' Free Xp For Aliens'

TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
edited April 2004 in NS General Discussion
<div class="IPBDescription">- This is not realistic -</div> Hi,

I have played a little more, but yes in a whole Aliens are winning 90% + of the time.

I find the main problem is the 'Free xp the aliens get'

So marines rush out, and most cases are out flanked, and aliens win first bout, now aliens get the free xp, as well as the xp from the first bout, making some of them lvl 2-3 on the first battle, Marines have mostly received half, 3/4 's of lvl 1, and alot of cases some marines have none.

It is way unbalnced at the moment yes, but for those that play Aliens, they say its not unbalanced, as this is usually the case as many are Biased towards the team they play.

I have been playing both sides, and I must say it is way unbalanced at the moment, as an Alien I kill couple people, and im like allready allmost lvl 3 within 1.5 minutes of play. As a Marine, I have killed 3 aliens at times, and havnt even hit lvl 2... WTH.

It seems aliens are winning most of the times due to the fact of them lvling quicker, getting upgrades that marines cant counter as they cant kill em to get the xp.

I have played both sides to get a feel as what its like, and again I must say yes, if you wanna be on a winning side play Aliens, as they are way much easier to play than Marines.

Yes, Fades hit and run is BS as well, Lerks with unlimted flight ability is wrongs as well, but these are minor to the XP problem.

Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void.

Tug.
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Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    So you want marines to turtle, in a game where they are there to take down a hive.


    Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Gameplay > Realism...

    Only a beta...
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited April 2004
    I just came from a server where marines won three games in a row... and that wasn't because the aliens sucked or something. The marines stuck together in teams, making it very difficult for the aliens to kill at early levels, because they can't come close enough. The marines play like this until every marine is about level 5 and then they start pushing towards the hive. It was a very succesfull tactic, marines constantly laying down surpressive fire, so cloaked aliens couldn't do anything. Focus means nothing if you can't get close enough for the bite.

    By the time aliens were high enough level to do serious damage, the hive was being constantly hammered by shotgun Jetpackers, and they were too busy defending.

    Marines just need to learn not to rambo and all will be fine.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    <!--QuoteBegin-CommunistWithAGun+Apr 30 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Apr 30 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you want marines to turtle, in a game where they are there to take down a hive.


    Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.

    Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.

    30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)

    Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.

    Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Im one 100% against Aliens getting free XP.

    Simple fix, make the team with the less points get the free XP.

    Or dont give either team free XP.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    All discussion in this thread on halt.
    There has been a playtest for the server-side patch 4a yesterday, it should be released today.
    The changelog may not be posted yet, however, there have been several gameplay and balancing changes. *hint*
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    <!--QuoteBegin-TugBoat+Apr 30 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 30 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Apr 30 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Apr 30 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you want marines to turtle, in a game where they are there to take down a hive.


    Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.

    Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.

    30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)

    Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.

    Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    People need to understand that the two teams are very different, and that what may work for one team doesn't neccesarily have to work for the other. yes aliens can camp in their hiveroom if they want, would it work? No f***ing way. Marines have range, which is why if marines would be able to camp in their base, they are near immortal.

    Marines =/ Aliens, so don't come with complaints like ALIANS GET THIS Y NOT MARINES U SUCK BIASED ALIAN <3 BLAH BLAH HMG WEAK PANCAKE WTH
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin-TugBoat+Apr 30 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 30 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Apr 30 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Apr 30 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you want marines to turtle, in a game where they are there to take down a hive.


    Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.

    Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.

    30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)

    Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.

    Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its boring. Enough said.
    This isnt war/real life
    Aliens design is to camp(asuming your talking about combat)
    Combat games should be over in under 20 min. Not 2 hours like in beta 3.
    Back in the old beta there was a timelimit, no CC and marines HAD to rush if they wanted to win.

    I say increase XP gain when near other marines, and increase XP when killing high lifeforms.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    <!--QuoteBegin-Grillkohle+Apr 30 2004, 10:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grillkohle @ Apr 30 2004, 10:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All discussion in this thread on halt.
    There has been a playtest for the server-side patch 4a yesterday, it should be released today.
    The changelog may not be posted yet, however, there have been several gameplay and balancing changes. *hint* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ....

    Now this is best news ive heard since Beta 4 coming out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    The aliens used to win 60% to 70% of the time. Now with the xp bonus it is like 90%. If aliens wait in hive until they get a level(only takes 1min) they will have a huge advantage.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    <!--QuoteBegin-Act Chill+Apr 30 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Act Chill @ Apr 30 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The aliens used to win 60% to 70% of the time. Now with the xp bonus it is like 90%. If aliens wait in hive until they get a level(only takes 1min) they will have a huge advantage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is when the marines sit still and reminisce with eachother about that fun time when Mayor **** fell on an OC and couldn't sit for three weeks, which happens like... never.

    Marines will be pushing for the hive, if the aliens don't go out and halt it/slow it down, the marines will take the fight to the hives doorstep, emaning instant loss for aliens. Once the marines can put pressure on the hive, the aliens are lost.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Marines used to camp to get more xp then aliens. Now aliens can camp. If marines come into hive with no xp they will be slaughtered and thanks to the new spawn system the aliens can then rush into spawn and win. (Aliens will have hive healing them giving them advantage)
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    the lerk is part to blame once ur lerk and celerity you can just fly around their base light speed and they can hardly hit you. It makes lerk more fun but i think they should just reduce bite dmg which would push it back into support role more but still keep it fun for fighting.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines used to camp to get more xp then aliens. Now aliens can camp. If marines come into hive with no xp they will be slaughtered and thanks to the new spawn system the aliens can then rush into spawn and win. (Aliens will have hive healing them giving them advantage)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No if marines all go togheter into the hive in the early game it often means defeat for the aliens right there. The aliens usually try to stop them on their way, but I've seen 2 games where marines just strolled into the hive and met most of the aliens in there and both times where won within a minute or two after that.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    <!--QuoteBegin-TugBoat+Apr 30 2004, 10:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 30 2004, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well, you answered yourself with the last sentance.

    however, if it bothers you that much, don't think of it as experience.

    think of it as evolution.

    Evolution is occuring constantly - at an accelerated rate for the alien life forms.

    However, when they manage to win a fight, their evolution jumps a few steps because they got some "experience" to go ontop of it.

    Result? a realistic explanation for why aliens should level up gradually through the game.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Can you tell me where to find a skulk and an Onos? I want to study them IN REAL LIFE.

    Realistic?

    Okay...

    No aliens, only marines, no pulse rifles, HMG's or jetpaks..

    Realism is the worst argument for a Sci-Fi game EVER.


    Also, please give examples of where marines are "overpowered" as well. You say you are playing both sides, but only give examples of aliens being too powerful. I would like to see you being un-biased as well.

    The only reason marines lose more than aliens in public games is because aliens can win by just having everyone run off and kill people in their own little way. Marines need some teamwork..

    When marines have teamwork, its pretty devastating. 3-4 Heavies all welding eachother with HMG jetpackers and Damage 3 shotties is good times!
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    You know what would be unrealistic? If marine weapons shot heatseeking sponges and if the aliens would talk with a French accent.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    What would be really unrealistic is if humanity found itself in a war against a race of aliens who could walk on walls, cross 20m in the blink of an eye, and stomp the ground so hard as to shock humans into not moving.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin--Lurker-+Apr 30 2004, 01:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Apr 30 2004, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know what would be unrealistic? If marine weapons shot heatseeking sponges and if the aliens would talk with a French accent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lies

    and i don't like it, but its there :\
  • ThadenThaden Join Date: 2003-02-12 Member: 13458Members
    Well, I like how the Aliens get free XP. Aliens are the defenders, the TSA are the clean up crew. Encourages the marines to go out and not camp. (Which, the marines are more powerful camping due to range attacks... aliens need to be the campers)

    To fix the problem, give the marines their own quirk to encourage them to attack and make them not all die fast. Somthing such as "Marines spawn 2 at a time" would make them bolder and have an edge the aliens dont have.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-Thaden+Apr 30 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaden @ Apr 30 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I like how the Aliens get free XP. Aliens are the defenders, the TSA are the clean up crew. Encourages the marines to go out and not camp. (Which, the marines are more powerful camping due to range attacks... aliens need to be the campers)

    To fix the problem, give the marines their own quirk to encourage them to attack and make them not all die fast. Somthing such as "Marines spawn 2 at a time" would make them bolder and have an edge the aliens dont have. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wait about a day or two.

    YOU at least, shall be happy. And, well, everybody whining about alien free xp in this thread. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    aliens getting exp for waiting is just right.
    maybe could be a little less but its ballancing combat.
  • HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
    Marines just need a boost in exp gain from kills to compensate, like 1 kill gives you your first level as opposed to 6-7/8's of it (rambo anyways). Realism is not always comparing it to real life. Realism could be used to mean does it fit in with what is already there? Would a heat seeking missle fit in natural selection very well? It is realistic in a sense that since a fat gorge with stubby legs can somehow bounce like a superball then the cow(onos) sized alien could do it even if in real life, it would break its legs.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-TrueChaos+Apr 30 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TrueChaos @ Apr 30 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines just need a boost in exp gain from kills to compensate, like 1 kill gives you your first level as opposed to 6-7/8's of it (rambo anyways). Realism is not always comparing it to real life. Realism could be used to mean does it fit in with what is already there? Would a heat seeking missle fit in natural selection very well? It is realistic in a sense that since a fat gorge with stubby legs can somehow bounce like a superball then the cow(onos) sized alien could do it even if in real life, it would break its legs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Even the manual admits that an earth-based creature running at the speeds that an Oni does would make all joints and bones snap. But they're not earth creatures. THEY ARE TEH ALIENS THAT hover WITHOUT FLAPPING!!! OMGSZ!!ZZZ

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Stop whining about alien XP gain until the next build.

    Trust me.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-TugBoat+Apr 30 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 30 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Apr 30 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Apr 30 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you want marines to turtle, in a game where they are there to take down a hive.


    Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.

    Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.

    30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)

    Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.

    Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Comparing a game to real life is very foolish, that might explain your logic however
  • Viet0neViet0ne Join Date: 2002-11-07 Member: 7602Members
    All you complaining need to SUYF.

    Camping marines are a million times more effective then camping aliens.

    You have ranged guns. Aliens have melee attacks.

    If you want things to be realistic then heres my list of things that need to happen.

    Lerk needs spore back. and make it do 20 damage per spore then

    Head shots/bites should always be a instant kill except for onos, it has armor for its head (visible on the model)

    Xeno should go off even if the skulk dies before its suppose to. Manual clearly would suggest that it should

    Mines, GLs, Siege and Xeno should do damage to both teams

    Skuk should be ALOT faster then anything else on the ground that moves (its on 4 legs and small and therefore should be faster then any human.)

    Implementation of Recoil system for marines

    Implementation of Stamina system for marines

    Implementation of Bleeding system for both teams

    Spores should poison and marines should take damage over time when poisoned

    JPers should take damage when slamming into walls or top of the map.

    Siege loses effectiveness through solid objects and distance (its sound and therefore it should be less effective through walls and distance) or it cant go through walls, you cant defy physics and make sound through an object without the object effecting the sound in one way or another

    Chambers should be as they were in v1.04 (sensory doesnt cloak objects around it or itself.)

    You have to have a welder to build, what tools do marines carry by default that allow then to build anything, i know for sure not every person learns the mechanics of every single structure they can use.

    This is just a small amount of things that would make it more realistic but then again make it less fun. The only people who have the right to complain are people who have suggestions of making it better. If all your gonn do is complain then SUYF, no one wants to hear your rants about a very well made game for an old engine. SO unless you have a suggestion that would fix the problem, my suggestion is SUYF until you think of a way to fix it.

    And no this post should not be in the suggestion forums because im not suggesting it for the game at all. Just for the people who want it to be more realistic and thats like >1% of the ns community.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited April 2004
    <!--QuoteBegin-TugBoat+Apr 30 2004, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 30 2004, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi,

    I have played a little more, but yes in a whole Aliens are winning 90% + of the time.

    I find the main problem is the 'Free xp the aliens get'

    So marines rush out, and most cases are out flanked, and aliens win first bout, now aliens get the free xp, as well as the xp from the first bout, making some of them lvl 2-3 on the first battle, Marines have mostly received half, 3/4 's of lvl 1, and alot of cases some marines have none.

    It is way unbalnced at the moment yes, but for those that play Aliens, they say its not unbalanced, as this is usually the case as many are Biased towards the team they play.

    I have been playing both sides, and I must say it is way unbalanced at the moment, as an Alien I kill couple people, and im like allready allmost lvl 3 within 1.5 minutes of play. As a Marine, I have killed 3 aliens at times, and havnt even hit lvl 2... WTH.

    It seems aliens are winning most of the times due to the fact of them lvling quicker, getting upgrades that marines cant counter as they cant kill em to get the xp.

    I have played both sides to get a feel as what its like, and again I must say yes, if you wanna be on a winning side play Aliens, as they are way much easier to play than Marines.

    Yes, Fades hit and run is BS as well, Lerks with unlimted flight ability is wrongs as well, but these are minor to the XP problem.

    Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void.

    Tug. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If thats unrealistic then please explain to me how Marines fighting against aliens in space is?
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    I believe that realism in these far-out scenarios is more of "logic". Like a military force, no matter in what day and age, won't be dressed in rainbow colours and using water / candy spray guns instead of slug or energy rifles to kill, or singing cheerful sing-a-longs instead of sonic weaponry.

    Or that a menacing alien species geared towards speed and destruction won't be cute huggable toys. Heck, even the gorge is a bit spiky and has an evil chuckle ^^.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited April 2004
    I still say remove the Comm chair, and implement a time-limit, say 10 minutes. Marines have no reason to defend, except to prevent spawn camping, and they'd better move out, or they lose the round. Keep the gradual Kharaa XP.

    Short games, little to no camping (on marines) lots of fun. Yeah.

    Edit: Granted with the current spawn system, this would suck if the kharaa managed a base rush and just spawncamped for the remainder of the round. To prevent this, make the spawn base for marines a Kharaa no go zone. This would unfortunatly require a map rework, and would probably require the addition of indestructable 'sentries' to defend the spawn area.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-TugBoat+Apr 30 2004, 07:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 30 2004, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, free XP makes perfect sense to me.

    Humans created this ship/station, so they know their way around it and how it works, not to mention it was also designed to facilitate humans only.

    To the aliens, this is an entirely new place. But simply looking at things will tell them more and more. They will soon be able to find useful paths, identify surrounding sounds, and unique scents.

    This continous input of knowledge could manifest itself as "experience", in the sense that they have now experienced more of their environment.
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