A couple of server vars
smudgeh
Join Date: 2004-01-04 Member: 25048Members, Constellation
<div class="IPBDescription">which I believe should be defaulted to on</div>This probably won't go down well with some players, but I think from a gameplay fairness point of view, attracting of new players and generally pushing NS forward, they should be defaulted to on by default in NS2.
sv_consistency 1
sv_blockscripts 1
What I've noticed with NS as it is at the moment is that there is a massive gap between experienced and new players, and even between experienced players and those who use scripts.
NS has always had a steep learning curve, but with more and more people using scripts and various other custom attributes to gain any advantage they can, people who are new to the game have no chance and I believe are put off in the same way as happened in Tribes and QW.
If these are defaulted at the initial release, people will have to play with these settings in the majority of cases from day one and it will actually be down to players being better by mastering the game and gameplay itself, offering new players more of an opportunity to experience the game in a more fun way. Fun and teamplay is afterall what it's all about.
sv_consistency 1
sv_blockscripts 1
What I've noticed with NS as it is at the moment is that there is a massive gap between experienced and new players, and even between experienced players and those who use scripts.
NS has always had a steep learning curve, but with more and more people using scripts and various other custom attributes to gain any advantage they can, people who are new to the game have no chance and I believe are put off in the same way as happened in Tribes and QW.
If these are defaulted at the initial release, people will have to play with these settings in the majority of cases from day one and it will actually be down to players being better by mastering the game and gameplay itself, offering new players more of an opportunity to experience the game in a more fun way. Fun and teamplay is afterall what it's all about.
Comments
I play Vanilla NS with no custom scripts or models. I just prefer it that way. It gives me a sense of satisfaction when someone accuses me of cheating or scripting anything. I believe it pushes people to improve their actual skill.
It might also bridge the gap (or stop one being formed) between the competative players who almost always have 'knifepack' and all sorts of other goodies and tweaks, and the regular Public players.
For example, I use scripts to do things like rebind my keys when changing teams, or change my framerate, or rejoin the server after a disconnect bug. You can't write a script to "kill target player", so why on earth would you want to just generically block all players from improving their game play experience?
You want to play Blockscripts 1? Start your own server. Or convince the admin on your favorite server to change his settings. But don't change the game itself to force everyone to play the way YOU want to play.
I play Vanilla NS with no custom scripts or models. I just prefer it that way. It gives me a sense of satisfaction when someone accuses me of cheating or scripting anything. I believe it pushes people to improve their actual skill.
It might also bridge the gap (or stop one being formed) between the competative players who almost always have 'knifepack' and all sorts of other goodies and tweaks, and the regular Public players. <!--QuoteEnd--></div><!--QuoteEEnd-->
yea /agree
Maybe I should look into this further.
By the way, whenever I join a no-script server, for some reason it rebinds my spacebar key all the time, even though it's either bound with +jump or unbound.
This probably won't go down well with some players, but I think from a gameplay fairness point of view, attracting of new players and generally pushing NS forward, they should be defaulted to on by default in NS2.
sv_consistency 1
sv_blockscripts 1
What I've noticed with NS as it is at the moment is that there is a massive gap between experienced and new players, and even between experienced players and those who use scripts.
NS has always had a steep learning curve, but with more and more people using scripts and various other custom attributes to gain any advantage they can, people who are new to the game have no chance and I believe are put off in the same way as happened in Tribes and QW.
If these are defaulted at the initial release, people will have to play with these settings in the majority of cases from day one and it will actually be down to players being better by mastering the game and gameplay itself, offering new players more of an opportunity to experience the game in a more fun way. Fun and teamplay is afterall what it's all about.
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and you paid for this game??
The only thing scripts will help you with is your pistol and your bunnyhopping. Even then, it takes time and LOTS of practice to become good with them. Scripts won't help you aim or increase your bitegun distance. They're just there to simplify the game so you don't have to strain your hands when you play.
Work smart, not hard.
I whole heartedly agree that scripts should be null and void, if you can't remember to reload your weapon and you use a script to do it for you.........you probably should go back to board games like monopoly and it's laid back easy play.
So if your only reason for promoting MP_BS 1 is some mythical "power advantage" you think you can get from using scripts, you shouldn't be using a Reloading script as your example. Try coming up with something that might actually make you a more dangerous opponent.
Look, I'll agree theres a lot of dumb scripts out there. But they aren't dumb because theyre "too powerful", theyre dumb because they do something you could do BETTER by yourself, without a script. Like a Reload script, for example...no skilled player is EVER going to use a reload script, because you play better when you have control over that yourself.
So if your only reason for promoting MP_BS 1 is some mythical "power advantage" you think you can get from using scripts, you shouldn't be using a Reloading script as your example. Try coming up with something that might actually make you a more dangerous opponent.
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You're missing the point of the suggestion. It doesn't necessarily mean in the server variables current form, it could for example aim to block pscripts and bhopping, but still allow binds to additional configs and the like.
These give a clear advantage, even if you have to learn how to utilise them, they are an advantage over the standard players. There is more to a game than one person trying to rack up the highest score. This suggestion is aimed at making the game more enjoyable for everyone, trying to prolong the life of the game and help attract new players to it.
Havent the devs already stated they want to intentionally include Bunnyhopping in NS2? If its going to be a standard feature, theres no good reason to try and make it harder for people to do. Not to mention Bunnyhop scripts can be replicated by using Macros or even just a Mousewheel, and completely get around MP_BS 1 anyway.
As far as I can tell, there IS no point to the suggestion.
Look what combat did.
You can go back and forth on explaining how scripts work and people will still believe that they play the game for you. It's a dead horse.
Although it depends on your definition of 'significant advantage', doing this would be immeasurably difficult. The creativity and free time of players is vast, and scripts give complex tasks automation. Not every complex task can be built in.
+Movement, of course, is very nice. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
mp_consistency is for those players who insist that everyone should have the same assets. Although not limited to people who play tournament mode, I would assume that you won't find a single public NS server that uses consistency 1. The first two posters in this topic come from a community of very popular NS servers and none of their servers run consistency 1. I'd ask them to think about why they do that, and look at how much of their community use custom models ( heck, some of their community even create custom models ).
As for blockscripts, I'd love to think that NS2 will not have such a server variable, but that decision is not mine to make, so I'll have to wait and see how it plays out.
Although it depends on your definition of 'significant advantage', doing this would be immeasurably difficult. The creativity and free time of players is vast, and scripts give complex tasks automation. Not every complex task can be built in.<!--QuoteEnd--></div><!--QuoteEEnd-->
Scripts that perform complex tasks in NS are never advantageous (and I do believe that generalization is warranted). Such scripts do not allow enough flexibility. This is due to limits in the scripting language: namely, lack of conditionals and triggers and the fact that script commands are executed in the same thread as user input without any priority being given to the latter. So unless the scripting language is improved in NS2, that will remain the case.
There are only a few areas in NS where scripts could be argued to provide an advantage (and these are accomplished by very simple scripts):
-Jump timing
-Rapid pistol
-Wigglewalk
-Weapon switch
None of these is particularly difficult to solve, at least conceptually.