Coming into NS from Cs 2 years ago, i never really had too much problems with marines (apart from OMG BS DAT OHNOES TAKES 2 MUCH AMO 2 KILL OMG!!111) but CO has definitely helped me improve my game. having spent too much of my time in death-spec mode watching some pro lerk (or just plain lerk) glide around a room effortlessly, i decided to get in and get 'em.
CO, being faster means that you can not only get to lerk/fade quicker to practice/hone/develop your skills, but it also means that you dont need to travel too far for a test subject. Having tried lerk/fade/onos in NS, only to repeatedly be wasted by a SG troup, i plain gave up, and stuck to building and skulking, with the occasional sporespam. With Co, I was able to quickly and efficently pick up the 'tricks of the trade' and get the feel for the lerk/fade/onos without the excruciating gestate/transit times that i would experience in NS maps.
like i said, CO is not only fun, and offers a quick game for when you have little time to play, but it also DOES allow certain individuals (those who try/need) to train.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You CAN'T control what people want DragonMech. This means you are not able to, in any way, means, shape, or form, control the minds of the masses as you'd like. As long as there is a gaming industry there will be coders out there either hacking it or modifying it to suit the masses.
And you're quoted saying is meaningless. What you and a select few are attempting to do is dictate what is "right" and it's simply not going to work. NS players are going to play on servers where they have fun, no matter how it's modded. If they enjoy getting butchered by a level 40 onos, then let them have their fun - it's "their right" and you cannot take that away.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Where in my post did I say I wanted to control how people have fun?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your argument is remarkably similar to the one that clanners used back when the issue was clanners vs. pubbers. "We're the dedicated core of the community and we're the ones who are looking to master the game, so we deserve the primary consideration where balance is concerned." At this point, do you think that it's our illustrious competitive community that's keeping NS afloat? A fanatical community of diehard fans is nice, but you also need a high population if you want to be successful as a video game developer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Did you even bother to read my post? Yes, the current numbers look good - no one is debating that. However, the people behind those numbers don't look anywhere near as good. In the end, most of them will leave to newer and better games, once they've gotten bored of combat and modding it. I feel the devs would be far better off in the long run supporting the people who will continue to support them many years down the road.
Comments
Coming into NS from Cs 2 years ago, i never really had too much problems with marines (apart from OMG BS DAT OHNOES TAKES 2 MUCH AMO 2 KILL OMG!!111)
but CO has definitely helped me improve my game. having spent too much of my time in death-spec mode watching some pro lerk (or just plain lerk) glide around a room effortlessly, i decided to get in and get 'em.
CO, being faster means that you can not only get to lerk/fade quicker to practice/hone/develop your skills, but it also means that you dont need to travel too far for a test subject. Having tried lerk/fade/onos in NS, only to repeatedly be wasted by a SG troup, i plain gave up, and stuck to building and skulking, with the occasional sporespam. With Co, I was able to quickly and efficently pick up the 'tricks of the trade' and get the feel for the lerk/fade/onos without the excruciating gestate/transit times that i would experience in NS maps.
like i said, CO is not only fun, and offers a quick game for when you have little time to play, but it also DOES allow certain individuals (those who try/need) to train.
And you're quoted saying is meaningless. What you and a select few are attempting to do is dictate what is "right" and it's simply not going to work. NS players are going to play on servers where they have fun, no matter how it's modded. If they enjoy getting butchered by a level 40 onos, then let them have their fun - it's "their right" and you cannot take that away.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Where in my post did I say I wanted to control how people have fun?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your argument is remarkably similar to the one that clanners used back when the issue was clanners vs. pubbers. "We're the dedicated core of the community and we're the ones who are looking to master the game, so we deserve the primary consideration where balance is concerned." At this point, do you think that it's our illustrious competitive community that's keeping NS afloat? A fanatical community of diehard fans is nice, but you also need a high population if you want to be successful as a video game developer.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did you even bother to read my post? Yes, the current numbers look good - no one is debating that. However, the people behind those numbers don't look anywhere near as good. In the end, most of them will leave to newer and better games, once they've gotten bored of combat and modding it. I feel the devs would be far better off in the long run supporting the people who will continue to support them many years down the road.