Dod:source Footage

TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
<div class="IPBDescription">Finally a glimpse</div> <a href='http://www.fragland.net/news.php?id=11095' target='_blank'>http://www.fragland.net/news.php?id=11095</a>

2 .mov files so thats said
«1

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited June 2005
    Ooooh... D/Ling now.

    [EDIT] Looks really good! The tommy gun sounds sweet.
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    i was expecting alittle more to be honest, but who knows what stage the video was taken in development
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--QuoteBegin-Leaderz0rz+Jun 30 2005, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leaderz0rz @ Jun 30 2005, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i was expecting alittle more to be honest, but who knows what stage the video was taken in development <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll second that. The only thing that even struck me as different were the sounds, and I prefer the current ones.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    And to be honest, i think whenever PHL mentions dod again, it will be in a nice high res trailer, and not fraps based.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    Its the exact same as the old DoD except a little prettier. Only a little. I don't get whats taking them so long.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Erm, these videos are absolutely ancient. Valve have already stated in a Steam update they're revamping every map and model properly. It'll look a hell of a lot better than that.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Yeah, i think those vids are pretty damn old....
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    edited June 2005
    Absolutely ancient is what? Cant be a year right, 2 years? 10? 20??

    Besides with fraps, quality sux and its pretty low res on the footage.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    About 6 months ago there was the DoD: Source beta media frenzy. Hundreds of videos of quality similar to that, as well as screenshots were slapped up.

    2 weeks ago, Valve made the announcement I spoke of. Every single map is getting the full art pass treatment, similar to some of the CS maps, and every HL1 model is being revamped.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I hope the do more to expand the game this time around. I finally saw Saving Private Ryan last week (yeah, I know, I suck at seeing movies), and now I really see what the primary inspiration for most of DoD is. However, I think they could do a whole hell of a lot more with the gameplay using Source than they could with HL1. Stuff like tanks, mines, setting up fortifications, blowing up buildings - just watch the last scene in SPR to see what I mean.

    I'm looking forward to it nonetheless, although it's probably not gonna come out until December at this rate.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <!--QuoteBegin-Narfwak+Jun 30 2005, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Jun 30 2005, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope the do more to expand the game this time around. I finally saw Saving Private Ryan last week (yeah, I know, I suck at seeing movies), and now I really see what the primary inspiration for most of DoD is. However, I think they could do a whole hell of a lot more with the gameplay using Source than they could with HL1. Stuff like tanks, mines, setting up fortifications, blowing up buildings - just watch the last scene in SPR to see what I mean.

    I'm looking forward to it nonetheless, although it's probably not gonna come out until December at this rate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If anyone can even remember that movie, damn slowpokes.

    In addition to the art pass Valve has also stated that DoD:S will ship with HDR.
  • KGB_GaralKGB_Garal Join Date: 2005-06-09 Member: 53476Members
    Does anyone else think ragdolls look horribly stupid? I loved the sounds though.. can't wait to see what they come out with upon release.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin-Elderwyrm+Jun 30 2005, 03:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Jun 30 2005, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Narfwak+Jun 30 2005, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Jun 30 2005, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope the do more to expand the game this time around.  I finally saw Saving Private Ryan last week (yeah, I know, I suck at seeing movies), and now I really see what the primary inspiration for most of DoD is.  However, I think they could do a whole hell of a lot more with the gameplay using Source than they could with HL1.  Stuff like tanks, mines, setting up fortifications, blowing up buildings - just watch the last scene in SPR to see what I mean.

    I'm looking forward to it nonetheless, although it's probably not gonna come out until December at this rate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If anyone can even remember that movie, damn slowpokes.

    In addition to the art pass Valve has also stated that DoD:S will ship with HDR. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HDR is being opened on everything once its released. That aside the only HDR card I know of is the 600 dollar nVidia I cant remember the name of it, ultra super duper 9999999 omg pwn video card. I don't see the point in spending that much....
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    <!--QuoteBegin-OttoDestruct+Jun 30 2005, 08:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Jun 30 2005, 08:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its the exact same as the old DoD except a little prettier. Only a little. I don't get whats taking them so long. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True - expect they've added ragdoll stuff.
    Which, in all honestly, is extremely simple to do in XSI... and we all know they use(d) XSI on the Half-Life 2 and Counter-Strike: Source models.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--QuoteBegin-KGB Garal+Jun 30 2005, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KGB Garal @ Jun 30 2005, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does anyone else think ragdolls look horribly stupid? I loved the sounds though.. can't wait to see what they come out with upon release. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I love ragdolls. I think every game should have ragdolls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.

    *Dreams of Rome: Total War with ragdolls* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Meh, Call of Duty 2 will rock the pants off of DoD:S.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Tykjen+Jun 30 2005, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tykjen @ Jun 30 2005, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Absolutely ancient is what? Cant be a year right, 2 years? 10? 20??

    Besides with fraps, quality sux and its pretty low res on the footage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In technology terms ancient is like 2 years.
  • Status_QuoStatus_Quo Join Date: 2004-01-30 Member: 25749Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*Dreams of Rome: Total War with ragdolls*<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I fail to see how that would be anything but a remarkable waste of computing, to be honest. It's not like you'll notice how a man falls down in a crowd of 2000 other men. All I could ask for is a few more death poses, and bodies aligned to the ground (so they don't levitate when lying in slopes).

    Anyway, back to DoD:S, I really would've expected it to be out by now. When it comes out, it'd better have some pretty good improvements. If it's just pretty graphics and ragdolls, I'm not gonna be happy.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Starting up Steam a few days ago they posted one of their "OMG look at DoD!" news posts. Apparently it was their first fully reworked map, and it looked terrible (looked just like dod_flash before...except with higher polied sandbags). The tacky "Cafe" and "Resturaunt" signs didn't really help either...



    And does anyone else find the use of wires in avalanche as a "LOOK WHAT SOURCE CAN DO - WIRES!" demonstration? They're all over the place and serve no logical, realistic purpose. They're just a bunch of wires in there for the hell of it.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Status Quo+Jun 30 2005, 11:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Status Quo @ Jun 30 2005, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*Dreams of Rome: Total War with ragdolls*<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I fail to see how that would be anything but a remarkable waste of computing, to be honest. It's not like you'll notice how a man falls down in a crowd of 2000 other men. All I could ask for is a few more death poses, and bodies aligned to the ground (so they don't levitate when lying in slopes). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    One word: Elephants <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Exactly, I guess Mr Quo hasn't witnessed a proper stampede yet. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    DOD:S == DOD I fail to see any difference between these games. Except higher res textures so it looks slighty better.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    That's the point, really. Proven gameplay, only better looking.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-DuoGodOfDeath+Jun 30 2005, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Jun 30 2005, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DOD:S == DOD I fail to see any difference between these games. Except higher res textures so it looks slighty better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't forget cables crisscrossing the map! Cable, cables EVERYWHERE. You must have 50,000,000 cables in your map, otherwise you're not using Source properly...



    CABLES!




    MORE CABLES!
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    I fail to see this Cable map show me where it is!
  • Status_QuoStatus_Quo Join Date: 2004-01-30 Member: 25749Members
    There are already animations that make the soldiers fly (the attack property is called "launching", I believe). Those work just fine unless you're watching closely as far as I can tell. When you have the scale of RTW, you don't really need a fancy physics engine that make the soldiers fly exactly like they would in real life, because unless you're busy zooming in on soldiers being killed when you should be zoomed out and prevent them from being killed (or kill more of them, as the case may be), you won't really notice it anyway.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-DuoGodOfDeath+Jun 30 2005, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Jun 30 2005, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I fail to see this Cable map show me where it is! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think <a href='http://www.gotfrag.com/files/upload/gratt_iview_avalanche3.jpg' target='_blank'>this</a> demonstrates the "More cables, captain!" Source requirement very nicely.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-UltimaGecko+Jun 30 2005, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Jun 30 2005, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DuoGodOfDeath+Jun 30 2005, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Jun 30 2005, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DOD:S == DOD I fail to see any difference between these games. Except higher res textures so it looks slighty better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Don't forget cables crisscrossing the map! Cable, cables EVERYWHERE. You must have 50,000,000 cables in your map, otherwise you're not using Source properly...



    CABLES!




    MORE CABLES! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I could actually imagine the valve/dod team saying it in a meeting.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Employee#1: We're practically almost don, but I feel like there is something missing...

    Employee#2: I know what you mean...

    Random Person: God damn these cables are everywhere! can some one tidy this place up!

    Employee#1: THATS IT!!!

    Employee#2: ?? We need to tidy up dod?

    Employee#1: No..stupid....WE NEED MORE CABLES, plus your fired...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    <!--QuoteBegin-UltimaGecko+Jul 1 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Jul 1 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DuoGodOfDeath+Jun 30 2005, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DuoGodOfDeath @ Jun 30 2005, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I fail to see this Cable map show me where it is! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think <a href='http://www.gotfrag.com/files/upload/gratt_iview_avalanche3.jpg' target='_blank'>this</a> demonstrates the "More cables, captain!" Source requirement very nicely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well that isnt as bad as I thought it would be. I was expecting a forest of cables.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <a href='http://www.dayofdefeat.net/forums/showthread.php?threadid=47499&perpage=15&pagenumber=1' target='_blank'>EVERYTHING YOU GUYS NEED</a>
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