Regarding the 3.2 balance

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Comments

  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    I think the point is it's harder and less powerful than it used to be, which is a pretty valid point albeit what the developers intended.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    <!--quoteo(post=1584403:date=Dec 5 2006, 10:46 AM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Dec 5 2006, 10:46 AM) [snapback]1584403[/snapback]</div><div class='quotemain'><!--quotec-->
    The fade is still a fast moving killer. It's speed has not been touched at all, only it's acceleration. Just keep playing with it, you'll get better.
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    Acceleration=speed. I haven't actually measured how much longer it takes to reach top speed, but it's very noticeable and just a 0.5s increase [cue gman voice] can make all the difference in the world against shotguns.
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    edited December 2006
    unless u get soloed by lmg.

    <!--quoteo(post=1584415:date=Dec 5 2006, 11:34 AM:name=fanatic)--><div class='quotetop'>QUOTE(fanatic @ Dec 5 2006, 11:34 AM) [snapback]1584415[/snapback]</div><div class='quotemain'><!--quotec-->
    Acceleration=speed. I haven't actually measured how much longer it takes to reach top speed, but it's very noticeable and just a 0.5s increase [cue gman voice] can make all the difference in the world against shotguns.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I second that statement.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    actually acceleration is NOT speed.
    acceleration is the rate at which speed INCREASES.
    just to clarify that a bit...
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    Actually, if you want to be really technical, acceleration is the rate at which VELOCITY (not speed) CHANGES (not increases).
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited December 2006
    Well that's true. However I think that what fana is trying to argue is that during the time frame where your speed matters (in battle, trying to get behind cover to reduce damage taken or dodging by using blink) your top speed is less likely to be reached with the new blink acceleration value. The time spent blinking at a lower speed has such an effect that even though you will reach the same top speed at the end of the blink, that fact is during most encounters neglectable.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--quoteo(post=1584472:date=Dec 5 2006, 05:38 PM:name=SkulkBait)--><div class='quotetop'>QUOTE(SkulkBait @ Dec 5 2006, 05:38 PM) [snapback]1584472[/snapback]</div><div class='quotemain'><!--quotec-->
    Actually, if you want to be really technical, acceleration is the rate at which VELOCITY (not speed) CHANGES (not increases).
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    Acceleration is a postive change of velocity. The opposite is deceleration. If you want to get really technical that is.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--quoteo(post=1584392:date=Dec 5 2006, 03:25 AM:name=enigma)--><div class='quotetop'>QUOTE(enigma @ Dec 5 2006, 03:25 AM) [snapback]1584392[/snapback]</div><div class='quotemain'><!--quotec-->
    you're pretty misguided if you think the new fade is underpowered or hard to use.
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    QFT. +Tank 3.2 fades are lol, feels like 2.01 again.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    Not in the most techical interpretation. Remember, we're talking about a vector here, not a scalar. Acceleration is defined as a change in velocity. Deceleration is just a way of saying that a given acceleration has a negative scalar component with respect to its previous direction.

    Let me put it this way: We have a train traveling on a straight track at 50mph north. If the train were change its velocity such that it was now travelling 40mph north, we could say that it has decelerated 10mph north (accelerated -10 mph north), or has accelerated 10mph south.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited December 2006
    Insert topic derailed by ######es picture here.

    What I meant with speed=acceleration is that the difference between those two don't matter in this case -- what does matter is how fast you're able to put distance between yourself and the people trying to shoot you. I guess I could've been a bit clearer, but really -- if you'd just thought for a second instead of jumping the gun and derailing the thread with completely irrelevant information, I'm sure you would've understood the point I was trying to make.

    (If anyone's wondering, I've had college level (norwegian equivalent anyway) maths and physics -- I know the difference between acceleration and velocity.)
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--quoteo(post=1581387:date=Nov 27 2006, 04:09 PM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Nov 27 2006, 04:09 PM) [snapback]1581387[/snapback]</div><div class='quotemain'><!--quotec-->for anyone arguing that "you just need to get used to the new blink" - I'm not saying here that "blink is bad" but you have to understand the mathematical fact that nerfing blink's acceleration makes A) fades significantly easier to block, B) dodging behind walls and evasive maneuvers more time consuming for the same directional changes, and therefore less effective, and C) hit and run fading more difficult by preventing instant 180's thus requiring either more time spent in the heat of the firefight or an alternate (unexplored, highly block-ready) exit being utilized.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1583267:date=Dec 2 2006, 11:48 AM:name=Harrower)--><div class='quotetop'>QUOTE(Harrower @ Dec 2 2006, 11:48 AM) [snapback]1583267[/snapback]</div><div class='quotemain'><!--quotec-->
    I still say the ability to dodge, especially along the z axis, and to use the level geometry to block bullets, has received an unnecessary and significant nerf that removes a chunk of the dynamic gameplay assets that the fade posesses in 3.1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Quoted For Burial.
  • IvulIvul Join Date: 2004-06-16 Member: 29343Members
    AGree with you coris,
    If you even think of fading on a server with skilled players on it(like yoclan), you will get slaughtered immediatyle due to buffed HMGs and nerfed fade speed.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    You mean the fade balls are more sensitive or HMGs damage more the fade balls. Coz i only aim the balls all the time. The only thing i found to work with fades. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Well ... i didn't played that version but:

    Reading all of you, it seems there are some things
    <b>-Fade isn't the F14 interceptor it used to be.</b>
    If that is true the middle game is destabilized and there is no point for a fade to exist (in a decent PCW). Even with a lerk that use umbra (still need 2 hives?) or a gorge for support. Don't forget 2 players is 1/3 of the team. 3 is a half. It's a lot of people in front of 1 or 2 HMGs. The middle game is the more difficult to balance (and yes dev; i know it's a beta) but that seems a little bit too arch.

    I would see it like this.
    Keep the 3.1 things. Raise a little the fade price to slower the coming of fades (because it's the point). Usually there are 3 players who have 50. 1 drop the hive the 2 others gestate to fade. Maybee 1min to 1.30 min after hive drop. It gives time to marins to counter (a least try) the second hive. If they are too slow marins diserve it.

    Gorge is strong with bile bomb so it probably diserve that. But on the other hand, even with cover he is a easy target. So maybee nerf the gorge is good but not giving the gorge an escape chance is not really fair play in my opinion. Maybbe more vents or the hability to walk on walls (using walk or crouch). It would be slow but can save life if the player is not dumb.

    The thing is. The more the gorge is weak (or not offenssive) the more the game tends to OC spam in FFA. As long as a gorge can't escape, it's dead meat walking. So OC spaming or trying to reach MS to blow up some mines after RT delivery is the only tactical purpose that last. Not really offenssive.

    <b>-Hit box can't allow a skulk to munch a RT with the benefit of the RT shield.</b>
    If that is true; map control will be more difficult for aliens without solid support from higer life form. The problem is ...lerk or fade have some headache toonight...

    <b>-Onos is just a walking piece of meat.</b>
    It always was... I just wonder if the onos still get stopped by any little obsticles when charging? Knockback on marins?

    <b>-Hard to finish marins 'turtle' </b>
    Is there any one who can tell if a synchronized rush worked better? FFA is not really an example. It is rare to see 2 gorges around MS with 3 hives on the 3.1 vrs. So on this new one...
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    If a fade is in a situation where going in will obviously get him killed, then I would say the obvious solution is to not go in, and wait until the situation improves. Just because a fade might need to rely on his team to provide a distraction/umbra/etc now doesn't mean it's nerfed. I didn't like the new acceleration at first either, but it's not so bad once you get used to it.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    I think Fade are ok now... before they were over powered. Aliens need more teamplay but i think they win more games anyway.
  • NorgrynNorgryn Join Date: 2006-11-05 Member: 58391Members
    <!--quoteo(post=1584527:date=Dec 5 2006, 07:31 PM:name=Ivul)--><div class='quotetop'>QUOTE(Ivul @ Dec 5 2006, 07:31 PM) [snapback]1584527[/snapback]</div><div class='quotemain'><!--quotec-->
    AGree with you coris,
    If you even think of fading on a server with skilled players on it(like yoclan), you will get slaughtered immediatyle due to buffed HMGs and nerfed fade speed.
    <!--QuoteEnd--></div><!--QuoteEEnd-->If you don't know how to fade that is, i seen numerous skilled Fades on yoclan, and equal number of skilled marines in the games i been, and most of the fades survived for very long periods without dying, quite usually having the res they spent on fading recouped to them by the kills they done alone, thus being able to re-fade.

    Fade isn't meant to be a onos with a smaller hitbox, and faster speed of travel, its a hit-and-run unit, you go in, kill or severly damage a marine, retreat, heal, then come back in, then kill another marine, or kill the one you had severly damaged.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    <!--quoteo(post=1584596:date=Dec 5 2006, 05:04 PM:name=UncleCrunch)--><div class='quotetop'>QUOTE(UncleCrunch @ Dec 5 2006, 05:04 PM) [snapback]1584596[/snapback]</div><div class='quotemain'><!--quotec-->Well ... i didn't played that version but:... <I think I'm intelligent enough to post out of my ###### without any science or experience to back it up><!--QuoteEnd--></div><!--QuoteEEnd-->

    Why are these kind of posts allowed to take up space? At least require that we cite real data instead of just interjecting our opinions.

    Whatever, I guess I'm expecting too much of a message board.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    My god people. You havent had nearly enough time to say wether or not the fade is 'nerfed'. The only reason it is public is because 2 different testing groups played it for months first, and found ways to adapt and play the new fade style just fine. Yes, the fade dynamic has been changed. That means your gameplay and teamwork has to change accordingly, on BOTH sides. Also, if you are having problems dodging or turning with the fade, try using jump. Fade blink-jumping can help you reach maximum speed quite quickly. Lastly, if you arent using +movement, dont bother posting. +movement uses less adren the firing blink and responds quicker.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    <!--quoteo(post=1584892:date=Dec 6 2006, 01:34 PM:name=Nikon)--><div class='quotetop'>QUOTE(Nikon @ Dec 6 2006, 01:34 PM) [snapback]1584892[/snapback]</div><div class='quotemain'><!--quotec-->
    Lastly, if you arent using +movement, dont bother posting. +movement uses less adren the firing blink and responds quicker.
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    If thats true were basically forced to use +movement, not cool.
  • NiebelungNiebelung Join Date: 2006-11-12 Member: 58565Members, Constellation
    <!--quoteo(post=1585030:date=Dec 6 2006, 03:41 PM:name=vms)--><div class='quotetop'>QUOTE(vms @ Dec 6 2006, 03:41 PM) [snapback]1585030[/snapback]</div><div class='quotemain'><!--quotec-->
    If thats true were basically forced to use +movement, not cool.
    <!--QuoteEnd--></div><!--QuoteEEnd-->What? They give you a better way of doing something and you complain saying that they are "forcing" you to use it? Thats one of the least intelligent things I've ever heard . . . thats like getting ###### off that someone invented cars because they are forcing you to use them instead of riding your horse!
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Thats not at all what hes complaining about. What hes complaining about is this statement here:

    <!--quoteo(post=1584892:date=Dec 6 2006, 12:34 PM:name=Nikon)--><div class='quotetop'>QUOTE(Nikon @ Dec 6 2006, 12:34 PM) [snapback]1584892[/snapback]</div><div class='quotemain'><!--quotec--> +movement uses less adren the firing blink and responds quicker.
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    I don't know if thats true or not, I havent tested it. But if it is true, thats very not cool. +movement should be a tool of convenience, not the only effective way to access Blink. Selecting Weaponslot 2 and firing should have the exact same results as pressing +movement.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    edited December 2006
    <!--quoteo(post=1585062:date=Dec 6 2006, 08:09 PM:name=Niebelung)--><div class='quotetop'>QUOTE(Niebelung @ Dec 6 2006, 08:09 PM) [snapback]1585062[/snapback]</div><div class='quotemain'><!--quotec-->
    What? They give you a better way of doing something and you complain saying that they are "forcing" you to use it? Thats one of the least intelligent things I've ever heard . . . thats like getting ###### off that someone invented cars because they are forcing you to use them instead of riding your horse!
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    More like inventing the car and then cutting the legs of my horse.

    It really feels like it could be true too but i dont know if it is.
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    edited December 2006
    <!--quoteo(post=1585065:date=Dec 7 2006, 02:24 AM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Dec 7 2006, 02:24 AM) [snapback]1585065[/snapback]</div><div class='quotemain'><!--quotec-->
    Thats not at all what hes complaining about. What hes complaining about is this statement here:
    I don't know if thats true or not, I havent tested it. But if it is true, thats very not cool. +movement should be a tool of convenience, not the only effective way to access Blink. Selecting Weaponslot 2 and firing should have the exact same results as pressing +movement.<!--QuoteEnd--></div><!--QuoteEEnd-->
    100% agree!
    It should not be the only way to use something effectivly.

    Take me for instance: I'm so horribly used to switch my weapon slots while leaping, I can't even use +movement (besides my problem that I have no idea where to bind it...), because somehow my movement is suffering then. I've got 3jump on mouse2 and already tried varios keys with +movement... I always find myself switching slots again... I guess its because I've got the target most time fixed with mouse, and while i change slot to leap I look a split second to another direction and leap, then I fix it again. And if I use +movement on my mouse I always lose sight...maybe its because im not used to press 2 mouse buttons at a time, as you usualy only press mouse1 to attack.

    But the point is, leap isn't worse with the "changing-slot-method" than with +movement. If fade is, that would realy suck. It should only be more convenient, and <b>not</b> necessary for proper use.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1585065:date=Dec 7 2006, 02:24 AM:name=Cxwf)--><div class='quotetop'>QUOTE(Cxwf @ Dec 7 2006, 02:24 AM) [snapback]1585065[/snapback]</div><div class='quotemain'><!--quotec-->
    I don't know if thats true or not, I havent tested it. But if it is true, thats very not cool. +movement should be a tool of convenience, not the only effective way to access Blink. Selecting Weaponslot 2 and firing should have the exact same results as pressing +movement.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It is not true; +attack with blink selected and +movement should use the same amount of adrenaline, have the same rate of fire etc.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited December 2006
    Really? So +movement for Fade is basically just an automatic weapon switch script? I could've sworn blinking felt faster with +movement over +attack blink. I've played less than two (not three HAHAGHga ... :\) hours of the 3.2 beta though, so I'm probably just confused.
  • ExploderExploder Join Date: 2006-11-02 Member: 58202Members
    Let's see here. There is something about the balance now. The rounds fluctuate a lot. It's usually one team totally owning the other. One thing I've also noticed is that the marines usually get very powerful REALLY fast.

    Within the first 6 mins they will have their pg up, complete with shotties defending it. The lack of hive armor bonuses is also very noticable. Like just a few days ago, the aliens had all three hives and most of the res, but somehow the marines took down our hive in 2 mins.

    So there's definitely something.
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    edited December 2006
    <!--quoteo(post=1585239:date=Dec 7 2006, 04:02 AM:name=tankefugl)--><div class='quotetop'>QUOTE(tankefugl @ Dec 7 2006, 04:02 AM) [snapback]1585239[/snapback]</div><div class='quotemain'><!--quotec-->
    It is not true; +attack with blink selected and +movement should use the same amount of adrenaline, have the same rate of fire etc.
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    perhaps it should, but at least on my client, there is a noticeable delay when using weaponslot2 vs. +movement.

    you can find mention of it here <a href="http://www.unknownworlds.com/forums/index.php?s=6083195008577398784&showtopic=98316" target="_blank">Sorry, constie only link D:</a>
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    edited December 2006
    After playing 3.2 enough (and fading) it seems that using +movement rather than my old keybindings is much more efficent. Tap mouse2 for blink and it switches back to swipe as I bhop. It's taking time to get used to this new setup but I like it...but I also understand how some people would be upset. I've been fading with a certain keyboard config for the past year and now I and they cant.

    edit - I also dont seem to notice the slow acceleration as much when I am using +movement as opposed to weaponslot2 and firing. That's why some people are upset about it.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    my bile bomb <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    edited December 2006
    @Exploder
    Maybee it's because people clearly see that you can't count on fades (whatever they are good or not; they seems to die more) in the middle game. So the only thing to do is to get the upper hand in the early game.

    That spoils the rest of the game. We gonna see a lot of 'rage quiters' if it is validated. And i must admit; i don't see the point on playing the game when you cannot do anything to 'save the day' after a bad or average 'start'.

    What i like in NS is that you have choices in tactics (field), strategy (chambers / tech). The more i see new version the less i find ways to play it. I feel it becomes CS-dumb-land sometimes.
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