maps were darker in some spots.</span>
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    I use the flashlight all the time it's like a second crosshair to me
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    I agree with ya. The map are too bright. The darkness added so much atmosphere to the game. Its these little special immersive effects that really make a game memorable.
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    What would be interesting if the commander could research flashlights under the armoury, and then there would be a flashlight on the LMG or HMG or whatever like in TS. After that, the flashlight should behave like the flashlight's in TS. Press F and it goes off, etc. It'd look nice too.

    TS = The Specialists.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    flashlights aren't needed
  • bertbert Join Date: 2003-02-11 Member: 13433Members
    edited May 2004
    <!--QuoteBegin-Jink Jink+May 4 2004, 11:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jink Jink @ May 4 2004, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to agree that the maps are too bright now.  Back in the day the maps had a realy dark, dreary atmosphere that made you get paranoid that you were going to be ambushed from every angle.  Now you can see the skulks eveywhere. 

    ns_eclipse got so much brighter.. Power Sub usto be a deathtrap for marines, now its just another hallway. 

    Dont get me wrong, i like a lot of stuff that the mappers have done, its just that the atmosphere of NS is like walking in a park at daytime, instead of going around a dark abandoned space station with aliens ready to pounce on you, watching you from every corner. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i agree 100%.

    i understand that a brighter map means a more balanced game for the marines (i guess?) but what made natural selection such an awesome game was definitely the atmosphere... now there's nothing to fear. i miss the 1.04 days sooooo much. They need to release like NS classic classic or something. i dun give a nut about balance i just wanna crap my pants getting bitten by a skulk or feel accomplished gunning down a gorge (of which there used to be 1 on the alien team alone).

    sry for the rant

    just wanted to say i also think that the maps are too bright. dark plz!


    bert.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    they just fix the flashlight like in the specialists i mean its there for who ever needs it plus i think its usefull for seeing those evil cloaked skulks
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    <!--QuoteBegin-me23+May 4 2004, 01:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (me23 @ May 4 2004, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> B. The flashlight bug in HL, that causes the player using the flashlight to become an enormous lightbulb, meaning free snacks for skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes, it does do this (and it is annoying) but it <i>isn't a bug.</i>

    i'm pretty sure that it is all intentional.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-esuna+May 4 2004, 09:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ May 4 2004, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, the marines don't use the flashlight because it effectively puts a neon sign above your head saying "Free Skulk snacks here!". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    meh Ill use it, considering a skulk waiting in ambush will probably see you anyways from somewhere above, you might as well.

    Its kinda hard to sneak by an ambush point were a skulk is already set on trying to suprise you,

    so you might as well try to see them in those dark corners and shoot them before they just drop in to say hi right in front of your face. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    So these brighter maps are suppose to be bright? And I thought it was some brightness bug thing in beta 4 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> no more being scared from skulks coming from dark spots <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    reasons why we dont use the flashlight:

    -Maps are bright already
    -The "Christmas tree" effect from a flashlight often gets a marine seen easier and therefore killed faster.(the Christmas tree effect is when a marine uses their flashlight, and the whole marine lights up around himself)
    -The flashlight only lights up walls and floors, it cant light up directly infront of you so its quite useless when you try to look down a hall way, since only floors get liten up.

    If one really wanted to use flashlights for some stupid reaon, solutions would include:
    -Making maps darker
    -Somehow altering the half life engine to make the flashlight more useful by removing the christmas tree effect and making the flash-light light up more space

    Or
    (forgetting flashlights altogether)
    Server operators may download a special nightvision Metamod plugin found at www.modns.org which was originally amx mod (until i requested a metamod version of it) and marines may use a nifty nightvision in place of their flashlight function.

    Or

    Flayra may deem it important enough (not likely) to integrate nightvision into the game to replace the flashlight function all with a nifty research requirement found in the observatory or something.

    Other than this, who really cares for flashlights? at the moment we dont even need them very much.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    well you could always get enuff sight, that you could see IMHO

    if you have a flashlight on, you are more temped to look at the lighted area then the spots the skulk is not

    witch does make you a sitting target
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