Twg Vii Host Elections
Byeka
Name changed from Freak83Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
<div class="IPBDescription">Vote your choice</div> Forum name: Theslan
Number of players: 24
Number of wolves:3
Conversion from human to wolf: 1
Comments:
There is only a seer and psychic in this game, no
guardian. The seer gets to protect one person from
conversion each night. The wolves can use the night to
convert one of the humans to become a wolf. No killing
happened that night, so the humans will know
immediately that one of their numbers have been
converted. Humans with special roles (seer and
psychic) CANNOT be converted. If the wolves targetted
a special human role, they would fail, using one of
their two times to convert someone. If the wolves
targetted the person that the seer protected, they
would also fail as well. Note that in both of these
situations, only the wolves would know that they have
failed during the night. All humans get is an
indication that they have not lost another fellow.
Some notes:
What happen during that night the seer targetted the
same person that the wolves are converted?
- The seer would get back that the person is a wolf.
Why add the conversion protection on the seer?
- The seer would completely be useless if the wolves
use this conversion, because the whole seer network
would go down in one night. By allowing the seer to
protect one of his own, he at least has one person he
can trust as human, and not have to start from ground up.
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Forum name: Petco
Number of players: 20
Number of wolves: 3
Comments:
The Guardian works differently. As long as there are more than 10 players in the game, the Guardian can protect 2 people every night. If he is successful, the wolves can "guess" who the Guardian is. If their guess is correct, the Guardian will then also be killed. Also, the Guardian cannot protect the same person 2 nights in a row.
This game will also include a Wizard. The Wizard is on the wolves team and can view one player a night, similarily to the Seer. He will either see if a player is a wolf, human, or if they have any "magic" signifying their being a role. The Wizard is on the wolves team but does not know who the wolves are. If the Wolves attack the Wizard, it will be a 50% chance whether he dies or his role is instead revealed to the wolves thus automatically forming their alliance. Similarily, if the Wizard looks at the Wolves, their alliance will be automatically formed.
If the Seer looks at the Wizard he will be told the Wizard is a wolf.
Personal note: (Petco, I rewrote your game as it was very confusing the way you wrote it out. If I've made any mistakes in the above description please inform me)
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Forum name: Freak83
Number of players: 20
Number of wolves: 1
Number of conversions from wolf to human: 1 or 0
Comments:
This is a one wolf showdown. The game begins with only one wolf, three Masons, and 16 humans. The wolf makes 2 kills a night. The Masons are vanilla humans, however they know who each other are which allows for an instant access human network of three players. As there is no Seer in this game these three roles are vital to the humans.
If the humans manage to lynch the wolf, another vanilla human will be randomly selected and converted into a wolf. Former alliances could be a help or a hinderence at this point. The only players who cannot be convereted are of course the Masons who will always remain on the human team. Lastly, the second wolf will only make 1 kill a night so it will be obvious when the first one is dead.
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Alright, vote for your game host for TWG VII. Put your choice in <b>bold</b>. Feel free to ask any questions to the applying hosts about their games, anything that you might not understand.
For anyone who does not know, IRC channel for the game is #ns-twg on irc.gamesurge.net and is free to join at any time.
Number of players: 24
Number of wolves:3
Conversion from human to wolf: 1
Comments:
There is only a seer and psychic in this game, no
guardian. The seer gets to protect one person from
conversion each night. The wolves can use the night to
convert one of the humans to become a wolf. No killing
happened that night, so the humans will know
immediately that one of their numbers have been
converted. Humans with special roles (seer and
psychic) CANNOT be converted. If the wolves targetted
a special human role, they would fail, using one of
their two times to convert someone. If the wolves
targetted the person that the seer protected, they
would also fail as well. Note that in both of these
situations, only the wolves would know that they have
failed during the night. All humans get is an
indication that they have not lost another fellow.
Some notes:
What happen during that night the seer targetted the
same person that the wolves are converted?
- The seer would get back that the person is a wolf.
Why add the conversion protection on the seer?
- The seer would completely be useless if the wolves
use this conversion, because the whole seer network
would go down in one night. By allowing the seer to
protect one of his own, he at least has one person he
can trust as human, and not have to start from ground up.
-------------------------------------------------------------------------------------
Forum name: Petco
Number of players: 20
Number of wolves: 3
Comments:
The Guardian works differently. As long as there are more than 10 players in the game, the Guardian can protect 2 people every night. If he is successful, the wolves can "guess" who the Guardian is. If their guess is correct, the Guardian will then also be killed. Also, the Guardian cannot protect the same person 2 nights in a row.
This game will also include a Wizard. The Wizard is on the wolves team and can view one player a night, similarily to the Seer. He will either see if a player is a wolf, human, or if they have any "magic" signifying their being a role. The Wizard is on the wolves team but does not know who the wolves are. If the Wolves attack the Wizard, it will be a 50% chance whether he dies or his role is instead revealed to the wolves thus automatically forming their alliance. Similarily, if the Wizard looks at the Wolves, their alliance will be automatically formed.
If the Seer looks at the Wizard he will be told the Wizard is a wolf.
Personal note: (Petco, I rewrote your game as it was very confusing the way you wrote it out. If I've made any mistakes in the above description please inform me)
-----------------------------------------------------------------------------
Forum name: Freak83
Number of players: 20
Number of wolves: 1
Number of conversions from wolf to human: 1 or 0
Comments:
This is a one wolf showdown. The game begins with only one wolf, three Masons, and 16 humans. The wolf makes 2 kills a night. The Masons are vanilla humans, however they know who each other are which allows for an instant access human network of three players. As there is no Seer in this game these three roles are vital to the humans.
If the humans manage to lynch the wolf, another vanilla human will be randomly selected and converted into a wolf. Former alliances could be a help or a hinderence at this point. The only players who cannot be convereted are of course the Masons who will always remain on the human team. Lastly, the second wolf will only make 1 kill a night so it will be obvious when the first one is dead.
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Alright, vote for your game host for TWG VII. Put your choice in <b>bold</b>. Feel free to ask any questions to the applying hosts about their games, anything that you might not understand.
For anyone who does not know, IRC channel for the game is #ns-twg on irc.gamesurge.net and is free to join at any time.
Comments
After typing that up and thinking about it, I think I'll go with <b>Petco</b>.
<b>Petco's</b> looks interesting, both with the guardian changes, and the addition of the wizzard.
If all the wolves are dead and the wizard is alive, then is the game over, or does it continue until the humans lynch the wizard?
If so, can the wizard alone win by waiting for the humans to kill each other, and the game coming down to a 1v1?
Hmm....
Petco - 2 (im lost, UnderDOG)
Freak83 - 1 (Freak83)
Theslan - 0
Of course, I'm voting for myself (<b>Theslan</b>).
Freak83's way seems... random.
I do like Petco's addition with the guardian and wizard, making it interesting, but... I still like my way. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Current votes:
Petco - 2 (im lost, UnderDOG)
Freak83 - 1 (Freak83)
Theslan - 1 (Theslan)
Or so I thought... in any case, I plan to tell the seer (warlock sage) after I have gotten ALL the inputs from the seer and wolf before announcing the seer's target is either a wolf or human.
If this becomes a major problem, I will move the wolves' deadline up several hours in order to allow the seer to communicate freely.
Also, I could employ something from that millionaire game, telling the wolves that they need to indicate the target is their 'final answer.'
Theslan's sounds messy, and Freak's sounds...too unlike any TWG game we've played before.
Petco's is the best of the three, as the Wizard class will open the game up for misleading plays and role impersonations on both sides, so playing a vanilla human should be even more fun as you have an enemy special role to entrap! It could get quite confusing, perhaps too confusing, or it could be a really fun game.
Initially I was going to vote RON (re-open nominations), but the more I think about it the more willing I am to give <b>Petco</b> the benefit of the doubt.
Very tempting...
I want to be in the next game, would be nice to see if my catchphrase follows me through the series <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Just seems a bit more...well....organized. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Petco's idea is interesting, and the wizard idea is sound. However, i'm a simple guy and it sounds pretty confusing. It is a good idea, but a tad too complex for my tastes. I like the changes to the Guardian, especially with the addition of the Wizard.
<b>Theslan's</b> game sounds simple enough for me, and the conversion sounds really interesting and would add a new spin to the game.
Freak83 - 1 (Freak83)
Theslan - 2 (Theslan, TheMuffinMan)
Seems Petco has this in the bag but still going to wait a while before ending this. The vote hasn't been up for even 24 hours yet.
Petco - 4 (im lost, UnderDOG, Sky, Crispy)
Freak83 - 1 (Freak83)
Theslan - 3 (Theslan, TheMuffinMan, Fatal Error)
If all the wolves are dead and the wizard is alive, then is the game over, or does it continue until the humans lynch the wizard?
If so, can the wizard alone win by waiting for the humans to kill each other, and the game coming down to a 1v1? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The game would be over after all wolves (or humans out number the wolves) die. If not it's basicly 4 wolves and 1 wolf has special powers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> .
Oh yeah the Physic also gets a slight buff because of the wizard being added.
The Physic knows if the wizard and wolves are alive and how many. The Physic also knows if the Wizard and Wolf found out who each other are (either by wolves attacking the wizard, and he doesn't die, or wizard using his powers on a player who is a wolf) just for a little extra thing.
So if the physic is told wizard and wolves know each other, then the physic can try to guess who the wolves/wizards are, by looking at maybe a 4 player alliance in votes. Could work or not.
Also another note, about the guardian, if he successfully guards a human, when day starts, it will just say "no one was killed" or something like that, no human (except the guardian and probably wolves) knows who was protected. The way the guardian works is basicly slowing the process of humans getting wolved, at the same time the guardian may be sacrificed. The guardian may be able to start his/her own network of humans, probably with the humans he/she sucessfully protected.
If a wizard is protected from a wolf attack (note if wizard dies from the 50% chance of dying/not dying by a wolf, he will be protected if the guardian protects during the same night, if he doesn't die, he will find out who wolves are, and wolves will find out who the wizard is.) then the guardian may be confused and tell the wizard he is the guardian.
So the 3 human roles (seer, guardian, and physic) all have some way of forming a human network, or finding out who the wolves/wizard may be (physic/seer) with their abilities <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
Also I'll guess I'll vote for <b>Petco</b>, I'm kind of looking forward to hosting, but mainly for the story I'm thinking of. *Works on the story* Also I've always been bad with explaining certain things <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Also if anything confuses you, remember to ask.
One very last thing in this post, anyone posted a thread in off topic to this thread? If not we should.
As for the thread in Off-Topic, the host for the next game (which will likely be you Petco) is responsible for creating it. Should the thread be locked/stickied this time? Locking it temporarily means a moderator has to be around for signups to start, and stickying it means (ironically) that people miss it.
As for the thread in Off-Topic, the host for the next game (which will likely be you Petco) is responsible for creating it. Should the thread be locked/stickied this time? Locking it temporarily means a moderator has to be around for signups to start, and stickying it means (ironically) that people miss it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wolves are told wizard checked them. Bah my internet is starting to get laggy, I think it happened last year in summer as well as this year.
I kind of thought about that, but I thought it may be too confusing for the wolves. Maybe next game or so. Maybe I may make a last min change <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> , I do really like confusing games. So guys would you rather have it so wolves don't know who wizard is (if wizard sees one of the wolves)?
I'm withdrawing my vote for Petco and changing it to <b>RON</b> until a better option comes around.
So I was thinking about Petco's game and, the Wizard is too powerful a role:
As I see it the normal game is about Humans finding out who the Wolves are and voting them off and the Wolves killing and voting off the troublesome Humans (special roles at the top of their agenda) until they outnumber the Humans. To accomplish either team's goal a network must be established or denied by force, which is where the special roles come into play. The Seer can find out the allignment of a player and the Psychic can see how many Wolves remain, information that strengthens the Human network. In this game there will also be a modified Guardian role, to protect (up to?) two players from being wolfed.
The main problem is, if the Wolves make contact with the Wizard they will automatically win, because they effectively can coordinate 4 negative votes <i>and</i> a death per night. This means that for every day's complete cycle they have 1/5 of the vote controlled (enough for an easy lynching) and an auto death. Add to this the fact that the Wolves don't have to think even less about who they kill because there's that 50% chance that if they do attack the Wizard they can wrap up the game in a matter of days.
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My suggestions would be to either change to two Wolves and one Wizard, but I fear this would probably nerf the Wolves out of existance, or to modify the Wizard's chance of death to a much higher percentage, so that the Wolves can't just play the odds to win.
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As such my vote if for a re-opening of the nominations and will be changed either when Petco re-submits a revised, more balanced edition of his proposal or upon the addition of a more inspiring alternate proposal.
Agreed. Having wolves notified that they've been wizarded means no chance of a fake wizard ploy, since the wizard knows if he's hit a wolf. A wolf's priority is to seek and destroy human-friendly roles, something the wizard makes that much easier for them. The wizard as-is would be too strong, IMO.
I like the idea of bringing in a wolf-friendly role, though.
If the guardian successfully protects early on, he would not have any idea of which of the two people he protected is human. Unless the hosts specifically tells the guardian that X person you protected didn't get wolfed, it's pretty useless for the guardian, except knowing one of the two is really human/wizard. This maybe intended. It does make the guardian semi-useless for the beginning part of the game and won't be able to certain who's human until he can guard only one person at a time (and successfully fend off an attack).
To add to complication, there is a 50% chance that the wizard didn't get wolfed. Well... if the guardian DOES get told who got protected, then it's quite easy to tell who's the wizard, since the guardian might not protect the wizard yet the wizard survived the wolf attack. Perhaps a remendy of this would be that if the wizard survived a wolf attack and the guardian didn't protect him, the guardian doesn't get told who survived.
I disagree with that. If the wolves vote together, then it will be easy to figure out who they are, just like in any other version. If a wolf draws suspicion, it will still be difficult for the other wolves to save them.
As for Theslan's point, I don't think the guardian needs to know for sure who was protected. In fact, since the guardian can't protect the same person two nights in a row, chances are the person will die the next night anyway.
I will go with <b>Freak83's</b> idea so far, but this is subject to change if someone goes for a near normal game, too many changes are not really neccesary and the balance side of things is always an issue!