Ns 3.1 Screenshots Thread!

CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
Wewt, just played a good few rounds of 3.1 on the surftown server, got a couple of screenies to show you non consties, and yes, I have permission to show these.

First picture. me winning as the commander on the first ns game of the PT! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

<img src='http://c3.woosah.org/cornmander.jpg' border='0' alt='user posted image' />


Second, the new Weld Me! feature, as well as the new waypoint direction system

<img src='http://c3.woosah.org/weldwaypoint.jpg' border='0' alt='user posted image' />



Thirdly, the showall healthbars when having the welder out

<img src='http://c3.woosah.org/healthbars.jpg' border='0' alt='user posted image' />



And last but not least, the fixed heavy origins

<img src='http://c3.woosah.org/tallheavy.jpg' border='0' alt='user posted image' />
«134

Comments

  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    edited August 2005
    woo my name on first two screenshots of 3.1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    was a gg that.. ill post some screenies later

    Edit : Found me name on all 4 screenies.. wow :O
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Holy god.
    Now I have to resend my constie money, I just figured out today that $30 I sent didn't get sent! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    *rushes to post office*
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    edited August 2005
    omg, all the people on that server are consties! what are the chances that that server only has consties on? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Well there was several developers on in the first game, on combat. But then they all mysteriously disappeared when the map changed to tanith.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    <!--QuoteBegin-DroneFragger!+Aug 5 2005, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DroneFragger! @ Aug 5 2005, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg, all the people on that server are consties! what are the chances that that server only has consties on? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Especially when its a Constie only test.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    My God, have heavies always been that huge? I mean sure, it's powered armour and all, but that's all. I mean, a human has still gotta fit inside! Do people get magically (or naniticalyy or whatever) stretched when they get heavy armour?
    I suppose it's the perspective or something. I never understood this fix anyway. What was wrong about the heavies before, and what does the fix do?
  • tomestomes Join Date: 2003-04-15 Member: 15524Members
    arghhh i cant wait. I want to play 3.1!! plz release it now!!
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    nah im pretty sure theyve made them bigger this release..

    they really tower above everything now in-game
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    <!--QuoteBegin-DethGaunt+Aug 5 2005, 03:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DethGaunt @ Aug 5 2005, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they really tower above everything now in-game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except a light marine standing on a turret factory.
    As evident by the above picture.
  • morphzmorphz Join Date: 2003-04-19 Member: 15640Members, Constellation
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    show come cloaking!
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    note the location names on the minimaps
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I think that's just his own personal sprites.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-MrBananaMan+Aug 5 2005, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBananaMan @ Aug 5 2005, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> show come cloaking! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ^ what he said!
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Crispy+Aug 5 2005, 10:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Aug 5 2005, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that's just his own personal sprites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, it's in 3.1.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-tankefugl+Aug 5 2005, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Aug 5 2005, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crispy+Aug 5 2005, 10:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Aug 5 2005, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that's just his own personal sprites. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, it's in 3.1. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do the named minimaps get generated automatically using buildminimaps now?
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    No, they are created by hand.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    how am I meant to show cloaking... theyre invisible
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-tankefugl+Aug 5 2005, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Aug 5 2005, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, they are created by hand. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Would whoever makes them mind posting a tutorial on exactly how they do it so that custom maps can have the same visual feel in the named minimap as the officials?
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    JazzX is the one who does it, I believe he has an automated Photoshop batch for it.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    That was a good game, C3... Nice commanding. I came in 3rd - hurrah!
  • JacKnifeJacKnife Join Date: 2004-03-12 Member: 27302Members
    lol some of the people who get to test this game before others make me laugh
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-tankefugl+Aug 5 2005, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Aug 5 2005, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JazzX is the one who does it, I believe he has an automated Photoshop batch for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sweet. Does it actually parse the bsp for it? Or does he have to enter the names in by hand?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Really hate to...

    ...hate but those minimaps look kinda sucky. The text looks like I did it drunk and on 'shrooms having some sort of bad trip hallucinating about crappy fonts.

    Is there any way to revamp it and give it the same sleek look as the HUD?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-lolfighter+Aug 5 2005, 08:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Aug 5 2005, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What was wrong about the heavies before, and what does the fix do? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HAs were sunk in the floor by a few centimeters. The fix simply lifts them up.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there any way to revamp it and give it the same sleek look as the HUD?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's the same font, so...
    The screenshot's compression doesn't really help there, I'm afraid.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Crispy+Aug 5 2005, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Aug 5 2005, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really hate to...

    ...hate but those minimaps look kinda sucky. The text looks like I did it drunk and on 'shrooms having some sort of bad trip hallucinating about crappy fonts.

    Is there any way to revamp it and give it the same sleek look as the HUD? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wonder if it would be feasible to implement with game text popping up over the map. It hardly needs to be on the upper right minimap, because that location is already in the lower left hand corner. All you would need to do is display text like all the rest of the text at the locations corresponding to the centers of the info_location entities when somebody brings up the full screen minimap.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    I do agree that the text quality is poor, but what can you do... At least there's names on the MiniMaps, what more can someone ask for?
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    Yeah having names is a very good idea, who cares what the writing looks like so long as it's readable.

    And oh dear God those HA are huge!
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin-Breakthrough+Aug 5 2005, 05:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Breakthrough @ Aug 5 2005, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I do agree that the text quality is poor, but what can you do... At least there's names on the MiniMaps, what more can someone ask for? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A way to toggle the names on or off, as we would ple--

    Oh. Wait.
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    The heavies.. they.. they.. they're sooo HUGE!!

    Oh for the weld me icon.. its only applies to anyone with a welder right?
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