Onos

DeGeneration_XDeGeneration_X Join Date: 2005-06-15 Member: 53909Members Posts: 5
edited June 2005 in Kharaa Strategy
The big orange cow we all love to hate
Hey this is my first post. I just want everyone to post their thoughts on Onos because everyone I LAN with always uses it. Are they just noobs?
It make no sense! why there so few clans
me want to play clan match
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Comments

  • liam2liam2 Join Date: 2005-03-27 Member: 46673Members Posts: 10
    / yes i agree ....
    aka 1337
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members Posts: 903
    OMG YOU NUB ONOS BLOCK MY FADE !!!!!!!!!11111111
    Proud to be the member of NWNS community for 10+ years. From hardcore to leisure. From students to salarymen.

    QUOTE
    no, the game is more like diablo 3. well, its still on the forums. but the fun is just incomparable to AAA titles.
  • DeGeneration_XDeGeneration_X Join Date: 2005-06-15 Member: 53909Members Posts: 5
    No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him
    It make no sense! why there so few clans
    me want to play clan match
  • liam2liam2 Join Date: 2005-03-27 Member: 46673Members Posts: 10
    o edit your ost on me tounge.gif , well tbh i think that tha onos is good , but all the co 50 levels and *** plugins like that have killed it , i mean u can et permacharge 1000hp 950 armor onos , but in real ns [ns maps] it should be used to storm there base or kill a ha train [ if got 2 hives stomp ]

    aka 1337
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation Posts: 342 Fully active user
    The Onos has its time and place. Unfortunately, that time and place is blatantly not what it's supposed to be.

    Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right?
    WRONG!
    It's an advanced hit-and-run fairy, though clunkier than average.
  • DeGeneration_XDeGeneration_X Join Date: 2005-06-15 Member: 53909Members Posts: 5
    edited June 2005
    QUOTE (Uzguz @ Jun 15 2005, 09:06 AM)
    The Onos has its time and place. Unfortunately, that time and place is blatantly not what it's supposed to be.

    Beholding such a creature, one would naturally assume that it's a base-wrecking tank (incidentally, as it's supposed to be), right?
    WRONG!

    It's an advanced hit-and-run fairy, though clunkier than average.


    tiny.gif turret.gif turret.gif


    What about its 180_to_structures or 360_with_focus, doesnt that mean the makers made a (little) *cough* B!!!!G mistake then?
    It make no sense! why there so few clans
    me want to play clan match
  • liam2liam2 Join Date: 2005-03-27 Member: 46673Members Posts: 10
    i wouldnt say it was a mistake , its what its designed to do
    aka 1337
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation Posts: 638
    The problem with the onos is that its too easy to kill, and dangerous to use at all before the second hive is up.

    Adren stomping onos is the win though.
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  • DeGeneration_XDeGeneration_X Join Date: 2005-06-15 Member: 53909Members Posts: 5
    Just say you have 3 hives 6v6 and then 3 aliens go onos - is he good for then juz finishing marines off?


    And anyway whos beter at stuffing up bases fade or onos?
    *SARCASM*
    It make no sense! why there so few clans
    me want to play clan match
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members Posts: 661
    QUOTE (DeGeneration X @ Jun 15 2005, 12:33 PM)
    Just say you have 3 hives 6v6 and then 3 aliens go onos - is he good for then juz finishing marines off?


    And anyway whos beter at stuffing up bases fade or onos?
    *SARCASM*

    Onos have the problem of being expensive as heck and not being particularly good at their job. They're large and usually the first thing shot at. Gore is a melee attack, stomp has a small area of effect and doesn't work with elevations. Charge is a joke. All of this for a buttload of res.

    Onos are risky to use before two hives are up and with two hives, you can have gorges bilebomb. Bilebomb does 200 damage a shot and has splash damage. Even if you do die, you're only out 10 res.

    The best use for an Onos is picking off heavies. Other than that, it's a waste of res.
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  • LofungLofung Join Date: 2004-08-21 Member: 30757Members Posts: 903
    QUOTE (DeGeneration X @ Jun 15 2005, 09:45 PM)
    No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him

    onos are not designed as a .doomsday weapon to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho.
    Proud to be the member of NWNS community for 10+ years. From hardcore to leisure. From students to salarymen.

    QUOTE
    no, the game is more like diablo 3. well, its still on the forums. but the fun is just incomparable to AAA titles.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    the only thing its worthy of doing is quickly downing the PG and TF before rines come flocking in. 2.x onos is a joke.
    1.04 onos is one of the few things of 1.04 which should be back.
    Sure the hitbox was crap, and you needed 3 hives, but it had pure power. (see crappy hitboxes tounge.gif )
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  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members Posts: 476
    If you haven't sacrificed a few onos over the lockdown pg barbecue the rines haven't done their job. biggrin-fix.gif
    Alternatively they are pro and go for res instead and beat the aliens with big proto sticks.
    claxt for the win...
  • Gamma4Gamma4 Join Date: 2005-05-11 Member: 51457Members Posts: 16
    Cloak + Devour = Awsome. That'll teach 'em to rambo!
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members Posts: 1,424
    No, no, no, NO, NO!!!

    The onos isn't designed to kill marines. It's designed to destroy bases. Turrets barely scratch an onos. They're ideal for killing turret farms. Or empty marine bases - an onos can take out an advanced armory VERY quickly.

    But if you know what you're doing, an onos can kill a lot of marines too.

    These are all without stomp:

    3 la's - 1 with lmg, 1 with shotty, 1 with hmg.
    1) Onos devours hmg
    2) Onos gores shotty
    3) Onos gores lmg
    He removes the biggest damage dealers first.

    2 heavies - any weapons
    1) Devour the one with the hmg
    2) Gore the other

    If they both have hmgs, you might have to throw a stomp or two in the mix.

    And you forget that aliens can use teamwork too! One onos anf a lerk can destroy essentially unlimited numbers of marines (they DO have to be smart about it - hit and running, attacking while reloading etc). Or an onos and 2 skulks... with stomp, a giant meat shield, and 1 horn and 2 sets of teeth... that's a lot of damage.

    Onos and fade... fade runs in and out, marines use up all their shots. Onos runs in while they're reloading.

    You just have to be smart as an onos and run when you can't win, and attack when you definately can.

    Don't underestimate Mr. Onos.

    tiny.gif > you
    user posted image
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  • eaglescoutiaeaglescoutia Join Date: 2004-05-21 Member: 28812Members, Constellation Posts: 15
    edited June 2005
    QUOTE (Lofung @ Jun 15 2005, 01:42 PM)
    QUOTE (DeGeneration X @ Jun 15 2005, 09:45 PM)
    No not me, my friends. All the forums i read said Onos sucks. Just please tell ur thoughts on him

    onos are not designed as a .doomsday weapon to eliminate marines. the reason why you think onos sux problaly because u exposed its weak points too much. Consider it size, big, fat and relatively slow. Even a nub who cannot aim can have his whole magazine hitting the onos. You should avoid long hallways and and big, high rooms. Onos arent used to kill a group of sgers or HA train i'd say. It should stomp for skulks and fades to kill, as i mensioned, its too easy to aim, too fr3aking fat. Also you should make use of his high hp and damage to take out rts and outposts. this is how it is used imho.

    When I came into NS as a nub 2 yrs ago, i read those stories that help setup what NS is like. They painted an Onos as something to make one crap their pants at just the very sound of the name and that it was a tank that was supposed to take a lot of damage.... Now adays, 3 lmgs could take down an onos if they played smartly. How about instead of upping the amount of armor (if that were to happen) increase the amt of dmg absorbed per armor point...
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members Posts: 411
    Onos is overpowered in small games and underpowered in large games. Add in the Alien resource system, and it's no wonder Onos is expensive and useless in large games. Quite frankly, scaling health/armor based on (alien player count / onos count) is the only true way to balance it.
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  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members Posts: 445
    The Onos has three purposes:

    Killing turret farms / PGs when no Marines are around

    Picking off HAs with hit-and-run tactics

    Giving the Marines RFK when Skulks stand in a doorway and drool while the Onos is trying to escape
    However, I think that we can all agree that the REAL issue at hand is this:
    LACK OF LERK SPIKES.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    the onos job you read was 1.04, when it was to be feared.
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  • Blammo8Blammo8 Join Date: 2005-02-06 Member: 40141Members Posts: 113
    QUOTE (Ballisto @ Jun 16 2005, 05:00 AM)
    3 la's - 1 with lmg, 1 with shotty, 1 with hmg.
    1) Onos devours hmg
    2) Onos gores shotty
    3) Onos gores lmg
    He removes the biggest damage dealers first.

    Don't forget, the HMG is likely to walk in the back out of range.
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  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members Posts: 1,016
    the anti-onos weapon is a 30 res jp with an hmg
    sad-fix.gif
    30 res jp with hmg > 75 res onos
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  • Vlad_DraculVlad_Dracul Join Date: 2004-09-21 Member: 31839Members Posts: 38 Fully active user
    be pro, devour the jp'er tounge.gif
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  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members Posts: 406
    fortunately, most regular maps only have one big room, for jps.
  • Gamma4Gamma4 Join Date: 2005-05-11 Member: 51457Members Posts: 16
    The Onos is weak because devour is an instant kill weapon. It sould be removed.
  • wankalotwankalot Join Date: 2005-02-05 Member: 39872Members Posts: 156
    y do ppl complain about devour... its gotta be one of the coolest things in ns! its a very effective attack for the most expensive alien.. isnt that fair enuf? i remember the first time i was devoured after coming back to ns, playing 1.04 a few months earlier. I was like "dude! im in a f***ing stomach!?" It really adds atmospheric tension to the game. WHen u see an onos approaching most ppl r thinkgin "oh sh** don't eat me!!"

    ALso devour is the only TRULY effective counter against a non-nub ha train.
  • EverwatchfulEverwatchful Join Date: 2003-11-17 Member: 23084Members Posts: 176
    eh o_O

    strategical....i would call them
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members Posts: 406
    edited June 2005
    it's true...considering that most people can actually aim in the game, the onos can die with about 5/6 lmg clips
    also...how is that weapon WEAK? the move devour can get annoying, but you can survive. I played on ns_siege_generator, and had an onos devour me as a heavy, and got saved. At the end of the round i had 26 grenade launcher kills LMFAO
  • m4dm4d Join Date: 2003-07-25 Member: 18419Members Posts: 84
    edited June 2005
    Well back in the old days the Onos had been what it should be. Some big mean killer-tank. But 2 things made the onos weak.

    1. The hitbox fix, now everybody can hit it and not just the few who knew where the REAL hitboxes where.

    This could be fixed by adding more hp/armor but that got prevented by theother factor.

    2. COMBAT, an onos with cara/redempt/regen is nearly invincible in co_ it runs into MS kills some marines damages the CC and just redemptes. This is even worse on 50 lvl co_ server when the onos got 1000+ HP.


    So the problem the dev's got is that if they try to balance the onos for classic by adding more HP/armor it would get way too powerfull in co_ (with the same hp/armor). Remember the Fade got a a buff at hp/armor also after fixing the hitboxes.


    I still enjoy playing onos but only if the marines have HA running around. With anything else a fade is way better at killing. But a good fade can handel anything even HA. Right now elite fade.gif > tiny.gif
    2 Hive fades in the right hands are just too powerfull (flame me for that but it's the truth)
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  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members Posts: 3,039
    yeah back in the day I could kill onos with my lmg, thats so big and mean... dont even get me started on hmgs
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  • NGENGE Join Date: 2003-11-10 Member: 22443Members Posts: 1,007
    Onos's are hard to use, but have a lot of destructive potential with 2 hives and umbra.

    If you can get that then marines are screwed up the wazoo. You still need fades though. Although I would say that if your entire team went lerk and onos, there would be so much HP that marines would run out of bullets and all die. Even with HMG's.

    But realistically, onos are so expensive you only get a few onos a round, IF ANY. And if you do get onos, they need to be supported with umbra. 1 hive onos's are generally massive wastes unless you are going for a freak base rush.

    But onos get increasingly stronger with each hive, more so than just about any alien. The armor bonus's, charge, stomp, these things are easily enough to waste any marine team, no matter how skilled they are.

    Onos basically are as good as you know how to use them. Unlike the fade, where you can out-skill the marines, the onos is about relying on the user's knowledge of the marine's firepower to gauge if he can kill them or not.
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    Good thread!?
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