Water Without Those Annoying Sounds . .
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
Comments
There are a few fun maps that have this low gravity effect, but I never bothered to see how it was done. I think weldsiege has this in the ready room..
I was also hoping to use the fog effect of water too, although that isn't essential.
Is there a way to do this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you cant change the behaviour of water.
only thing I coud imagine would be func_push (direction up) to simulate low gravity. but I dont know if this would work or how this could work.
example:
if you set the trigger_push to do 400, the gravity would roughly be cut in half.
i have not tried trigger_gravity in ns yet, but in other mods, once the player "touches" the entity, after they leave it, their gravity will not go back to normal. the solution is probably to make a trigger_gravity walls around the low gravity area to set your gravity back to normal.