Mmo With Action Gameplay?
<div class="IPBDescription">Yes, I'm back again</div> Hello. You may know me as the guy who started a topic a while ago about a PC pure-action game, or the guy who goes into random threads and says a small bit about nothing very relevant, often some sort of bad joke, or quite simply "that guy with the face".
Anyway, now I'm looking for an MMO... The problem is, all MMOs I know of are either very static combat-wise, or Planetside (which is very very laggy). I'm not looking for any specific brand of action, it can be side-scrolling, hack & slash, etc., whatever. All I ask aside from action and not a lot of lag is that it isn't a constant level grind, but if the action's fun that can be overlooked anyway.
Also - I've already got a Planetside account :X
So anything that's not static combat (think Runescape - 1, 1, 1, 1, 5(<b><i><u>!</u></b></i>), 1, 1, 1...), where your skill and reflexes actually has an impact on the outcome of a fight.
I also know about Gunz, I'm looking for out-of-beta bullhocky.
Anyway, now I'm looking for an MMO... The problem is, all MMOs I know of are either very static combat-wise, or Planetside (which is very very laggy). I'm not looking for any specific brand of action, it can be side-scrolling, hack & slash, etc., whatever. All I ask aside from action and not a lot of lag is that it isn't a constant level grind, but if the action's fun that can be overlooked anyway.
Also - I've already got a Planetside account :X
So anything that's not static combat (think Runescape - 1, 1, 1, 1, 5(<b><i><u>!</u></b></i>), 1, 1, 1...), where your skill and reflexes actually has an impact on the outcome of a fight.
I also know about Gunz, I'm looking for out-of-beta bullhocky.
Comments
EDIT: Downloading, then. Any others?
EDIT: Come on, this can't be the only one.
Perhaps, but that's not really action gameplay. I mean, it's a sidescroller for christ's sake. Unless they use a arcade fighter setup, you aren't going to have the right mechanics.
Neocron... somewhat.
I guess BF2 could be considered a MMO now that it has the ranking system...
On another note, you might look into that DnD Online mmo, that was set up with some sort of hit detection system so that all the battles actually are dependent on you moving and attacking precisely, rather than having that de-emphasized in something like GW or WoW. Or at least, that's what I've been told.
Dungeons and Dragons Online looks interesting but I've not played so I can only say it <b>sounds</b> about right.
Neocron 2 starts off a lil rough but once you get some levels you should be able to aim fast enough to enjoy some action out of it :p
Auto-assault has a... uh... 'unique' combat system. I've not played it but I read up on it :3
I know you've said you already know of gunz but it's not an MMO anyways and the network-based collision code is so awful I sometimes wonder if nursery children couldn't program it better :p
PSO:BB is buggy and really not as good as the older PSOs. Like Guildwars It's also not an MMO ^^;
I'll be honest with you; I want the game you're after but it's just not out :s
<b>edit:</b> it's really rough and unfortunately in beta I think but if you want you can give freeworld a shot. I tried it back in alpha and there's some good ideas in it, though I'm not sure how it is now a year later :p
Thats not really bad though, if you really want to get straight into the action, you can start PvPing at level 9 (maybe 11, to get a few more pieces of gear insured), not to mention the sim starting at level 0. The great thing about the levels there is, nobodys quite sure why they exist - they're minor, and maybe a nice distraction to level to 50 if you want to look more prestigious. Other than that, even the difference in level 9 to 34 ships is one of filling different roles - level 9s get light fighters, 18 medium fighters, 26 fighters, 32 bombers (mind you, you can choose which of your factions ships you'd like to fly at any time) - but in the end, people pick their ship by preference and style, not the biggest they can get.
The combat itself is simple. Its an action-ish spacesim - you've got inertia to deal with, but you get some drag to make it a bit more straightforward. Thrusters are 95% forward (that means no lateral thrusters to compensate for drift automatically or anything), with only tiny, tiny breaking thrusters being all directional (for things like docking, to cancel out small human error). Combat is fast-paced : It takes between 3-20 seconds of sustained laserfire for one type of fighter to destroy any other with laserfire (for ammo weaponry this number is more erratic and goes alot lower) - two decent fighterpilots duking it out from full takes somewhere between 10-12 seconds, usually only elongated by one persons attempts to flee or make use of their FlashFires.
Part of the action-oriented beauty of it is that like in an actual FPS, all the components of aiming are important (acuity, perception and steadyness) but managing your position and movement in 3 dimensional space is just as much. If someone doesn't know how to intercept you for example, you can live indefinitely - back in the day whole fleets would have like 2-3 smart people tops, and good evasive pilots would drive them crazy.
The worst thing about JumpGate might be it will really strike you as either odd and/or boring for the first few hours. Not to mention it doesn't look that stunning. But if you stick around to the point where you're zooming around space, burning your last FlashFire with a bunch of really angry people on your tail, ammo streaking past your cockpit as you slowly corkscrew towards the gate, shields slipping away from under you.
Note : JumpGate features only minimal AI mobs (conflux), the annoying ones you only meet at will. Otherwise anyone you encounter is a player, as is anyone you fight.
Edit : Also, there are no PvP zones. You can shoot anyone in the entirity of freaking space (newbies and civilians are afforded penaltys for being killed - newbies harsh ones, civilian kills only incur you strong disfavor in their host faction). That means you can pirate people if thats what your heart desires, or blow them up just because. But careful, obviously those things have consequences with your fellow pilots <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
D:
I'm downloading the Freeworld beta, and keeping an eye on DnD Online and Auto Assault. Thank you for the recommendations!
Also, yeah, Maple Story's kinda grindy. Well, it's really grindy. I've only been playing for a few hours and I'm already grinding >.>
Combat at the lower levels seems rather bleh, and it also randomly decides what slash you do, which sucks because not all the slashes are the same and that horizontal slash really messes with fights on ramps.
I hope Freeworld is good :X
EDIT: Hi SaltzBad, we posted at the same time x.x
I'll read your post, Jumpgate sounds cool so far
EDIT II: Does the PvP system give you any sort of indication of how far along the other person is, or can you just tell by looking for them? Would I be able to fight people close to my level, or just try to kill higher levels/the annoying NPCs you were talking about until I develop far enough?
I think I have a free 14 day trial offer sitting in my email inbox at home. Let me know if you want it.
How do you plan on handling equipment? If there isn't any 'uber lewt' you just created FPS deathmatch. Otherwise youre still going to run into the issue that twinked characters with the same skill or lower skill > non twinked with same or higher skill.
Motor City Online.
EDIT II: Does the PvP system give you any sort of indication of how far along the other person is, or can you just tell by looking for them? Would I be able to fight people close to my level, or just try to kill higher levels/the annoying NPCs you were talking about until I develop far enough? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Level itself has absolutely no effect (on statistics, effects etc. - a ships a ship, a guns a gun. It only changes what you can buy yourself [you can get higher level stuff from other players, itll just be uninsured]). You can tell from targetting and visuals what ship they're flying - and more interestingly how many buddys they're bringing. If you look closely you can even take a peak at his missile loadout, although most of the time you find out about those when they're fired <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Your most likely starting experience is flying around leveling to 9 or so killing NPCs (conflux), getting down the basics of combat (and mind you, manuevering - watching new players dock is one of JGs funniest features) and getting a grip on the universe. When I first started, starterships were a tad less newbiefriendly (although almost equivalent to what they have now), and I PvPed on like day 2 without much prior knowledge outside of simming a bit. It worked out fine, I pirated a few midlevel people, fled from the long arm of justice deep into unreg - only to be chased in circles by the real badguys and finally taken down by Sanguinus.
@Otto:
For the longest time, JumpGate had no uberlewt at all whatsoever. There was an economy (functioning more or less intelligently at different times), which made it necessary to produce every piece of gear that would ultimately be used to fight and/or to earn the cash to buy said gear.
Grind-loot systems are some of the stupidest ideas ever. They're marginally interesting if you're easily entertained by the promise of eventually being better than the Joneses, but personally I don't value games that cater to a trained monkeys ambitions and dreams. An actual economy with logically available equipment is more fun, more teamplay oriented (GASP, economic teamplay in an MMOG) and much, much more interesting. You can't stop someone from farming ph4t m0nst0rs, and even if you can its just a stupid exercise in griefing and bad game design - but you can damn well shoot down their cargo tow.
That was actually a major component in JumpGate when we were running station alliances. The way it worked was that we'd be re-equipping, refueling and rearming our ships at a certain station and doing so with a large alliance. This gave our group an iron grip on a significant portion of space - where alot of people have their economic and logistic interests. That meant if you wanted to ship the main fighter-size engine out towards your own factions space, you had to go past us - you might have to pay us, or if we didn't exactly have rosy relations we'd just blow you out of space. This meant a majority of our opponents had 10v slower ships than we did (thats about 4%, but fairly significant) - if someone didn't we had a chat about politics with the retailers we suspected (usually merchant groups). Supply ended up being a centerpart of our warfare and made it all the more exciting - and JumpGate wasn't even very refined as far as that went.
@Fatal : So does PS. JG > PS. Also, free 10day trials and its a puny 80meg download. You can just start an unlimited amount of 10days if you're bothered by it.
Motor City Online. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Motor City's servers aren't up.
But WW2 online I've heard is excellent with the newest patch.
I try to connect 'DISCONNECTED FROM STATE SERVER!' or I get in for a couple of minutes then 'DISCONNECTED FROM SERVER'. Yeah. So I keep trying to log in and finally the game just crashes. Meh.
Edit: Ahahaha, there's some crappy coding for you, everytime the lady's voice goes 'Welcome Pilot' the game crashes. Woot.
How do you plan on handling equipment? If there isn't any 'uber lewt' you just created FPS deathmatch. Otherwise youre still going to run into the issue that twinked characters with the same skill or lower skill > non twinked with same or higher skill. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unlike in Counter-Strike, armies generally tend to give their troops equipment. Someone who has been playing for a year would not have a statistically better chance of defeating someone who has been playing for a week, though of course he would probably have a better handle on the weapons and tactics.
PS: It's not FPS Deathmatch. It's FPS Team Deathmatch with objectives.
I mean any kind of MMO with action gameplay. This can include MMOFPS, MMORPG, MMOwhatever-the-hell, just as long as you don't click, sit there and watch numbers pop up until something loses.
LOL. Well I guess that kinda rules out most mmoRPG's. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Man, Korea can really crank out the MMO's.