Silence

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">The ability everyone forgets</div>It's been here since 1.04, yet the problem has always been, it's USELESS come MT.

Yes, I know it's an effective upgrade while it lasts, but that's not the point. Every other upgrade is useful at all times. Silence is designed so marines do not know your presence or where you are. MT disables that.

It's already only useful to the skulk, yet why bother with it when marines already know where you are going?

I don't like having a third of my upgrades choices removed after a certain point in the game. Can something be done?
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Comments

  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Try using leap + silence in melee combat...

    Even if that Marine knows where you are, if he doesn't kill you by the time you pass him, theres no way he'll be able to keep tracking you as you fly past his head without making any noise. Try it as a Marine sometime. Its very disorienting.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    And cloaking is useless once MT and Scan are in play, too... oh well.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Imho it's not completly useless, because it is more difficult to track a (circle-strafing) skulk attacking you without sound. Moreover mt doesn't show which alien is approaching, although you can tell sometimes.
    Thus you could also say, that carapace becomes useless with increasing weapon upgrades, focus with armor upgrades/welder and cloak with more observatories/scan(and even leap). It's not useless, but just weaker or easier to counter while the game is progressing.
    In comparison with marines, noone is complaining that mines become useless with more hives due to bilebomb and acid rocket.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    not a third of your upgrades, a ninth. If it is early in the game, marines will be suffering from late pg's and low upgrades, which means you shouldn't have a problem getting your hive up with a little teamwork. then focus or cara fades kick in.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    silence is so annoying it makes me cry <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    <!--quoteo(post=1587334:date=Dec 11 2006, 10:50 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Dec 11 2006, 10:50 PM) [snapback]1587334[/snapback]</div><div class='quotemain'><!--quotec-->
    It's been here since 1.04, yet the problem has always been, it's USELESS come MT.

    Yes, I know it's an effective upgrade while it lasts, but that's not the point. Every other upgrade is useful at all times. Silence is designed so marines do not know your presence or where you are. MT disables that.

    It's already only useful to the skulk, yet why bother with it when marines already know where you are going?

    I don't like having a third of my upgrades choices removed after a certain point in the game. Can something be done?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty much anything related to ambushing is useless come MT.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    silence is very annoying if MT is not researched.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    This is why during 1.01-1.03 it was so much more fun. MT didn't work on Linux servers, so the Marines had to keep on their toes at all times, and actually look around, rather than getting giant blue 'fire here' circles.

    I'm still a fan of the minimap-based top-down MT that only worked in a limited radius. Sure, it prevented rear attacks if the Marines were paying attention to their minimap. But it was better than pointing out exactly where the Aliens were.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    na then your not ambushing right real ambusher get in place well before a target is even looking at tehr dot to be a suspected foe,

    silence is great for stalking, if you make a sound while keeping that close to a rines tail but keeping the level or map between you and him, dont keep consistant movement up know your level, think like a bug know from where you are your next hideing location, rapidly move there as fast as you can, the moment your even remotely close but still hidden stop dead count in your head a bit if you have to i dont belive slow turning motions you i could be wrong but acess your enviroment look learn and know your next point cheack for danger and then rapidly move with the greatest of haste to that location, again pray rine isnt looking behind in has his max map open or you get to clsoe as to be on his mini map, now alot of those thigns i jstu said are fine usaly if he spots you on two your covre is blown as they wil more than likely come back to get you

    but seeing a circle for one second before it fades is just going to piss you off seing a dot apear disapear on a max map if you just happen to be looking at it in that area for the second it moves, and unless hes gaseing at his mini map which i dont belive is there if he has max map open his eye will catch the dot he will go to look up but more than likely your already gone

    utalise leap and shift to land on walls cycle five seconds add a extra 3 ish if your unsure of if a negative raction that could put you introuble

    remeber if a negative reaction does happen or you know it has happened, even two rines are going to be skeatchie as to where you are, remeber that if you shift walk creep around motion wont nab you if you leap from the ground to the roofish courner and you hear a negative change in the rines EG they start heading back towards you, you can shift walk down the wall, hes going to come with in nice ambush range, now he will be frosty, but hes not going to exspect you to be on the ground

    and yes motion isnt really sucessful in close quatars so when you use bug like movment to stalk your pray and you get in to mini map range and he doesnt come back to see where that dot was with a steatchie recalection, the moment you hear a posative sound, EG him moveing on moveing past you puting his back back towards you, your more than likely one leap away from being behind a rine

    you other option is to get close enough to ambush stop wait for others to come as others come in, note they havent had you on motion for a good time now there calas and minds are dull bored and desensatised to your presence, of course there going to turn to shoot your loud mate Bhoping kamakazie towards them
    you you rapidly jump out cos right now they are proly faceing away from you, there reflexs on that motion when your proly a tiny dot on the mini map will allow you to capitalise your now a silence deadly exspose blender in the anckles of X amount of rines who have just killed there mate, you know those rines with a little less ammo, some reloading yep you know those ones that reload strait after i afight cos they think its clear, your only give away to them might be ther buddy shudering as he takes damage there misstack could cost them the lives of two other buddies that where on the ball

    silence is golden it has uses thru out the entire game, takeing down res node... cough it used to cough cough
    nothing better than a silence sulk chomping and a second silence sulk ready to ambush, bile bombing structures mid chaos, unless they are purely looking or going for you, lurks silence is a huge huge ability it allows you to stay hidden in vents for longer with out rine clueing onto you and nadeing the vents it allows you to get off the much needed umbra before haveing to book it and when you do book it that rines purely going to have to relie on a laggy motion hes not going to know you have taken off until it reguisters in his brain, silence allows a lurk to get the spore off into rine and them not even realsie meaning a few extra seconds of DOT damage, alot of people cant handle to much information, you get a fade running around a couple of sulk as they see a gorgie, there brain is going to try and process all that and give it a priority list
    or dagner threat and or needs to die, if they are suddenly standing in a gas cloud where htey have no idea where it came from how long its been there, there brain turns to mush crashes and a fight or flee responce is activated they are ether going ot run like panzys, stand in the gas shocked or they are going to rush blindly into hte unknown to kill god knows how many knowns

    this is where silence now again capitalise's, if they run like panzys ignore them the desired effect has been achived you have pushed them back, if thye are shocked put a few silence bites into them, nothing to stop you of slow you down them drop another spore, why another spore to throw off rines they will more than likeing think your still in the vent as the yare not looking back the yare looking forwards any that are looking back have just unleashed the gas will kill the near dead rine still trying to target you as hes brin reboots and the gass will stop the panzy rine from rushing back in
    if any other rine turn cos they hear the tail end trying to unleash on you they are not going to know where you are, in this split second umbra down and fly into the fray yes your running out of energy but at this point the unknown usaly contains more aliens and healing and MC's so yo ucan ether bleed your energy dry and stay up high biteing faces or you can anckle bite with the rest of the sulk only flying to gain speed to keep your target in base contact

    dont even get me started on fade with silence they almost dont need celerity even with the new changes if you just got ahead of your target you woudnt have to make two passes to try and kil the one rine or one pass and try and get out alive, the only time aliens should be consistantly moveing to where motion become in rine favor is in and at full team work locations, huge fights, huge defence fight EG hive, and huge offence EG MS killing, the mass number and frantic action will be enough that motion only plays a tiny roll in rines knowing where a alien is, but even here silence can be handy

    and we all know the perc of tippy toeing rhino not even the com can track you unless he knows a onos exsact movement speed and or paterns, hide amungst a bunch of dots them run around like a gorge for a few seconds com will have no idea where you are silent charge, death from gore out of no where

    silence in useful medium to end game you just need to learnt to adjust your play style to make it more effective late game, but yes granted before rines get motion silence is the shiznic and should be used to the full advantage of any res ######, oh and your a idiot for going fade if you have silence already upgraded know full well your fade play style is hindered by silence in about a minute when rines get motion, type /kill or go suisidal then finda nice safe place then fade
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    edited December 2006
    <!--quoteo(post=1587386:date=Dec 12 2006, 12:38 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Dec 12 2006, 12:38 AM) [snapback]1587386[/snapback]</div><div class='quotemain'><!--quotec-->I like to quote an entire post because I'm cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://img207.imageshack.us/img207/2125/1158699448649mq8.gif" border="0" alt="IPB Image" />
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    pretty amazing that you can type out 1391 words using no single periods and only one elipsis.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    >>na then your not ambushing right real ambusher get in place well before a target is even looking at tehr dot to be a suspected foe,

    While you're waiting in that corner, your hive is dying. NS doesn't have even 30 seconds of free waiting time except in very rare circumstances.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited December 2006
    Moreover if you aren't just playing on a big server you can easily track and remember all blue circles and where they stop to set up an ambush.

    oh..and lol at nex..

    Edit: Just saw a copy&paste from nex in this new thread and I don't know wether I should cry or laugh:
    <a href="http://www.unknownworlds.com/forums/index.php?s=6001342784494384128&showtopic=99290" target="_blank">why silence</a>
    Please share more experience with us and don't be shy to elaborate thoroughly <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • DRagonDRagon Join Date: 2003-08-03 Member: 18833Members, Constellation
    silence is quite good upgrade for a skulk(but it's useless for other lifeform) you don't need some kind of special skill to use it, you just get on marine's back. imo celerity is much better but it takes some skill to use it.
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    Silence fatteh! Ninja drops 6 OCs right behind the marines humpin' the armory, then flips out and spit-kills a heavy train.

    Then gets tired and slow and suicides.



    Silence is a subtle upgrade, obviously it does not work well with non-subtle lifeforms (sporespamming lerks, stomping onos, etc...)
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    skulk=subtle silence=deadly EoD
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    I like playing Focus+Silence Fades at Public Servers since Marines with MT wont see/hear you if the look into the wrong driection. Its a lot of fun <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited December 2006
    <!--quoteo(post=1587386:date=Dec 12 2006, 02:38 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Dec 12 2006, 02:38 PM) [snapback]1587386[/snapback]</div><div class='quotemain'><!--quotec-->Quoted NEX9's long post AGAIN.<!--QuoteEnd--></div><!--QuoteEEnd-->
    wow fullstops extincted <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Silence is extremely useful in combat games especially early on. Why does everyone forget NS has 2 playmodes discuss? (Yes I realise alot of people don't like combat but hey it's there deal with it)
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    I think that only "elitists" actually hate combat.

    I find it fun to play every now and then since it's less thinking involved than in classic NS - course, it also depends on what server you play on I suppose.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    elitism doesnt have anything to do with if you like combat or not
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    <!--quoteo(post=1587547:date=Dec 12 2006, 11:44 AM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Dec 12 2006, 11:44 AM) [snapback]1587547[/snapback]</div><div class='quotemain'><!--quotec-->
    Silence is extremely useful in combat games especially early on. Why does everyone forget NS has 2 playmodes discuss? (Yes I realise alot of people don't like combat but hey it's there deal with it)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Combat would be fun if it was actually balanced. I hate how almost all combat games on pubs become nothing more than a bunch of meatgrinding. I guess that's what happens when there's 32 players on a combat server and the timelimit is 1 hour and there's 99 levels with /xmenu.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    For ns2, the devs should change it so that you can toggle your visor on and off to see khaara through the walls and also make it unusable in certain areas like bright rooms. Kinda like night vision.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1587702:date=Dec 12 2006, 10:46 PM:name=Armageddon)--><div class='quotetop'>QUOTE(Armageddon @ Dec 12 2006, 10:46 PM) [snapback]1587702[/snapback]</div><div class='quotemain'><!--quotec-->
    For ns2, the devs should change it so that you can toggle your visor on and off to see khaara through the walls and also make it unusable in certain areas like bright rooms. Kinda like night vision.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Wrong place?
    NS2 Discussion > I&S forums <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • ExploderExploder Join Date: 2006-11-02 Member: 58202Members
    I always use Silence during the first 10 minutes or so in an ns game. It's extremely handy since it takes a while until MT arrives, and even with MT, if you know to play you do have an awesome advantage as a skulk.

    It's always funny to watch unsuspecting marines panic as I start chewing their ######.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited December 2006
    Silence isn't totally useless with MT. Most marines aren't always on the ball watching minimap blips, so with Leap you can still come up behind them before they notice you. Large groups are particularly prone to negligence. The lack of directional input is also fairly disorienting when fighting a silenced skulk at your feet.

    Really though, Silence is primarily a perk of MC first. I don't think there's really anything wrong with that. If we want to talk about useless upgrades, let's start with Redemption.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1587662:date=Dec 12 2006, 09:07 PM:name=BOBDolol)--><div class='quotetop'>QUOTE(BOBDolol @ Dec 12 2006, 09:07 PM) [snapback]1587662[/snapback]</div><div class='quotemain'><!--quotec-->
    Combat would be fun if it was actually balanced. I hate how almost all combat games on pubs become nothing more than a bunch of meatgrinding. I guess that's what happens when there's 32 players on a combat server and the timelimit is 1 hour and there's 99 levels with /xmenu.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    That isn't the game mode being unbalanced that is the servers. The few vanilla combat servers there are, are extremely fun as opposed to Xmenu and extra levels.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    wow thats amazeing how he just said what i just said in a thousand words

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->you don't need some kind of special skill to use it, you just get on marine's back. imo celerity is much better but it takes some skill to use it.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • DRagonDRagon Join Date: 2003-08-03 Member: 18833Members, Constellation
    edited December 2006
    -_- <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
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