If You Could Make An Mmo

PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
edited July 2005 in Off-Topic
<div class="IPBDescription">how and what would it be?</div> The zombie fan in me has always wanted a zombie MMO, I don't think one has ever been done either.

<b>classes:</b>

soldier: The regular grunt type of any mmo, they have access to the bigger guns than the other classes, they can carry more armor (and maybe more stuff).

Medic: Their the healers of course, they also have to ability to identify medical equipment out in the field (like vials of anti-biotics and such) they can only weild weapons up to the small SMG type. a good person to have if your traveling out into the field. Medics can carry an average amount of things but all medical supplies weigh less to them.

Engineer: Similar to the medic, the engineer has a higher chance of finding parts and such in rubble and restoring broken equipment like turrets, vehicles, or even flashlights for nighttime travel. The Engineer can carry a large amount of things but do not have the same benefit as the medic for parts and such. Engineers can weild most guns(if not all) and also set up defenses like barricades and turrets.

Scout (name pending): These guys are more loners than the other classes, they travel light and fast and can carry the least amount of things. they would mostly be useful for doing minor supply runs between camps/cities and scouting ahead to make sure the party doesn't get swarmed. they have the unique access to the sniper rifle category.

<b>Mission types:</b>

supply runs: The typical travel out into the field and gather supplies for X group (say the medical staff, engineers, etc.) the supplies depending on who you got the mission from would vary.

IE. Bob the engineer has run out of spark plugs and wiring to keep the cities vehicles in order, the garage on the ruined town to the south might have some or maybe the city to the east (waypoints to both provided). unfortunately your a medic so you couldn't tell the difference between a rock and a spark plug so you would need the help of an engineer to help you.

parties are an important thing in this game and I'll expand on them later.

<b>Missions</b>

Rescue the survivors: the Higher ups have recieved word of some survivors holed up in a building a little ways away surrounded by zombies. they have ordered you to get them out of their and to safety. You would have to make your way through the zombie infested areas to them (either by foot or other means) and kill all the zombies "x" meters around the house and keep it clear for 3 minutes before the survivors are brave enough to come out.

As soon as the survivors are out it would be a running battle to get them back before the swarms of living dead get you and all of the survivors (as long as they don't all die it would be considered a success but you would get a bonus for have 90% of them live.)

Defend the outpost: An outpost has come under attack and they require assistance, they report they can hold out for a little while longer but they won't last forever so every moment counts. the outposts would be a good distance away so it would be best to find a faster alternative to walking. upon your arrival you'd have to kill the zombies around the entrance so they will open the doors and let you in. after you get in a timer will run down(giving you time to resupply and such) and the attack will begin and you have to kill X number of zombies, keep the zombies out of the main building for X minutes, or hold a specific part of the outpost (like a weak wall or something).

Clean Sweep: This would be more of an event than an actual mission as it would most likely take more than one party to complete it.

the higher ups have seen it fit to expand our territory and set up a new outpost. these outposts could be anything from a office building to a stretch of land. the area would be marked ahead of time with a way point and smoke signals surround the event area. The zombies would only live once so you have make sure you get everyone of them, upon clearing the area out you would have to defend it making sure no zombies got in (and lived) before the outpost crew arrive and set up shop. once the outpost crew arrived the mission would be complete. (it could also become a defense mission later on)

those are a few that I can think of off the top of my head.

<b>Inventory</b>

the Inventory would be based on weight and shape so you could carry a large amount of small slot things of a small number of large multiple slot items. players would also have to balance how much ammo they carry with how much space they need for loot, so a scout might have most of his space taken up with ammo and little for loot.

<b>Parties</b>

it would be hard to go it alone in this game do to the fact their would be so many enemies arround and if you weren't careful you would be swarmed. so being in a party would have natural benefits like not getting attacked from behind as easily. since most items can only be identified by it's respective class if it would make sense to have atleast one of every type around so when you pick it up you would know what it is (ie upon pick up it would be automatically ID'ed).

<b>leveling, hit points, and gun accuracy</b>

your character would not level per se, but would be awarded Development Points (DP) for every kill which when put to your skills (such as pistol skill) would make your character aim a bit better and more dangerously. so when you start out you would more often than not aim for the chest area than the head and miss more often than not, as you continue to advance you would slowly get better and better with whatever gun type you put DP into.

your hitpoints would roughly stay around what they were at the beginning but with the ability to wear more and better armor (no uber magical type stuff, it would just cover you more.) your armor would be the first wear down followed by your actual help (although if your not wearing chest armor ad a zombie hits you there then it would be automatically subtracted from you health) so it would be wise to wear lots of armor even if it was cheap then wear expensive but incomplete outfits of armor.

_________________________________

thats my Idea, now tell me what your dream idea for an MMO would be.
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Comments

  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    armored core 2 with 100x more parts and open pvp
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    .hack's "The World" without the whole being trapped in the game thing.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    meh mine would be more of an fps.. not where you click a target and tell your character to attack.. you would have to aim yourself.. you can still get skill points though to make your shots more accurate... and armor points and so on... the list of things i would include could probably go on for quite a while.. but im not sure i wanna sit around and type that long..
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    I think i'd favor a mmo where characters spend points like PvtBones said.

    One I would like is futuristic space mmo where everything is in ships and the only difference between n00bs and vets is money. So if a 6-month vet were to gamble away his life savings, he might as well make a new account. The weapons would be the standard sci-fi weapons, lasers, missles, photon torpedos, disrupters, etc. Ships would be fully customizable and come in a few different classes: scout, barge, small battleship, carrier containing lots of fighters smaller than scouts and not much else for weaps, but fighters fully customizable, large battleship, etc.

    All pvp but also have factions, just get bonuses for killing ppl from other factions. Ability to loot your and your party's kills. A merchant economy focused on ships, weapons, and materials for making such weapons. these materials can be used by npcs to make weapons and ships for a fee.
    If you're a merchant hauling expensive stuff across space in your poorly armed barge, you can hire npc mercenaries to escort, price depending on their ships.

    Upgrades to ships include targeting sensors with greater range, weapons with greater range, droids that can repair damage parts of the ship while moving. Other you'd have to sit still in space or at a spacestation for repair.

    I'd like to go into further detail, but i'm bored.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Think Homeworld.

    Now, think that you start as a scout Pilot, and can level up to an interceptor/bomber/corvette pilot. Either earn pay through your commission with a Navy, or go rogue and be a pirate. Even the small scout ships are comparable fighters with important roles to play (Scouting, EMP, etc.).

    You fight against other clans. If you're on your own as a strike pilot, join up with other people in existing furballs over major points.

    Alternatively, join up with a group of people and form a group. Then, using your combined experience, requisition a specialized Frigate or Sub-Capital ship that 2-3 people would have to work together to operate at full efficiency.

    With enough experience with the big ships, step it up even further to Capital-class ships.

    Each battle takes place in a small system over a hyperspace inhibitor. The big ones take place over outposts. After you've taken enough smaller sectors on a path to the outpost, the outpost can be fought over.

    Oh, and no monthly fee - Guild-wars style stuff, except with PvP.
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    R A C that sounds a lot like eve-online
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    i don't know a whole lot about the current pay-to-play mmo's as i can't afford a subscription. I sure my idea of a great mmo has probably already been implemented. I guess i'll take a look at eve online.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Deus Ex online.
    The series already has factions, character upgrades, customizable weapons...the jump to MMO is clear.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I'd like to see an action based Macross type MMO, that perhaps ventured a bit into Homeworld territory as far as capital ship warfare goes.
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    <!--QuoteBegin-Legionnaired+Jul 5 2005, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jul 5 2005, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Think Homeworld.

    Now, think that you start as a scout Pilot, and can level up to an interceptor/bomber/corvette pilot. Either earn pay through your commission with a Navy, or go rogue and be a pirate. Even the small scout ships are comparable fighters with important roles to play (Scouting, EMP, etc.).

    You fight against other clans. If you're on your own as a strike pilot, join up with other people in existing furballs over major points.

    Alternatively, join up with a group of people and form a group. Then, using your combined experience, requisition a specialized Frigate or Sub-Capital ship that 2-3 people would have to work together to operate at full efficiency.

    With enough experience with the big ships, step it up even further to Capital-class ships.

    Each battle takes place in a small system over a hyperspace inhibitor. The big ones take place over outposts. After you've taken enough smaller sectors on a path to the outpost, the outpost can be fought over.

    Oh, and no monthly fee - Guild-wars style stuff, except with PvP. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm.. that game is already out.. and been out for some time.

    Escape Velocity ftw. :-)
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited July 2005
    Ohohoh. Here we go.

    <b><u>Quelle</u></b>, with Subtitles for each chapter.

    Story: In the year 184 AC, the world was finally at equilibrium: The Humans, Angels, and Kits all had equal populations, and power, in the world. But that did not ease the tension of 184 years prior: Once a powerful world, it's three races working together to achieve ultimate bliss and power in the universe, 'The Klan' tore them apart, spreading its prejudistic and hateful views throughout all three powers, them each seeing eachother's weaknesses, despite the unity they've had for thousands of years. The first to strike were the arrogant Angels, with a quick retaliation of the Kits, and a final obliteration of the Humans, leaving all three powers weak. They each have had a call to arms, and you are the newest of one of the races.

    Features: <ul><li>3 <b>very</b> diverse races, the Humans, Angels, and Kits.</li><li>Classless Characters: Play as you like, whenever you like.</li><li>A Huge Continent With a Central Lake</li><li>Unlimited Amount of Skills And Levels, through the 'Ascension System'</li><li>Open Source Graphics Engine to allow game to be played with different Artistic Styles</li><li>100% Action gaming, ranging from Fighting Game Style, to Adventure Game, to First Person Shooter</li><li>Rise through the ranks of your nation, eventually commanding your fellow players in an effort to take over the world.</li><li>Almost Pure PVP Content: 10% of the Fights will be PvE, otherwise, all PvP content</li><li>No Limits on Macros/Scripts: Well Encouraged, As Well</li><li>Fully Modifyable(and constantly improving) Interface</li><li>Vehicles!</li></ul>

    Races:<ul><li><b>Humans - Genocidal Selection</b>
    The Humans have gained the strength they have through one way: Manufacturing of Adreniline. Entire societies of humans were slaughtered by their own kind in hopes of creating the most vicious fighters of any of the races. Excelling in actual strength, their extra stat/ability is Adreniline: It doubles all output types, and delays inputs: Double Damage, Halved Damage Taking. Spell casts cost Half as Much.
    Racial Advantages: 1/3rd More Strength
    Racial Disadvantages: 1/10th more Spell Cost
    </li><li><b>Angels - Racial Superiority</b>
    Angels are truly the pinnacle of evolution: Flight, combined with insurmountable Intelligence, they can, and will, crush their enemies. Despite their deitic appearence, they base themselves purely of science: A immense amount of gadgets aide each Angel from birth, revealing each's potential for power. Their Ability of Flight is obvious, and their extra stat is Euphoria, which promises critical hits and spells, as well as increases range of weapons by 20 feet, including melee weapons to be higher.
    Racial Advantages: 1/3rd More Intelligence
    Racial Disadvantages: 1/10th More Damage from Hits, No Vehicles.
    </li><li><b>Kits - The Truth Hurts</b>
    They discovered their own weaknesses, and now, work to better themselves as a race through constant toil and work. The poorest of the three races, their guile is unmatched- dishonest to anyone who doesn't agree with them, they are also incredibly fast, and balanced. Their extra ability of Alertness, ensuring all hits are dodged, makes them excellent comeback machines, though still vulnerable to only the most powerful of spells, but also maximizes their potential in that moment, for a single hit can allow them to triple critical an enemy in that moment(thats 8x the damage), and their extra stat of balance allows Knockdown time to be halved, as well as Stuns to trigger the attacking instinct.</li></ul>Racial Advantages: 1/3rd More Agility
    Racial Disadvantages: 1/10th Less Damage Dealt(sp?)

    Stats:
    Strength - Obvious
    Agility - Obvious
    Intelligence - Obvious
    Wisdom - This Stat Will affect Offensive Chances, such as critical hits, and special effects.
    Luck - This Stat will affect defense chances, such as misses, and blocks.

    Also, the base stats, HP and MP, as well as readiness, work similar to Guild Wars: Constant Regeneration. Strength speeds up HP regeneration, Agility speeds up readiness, and Intelligence speeds up MP. This makes it so that high level players can seem almost invincible from low levels, while still killable by large crowds of them. But do realise that just because you have 100 level 1s, will not kill a single level 40: that level 40 can take 10 with a single swing of a sword- players can truly become mythically powerful.

    Also, there are 'Limits', which work much like Limit Breaks from the Final Fantasy series. Limits allow you to use special, devastating abilities. But, it is heavily affected by Status: If Poisoned, you are not allowed to use a Limit. If bleeding, you will gain limit energy twice as fast(though, bleeding makes all hits do 3x as much damage). If sleeping, you cannot gain Limit energy. If weakened/blinded/deafened, Limit Energy gain is halved.

    The Extra stats were Explained.

    Gameplay Style: Depends on Weapon. Fistfighting, and Stabbing Weapons in a Target + Combo style fighting system, similar to most fighting games.

    Slashing Style or Long-Melee Range Weapons play like a action-adventure game, similar to Ninja Gaiden, or God of War.

    Ranged Weapons play like an FPS.

    They'll each have advantages and disadvantages.

    The world they live in contains many idealistic weapons of the future, as well as instruments of death from the past, and fusions of the two.

    Also, there will be a character based story from the beginning.

    Player Community Will be Determined by Guilds, and eventually, factions: Guilds must have 3 people, while factions require over 1000. Being the game will be based off of one central server, this will be VERY possible. Note that Factions will also require mass amounts of money to build their own city, and will be against, in war, the other three races, and all other factions they are not allied to(factions may ally with eachother, but NOT with races).

    Economy will be player based, only: Vendors only supply tools. All weapons, armor, clothing, and spells, will be created by players(starting out with predone models by the development team, eventually moving on to player made weapons/armor/clothing/spells, each being examined and approved by the development team, then being created by the player, with that player as the sole beginning vendor of the item). Low-End Items(i.e., levels 1-70) will be only sellable in player-vendors, except for "Legendary" and "Unique" types. All others(and Legendary and Uniques") can be sold in the Auction House, which is shared through all the factions and races.

    Players are allowed to play as they like: It is possible to get high ranking in a race/faction, and litterally expel a player from the race that you don't like, encouraging constant play.

    Also, I want to make sure the engine is scaleable to 2 year old hardware, but also accessable for developer-types to upgrade the engine continuously, until we release a visuals pack, which will come out once every 2 years.

    I have skill and ability trees drawn up, as well, with a total of 560 abilities at the moment, and 85 skills. Abilities are actions by the player, skills are specific proficiencies.

    Lots of my ideas are still secret though- this is merely the name and the beginning <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Hope you like!
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    World of Darkness Online.

    Kindred, Garou, and Mages. It'd rock, seriously. Just think of the PvP.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    sounds cool Quaunaut, you mentioned vehicles, could you describe them more?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-R A C+Jul 5 2005, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R A C @ Jul 5 2005, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sounds cool Quaunaut, you mentioned vehicles, could you describe them more? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, basically cars, motorcycles, tanks, very customizable. I'd go farther into details, but their based off of the races, and I'm not a good describer of 'em. But most are ground, with jet based helis, as well as transport planes(no attacker types- bombing will be done by Helis, also).
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    of the fictional universes, I always favored Shadowrun. Cyberpunk done right! of course a good game is more about the implementation than the universe...

    I think there need to be more action-oriented MMOs... like, half way between an MMOFPS like Planetside and a typical MMORPG... I guess WoW does a good job of that...

    Blizzard should do a Starcraft Online =D THAT would pwn...
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    awesome ideas Q :> very well thought out
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited July 2005
    Glee, people like them!

    Oh, and one thing as a sidenote to them: The first two races are pretty obvious, Humans and Angels, but Kits are basically cat people. My reason behind it is, I didn't want to put any races in that took getting used to, or people didn't like how they looked- I wanted each to be visually attractive, to force the player to go after what they like.

    And note that the race things are initial, and all expansions will be based on what the players do with the game. Everyone joins the faction that says "Yay for us"? I'll have the next expansion will make crime a much bigger feature(I already plan on it being a big one- For example, your thievery skill can start you out pickpocketing money, and eventually rarer and rarer items, eventually moving up to ACTUAL ARMOR. And you can do it to friendlies, too- but as a measure of protection, the more you try to take, the higher the chances are of revealing you, AND, all hits dealed to you while you're stealing are critical hits. I want to make it viable, but not against groups.

    I'll spend some time explaining a few mechanics in mine that I want to change from the norm.

    For one, MP will probably be renamed energy by a point. And it works mostly like this: I want casters to be able to be constantly casting, with no stops, while Warrior types will have to slow down a bit with big weapons.

    Also, the normal stats are a little more complicated than they seem. You can use ANY weapon at any time, AT ALL. If you happen to find on the ground "Q's Sword of Godlyness: On Use: Critical to Every Living Being Becides User", they can use it. But, they will require either strength or intelligence. Here is a rundown of each of the top 3 stats, in depth:

    Strength: More is required for heavy weapons and armor. Once at requiurement for armor, you run at 100% speed. Past that requires agility. Directly influences HP. Once requirement is passed though, damage is continually upped by percentage- say a weapon requires 50 strength, and you have 51 strength, you'll do an extra 2% damage. You have 100 strength? 200% total damage, so on, soforth. This, combined with weapon regularity(aka, using the same exact weapon consistently) can get a player to be incredibly good at any weapon in the game, even the starting weapon. Though remember: Doing 1000% damage with a 1-10 dmg sword isn't anything like doing 110% on a 80-90dmg sword, as criticals are NOT affected by percentages beyond 300%. Also, Strength can add abilities to some weapons: Heavy Hammers, for example, past 200% damage, get an ability to stun all enemies besides player for 1 second x %/5 past 200. So at 220%, they will be stunned for 4 seconds.

    Intelligence: More is required for bigger spells, AND allows longer spell chains. Directly influences MP/energy. There is no such thing as spell regularity, but you can still get more and more damage by having more intelligence than the requirement. One of the nicer ideas I had was combining spells, which would only be for super-high ups: Allowing spells such as a Fireball spell that creates a supernova once the fireball hits, thus fusing their damage together. But using spells like that consumes a irregular amount of MP, and for the first 100 uses puts you in a state of "Mind Drain" that makes you minus 1 energy every second for 10 seconds(stackable). Also influences rate to weapon regularity. DOES NOT INFLUENCE SPELL DAMAGE OR CRITICAL RATE. Spell damage is influenced by spell level itself(which can go up to 100), and Critical Rate of spells is always consistent with Wisdom.

    Agility: A interesting one. Influences running speed once the Strength requirement is met, as well as improves Weapon and Ranged Melee damage. Also influences Dodge%, and glance%(which does half damage). Weapons never require agility, but it directly adds to the damage it does, ONCE the strength requirement is met. Strength requirements will never be high, but this can help. Also improves HP regeneration rate, and use speed of weapons.

    And in case anyone was wondering: Ranged weapon's accuracy is determined by the weapon and weapon regularity, nothing more.

    Edit: Oh, and my reason for not talking about vehicles is because I haven't thought of their implementation much. I know I want certain ones in(cars/transport planes), but otherwise I want them to be there, but haven't figured out any little features to them. But just as a hint to how they work, and to the fact that you can base your character 100% off of money instead of experience, you can just keep upgrading your vehicle with money to become more powerful. Hell, I may even decide to put in Mechs, if I think they'll work.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    edited July 2005
    1. MMORPG
    The core gameplay of Guild Wars with the amount of content and extraneous niceties of World of Warcraft. GW's PvP, combat mechanics, attributes, leveling system, and skill system are far superior to WoW's PvP, combat mechanics, attributes, abilities, and talents (although with Battlegrounds, PvP might be different). However, WoW has auction houses, more areas, quests, instances (equivalent to GW's missions), immersiveness, UI, production quality, and other things.

    2. MMOFPS
    Natural Selection at the scale of Rome: Total War or Civilization 3, instead of a very small Starcraft game. Actual long term strategic possibilities that depend on how each race does in smaller battles. I hear Planetside is like this, but not as good.

    Also, Quaunaut, I'm curious about this:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--># Unlimited Amount of Skills And Levels, through the 'Ascension System'<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Coming from GW and WoW, I've become a convert to a low level cap idea. High level caps just give an advantage to grinders. You can't be competitive if you don't constantly get more XP. In GW, the cap is so low (20) that someone with 50 hours played can have access to the same armor and skills, and have the exact same stats, as someone with 500 hours in the game. The 500 hour guy just has a large selection of skills to choose from, giving him more <b>options</b>, but not more <b>power</b>. I hope you don't mean unlimited levels, where each level makes you more powerful.

    Also, I love the idea that more agility gives you a faster running speed.
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    Something in a fantasy setting. There can never be enough of those!

    To be serious though, Auto Assault looks interesting.

    Or possibly a space MMO that isn't Eve:
    -Something that has a living universe, a storyline/ecosystem that is moving along whether or not I participate in it.
    -Multiple factions warring across thousands of star systems.
    -Planets that you can actually land on which wouldn't be an endless wasteland of emptiness.
    -Being able to build your own little empire with NPC ships that can defend themselves so you don't lose everything while you're offline.
    -A group of developers that isn't like the ad-wizzards over at Blizzard that make massive balance changes with every patch, nerfing or overpowering items/spells/abilities into oblivion instead of having a sane idea of how the game should play before releasing it. Not to mention the non-existent/pointless/boring end game in WoW. (I quit months ago if you're wondering)

    If it's pay-to-play, a cost of $30 at release instead of this $50 mumbo-jumbo. I don't mind paying $50 for a regular game, but MMO's always seem to irk me when they cost that much.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Action fantasy or sci-fi. I definitely don't see much of the latter.

    Oh, and as for those people who want a .hack online game....well <a href='http://www.hack.channel.or.jp/fragment/' target='_blank'>there's one in production</a> but it's like PSO. It's still better than nothing though.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    world of starcraft
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    A world full of badasses. No super powers, no magical spells, no fancy sci-fi weapons, just coolness.

    Fist fights, normal weaponry, knives, swords, guns, etc. Fiercly compeditive, no real alliance with anyone, you can make alliances to do missions and such, but the same person you may be partners with now, can come back later and be against you in his/her own self intrest.

    It's a world full of power hungry people, the more treasure/money you get the more powerful you become. You can buy more advanced weapons, and eventually when you get powerfull enough, you can hire people by contract to aid you on your missions/kill your enemies.

    You can loose power as easily as you can get it, so you have to keep at it to stay on top.

    Kind of a mob rule type thing mixed with plenty of action and stratagy.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    A Mafia game.

    Different gangs, sharp suits, cool hats, long coats to cover up sawn-off shotguns. Lots of tommy guns.

    You'd get to join/form your own gang, and the game would be set in various cities I suppose. Then it becomes Monopoly - you have to fight to gain control of properties, get protection money, smash up rival businesses or buy them legitimately. Drug running, booze running, gang wars, car chases. So in actual fact its slightly more violent than Monopoly.

    There would also be the police force, another playable side. You can shut down illegal activities, intercept shipments, take a load of AI cops and raid a joint searching for weapons. You can accept bribes to be in the wrong place at the right time. You can accept the bribes, then go and arrest some mobsters anyway. But then they might get a bit angry. And you can't be doing with that.

    Everything could be owned - from bars to shops to petrol stations, and your gang would get their money via these properties. Money can be spent on new weaponry or a new pin-stripe suit and shiny shoes. You gotta look the part after all.

    Robbing shops, bars or (of course) banks would be another way to get money, as would mugging people in the street. Of course a respected gangster wouldn't be seen mugging an innocent pedestrian, but for the up and coming criminal this may be a good way to start. You'd always have to bear in mind exactly who you are targetting all the time though - you wouldn't want to accidentally beat up the Godfather's best man.

    Probably more stuff but I can't think of it right now.
  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    Doom MMORPG? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
    Play as either the humans or the demons! (bet the demons will be popular)

    Seriously though,how about a MMORPG where magic spells need to be 'aimed',not just cast? (that's something I'd love to see,I heard Auto Assault by NCSoft may use this......hope it's better than GW)
    Where combat from the front can involve blocking and countering in real-time,not by random statistics? (like Tekken or sumthing better)
    Where there is a real territory world where groups can claim and disclaim pieces of land all around the world,except for starting point territories? (with bonuses once you do.....but can you hold it? perhaps a bf2 flag system or sumthing?)
    Where gankers would be so severely punished for killing really low lvls,they'd stop and honor would be more apparent?

    World of Warcraft 2. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Or World of Starcraft. Which might be more suitable. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    There are two main factions, the oppressed lower class, and the upper class that exploits them. The game takes place during a political revolution, set in a world reminiscent of 1930's America, but with fantastic technology, where the lower class invade from the slums and ghettos, assembling what makeshift weapons they can, to get into the walled cities where the upper class resides.

    The lower class has the benifit of numbers, and their more clever. They're tough, and can make something out of nothing. Garbage is, to them, raw materials to build weapons against their oppressors. They have an extensive knoweledge of physics and chemistry, so they can fashion anything from armored vehicles to devastating explosives.

    The upper class has the advantage of technology and nearly unlimited funds. They can always throw money at their war machine, shifting to robotic means of production in the wake of the revolution. Advanced aircraft, reactive armor, and even railguns can become standard issue for the upper class warriors.

    And, of course, theirs those in the middle. The thieves, the spies, those who offer services to poor and rich alike; the private detectives, the drug dealers, the pimps, the bookies, the hitmen. They, too, have their place.

    That, or an MMORPG based on the world of Grim Fandango. Just try and tell me that wouldn't be awesome.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    mafia MMO just think of the game "mafia" but MMO
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited July 2005
    <!--QuoteBegin-Marik Steele+Jul 5 2005, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik Steele @ Jul 5 2005, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deus Ex online.
    The series already has factions, character upgrades, customizable weapons...the jump to MMO is clear. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The problem with that is that it would be a wasted opportunity to make another real Deus Ex game.

    Also, Medhead hates the following sentence; I do too.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    You just need to get a couple of million and a dev team and your off <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    me?


    i would want...

    oh yes...


    a wild west MMO.


    lawmen, bandits, indians and maybe another?

    i havent given it TOO much thought, i just know that Wild West MMO would be THE ****.
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