Water Without Those Annoying Sounds . .

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<div class="IPBDescription">Is there a way?</div> I'm trying to figure out a way to make an area in which the player can move around like they are in water, but it won't make those annoying bubbling sounds every time you do anything.

Is there a way to do this?

Comments

  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    edited July 2005
    D'oh. It's all wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I think he wants something like low gravity but without the trademarks of water..

    There are a few fun maps that have this low gravity effect, but I never bothered to see how it was done. I think weldsiege has this in the ready room..
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Last I heard, env_gravity didn't work. Can anyone confirm?
    I was also hoping to use the fog effect of water too, although that isn't essential.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-moultano+Jul 8 2005, 09:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 8 2005, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm trying to figure out a way to make an area in which the player can move around like they are in water, but it won't make those annoying bubbling sounds every time you do anything.

    Is there a way to do this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you cant change the behaviour of water.

    only thing I coud imagine would be func_push (direction up) to simulate low gravity. but I dont know if this would work or how this could work.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I had tried env_gravity recently and it still doesn't work
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I believe water effects are harcoded into the HL engine and all linked. So getting rid of unwanted effects, like the sounds you mentioned or, more notably, drowning would require coding to undo those effects. Even with a mod this is tricky stuff (it's been attempted some times to try to get fog I believe), let alone a map.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    to do low gravity, use a trigger_push, then set its push direction to up. for the push value, get it close to 800 (default gravity for hl engine) 720-750 work. you can do lower values for more gravity.

    example:

    if you set the trigger_push to do 400, the gravity would roughly be cut in half.

    i have not tried trigger_gravity in ns yet, but in other mods, once the player "touches" the entity, after they leave it, their gravity will not go back to normal. the solution is probably to make a trigger_gravity walls around the low gravity area to set your gravity back to normal.
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