' Free Xp For Aliens'
TugBoat
Join Date: 2004-04-22 Member: 28077Members
<div class="IPBDescription">- This is not realistic -</div> Hi,
I have played a little more, but yes in a whole Aliens are winning 90% + of the time.
I find the main problem is the 'Free xp the aliens get'
So marines rush out, and most cases are out flanked, and aliens win first bout, now aliens get the free xp, as well as the xp from the first bout, making some of them lvl 2-3 on the first battle, Marines have mostly received half, 3/4 's of lvl 1, and alot of cases some marines have none.
It is way unbalnced at the moment yes, but for those that play Aliens, they say its not unbalanced, as this is usually the case as many are Biased towards the team they play.
I have been playing both sides, and I must say it is way unbalanced at the moment, as an Alien I kill couple people, and im like allready allmost lvl 3 within 1.5 minutes of play. As a Marine, I have killed 3 aliens at times, and havnt even hit lvl 2... WTH.
It seems aliens are winning most of the times due to the fact of them lvling quicker, getting upgrades that marines cant counter as they cant kill em to get the xp.
I have played both sides to get a feel as what its like, and again I must say yes, if you wanna be on a winning side play Aliens, as they are way much easier to play than Marines.
Yes, Fades hit and run is BS as well, Lerks with unlimted flight ability is wrongs as well, but these are minor to the XP problem.
Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void.
Tug.
I have played a little more, but yes in a whole Aliens are winning 90% + of the time.
I find the main problem is the 'Free xp the aliens get'
So marines rush out, and most cases are out flanked, and aliens win first bout, now aliens get the free xp, as well as the xp from the first bout, making some of them lvl 2-3 on the first battle, Marines have mostly received half, 3/4 's of lvl 1, and alot of cases some marines have none.
It is way unbalnced at the moment yes, but for those that play Aliens, they say its not unbalanced, as this is usually the case as many are Biased towards the team they play.
I have been playing both sides, and I must say it is way unbalanced at the moment, as an Alien I kill couple people, and im like allready allmost lvl 3 within 1.5 minutes of play. As a Marine, I have killed 3 aliens at times, and havnt even hit lvl 2... WTH.
It seems aliens are winning most of the times due to the fact of them lvling quicker, getting upgrades that marines cant counter as they cant kill em to get the xp.
I have played both sides to get a feel as what its like, and again I must say yes, if you wanna be on a winning side play Aliens, as they are way much easier to play than Marines.
Yes, Fades hit and run is BS as well, Lerks with unlimted flight ability is wrongs as well, but these are minor to the XP problem.
Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void.
Tug.
Comments
Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine.
Only a beta...
By the time aliens were high enough level to do serious damage, the hive was being constantly hammered by shotgun Jetpackers, and they were too busy defending.
Marines just need to learn not to rambo and all will be fine.
Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.
Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.
30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)
Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.
Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened.
Simple fix, make the team with the less points get the free XP.
Or dont give either team free XP.
There has been a playtest for the server-side patch 4a yesterday, it should be released today.
The changelog may not be posted yet, however, there have been several gameplay and balancing changes. *hint*
Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.
Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.
30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)
Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.
Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
People need to understand that the two teams are very different, and that what may work for one team doesn't neccesarily have to work for the other. yes aliens can camp in their hiveroom if they want, would it work? No f***ing way. Marines have range, which is why if marines would be able to camp in their base, they are near immortal.
Marines =/ Aliens, so don't come with complaints like ALIANS GET THIS Y NOT MARINES U SUCK BIASED ALIAN <3 BLAH BLAH HMG WEAK PANCAKE WTH
Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.
Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.
30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)
Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.
Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its boring. Enough said.
This isnt war/real life
Aliens design is to camp(asuming your talking about combat)
Combat games should be over in under 20 min. Not 2 hours like in beta 3.
Back in the old beta there was a timelimit, no CC and marines HAD to rush if they wanted to win.
I say increase XP gain when near other marines, and increase XP when killing high lifeforms.
There has been a playtest for the server-side patch 4a yesterday, it should be released today.
The changelog may not be posted yet, however, there have been several gameplay and balancing changes. *hint* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
....
Now this is best news ive heard since Beta 4 coming out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
That is when the marines sit still and reminisce with eachother about that fun time when Mayor **** fell on an OC and couldn't sit for three weeks, which happens like... never.
Marines will be pushing for the hive, if the aliens don't go out and halt it/slow it down, the marines will take the fight to the hives doorstep, emaning instant loss for aliens. Once the marines can put pressure on the hive, the aliens are lost.
No if marines all go togheter into the hive in the early game it often means defeat for the aliens right there. The aliens usually try to stop them on their way, but I've seen 2 games where marines just strolled into the hive and met most of the aliens in there and both times where won within a minute or two after that.
well, you answered yourself with the last sentance.
however, if it bothers you that much, don't think of it as experience.
think of it as evolution.
Evolution is occuring constantly - at an accelerated rate for the alien life forms.
However, when they manage to win a fight, their evolution jumps a few steps because they got some "experience" to go ontop of it.
Result? a realistic explanation for why aliens should level up gradually through the game.
Realistic?
Okay...
No aliens, only marines, no pulse rifles, HMG's or jetpaks..
Realism is the worst argument for a Sci-Fi game EVER.
Also, please give examples of where marines are "overpowered" as well. You say you are playing both sides, but only give examples of aliens being too powerful. I would like to see you being un-biased as well.
The only reason marines lose more than aliens in public games is because aliens can win by just having everyone run off and kill people in their own little way. Marines need some teamwork..
When marines have teamwork, its pretty devastating. 3-4 Heavies all welding eachother with HMG jetpackers and Damage 3 shotties is good times!
lies
and i don't like it, but its there :\
To fix the problem, give the marines their own quirk to encourage them to attack and make them not all die fast. Somthing such as "Marines spawn 2 at a time" would make them bolder and have an edge the aliens dont have.
To fix the problem, give the marines their own quirk to encourage them to attack and make them not all die fast. Somthing such as "Marines spawn 2 at a time" would make them bolder and have an edge the aliens dont have. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wait about a day or two.
YOU at least, shall be happy. And, well, everybody whining about alien free xp in this thread. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
maybe could be a little less but its ballancing combat.
Even the manual admits that an earth-based creature running at the speeds that an Oni does would make all joints and bones snap. But they're not earth creatures. THEY ARE TEH ALIENS THAT hover WITHOUT FLAPPING!!! OMGSZ!!ZZZ
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Stop whining about alien XP gain until the next build.
Trust me.
Making it so marines sitting in base is a viable "tactic" is a very bad idea. Fix the rest of combat and the current spawn system is fine. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Show me in the art of war where camping is wrong? If in life you are outnumbered, out flanked, will you run out with ya gun blazing knowing you are going to die? I should think not, you will try and hold your position.
Anyway, where does it say in the instructions that Marines are not aloud to stay in Base? Why is this wrong? when Aliens can do it > you have a Biased view there, camping is not an issue as it can be overthrown with a group attack from the Aliens.
30 games as Marines before, I got to lvl 10 once, and most other times was max lvl 5-7, and Aliens are all lvl 10. ( Marines one 2 of those games, and those 2 games were won in 2-3 minutes, no lvling, rush, just got lucky couple times.)
Also, you overlooked the main point of this, even if Marines move out, the Aliens are still getting free XP, making them lvl quicker in a whole, even if Marines are holding Base.
Look at the whole, as a whole, like I said I trialed both sides, and my above states what happened. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Comparing a game to real life is very foolish, that might explain your logic however
Camping marines are a million times more effective then camping aliens.
You have ranged guns. Aliens have melee attacks.
If you want things to be realistic then heres my list of things that need to happen.
Lerk needs spore back. and make it do 20 damage per spore then
Head shots/bites should always be a instant kill except for onos, it has armor for its head (visible on the model)
Xeno should go off even if the skulk dies before its suppose to. Manual clearly would suggest that it should
Mines, GLs, Siege and Xeno should do damage to both teams
Skuk should be ALOT faster then anything else on the ground that moves (its on 4 legs and small and therefore should be faster then any human.)
Implementation of Recoil system for marines
Implementation of Stamina system for marines
Implementation of Bleeding system for both teams
Spores should poison and marines should take damage over time when poisoned
JPers should take damage when slamming into walls or top of the map.
Siege loses effectiveness through solid objects and distance (its sound and therefore it should be less effective through walls and distance) or it cant go through walls, you cant defy physics and make sound through an object without the object effecting the sound in one way or another
Chambers should be as they were in v1.04 (sensory doesnt cloak objects around it or itself.)
You have to have a welder to build, what tools do marines carry by default that allow then to build anything, i know for sure not every person learns the mechanics of every single structure they can use.
This is just a small amount of things that would make it more realistic but then again make it less fun. The only people who have the right to complain are people who have suggestions of making it better. If all your gonn do is complain then SUYF, no one wants to hear your rants about a very well made game for an old engine. SO unless you have a suggestion that would fix the problem, my suggestion is SUYF until you think of a way to fix it.
And no this post should not be in the suggestion forums because im not suggesting it for the game at all. Just for the people who want it to be more realistic and thats like >1% of the ns community.
I have played a little more, but yes in a whole Aliens are winning 90% + of the time.
I find the main problem is the 'Free xp the aliens get'
So marines rush out, and most cases are out flanked, and aliens win first bout, now aliens get the free xp, as well as the xp from the first bout, making some of them lvl 2-3 on the first battle, Marines have mostly received half, 3/4 's of lvl 1, and alot of cases some marines have none.
It is way unbalnced at the moment yes, but for those that play Aliens, they say its not unbalanced, as this is usually the case as many are Biased towards the team they play.
I have been playing both sides, and I must say it is way unbalanced at the moment, as an Alien I kill couple people, and im like allready allmost lvl 3 within 1.5 minutes of play. As a Marine, I have killed 3 aliens at times, and havnt even hit lvl 2... WTH.
It seems aliens are winning most of the times due to the fact of them lvling quicker, getting upgrades that marines cant counter as they cant kill em to get the xp.
I have played both sides to get a feel as what its like, and again I must say yes, if you wanna be on a winning side play Aliens, as they are way much easier to play than Marines.
Yes, Fades hit and run is BS as well, Lerks with unlimted flight ability is wrongs as well, but these are minor to the XP problem.
Unrealistic Why ? - Experience is something you get as the word says, learning thru situations in life, fights - getting better as the more you have, in life, sitting on your arse doing nothing will not get you anywhere, you gain no experience, other than your butt getting bigger. Just like Aliens sitting in a vent, on the roof, this is doing nothing, and should not be rewarded, as they are not in a battle. But this is an unrealistic game I spose, so all the above in void.
Tug. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If thats unrealistic then please explain to me how Marines fighting against aliens in space is?
Or that a menacing alien species geared towards speed and destruction won't be cute huggable toys. Heck, even the gorge is a bit spiky and has an evil chuckle ^^.
Short games, little to no camping (on marines) lots of fun. Yeah.
Edit: Granted with the current spawn system, this would suck if the kharaa managed a base rush and just spawncamped for the remainder of the round. To prevent this, make the spawn base for marines a Kharaa no go zone. This would unfortunatly require a map rework, and would probably require the addition of indestructable 'sentries' to defend the spawn area.
Actually, free XP makes perfect sense to me.
Humans created this ship/station, so they know their way around it and how it works, not to mention it was also designed to facilitate humans only.
To the aliens, this is an entirely new place. But simply looking at things will tell them more and more. They will soon be able to find useful paths, identify surrounding sounds, and unique scents.
This continous input of knowledge could manifest itself as "experience", in the sense that they have now experienced more of their environment.